View Full Version : PVP coming for EQ2
Goejun
02-24-2005, 05:19 PM
<DIV>Some of the SOE team are doing a journey in Europe and were asked questions about PvP. Well, the answer is that they are working on something but they can't tell tell more. They can't say if this will be simple duels or a massive PvP (DAOC, WOW..). In fact they say it could be new concept of PvP ! Yeahhhhhhhhh: PvP for EQ2 !!! </DIV> <DIV> </DIV> <DIV>There was also a question about Frogloks: Are they really in the game ? Response: Yes (with a smile). Can you really get them ? Response: Well nobody has (with a bigger smile). </DIV> <DIV> </DIV> <DIV> </DIV>
VampirePrince
02-24-2005, 05:26 PM
I wouldn't be suprised, haven't heard them promise anything that lasts longer than a month before. I doubt a normal pvp system would fit in though, maybe a arena system pvp for gladiator stylish pvp or two player cooperative pve in the arenas. We can just dream <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Tradeskill_Addict
02-24-2005, 05:39 PM
<DIV>PvP Queynos vs Freehaven seems more than appropriate - maybe there will be special zones for that or MAYBE SOE will declare zones as war territory for a certain time.</DIV> <DIV> </DIV> <DIV>Although I am strictly PvE on a regular server some warzone here or there would add MUCH to the feeling that the world was alive.</DIV> <DIV> </DIV> <DIV>Make a special quest or zone available afterwards for the winning party ONLY and motivation to PvP would skyrocket on any server.</DIV>
Thyri
02-24-2005, 06:07 PM
sounds to me more like those stories "I met a *Put game here* Dev in the coffee shop and asked him *put question here*" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
<DIV>Yeah, when posting info like this, please include a source. (Hint: a source is not "a friend of mine", "a guildmate's brother's buddy" or anything like that <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />).</DIV>
Rondari
02-24-2005, 07:34 PM
<DIV>I would NOT be happy about PvP in EQ2. I specifically choose EQ2 because there was no PvP aspect. I do not know why i hate PvP so much but I just do! If SOE puts it in, I hope it is completely optional to participate (e.g. Arena / Book turnin).</DIV> <DIV> </DIV> <DIV>I if I have to start running around the game doing quests and general XP'ing in fear of being whacked by a PC, I will quickly cancel my subscription!</DIV> <DIV> </DIV> <DIV>Rondari <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV>
Tradeskill_Addict
02-24-2005, 07:43 PM
<DIV>Well - someone remember the anniversary events in EQ1? Suddenly you couldnt stay in newbie zones at night because of some skeleton army (HUGE #s) who did crush everyone below 20 in an instant. It was scary and dangerous but it had a certain flavor that your old playground suddenly became a No1 huntingzone/dangerzone.</DIV> <DIV> </DIV> <DIV>If a zone (tier 3+ I'd say) is properly and timely announced as a war zone everyone could choose to participate, risk hunting there or avoid it until the *finals* </DIV>
BWShellShocked
02-24-2005, 07:46 PM
<DIV>Yes, I must agree that I hope its optional. I loved PKill back in the MUD days, but it was a finely tuned system that evolved over many years. I wouldn't care to participate until it had been thoroughly tested for a good, long time. I've yet to see a PvP system that came close to what MUDs were able to achieve, in regards to balance and fairness.</DIV> <DIV> </DIV> <DIV>Race/Class imbalances make it unlikely to be a free for all type PvP system. Probably more along the lines of Arena style, or special "war zones" as someone above suggested. This would probably work well. I also agree that it should be set up as a Q vs F. That would make the most sense, because as it is now, there are two separate worlds that really have no reason to them. EQ1 was a blended world for the most part, more realistic in that respect, whereas here, its almost like this invisible line has been drawn and besides looking either good or evil, that's about as far as it goes. I'm sure they have plans for something to tie the two halves together, I just wish they'd give us a hint <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Evadne
02-24-2005, 08:21 PM
I hope for optional because otherwise I won't play either. Sadly. I hope this is not true and there is no PVP planned for EQ2. This question has come up many times before and always the official answer has been EQ2 was designed as a PVE game. I hope that remains true.~Eva
<DIV>Some people like it, some people hate it; ofcourse it will be optional, there is no other way to go about it.</DIV>
sageofkor
02-25-2005, 12:37 AM
<DIV>Why add PVP? When every one bought the game it was stated that there was no pvp.. Personaly I injoy the PVE alot better then PVP, if I need a PVP fest I will load up unreal Turney or go to WOW. There are plenty of games that have PVP content.</DIV>
Aegori
02-25-2005, 12:37 AM
<DIV>Hey... i wouldnt mind PVP, but what i think the game has enough issues and development needs that they shouldnt refocus their efforts yet. I have a feeling developing a whole nother facet of the game while still focusing on major issues at hand will drive more people away than it would attract. I'm wary, to say the least, at the prospect of PVP given it throws in so many balancing and griefing issues. Also, implementation of this needs to be well thought out. Is it going to be like EQ1 where there are separate servers, or is it going to be integrated fully into the current EQ2 worlds? If the latter, i bet you'd be upsetting quite a few people unless you isolate PVP to a section of the game that has to be sought out to participate in. I think SOE can make a great game with or without PVP... i just want to make sure their efforts are in the right place and if it is integrated that it isn't so intrusive that it ruins the great game they've already made.</DIV> <DIV> </DIV> <DIV>-Aeg</DIV>
theres an arena in freeport, and in qeynoswhat are they for if not this ?
Shazzbott_Feldercarb
02-25-2005, 02:23 AM
And until someone can post something other then hearsay, this is a moot point. It has been talked about for agea, and the end result is the same, there is NO PVP in EQ2. And as I said, unless someone can post something written, it is NOT coming.Shazz
<DIV>Well I doubt it will happen, but I can tell you that making this game PvP might spell desaster.</DIV> <DIV> </DIV> <DIV>Why?</DIV> <DIV> </DIV> <DIV>Because it won't be 30 minutes before the forums start getting flooded with posts like "Waaaaaaahhhh!!!! I keep getting killed by class X even when they are four or five levels below me. class X needs a nerf big time!!"</DIV> <DIV> </DIV> <DIV>The class jelousy, would run rampant, and the nerf bat would swing so fast the earth would wobble.</DIV>
Eleis
02-25-2005, 08:13 AM
<blockquote><hr>AlAro wrote:<DIV> </DIV><DIV>The class jelousy, would run rampant, and the nerf bat would swing so fast the earth would wobble.</DIV><hr></blockquote>hmmm... how is that different from right now precisely?I'm not a huge PvP person, and I would not have minded if the team put off the pvp thing right now, however I do think pvp adds a lot to the game, good and bad, but overall it would improve game experience, and I do look forward to such additions.
