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  1. Offline Selling... (77 replies)
  2. Suggestion to help testing.... (9 replies)
  3. Why buy crafted weapons/armor? (34 replies)
  4. Wehn will EQ2 stop maintenance daily ? (12 replies)
  5. A Few Good Developers (excerpt from the script) (1 replies)
  6. I feel like im stuck in a box (18 replies)
  7. Re. March 7 patch notes (6 replies)
  8. 7 Years xp in the biz huh SOE. (16 replies)
  9. Nill Distortion (19 replies)
  10. TEST SERVER. NEED SOME INFO (2 replies)
  11. Too much Pie, Not enough Sandwiches? (2 replies)
  12. how do i get on a test server? (6 replies)
  13. My 2 cents on mentoring (2 replies)
  14. PLEASE change Robe of Beguiler Graphics!!!!!!!!! (4 replies)
  15. Test Server: Marketable Goods and Availability (1 replies)
  16. What kind of exp does the apprentice get (2 replies)
  17. Enough is enough! (24 replies)
  18. What are gathered resources worth now? (53 replies)
  19. Mentoring and Writs - A Question (12 replies)
  20. Pls fix this (27 replies)
  21. Question regarding guild status on test. (0 replies)
  22. With mentoring get rid of vitality! (0 replies)
  23. With mentoring get rid of vitality! (9 replies)
  24. New solo encounter I found in Antonica. (solo group of beetles) (5 replies)
  25. IN-GAME FEEDBACK - Some comments (16 replies)
  26. Assassin Damage (8 replies)
  27. Another question for you Test'ers... (3 replies)
  28. Question for you testing freaks :P (7 replies)
  29. Alchemy seems broken (8 replies)
  30. Enchanter Feedback (14 replies)
  31. Grey mob agro, all risk, no reward (47 replies)
  32. Tradeskill Suggestions (5 replies)
  33. Devs: When are the tradeskill fuel bugs going to be addressed? (1 replies)
  34. Idea for status&society (8 replies)
  35. An idea re: The Ranger's pets (14 replies)
  36. Feedback: New Server Downtimes are great (7AM EST) (43 replies)
  37. Why put in Tiered Fuel prices and then change all crafintg to Tier 1 fuels? (39 replies)
  38. Mentoring, Welcome to the new official content bypass switch (32 replies)
  39. Dev Responses.. (3 replies)
  40. Craft Buffing Worse Than Twisting In EQ1 (0 replies)
  41. Needed Tracking Window Improvements (7 replies)
  42. Could someone post heritage merchant prices (5 replies)
  43. Feeback -> Caster mobs (15 replies)
  44. Tester Feedback (3 replies)
  45. I hate the recipie book... (16 replies)
  46. Noticed Something .. Need Feedback (5 replies)
  47. Citzenship Quest Qynos Bugd (1 replies)
  48. Harvested Component Base Cost Formula? Could someone just tell us what they are ... PLEASE!! (0 replies)
  49. Can someone please try and explain the logic/reason behind the new changes to aggro on test? (8 replies)
  50. Copy c^har (2 replies)
  51. Con colors and aggro border (3 replies)
  52. Dropped Loot Question (0 replies)
  53. The Feb 25th update with mentoring and loot (1 replies)
  54. What is the value of gathered resources? (11 replies)
  55. Stop the REBALANCING GAME- a discussion on class balance (5 replies)
  56. Stop the REBALANCING GAME- a discussion on class balance (0 replies)
  57. Grey/red attacking will hurt grouping. (37 replies)
  58. Please dont make this game too EASY (35 replies)
  59. Regarding Merchant Mode and NPC buying (1 replies)
  60. The Journal - How about a "While in X zone, I need to do something for Z quest Tab? (27 replies)
  61. Mentoring question from non test server player (1 replies)
  62. Customer Service and Game Fixes - a thank you (1 replies)
  63. Update Notes (8 replies)
  64. Derv, test this.....YOU NEED TO READ and comment plz.... (15 replies)