Iseabeil
02-25-2005, 02:34 PM
<BR> <BLOCKQUOTE> <HR> AlAro wrote:<BR> <DIV>Well I doubt it will happen, but I can tell you that making this game PvP might spell desaster.</DIV> <DIV> </DIV> <DIV>Why?</DIV> <DIV> </DIV> <DIV>Because it won't be 30 minutes before the forums start getting flooded with posts like "Waaaaaaahhhh!!!! I keep getting killed by class X even when they are four or five levels below me. class X needs a nerf big time!!"</DIV> <DIV> </DIV> <DIV>The class jelousy, would run rampant, and the nerf bat would swing so fast the earth would wobble.</DIV><BR> <HR> </BLOCKQUOTE>class envy can only be caused if its allowed. make pvp group based, and the cureent sought balance would do. they say all healers should be able to do their job, all tanks etc. if pvp was team vs team, it shouldnt matter if one team has guardian/templar/ranger/conjurer and the other is bruiser/defiler/dirge/warlock. if both are to be as good in pve, they should be as good in pvp, and skill will determine outcome.<BR>
Faoite
02-25-2005, 07:03 PM
*/emote puts on helmet of shruiken protection +500 /* Bring it on you anti-PVP One-Star Ninja's!!! but the fact that it has been talked about from day 1 beta is imho the reason why it should get implemented. I don't really care either way. I played both servers in EQ1 and can't tell you that the way this game is set up in comparison to the original is much better suited for PVP. You can't Tweak(as much) or Delevel like the original and you actually have a good vs. evil feeling this time around. Write a quick script in the engine that says if you are engaged in combat with another player you cannot zone. You will have class balancing issues, but they should just disreguard the ones so worried about that and make it a point to stress that each class has a role to play and all are not just a one man/woman killing machine. Treat the game as PVE and if you want to PVP then realize that classes are what they are and PVP comes with consequences. There will be whiners, but in case you haven't looked at the boards around here, people have a knack to complain because what is the perfect game for one is not for another. Bottom line...dedicate 2 servers(crowding purposes), don't change the current class balances or anything else that would affect the PVE engine in place, gives us a forum board here and ignore it so the whiners can complain, and don't allow combat PVPers to zone. Implementing like this would not bother the PVE and put more users in-game hence more money in the SOE pocket. Win-Win situation.
Tradeskill_Addict
02-25-2005, 07:37 PM
<DIV>I support PvP on a controlled basis 100%. After all there is no harder (or worthier)opponent than another player. </DIV> <DIV> </DIV> <DIV>I would appreciate special declared warzones - islands come to mind - where everyone entering is legitimate for PvP. And if SOE would manage to have PvP zones<FONT size=5><STRONG> by tier </STRONG><FONT size=3>so every levl range</FONT></FONT> is amongst themselves balance should no longer be an issue.</DIV> <DIV> </DIV> <DIV>Its easy enogh to have transport ships in the harbors where NPCs check the lvl and then send the charcters to their appropriate instances <FONT color=#ff9900>(Veteran Bigscar: "You will serve the Queen best in defending Lobster island, recruit. Are you ready to go aboard?")</FONT></DIV> <DIV> </DIV> <DIV>All needed is a kind of keep where players can organize into raid groups before they enter the real warzone. NPCs could be stationed there to provide special cheap LORE drink and food of the appropriate tier that lasts for 1 hour so it cant be exploited but easily replenished during fights in the warzone. Also Priest/Necro NPCs can be installed who revive fallen characters from the battlefield into the keep (for a fee or a larger XP debt).</DIV> <DIV> </DIV> <DIV>If SOE wants to mix marketing and freedom of choice they'd implement PvP in an upcoming expansion which is dedicated to this theme only. You buy it - you can go PvP, you dont buy it - you dont even know war is going on <FONT color=#ff9900>(Veteran Bigscar: "These are just supply ships, citizen - nothing to worry about, really.")</FONT></DIV> <DIV> </DIV> <DIV>@Faiote: <STRONG>Disable of zoning while in PvP is a great idea!!!!! </STRONG><FONT color=#ff9900>(Sentinel Grimlook: "Keep in mind that we have orders not to open the gates as long as enemies are within our sight") </FONT></DIV> <DIV><FONT color=#ff9900></FONT> </DIV> <DIV><FONT color=#ff9900></FONT> </DIV>
Sionna
02-25-2005, 07:52 PM
Yeah this is not an either/or question.I absoulutely HATE unlimited PvP such as was found in the early Ultima Online. While there were the few fun RP player killers the vast majority were griefers.Even though I HATE ulimited PvP, I found the team battles that one of my old guilds in EQLive engaged in to be great fun. We divided up into teams in the arena and had at it. I would be very supportive of a Battlefield zone where only Qeynos and Freeport citizens could attack each other.
Shade
02-25-2005, 08:25 PM
<blockquote><hr>Shazzbott_Feldercarb wrote:And until someone can post something other then hearsay, this is a moot point. It has been talked about for agea, and the end result is the same, there is NO PVP in EQ2. And as I said, unless someone can post something written, it is NOT coming.Shazz<hr></blockquote>I completely aggree, posts like made by the OP are nothing but rumor mongering and completely counter productive. The developement team, for better or for worse, have stated many times officially that there will be NO PVP in EQ2, whether this is just yet another lie from the Dev's is completely possible but nothing has been stated officially that points to that. If you have something writen, recorded or officially stated then post away, if not, keep it to yourself until you can back it up.
Blade3
02-25-2005, 08:43 PM
<DIV>well just my 2 cents,</DIV> <DIV> </DIV> <DIV>I like pvp and there are times I dont like it. It is true the devs said there will be no pvp in eq2, but they have changed there minds before. Most likely it if they ever did deside to have pvp they would put it in an exspantion pack. That way if you dont want pvp dont buy the exspantion and for thouse that do, it would give them the option to do it. Just a thought, but most likly this is just speculation.</DIV>
Skarr_Vect
02-25-2005, 09:08 PM
<DIV>The devs have never stated that there woulnd't be PvP in EQ2. All they have ever Officially stated is that there are no plans to immplement it at this time... but that is not to say it will never be.</DIV> <DIV> </DIV> <DIV>MMO's change, PvP will be added in one way or another eventually... I guarantee it.</DIV>
Shade
02-25-2005, 10:04 PM
<blockquote><hr>Skarr_Vectis wrote:<DIV>The devs have never stated that there woulnd't be PvP in EQ2. All they have ever Officially stated is that there are no plans to immplement it at this time... but that is not to say it will never be.</DIV><DIV> </DIV><DIV>MMO's change, PvP will be added in one way or another eventually... I guarantee it.</DIV><hr></blockquote>Proof:http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=20506&highlight=pvp#M20506http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1775&highlight=pvp#M1775http://eqiiforums.station.sony.com/eq2/board/message?board.id=ForumHelp&message.id=1013&highlight=pvp#M1013http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72078&highlight=pvp#M72078http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72893&highlight=pvp#M72893http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=15322&highlight=pvp#M15322These all say basically the same thing, no plans to implement because they are concentrating on PVE. On top of all these there have been numerous articles at many fan sites, take the time to read up on what your talking about. This threads pop up now and then, it's idiotic that people just don't get it yet, untill someone from SOE actually writes in to say their working on PVP, it's just not going to happen.