  65. For the love of God, fix the buy back prices... (14 replies)
  66. Mentor questions... (0 replies)
  67. It is time to do away with shards and find a new way (53 replies)
  68. When can we "tanks" all be = (63 replies)
  69. Did Mentoring XP penalty go WAY up overnight or what? (46 replies)
  70. Before the next Nerf... can we fix the horses???? (17 replies)
  71. new solo instance in the commonlands (8 replies)
  72. Call of Qeynos (1 replies)
  73. If you were in control... (20 replies)
  74. delete this post (3 replies)
  75. Have they fixed the fuel cost # on test yet? (3 replies)
  76. FIX Electrified Bone Bladed Claymore (4 replies)
  77. If Adventuring worked like Crafting..... (53 replies)
  78. It would be wise to... (13 replies)
  79. Concerns and Ideas: Feedback welcome! (6 replies)
  80. The Removal of Refined Items from Wholesalers (0 replies)
  81. So what is the point of wholesale vendors being leveled up? (30 replies)
  82. Is the maintained spells window fixed yet? (3 replies)
  83. Conj / Necro pets / mentor - DEVS (1 replies)
  84. Please do not nerf the one thing that a Coercer does very well in a group (12 replies)
  85. Dev Please Comment on Range Slot Balance (134 replies)
  86. Nektulos Creature Cataloguing minor comments (0 replies)
  87. Copy Char to Test instead of Move or Begin at Level 1 (15 replies)
  88. Geomancy raised but Geocrafting not raise? useless, this is not a fix (15 replies)
  89. Was Greater Fury ever tested? (2 replies)
  90. The Secret Valley quest FIXED - walkthrough a few posts down. (16 replies)
  91. Too bad you have no idea what you are talking about Miral... (6 replies)
  92. Thanks for screwing me over. (13 replies)
  93. Why keep changing loot for lower lvl mobs instead of EPIC lvl mobs? (35 replies)
  94. Thank you for helping mages with compensation for lack of usefull heritage items (12 replies)
  95. Mentoring....AMAZING! (0 replies)
  96. Coercer changes (1 replies)
  97. Nice updates and all but what about rez? (1 replies)
  98. So are we getting compensated Sony? (39 replies)
  99. Heritage Selling -- Way too much!? (108 replies)
  100. Recent Update, Provisioner Books (3 replies)
  101. Feb25th update, selling Heritage items to npc vendors question (0 replies)
  102. feb 25th update (19 replies)
  103. Why doesn't is say solo except for Rogue based classes? (11 replies)
  104. Solo/Duo and small group drops =) (23 replies)
  105. Tradeskill Test Plan (0 replies)
  106. Thanks for the stealth nurf to tradeskills (2 replies)
  107. Items of concern about new test patch notes. (5 replies)
  108. Double Post. (0 replies)
  109. Fury Spell issue with Patch: (8 replies)
  110. why need to bring us down in line with wizard but not bring them up to suit us? (1 replies)
  111. System Reboots after speaker setting change (0 replies)
  112. Login Server Down? (2 replies)
  113. ETA on next test server update? (4 replies)
  114. Just a suggestion. (0 replies)
  115. Selling Mode (1 replies)
  116. Things to seriously consider. (3 replies)
  117. Please add this to merchant mode...it should have been like this since the beginning of time. (6 replies)
  118. Mentoring... (84 replies)
  119. class change (22 replies)
  120. Mid lvl Raid mob should be tuned down (4 replies)
  121. PVP coming for EQ2 (107 replies)
  122. More Griffon Towers Please! (15 replies)
  123. Economics (39 replies)
  124. Test Patch notes (2 replies)
  125. Refuge Fighter/Scout vs Mage/Priest (4 replies)
  126. Wishes, Hopes and Compliments (1 replies)
  127. When will all tanks be "equal" on high-level raid mobs? (389 replies)
  128. A simple and fair fix for the patron system woes. (1 replies)
  129. No Equipable Range Item Suggestion (21 replies)
  130. Kylahn's Big Idea Thread (1 replies)
  131. Strength of Void Spell seems weak for 31st level (0 replies)
  132. DEVELOPER PLEASE READ THIS SUGGESTION (13 replies)
  133. our concerns (46 replies)
  134. our concerns (0 replies)
  135. does anyone agree with purchased mount nerf? (42 replies)
  136. Discovery Bonus tooltip (4 replies)
  137. Why I think the ecomomy is poor (0 replies)
  138. Why I think the ecomomy is poor (0 replies)
  139. Suggestions For Tradeskilling (1 replies)
  140. few suggestions (not rants) (0 replies)
  141. Vendors can leave their shop now? (9 replies)
  142. You got to be kiddind Lacci (6 replies)
  143. Divine Nobility HO (0 replies)
  144. Group SoW? Bad thing? (10 replies)
  145. Possible solution to the complaints (2 replies)
  146. /lastname change (23 replies)
  147. Holy Steed Combat Art (17 replies)
  148. Player Made Scimitar (4 replies)
  149. Not quite sure where to post this, but here I go anyway (30 replies)
  150. Simple Idea to help the crafting system. (1 replies)
  151. Is there any way I can find out what is highest level Conjurer on Test? (1 replies)
  152. About the tradeskill changes... (3 replies)
  153. Things to add... (3 replies)
  154. All my friends quit, SOE anyway for you to get me thier emails or AIM ICQ #'s? (27 replies)
  155. Sorry (6 replies)
  156. Changes to the Crafting/Wholesaler Suck (0 replies)
  157. Are there any changes at all planned for carpenters?..anyone know? pls check.. (6 replies)
  158. SOE What is your "true" vision. (2 replies)
  159. Quest sharing: making the game more fun. (6 replies)
  160. Bards? (1 replies)
  161. Idea on money transfers with built-in money sink (8 replies)
  162. Some ideas on improving the Attunement changes (14 replies)
  163. Statistical survey (8 replies)
  164. Moderators (8 replies)
  165. I really hate to say it but EQ2 is getting depressing. (mild rant with suggestions) (9 replies)
  166. Please let us know... is the major combat nerf intentional? (1 replies)
  167. Proof of Crafting Monopoly's thanks to the Patch!! (13 replies)
  168. Deer to stag request. (0 replies)
  169. Sugested alternative to "ATTUNE" (13 replies)
  170. Too many changes, too fast, too far. Not a rant! (6 replies)
  171. Do your Test server characters count against your limit? (4 replies)
  172. It is a problem when playing is no longer fun (11 replies)
  173. Time to rethink what quality means in culinary... (0 replies)
  174. Attunable items now have 3 charges on test server (more inside)... (29 replies)
  175. Fuel Names -- Design Problem (2 replies)
  176. Necro Pet buffs broken after 2/17 patch. (1 replies)
  177. SK Tainted Caress BROKEN after 2/17 patch (15 replies)
  178. Possible increase of Mob Strength or bug (1 replies)
  179. Interview Regarding the Latest Changes: (9 replies)
  180. Bight the bullet and make the changes necessary to make this game TRULY solo friendly! (21 replies)
  181. One complaint (0 replies)
  182. i actually like the patch (2 replies)
  183. Paying for 1hr+ player made food, then dying...waste of money. (7 replies)
  184. Player-Made Poisons Still Have ONLY 4 Charges Maximum After Live Patch. (nt) (1 replies)
  185. Just in case tailoring is a little broken for a while ...[In Character Humor] (3 replies)
  186. It there a board to discus live updates? (5 replies)
  187. Serious Flaw (Bug?) in the Attunement System (13 replies)
  188. Outfitter buff effects not matching up (0 replies)
  189. Disbelief!!! (9 replies)
  190. Having an issue when I log in to Test (0 replies)