Exibar
02-25-2005, 10:15 PM
<DIV>PVP would be great if implemented the way it is in Dark Age of Camelot. Realm vs Realm, no loot lost, no XP lost, but status gained for the killer, (DAOC calles them realm points). They are separate zones, and are completely optional. BUT, there are bonuses that you can gather with a certain number of realm points that give your character better abilities that help in BOTH the RvsR and the PvE areas, thus making it worthwhile for everyone to participate in PvP.</DIV> <DIV> </DIV> <DIV> EQ2 would also gather more people heading over from DAoC, WoW, etc.</DIV> <DIV> </DIV> <DIV> I"m also sure that the DEV team is separate from the Operational programming team. The DEVs work on new content, where the op-team works on any issues that crop up, bug fixes, and the like.</DIV>
Skarr_Vect
02-25-2005, 10:19 PM
<BR> <BLOCKQUOTE> <HR> Shadena wrote:<BR><BR> <BLOCKQUOTE> <HR> Skarr_Vectis wrote:<BR> <DIV>The devs have never stated that there woulnd't be PvP in EQ2. All they have ever Officially stated is that there are <FONT color=#ff0000>no plans to implement</FONT> it at this time... but that is not to say it will never be.</DIV> <DIV>MMO's change, PvP will be added in one way or another eventually... I guarantee it.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Proof:<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=20506&highlight=pvp#M20506<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1775&highlight=pvp#M1775<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=ForumHelp&message.id=1013&highlight=pvp#M1013<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72078&highlight=pvp#M72078<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72893&highlight=pvp#M72893<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=15322&highlight=pvp#M15322<BR><BR>These all say basically the same thing, <FONT color=#ff0000>no plans to implement </FONT>because they are concentrating on PVE. On top of all these there have been numerous articles at many fan sites, take the time to read up on what your talking about. This threads pop up now and then, it's idiotic that people just don't get it yet, untill someone from SOE actually writes in to say their working on PVP, it's just not going to happen.<BR> <HR> </BLOCKQUOTE>Thats my point... plans change. I believe they will eventually implement PvP in some way, shape or form. Just cause they don't currently have plans to, doesn't mean they never will.<BR> <p>Message Edited by Skarr_Vectis on <span class=date_text>02-25-2005</span> <span class=time_text>09:29 AM</span>
Shade
02-25-2005, 11:44 PM
<blockquote><hr>Skarr_Vectis wrote:<BR><BLOCKQUOTE><HR>Shadena wrote:<BR><BR><BLOCKQUOTE><HR>Skarr_Vectis wrote:<BR><DIV>The devs have never stated that there woulnd't be PvP in EQ2. All they have ever Officially stated is that there are <FONT color=#ff0000>no plans to implement</FONT> it at this time... but that is not to say it will never be.</DIV><DIV>MMO's change, PvP will be added in one way or another eventually... I guarantee it.</DIV><BR><HR></BLOCKQUOTE><BR><BR><BR>Proof:<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=20506&highlight=pvp#M20506<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1775&highlight=pvp#M1775<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=ForumHelp&message.id=1013&highlight=pvp#M1013<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72078&highlight=pvp#M72078<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72893&highlight=pvp#M72893<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=15322&highlight=pvp#M15322<BR><BR>These all say basically the same thing, <FONT color=#ff0000>no plans to implement </FONT>because they are concentrating on PVE. On top of all these there have been numerous articles at many fan sites, take the time to read up on what your talking about. This threads pop up now and then, it's idiotic that people just don't get it yet, untill someone from SOE actually writes in to say their working on PVP, it's just not going to happen.<BR><HR></BLOCKQUOTE>Thats my point... plans change. I believe they will eventually implement PvP in some way, shape or form. Just cause they don't currently have plans to, doesn't mean they never will.<BR><p>Message Edited by Skarr_Vectis on <span class=date_text>02-25-2005</span> <span class=time_text>09:29 AM</span><hr></blockquote>Absolutely, ya'know my 2nd post actually looked like I wasn't aggreeing with your comment, which I actually was, I was just offering proof towards it. But either way, you can't say that there will be PVP for certain because you just don't know there will be, sure of course you can say that you THINK they will eventually but there is no plan for that now.Which in turn affects the OP's original statement.
Faoite
02-26-2005, 01:33 AM
<BR> <BLOCKQUOTE> <HR> Shadena wrote:<BR><BR> <BLOCKQUOTE> <HR> Skarr_Vectis wrote:<BR> <DIV>The devs have never stated that there woulnd't be PvP in EQ2. All they have ever Officially stated is that there are no plans to immplement it at this time... but that is not to say it will never be.</DIV> <DIV>MMO's change, PvP will be added in one way or another eventually... I guarantee it.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Proof:<BR><STRONG><U>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=20506&highlight=pvp#M20506</U></STRONG><BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1775&highlight=pvp#M1775<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=ForumHelp&message.id=1013&highlight=pvp#M1013<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72078&highlight=pvp#M72078<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72893&highlight=pvp#M72893<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=15322&highlight=pvp#M15322<BR><BR>These all say basically the same thing, no plans to implement because they are concentrating on PVE. On top of all these there have been numerous articles at many fan sites,<STRONG> </STRONG>take the time to read up on what your talking about. This threads pop up now and then, it's idiotic that people just don't get it yet, untill someone from SOE actually writes in to say their working on PVP, it's just not going to happen.<BR> <HR> </BLOCKQUOTE>Not to start a flame war here or anything but it seems like everyone who is against PvP has more of an angry competitve side to them than the ones who aren't. Just kinda rubbed me wrong when you flame the person before you for not reading what he/she is talking about and if you look at your first link it states, from the community manager, the exact same thing that the poster above stated followed by a short opinion. No reason to start a war here cause people are posting constructive opinions, which has been most of the post in this thread. Everytime someone has a PvP post nomatter how constructive we get a huge thread of people flaming those who just want to give some descent ideas.:smileysad:<BR> <p>Message Edited by Faoite on <span class=date_text>02-25-2005</span> <span class=time_text>03:35 PM</span>
Kwoung
02-26-2005, 02:17 AM
<DIV>Chances are, someday EQ2 will have very similar PvP to EQ, which is arenas and duels. I am guessing, they may also implement a PvP server someday, as the game lends itself to it rather nicely with the 2 opposing sides. As for any sort of open PvP on the regular servers, I doubt it will ever happen.. as it would cost them most of their playerbase.</DIV><p>Message Edited by Kwoung on <span class=date_text>02-25-2005</span> <span class=time_text>01:18 PM</span>
<P>Just a possible bigger scale of the same. I think I even read somewhere of a GM saying that PvP games tended to get nerfed more as a result of such things. I'm not really terribly attached to defending my opinion on this. I'm in the process of re-evaluating and giving up almost all online gaming not due to nerfs, but just that it's taken too much of my time. I say this without malace. Near brushes with death and continued possibility of it, have forced me to re-prioritize what I do with my time.</P> <P>As a result, I'm feeling detached, from what happens to the game. If it's terrible, I will not have a big loss to suffer in quitting. If the changes are changes I like, than well and good. Either way, I got choices.<BR></P> <BLOCKQUOTE> <HR> Eleison wrote:<BR><BR> <BLOCKQUOTE> <HR> AlAro wrote:<BR> <DIV> </DIV> <DIV>The class jelousy, would run rampant, and the nerf bat would swing so fast the earth would wobble.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>hmmm... how is that different from right now precisely?<BR><BR>I'm not a huge PvP person, and I would not have minded if the team put off the pvp thing right now, however I do think pvp adds a lot to the game, good and bad, but overall it would improve game experience, and I do look forward to such additions.<BR> <HR> </BLOCKQUOTE><BR>