  191. Devs, I am happy with this update: (30 replies)
  192. A Beautiful Patch That Brings Both Concerns and Relief: A Thread for constructive thinkers (11 replies)
  193. What happen to my Crusader while i was at work? (3 replies)
  194. THE PROTEST OF CRAFTED GOODS (23 replies)
  195. In-game web browser (3 replies)
  196. NEW patch i like it yes i truely do (6 replies)
  197. mark of the hunt broken. (1 replies)
  198. winners and loosers (0 replies)
  199. /Pizza? Its great but... (16 replies)
  200. Druids do more dps than scouts??? (40 replies)
  201. Balancing out all the joy (latest patch observations) (0 replies)
  202. Balancing out all the joy (latest patch observations) (12 replies)
  203. Your patch broke all non-US keyboard settings. (6 replies)
  204. Hey folks ! (6 replies)
  205. This is horrible and goodbye (16 replies)
  206. please delete (0 replies)
  207. Change in power (4 replies)
  208. F%U$ SOE, [FAAR-NERFED!] is this Nerfing, All Attunable, Here is my perspective. (7 replies)
  209. Pricing problem on Crafted Items (0 replies)
  210. Devs: Please check possible bug with attuned items not staying (1 replies)
  211. please delete (0 replies)
  212. /respec exploits? (3 replies)
  213. Please tell me this is a joke ill quit on principle.... too far (75 replies)
  214. Sony, Fix before you break... (24 replies)
  215. lost a customer (5 replies)
  216. Fing crafters are going to ruin this game..Attunable garbage (8 replies)
  217. Live update #3, february 17, 2005 - the parts they forgot to mention... (9 replies)
  218. Where should we post problems with the Test Environment? (1 replies)
  219. New Patch ? Fixes ? (12 replies)
  220. provisioner vs adventurer (5 replies)
  221. How much more punishment can craftsman take? (5 replies)
  222. It May Be Time To Return to EQ1 or Quit alltogether / patch is horrible (12 replies)
  223. Oh it's even worse than you guys think. The real truth on the attuned buyback farce... (68 replies)
  224. Critical Description Bug: Recipes, Fuel Names, and Confusion (0 replies)
  225. Reducing Store-Bought food's regen rate by 66% = BAD MOVE. (89 replies)
  226. Possible Bug with TS Guild Writs (0 replies)
  227. A plea for some information from the Dev Team on Prices, I think it will avoid confusion.... (1 replies)
  228. Possible solution for crafters and adventurers alike. (ATTUNE Flag) (4 replies)
  229. You did it Sony! (2 replies)
  230. Awesome patch! Thanks for everything (20 replies)
  231. I am sure I am one of many .... (24 replies)
  232. having to attune every piece of gear is garbage. (97 replies)
  233. I think we may need warning as to when the new tradeskill changes will go live (8 replies)
  234. Items Attunable - but there's one small problem (7 replies)
  235. Make Armor Re-attunable (Just a suggestion) (14 replies)
  236. Something else to consider with Provisioners (1 replies)
  237. Debt idea (6 replies)
  238. -Double post, ignore- (0 replies)
  239. Attunable change clarification. (6 replies)
  240. Sony unlock frogloks next patch (7 replies)
  241. New Weapon Changes (3 replies)
  242. Please dont reduce the fuel costs :| (11 replies)
  243. Horse SellBack Problem / Question (0 replies)
  244. Game adjustments (0 replies)
  245. Question to you Craftsman and Woodworkers - Self buffs (0 replies)
  246. Question re Proposed Crafting Changes (ie. attunable items) (1 replies)
  247. carpentry question. (10 replies)
  248. Huge problem with tradeskill society task rewards (17 replies)
  249. New update = not good for tradeskillers (17 replies)
  250. Potion mastery rating 10 levels too low. (2 replies)