Shade
02-26-2005, 02:39 AM
<BR> <BLOCKQUOTE> <HR> Faoite wrote:<BR> <BR> <BLOCKQUOTE> <HR> Shadena wrote:<BR><BR> <BLOCKQUOTE> <HR> Skarr_Vectis wrote:<BR> <DIV>The devs have never stated that there woulnd't be PvP in EQ2. All they have ever Officially stated is that there are no plans to immplement it at this time... but that is not to say it will never be.</DIV> <DIV>MMO's change, PvP will be added in one way or another eventually... I guarantee it.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Proof:<BR><STRONG><U>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=20506&highlight=pvp#M20506</U></STRONG><BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1775&highlight=pvp#M1775<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=ForumHelp&message.id=1013&highlight=pvp#M1013<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72078&highlight=pvp#M72078<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72893&highlight=pvp#M72893<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=15322&highlight=pvp#M15322<BR><BR>These all say basically the same thing, no plans to implement because they are concentrating on PVE. On top of all these there have been numerous articles at many fan sites,<STRONG> </STRONG>take the time to read up on what your talking about. This threads pop up now and then, it's idiotic that people just don't get it yet, untill someone from SOE actually writes in to say their working on PVP, it's just not going to happen.<BR> <HR> </BLOCKQUOTE>Not to start a flame war here or anything but it seems like everyone who is against PvP has more of an angry competitve side to them than the ones who aren't. Just kinda rubbed me wrong when you flame the person before you for not reading what he/she is talking about and if you look at your first link it states, from the community manager, the exact same thing that the poster above stated followed by a short opinion. No reason to start a war here cause people are posting constructive opinions, which has been most of the post in this thread. Everytime someone has a PvP post nomatter how constructive we get a huge thread of people flaming those who just want to give some descent ideas.:smileysad:<BR> <P>Message Edited by Faoite on <SPAN class=date_text>02-25-2005</SPAN> <SPAN class=time_text>03:35 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I completely aggree with you and thats why I corrected myself in a later post, I didn't mean to come off as if what the person had said was incorrect in regards to what has been stated by any of the development team. Assuming that I dont want pvp, as you did, is quite wrong though. There's nothing I would like more then to have pvp available in EQ2, I think it's completely idiotic and hugely dated that that we don't already. </P> <P>That being said, again the no one on the development team has ever stated that this was even a consideration, at least not officially, so no one can say with any certainty that PVP will ever be appart of EQ2, they just can't. Untill it comes from an official statement. </FONT></P> <P>And pardon my Englin, I'm Germish... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> sometimes I have a hard time with my English, I try my best but sometimes it just kinda comes out wrong so I have to correct myself quite often. <BR></P> <p>Message Edited by Shadena on <span class=date_text>02-25-2005</span> <span class=time_text>01:42 PM</span>
Dansida
02-26-2005, 04:57 AM
<BR> <BLOCKQUOTE> <HR> Shadena wrote:<BR><BR> <BLOCKQUOTE> <HR> Shazzbott_Feldercarb wrote:<BR>And until someone can post something other then hearsay, this is a moot point. <BR><BR>It has been talked about for agea, and the end result is the same, there is NO PVP in EQ2. And as I said, unless someone can post something written, it is NOT coming.<BR><BR><BR>Shazz<BR> <HR> </BLOCKQUOTE><BR><BR><BR>I completely aggree, posts like made by the OP are nothing but rumor mongering and completely counter productive. <STRONG>The developement team, for better or for worse, have stated many times officially that there will be NO PVP in EQ2, whether this is just yet another lie from the Dev's is completely possible but nothing has been stated officially that points to that. <BR></STRONG><BR>If you have something writen, recorded or officially stated then post away, if not, keep it to yourself until you can back it up.<BR> <HR> </BLOCKQUOTE> <P>I take it your one of the crusaders who thin that <U><STRONG>NOT</STRONG> </U><STRONG><U>AT THIS TIME</U> </STRONG>means never, no way no how will it EVER change.</P> <P>I remember reading a post from Moorgard that the devs had and have been discussing it but <STRONG>AT THIS TIME</STRONG> there was no plans to implement it into the game.</P> <P>Now i dont know about you but what that leads me to believe is that they are playing around with a PvP system (whether it be on QA server[not test btw i mean the purely dev only server that changes go to before test server] or still in the minds of a few devs is another story).<BR></P>
Kwoung
02-26-2005, 06:39 AM
<BR> <BLOCKQUOTE> <HR> Dansidans wrote:<BR><BR> <P>I remember reading a post from Moorgard that the devs had and have been discussing it but <STRONG>AT THIS TIME</STRONG> there was no plans to implement it into the game.</P> <P>Now i dont know about you but what that leads me to believe is that they are playing around with a PvP system (whether it be on QA server[not test btw i mean the purely dev only server that changes go to before test server] or still in the minds of a few devs is another story).<BR></P> <BR> <HR> </BLOCKQUOTE>Why would them saying they have "discussed" it, lead you to believe that any code has been written, nevermind loaded on an internal server and being played with?
Bhagpuss
02-26-2005, 03:27 PM
<BR> <BLOCKQUOTE> <HR> Rondari wrote:<BR> <DIV>I would NOT be happy about PvP in EQ2. I specifically choose EQ2 because there was no PvP aspect. I do not know why i hate PvP so much but I just do! If SOE puts it in, I hope it is completely optional to participate (e.g. Arena / Book turnin).</DIV> <DIV> </DIV> <DIV>I if I have to start running around the game doing quests and general XP'ing in fear of being whacked by a PC, I will quickly cancel my subscription!</DIV> <DIV> </DIV> <DIV>Rondari <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>If PvP enters EQ2 in any form beyond optional duels or new PvP rule set servers, I leave. I have no problem with other people playing EQ2 in a PvP environment - good luck to them, but I bought a PvE game and that's all I have any interest in playing.</FONT></DIV> <DIV></FONT> </DIV> <DIV>I played DAOC for 9 months and I found PvP a tedious, pointless waste of time. I have no wish to repeat that experience, or any "improved" , "new" or "innovative" version that SOE may have up their sleeves.</FONT></DIV>
You know what the beauty of instancing is? you can make zones with alternate rulesets without the need for a seperate server.... as long as they can program the values for all classes to have PvP flags on them which include combat system , spell/combat art difference for PvP etc there is a future for PvP... If they EVER implement PvP in eq2 i hope they use the instancing method instead of dedicated servers since im the type of person who like to Play PvE and PvP.... i dont want to be on a pure PvP server just because i have days where i want a PvE enviornment without having to worry about being Pked... To all of you naysayers saying PvP will NEVER come to eq2 you are dreamin.... i know MANY people who didnt come to eq2 because there was no PvP available.... besides that they would be here.... if they can come up with a decent PvP system, i put money on it WoW will lose a chunk of their playerbase The Key is a proper PvP system and using PvP flagged instances ( optional when you are gonna zone to any area ) instead of dedicated PvP servers....
Dansida
02-26-2005, 11:11 PM
<BR> <BLOCKQUOTE> <HR> Kwoung wrote:<BR><BR> <BLOCKQUOTE> <HR> Dansidans wrote:<BR><BR> <P>I remember reading a post from Moorgard that the devs had and have been discussing it but <STRONG>AT THIS TIME</STRONG> there was no plans to implement it into the game.</P> <P>Now i dont know about you but what that leads me to believe is that they are playing around with a PvP system (whether it be on QA server[not test btw i mean the purely dev only server that changes go to before test server] <STRONG><U>or still in the minds of a few devs is another story</U></STRONG>).<BR></P> <BR> <HR> </BLOCKQUOTE>Why would them saying they have "discussed" it, lead you to believe that any code has been written, nevermind loaded on an internal server and being played with?<BR> <HR> </BLOCKQUOTE><BR> <DIV>I bolded and underlined the part of my previous post that makes you look really ... well you know i don't want to start a flame war with someone without the proper arsenal**snickers evily**</DIV> <DIV> </DIV> <DIV>EDIT:** thanks for the one star my friend the *stalker </DIV> <DIV> </DIV> <DIV>^--is glad he finally has a one *stalker was getting tired of only getting ***** post ratings</DIV><p>Message Edited by Dansidans on <span class=date_text>02-26-2005</span> <span class=time_text>12:01 PM</span>
<DIV>Do you get anything for having more stars? I guess it means more to the person one starring than it does to me.</DIV>
Exibar
02-27-2005, 08:32 PM
<DIV>------ I played DAOC for 9 months and I found PvP a tedious, pointless waste of time. I have no wish to repeat that experience, or any "improved" , "new" or "innovative" version that SOE may have up their sleeves. -------</DIV> <DIV> </DIV> <DIV> Interestingly enough, MOST people that play DAoC do so for their Realm vs Realm play, and not for the PVE stuff. The PvE stuff is there mearly to advance you to level 50, when the fun really begins in RvR. I don't know what level character you were when you left, but if you didn't play the game to it's fullest, no wonder why you didn't like it.</DIV> <DIV> </DIV> <DIV> Although, it would appear that you are just plain against PvP, and that's fine don't get me wrong, so I doubt if it would matter how well they implemented it you would be disgruntled about it.</DIV> <DIV> </DIV> <DIV> </DIV>
Exibar
02-27-2005, 08:38 PM
<DIV>---- <DIV>Do you get anything for having more stars? I guess it means more to the person one starring than it does to me.</DIV> <DIV>----</DIV> <DIV> </DIV> <DIV> Interesting you mention that, I have no clue what the stars mean, nor do I really care. BUT, there are some people who threaten to "one star you". I always laugh at that, because the stars mean nothing at all to me and I'm sure they mean nothing at all to 99.9% of the people here. It's that .1% of people here that live and die by those stars that make me laugh out loud....</DIV> <DIV> </DIV> <DIV> I'm sure they'll one star this message too... To that I say... Please do, if that makes your lives feel whole again.... ROFLLMAO</DIV></DIV>
Oceanstar
02-27-2005, 09:08 PM
<DIV>PVP?</DIV> <DIV> </DIV> <DIV>What? We aren't dying enough at the hands of the regular mobs?</DIV> <DIV>Fix crafting, then add the inane PVP servers <eyeroll></DIV> <DIV>Sheesh SOE why must you add whatever is popular elsewhere. Let people go to the games that offer PVP. We need more quests with decent rewards, a solution to the mess you made of crafting, and mobs that drop coin (since now we can't make a dime crafting and clump of maggots as a drop isn't paying).</DIV>
Urbanna
02-28-2005, 12:07 PM
<blockquote><hr>Goejun wrote:<DIV>Some of the SOE team are doing a journey in Europe and were asked questions about PvP. Well, the answer is that they are working on something but they can't tell tell more. They can't say if this will be simple duels or a massive PvP (DAOC, WOW..). In fact they say it could be new concept of PvP ! Yeahhhhhhhhh: PvP for EQ2 !!! </div><DIV> </div><DIV>There was also a question about Frogloks: Are they really in the game ? Response: Yes (with a smile). Can you really get them ? Response: Well nobody has (with a bigger smile). </div><DIV> </div><DIV> </div><hr></blockquote>Forget PvP....I want frogloks!!!!!
wr4ithd0
02-28-2005, 12:31 PM
<DIV>My 2cp:</DIV> <DIV> I love the PvE, its fun, gives me something to do. Now having said that...DAoC had a great PvP system going down. I loved the realms fighting each other in war zones. However, DAoC failed in that the game required you to move towards this goal and slacked on the PvE content, it was there, just wasn't quality. If Sony can implement PvP without sacrificing the quality and quantity of PvE it would be a welcome addition to the game. More is better <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Sebastien
02-28-2005, 12:35 PM
<blockquote><hr>Shazzbott_Feldercarb wrote:And until someone can post something other then hearsay, this is a moot point. It has been talked about for agea, and the end result is the same, there is NO PVP in EQ2. And as I said, unless someone can post something written, it is NOT coming.Shazz<hr></blockquote>I found a transcript of the interview referenced by the OP <a href=http://eq2.mondespersistants.com/index.php?s=&page=articles&idart=78 target=_blank>here</a>.Would anyone mind writing a translation for us? It would be appreciated! =)
Sebastien
02-28-2005, 12:44 PM
Actually on inspecting it more closely, but not understanding French, I found this bit:"Le PvP ou le RvR sur serveurs spécifiques est-il au programme ?Réponse : Ils vont introduire de nouvelles façons d'avoir une compétition entre joueursn dont le véritable système d'iPvP. Ils ajouteront peut-être les duels, et il y a une éventualité de serveur pvp, mais seulement quand ils auront atteint un bon équilibre PVE."Putting it through babblefish I got:"Is PvP or RvR on specific waiters with the program? Answer: They will introduce new ways of having a competition between joueursn of which the true system of iPvP. Perhaps they will add the duels, and there is a possibility of waiter pvp, but only when they reach a good balance PVE."Substitute the word "server" for "waiter", and what you basically have is: They are going to introduce more ways for players to compete with one another. Once a good balance of PvE is reached, they will perhaps add duels, or pvp specific servers.
wr4ithd0
02-28-2005, 01:44 PM
<DIV>Waiter PvP:</DIV> <DIV> </DIV> <DIV>1. "Good evening, may i take your order?"</DIV> <DIV>2. "Oh no you don't! These are good tippers, Im taking this table"</DIV> <DIV>1. "I doubt it, I was here first punk, and you can't do anything about it."</DIV> <DIV>2. "Oh yeah!!!!"' /duel</DIV> <DIV> </DIV> <DIV>Francois the Tipmaster has defeated Brad the Scrub in a duel to the death!</DIV>
Urbanna
02-28-2005, 02:36 PM
Machine translation from http://translation.paralink.com/translation.aspI. SearchSince patchs last, numerous objects of search are reusable directly on living beings and it about is "bloody idiots " initial. For a person who made the choice to block its xp for instance to make search it represents a simplification which appears unfair and that tends to make leave the world of Norrath. Is this evolution going to continue or it is a particular case?Answer: It was not with the intention of simplifying game, but in one perspective of accessibility. They wanted to return more available search to all the players and not the restricting in interesting search, what is not fun.They do not intend to speak any more about frogloks. Search is not implémentées, nobody found it or then it is crossed to the hatch?Answer: Nobody has still discovered the means of delocker, but when it will arrive, they will know it fast, because it will trigger off a whole series of events scriptés enterII. HousingIs it envisaged that there are correlations with objects as though to sit on a chair or to stretch out on a bed?Answer: They wanted to make it before the release, but animation being one of the things that takes most time of development, they could not stay there. On the contrary they are taking back problem and to think about means of the implémenter, but no date can be given at the moment.Would it be possible that objects allow to display his creations in his home?For instance, a suit would have models that he could dress his creations, cribs for the blacksmiths or showcases for the jewellers.Answer: the idea of system stands of weapon has déja discussed, but they are not still sure of the fact that they are going to make in comparison with this. But there will be more and more items to be displayed on walls.Would it be possible to display in its home the rewards of search of Heritage (little like attraction of Erollisi Marr)?Answer: They are seeing if they can flagger the objects which were not plaçables in the home and of flagger plaçable (according to the code of objects). But there will be, as says, more and more plaçables objects more high to be put in houses.Would it be possible that our close friends follow in city us (that is in - outside of houses)?Answer: There is of for and of against, but it is not envisaged at the moment.III. TradeCould not he have specific takings in Fp or Qeynos there in order to reinforce initial will to have certain objects only in Fp or Qeynos and to have to pass by the black market to have them?Answer: target was to have generic takings enough as the release, but it is more than possible that specialized takings appear to the fûr and as game develops.The traders NPC do not sell objects of furniture very a lot what makes that they compete with the carpentersAnswer: This problem will be fast addressedTrade goes to you to it to evolve with new classes?Answer: Target is first to dangle the usefulness of classes of crafting existent before adding news.For what are of use craftés musical instruments?Answer: At the moment in nothing, but their usefulness is being studied for the bards, as well as emotes using them.Trade could he be a means of customiser our mishaps? Modification of colour for instance? Manufacture of clothes without stat but for vents for instance: wedding, holiday etcAnswer: A coloration of armours will be can - available, but not at pleasure etre (For instance: have takings as a blue dress, as takings for one red, etc). The common clothes or of ceremony will surely be added in the course of patchs.IV. GameplayMini-games as shopping of vulrichs, wagers, etc are they envisaged?Answer: They really want to introduce of new manners of playing, with special games of still indeterminate form at the moment, but which will be made available probably with stretching.New jobs are they envisaged?Answer: It is very very much probable that new branches are added after subclasses, accompanying an increment of the cape of levels.As part of languages, would it be possible to add a small mention when a person speaks in a language which is not the common?Example: I speak in black elf, those who do not understand the language will have as the message crypté but those who understand it will have Arkehyna said in black elf etc. Nowadays the persons understanding in another language than the common have not this mention of the language as what breaks vents of type RP.Answer: They are going to simplify the manièrWhere are evolutions on the system of sale?Answer: Of new ways to sell is being to make out a will (as sell except his home, to sell since the authorities of TS, but always online).The system of mail ingame nowadays established in Eq1 (thanks to the last stretching Dragons of Norrath) will be t-il then established in Eq2?Answer: It will be set up in Live Update *4, but one did not decide on it yet if it will allow to send items and/or silver.Is PvP or RvR on specific waiters in program?Answer: They are going to introduce of new manners of having a rivalry joueursn enters of which the true system of iPvP. They will add perhaps duels, and there is waiter's possibility pvp, but only when they will have attained a good equilibrium PVE.A. Translation FrenchwomanJohn Smed had announced a location finalized for the end of February. Where are they?Trade seems to have been given up in the field of translation.Answer: Even if there remains bugs, the almost whole of the game of the release been translated, apart from TS to which they are going to throw a serious glance. However, there will always be a gap between translation and contents which they add as one goes along.B. GMGms speaking French was announced and they had to enliven the waiter Storms but in the state their knowledge of the French language is often restricted (numerous misinterpretation very much embarrassing) and the animation of the waiter is void. Is this situation intended to perpetuate?Answer: they hire more and more French-speaking GMs, leads GMs being inevitably of French mother tongue, however GMs which are in charge of small problems Natives of Quebec are often, among which certain incomprehension sometimes.The corollary of this question but who is valid on all the waiters, in when big modifiants vents even provisionally Norrath? As the famous blowhole Halloween on Eq1 who is still in the memory of all the ancient of the first opus.Answer: It guides' programs are on the point of being thrown and it is them who will be in charge to a great extent of this type of events. Besides, some events are déja envisaged and write.V. GuildsThe timer of raids of guild is nowadays on 7 days what is frustrating for persons who put often a lot of heart to wait for a level allowing to release a raid. Would it be possible to pass on a shorter timer of raids? (3J)Why border in number of persons for the raids of guild is 12 while raids are restricted at the farthest to 24 persons? Why not to take up the border of raids of guilds to 24?Problem with lvl restricts of raid, often the bosses will be of a more well brought up level than raid that they can have therefore released rather opt for a lvl restricted by the medium lvl of raidAnswer to the previous three questions: There should be raids of guild as 24 persons, it is going to be proved.The timer is to avoid the farming definitely evidemment.The problem of borders of level is corrected with the system of Mentoring (The mentor will be able to fall in the level of somebody, losing all the powers which he has sticking around as this level, as his gear being adjusted to good level in passage. Besides, the mentor will make little of xp, but the bottom natural level will have a bonus of xp. It will allow to play with his friends by reducing deviation).Why FP and qeynos have they the same raids of guild?Answer: To avoid that a side is to consider better than to be the other one and than it procreates quarrels without aims on this subject, but target is of to a creer a separation between two now.Shall have an instrument / system as us to allow the fusion / absorption of guild?Answer: No, because to keep his points of status during a fusion would push numerous guilds to merge, forming méta-guilds of 200 persons, what is by design what SOE wants to avoid.Shall be able to change finally statutes (member, officer) of a member without its being online and in the same zone?Answer: Nowadays it is a bug, that will be fixed in the patchs fellows.Will exist you it of instruments to create or even vents? These vents would be validated by GM not to create interference with other elements.Answer: They have intention to give means in players to create events, but up to what degree? They still do not know it.A day of true houses of guild as announced will have as you to it there which would be well-established and others which would be in mode authority?Answer: They first intend to look at the results of the system of Dragons of Norrath, and to see if they can draw inspiration from it. However, it is the type of things that becomes complicate at the level of guilds in comparison with Customer Service (quarrels of guilds, disbant, what belongs to whom?).Are the coats of arms of guild in program?Answer: The symbols of guilds and mantles are in program and in their plans, but they cannot give of dates for this yet.The search of guild (City task) they are going to evolve? They are very (too classical in the state.Answer: There will be bientot as more variety in City Tasks, and search of sabotage for guilds risks of apparaitre (Raids discreet on an unique target in the opposing city, etc).<p>Message Edited by Urbannaja on <span class=date_text>02-28-2005</span> <span class=time_text>04:48 AM</span>
<DIV>Loosy translation:</DIV> <DIV> </DIV> <DIV>Q: Will there ever be PvP or RvR specific servers?</DIV> <DIV> </DIV> <DIV>A: They are going to introduce new ways for players to compete between themselves such as iPvP (now i dont know what iPvP is and didnt find any clues/links to it). They also might add dueling. As for PvP servers, its still a possibility but it will only be considered when PvE has reached a good equilibrium (not sure about the last part. They mean that untill they are completly satisfied with PvE you can keep dreaming about PvP)</DIV>
CloakV
02-28-2005, 05:23 PM
I for one hope they NEVER introduce PvP on any server or even make special PvP servers.Why?The very simple reason that there are already to many people whinging about how unfair it is that player x has a skill what their charcter doesn't have. Before you know it the whole game goes to hell in a snowball of nerfs and de-nerfs. SWG anyone?Add PvP and all you'll get is:OMG its not fair Devs you better nerf character x's supernukeKillBastardo adept3. It totaly pwns on my slapmybitchupbananarockit skill. If you don't do this i'm quiting the game and i'm going to take the whole universe to go and play WOW instead. Cue a patch everyday to nerf/denerf popular charcter class of the day. As we've already witnessed with the whole nerfing paladin horse issue what character envy does.Oh yeah then theres the whole greifing and ganking aspect of PvP games to look forward to.
I want them to stay focused on what they are doing... Fact is MMOGs are a HORRIBLE forum for PVP.. Lots of them are going to play other games for PVP anyways. When guildwar officially releases, I think games like WOW will loose quite a few customers. The support model for Guildwars makes sense for a PVP game. Most of the content and development in an MMOG is of no interest to the average PVP player. In fact most of the complaints center around being able to by-pass that content.. No sense in paying $15.00 a month if you aren't going to use almost all of the content. You just want to get out there and duke it out with other players, that should not cost one $15.00 a month.I don't want to see them waste resources at this point. Building an entire ruleset and managing a seperate server with said ruleset costs money and resources... They will NOT see an adequate return on that investment compared to dedicating those resources to their pve environment.That got 300 plus thousand subscribers paying the absolutely highest average rate in the entire MMOG landscape, higher than any other game out there, without a shred of any kind of PVP in the game.Adding PVP is unlikely to bring many new people to the game, it will mostly just take people already playing the game and move them to a pvp server.
Grond
02-28-2005, 06:26 PM
<DIV>We have no plans to nerf the pally/sk horses at this time ---> That doesn't mean it won't eventually happen. You assume everything with this game is solid, but it isn't. MMORPG's can only be tested so far in beta. Once the game goes live and people view their characters as permenent do you start to see final polish go into the game. IMHO a game going live is just a really big open beta in which people get to keep their characters when big changes to core ideas happen instead of server wipes.</DIV> <DIV> </DIV> <DIV>Anyway, most of us don't want PVP, however, it is universal almost without exception that people would like to see the /duel system return. In this respect at least PVP is likely an eventuallity based on popular play opinion. I wouldn't be surprised if PVP Roleplaying servers are added.</DIV>
Curati
02-28-2005, 11:39 PM
<DIV>I think it could be implimented very well in the form of arena duels. you could have a daily ladder competition generated by a quest giver where spectators could actualy gamble coin based on fights. the two people wanting to fight would go to the quest giver and open an interface and settle on hadicaps based on lvl and class then would be sent to the arena floor to have it out. winnings could be a coin amoint based on how many spectators are in the arena...ie: 10c per spectator in attendance. Could be fun i think. </DIV> <DIV> </DIV> <DIV>as far as city vs city.... make a zone with areas of control and let the pvp folks have it out. Dont ballence the classes towards PvP just leve them be and let the fights happen how they may. If you end up with a bunch of Wizzies blowing each other up because they figuer out that they are best for pvp, so be it. or if you must ballence only have the ballencing take effect in the "war zone/s" only, then return to normal for the PVE side of the game. They are proving that they can scale us any way they want via the Mentoring system.</DIV><p>Message Edited by Curative on <span class=date_text>02-28-2005</span> <span class=time_text>10:45 AM</span>
Kalyndr
03-01-2005, 12:12 AM
<DIV>I dont care that much one way or the other about PvP. What I do find amusing is some of the posters saying:</DIV> <DIV>A) SOE <STRONG>never</STRONG> intended there to be PvP.</DIV> <DIV>B) There never <STRONG>will</STRONG> be PvP.</DIV> <DIV>C) If it's not <STRONG>optional</STRONG> I will quit.</DIV> <DIV> </DIV> <DIV>Hmmm. If A and B are true then why is there a BIG arena in Qeynos which currently states "Closed for renovations" on the door? Do you think they would have wasted that much time in the art department coding it in if A and B were true?</DIV> <DIV>As for C....its an arena. You choose to go in or not i.e. its optional. Seems pretty easy to me.</DIV> <DIV> </DIV> <DIV>Not saying this is all that SOE will do with PvP, but the tools are there and available. All they have to do is put an "open for business" sign on the arena. </DIV>
Sebastien
03-01-2005, 12:51 AM
Oh there is no doubt that PvP was planned for at one time. Dig up very early interviews with SOE devs (like older than one year), and you will see that in fact they talked a lot about PvP and player competition. It's just that some people have short memories. =)Anyways, I really do not think the anti-PvP crowd has *anything* to be concerned about. SOE will never force PvP on you; it isn't their style. What I think they will do is add entirely optional PvP content to the game (ie, arenas, competitions, instanced zones, etc).. and that should not bother you since you can just ignore it if you like.BTW, I LOVE the suggestion about letting spectators wager at the arena, except that unfortunately, if you think about it, players could exploit that as a way of minting coin... exploiters ruin these things for everyone. =(
<BR> <BLOCKQUOTE> <HR> Shadena wrote:<BR><BR> <BLOCKQUOTE> <HR> Skarr_Vectis wrote:<BR> <DIV>The devs have never stated that there woulnd't be PvP in EQ2. All they have ever Officially stated is that there are no plans to immplement it at this time... but that is not to say it will never be.</DIV> <DIV>MMO's change, PvP will be added in one way or another eventually... I guarantee it.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Proof:<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=20506&highlight=pvp#M20506<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1775&highlight=pvp#M1775<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=ForumHelp&message.id=1013&highlight=pvp#M1013<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72078&highlight=pvp#M72078<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72893&highlight=pvp#M72893<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=15322&highlight=pvp#M15322<BR><BR>These all say basically the same thing, no plans to implement because they are concentrating on PVE. On top of all these there have been numerous articles at many fan sites, take the time to read up on what your talking about. This threads pop up now and then, <FONT color=#66ff00>it's idiotic that people just don't get it yet</FONT>, untill someone from SOE actually writes in to say <FONT color=#66ff00>their </FONT>working on PVP, it's just not going to happen.<BR> <HR> </BLOCKQUOTE> <UL> <LI>SOE clearly left intentional holes in their statement. <BR><BR><FONT color=#ffff00>"no plans to impliment PvP becuase they are concentrating on PvE"</FONT> rather than<BR><FONT color=#ffcc00>"PvP will not be implimented into EQ2 now or in the future."<BR></FONT><BR>and<BR><BR><FONT color=#ffff00>"We have no plans for PvP at this time"</FONT> rather than<BR><FONT color=#ffcc00>"There are no plans to impliment PvP EVER in EQ2"<BR></FONT><BR></LI> <LI>You can't argue the statement "<FONT color=#ffff00>they will have PvP at some point</FONT>" becuase this statement will never be wrong. (think about that one).<BR></LI> <LI>I would not call other players "idiots" until you figure out the difference between <FONT color=#ff3300>they're </FONT>and <FONT color=#ff0000>their</FONT>. I don't mean to attack your post but go easy on others that may get excited about the post (true or false).<BR></LI></UL> <P> </P>
Shade
03-01-2005, 01:55 AM
<blockquote><hr>Alarr wrote:<BR><BLOCKQUOTE><HR>Shadena wrote:<BR><BR><BLOCKQUOTE><HR>Skarr_Vectis wrote:<BR><DIV>The devs have never stated that there woulnd't be PvP in EQ2. All they have ever Officially stated is that there are no plans to immplement it at this time... but that is not to say it will never be.</DIV><DIV>MMO's change, PvP will be added in one way or another eventually... I guarantee it.</DIV><BR><HR></BLOCKQUOTE><BR><BR><BR>Proof:<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=20506&highlight=pvp#M20506<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1775&highlight=pvp#M1775<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=ForumHelp&message.id=1013&highlight=pvp#M1013<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72078&highlight=pvp#M72078<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72893&highlight=pvp#M72893<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=15322&highlight=pvp#M15322<BR><BR>These all say basically the same thing, no plans to implement because they are concentrating on PVE. On top of all these there have been numerous articles at many fan sites, take the time to read up on what your talking about. This threads pop up now and then, <FONT color=#66ff00>it's idiotic that people just don't get it yet</FONT>, untill someone from SOE actually writes in to say <FONT color=#66ff00>their </FONT>working on PVP, it's just not going to happen.<BR><HR></BLOCKQUOTE><UL><LI>SOE clearly left intentional holes in their statement. <BR><BR><FONT color=#ffff00>"no plans to impliment PvP becuase they are concentrating on PvE"</FONT> rather than<BR><FONT color=#ffcc00>"PvP will not be implimented into EQ2 now or in the future."<BR></FONT><BR>and<BR><BR><FONT color=#ffff00>"We have no plans for PvP at this time"</FONT> rather than<BR><FONT color=#ffcc00>"There are no plans to impliment PvP EVER in EQ2"<BR></FONT><BR></LI><LI>You can't argue the statement "<FONT color=#ffff00>they will have PvP at some point</FONT>" becuase this statement will never be wrong. (think about that one).<BR></LI><LI>I would not call other players "idiots" until you figure out the difference between <FONT color=#ff3300>they're </FONT>and <FONT color=#ff0000>their</FONT>. I don't mean to attack your post but go easy on others that may get excited about the post (true or false).<BR></LI></UL><P> </P><hr></blockquote>So what exactly were you trying to point out here ?? I mean really, you basicaly just came down on me for saying exactly what your point out so rudely (Think about that one !). Are you really just so bitted your willing to knee jerk any post you think you get. Oh and regarding the nice little 3rd grade comment regarding my spelling... considering that German is my first language, after that is French and then only after that did I learn English, I think I do pretty good. Yes my grammar isn't that good and my spelling is pretty sad but all and all, not so bad. So before you assume anything, why don't you get off your high horse and open your mind up to the fact that maybe everything doesn't revolve around you and not everyone is around the block. Other then that, I completely agree with your comments, SOE is the best at leaving their clients in the air about everything, with carefull coments as the ones I posted ealier. This is why I consider the original post (not the poster) idiotic, if you can't confirm something with SOE, don't bother bringing it up. And yah, your an [expletive ninja'd by Faarbot].
<BR> <BLOCKQUOTE> <HR> Shadena wrote:<BR><BR> <BLOCKQUOTE> <HR> Alarr wrote:<BR><BR> <BLOCKQUOTE> <HR> Shadena wrote:<BR><BR> <BLOCKQUOTE> <HR> Skarr_Vectis wrote:<BR> <DIV>The devs have never stated that there woulnd't be PvP in EQ2. All they have ever Officially stated is that there are no plans to immplement it at this time... but that is not to say it will never be.</DIV> <DIV>MMO's change, PvP will be added in one way or another eventually... I guarantee it.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>Proof:<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=20506&highlight=pvp#M20506<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1775&highlight=pvp#M1775<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=ForumHelp&message.id=1013&highlight=pvp#M1013<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72078&highlight=pvp#M72078<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=72893&highlight=pvp#M72893<BR>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=15322&highlight=pvp#M15322<BR><BR>These all say basically the same thing, no plans to implement because they are concentrating on PVE. On top of all these there have been numerous articles at many fan sites, take the time to read up on what your talking about. This threads pop up now and then, <FONT color=#66ff00>it's idiotic that people just don't get it yet</FONT>, untill someone from SOE actually writes in to say <FONT color=#66ff00>their </FONT>working on PVP, it's just not going to happen.<BR> <HR> </BLOCKQUOTE> <UL> <LI>SOE clearly left intentional holes in their statement. <BR><BR><FONT color=#ffff00>"no plans to impliment PvP becuase they are concentrating on PvE"</FONT> rather than<BR><FONT color=#ffcc00>"PvP will not be implimented into EQ2 now or in the future."<BR></FONT><BR>and<BR><BR><FONT color=#ffff00>"We have no plans for PvP at this time"</FONT> rather than<BR><FONT color=#ffcc00>"There are no plans to impliment PvP EVER in EQ2"<BR></FONT><BR></LI> <LI>You can't argue the statement "<FONT color=#ffff00>they will have PvP at some point</FONT>" becuase this statement will never be wrong. (think about that one).<BR></LI> <LI>I would not call other players "idiots" until you figure out the difference between <FONT color=#ff3300>they're </FONT>and <FONT color=#ff0000>their</FONT>. I don't mean to attack your post but go easy on others that may get excited about the post (true or false).<BR></LI></UL> <P></P><BR> <HR> </BLOCKQUOTE><BR><BR><BR><BR>Oh and regarding the nice little 3rd grade comment regarding my spelling... considering that German is my first language, after that is French and then only after that did I learn English, I think I do pretty good. Yes my grammar isn't that good and my spelling is pretty sad but all and all, not so bad. So before you assume anything, why don't you get off your high horse and open your mind up to the fact that maybe everything doesn't revolve around you and not everyone is around the block. <BR><BR> <HR> </BLOCKQUOTE> <P>I publically apologize for the comment. I do understand that English is not everyone's first language and I should have known better as I play with many players in Europe. And your English is excellent by the way</P> <P>... but still a poor attitude. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <p>Message Edited by Alarr on <span class=date_text>02-28-2005</span> <span class=time_text>01:38 PM</span>
lavasoul
03-01-2005, 02:51 AM
<DIV>I'll be looking forward to any type of PVP if SOE has plans of implementing it. </DIV>
Sebastien
03-01-2005, 03:31 AM
Heh why are you guys still debating whether SOE might add PvP or not.. you have it directly from Moorgard.. they will add ways for players to compete, they will probably add duels, and beyond that.. it depends on how comfortable they are that the PvE is running well, since that is their priority.
MEPMA
03-01-2005, 07:05 AM
<DIV>this is great. it will be fun and provide a new challenge. i particurally like the war zones idea. i mean in the eq2 storyline it talks nonstop about the fighting cities and good vs. evil, so pvp would be a logical. it fits the story. currently you really dont see much of the great battle of good vs. evil that every npc and its mamma rants about. this is perfect. it would be awesome if they had some kinda reward for kill ppl of the opposite city. sorta like a bounty hunt thing, but only in certain zones. maybe some prestiege, money, or rare items. for ppl of the same city a tournement mode, public arena, or 1 on 1 invitation duel would rock.</DIV> <DIV> </DIV> <DIV>this has much potentioal. Im crossin my fingers though, any good idea can be ruined if you botch the delievery. soe i have faith dont let me down!</DIV>
<DIV>been waitin for this to happen, hopefully it does. this will sure makes EQ2 more exciting =)</DIV>
batter_then
03-01-2005, 11:13 AM
<DIV>PVP ROCKS...</DIV>
<DIV>Maybe Shadena should translate the interview thats in French. He stated that French was his second language.</DIV>
<DIV>Before anyone waxes rhapsodic<BR> <BR>Repeat after me "There will never be full open PVP in a major MMORPG in for foreseeable future"<BR> <BR>Full on Open PVP was killed long ago by the PK's in UO, dead as a doornail, and the ashes burned and scattered.<BR> <BR>Now PVP can be done, and done well but you can rest assured that<BR> <BR>#1 It will be by consent only, a player participating in PVP will do so because he wants to and is fully aware that is ins doing so, and those that do not want to cannot be touched.<BR> <BR>#2 It will be limited in such a way that non-PVP players do not feel cheated out of content.<BR> <BR>PVP war zones... very possible<BR> <BR>Duels... very possible.<BR> <BR>But if you have your hopes up for full open PVP it just is not going to happen, probably not in my lifetime in a major ( major = over a quarter million players ) MMORPG again.<BR></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Sebastien
03-02-2005, 06:39 AM
LOL. Never heard of Shadowbane I guess.. and maybe not aware of Darkfall Online due to release sometime this year?There won't be open PvP in EQ2, and that's fine.. but to say that we will never see an open PvP game in our lifetimes is rather silly since they are already out.
Gothyia
03-02-2005, 02:29 PM
<DIV>Id love seeing some form of PVP so as you can actually have rp scenarios with good guy vs bad guys .. perhaps dueling in some form that would allow rpers to set up scenarios that they can play out as perhaps fight to save damsel in distress bla bla .. </DIV> <DIV> </DIV> <DIV>Yes Id love t see that.. hope its soon cuz im burnt on the grind already everything is a grind.. nearly ready to go back to camelot.</DIV>
<DIV>PvP will just lead to class nerfs every other week, same as SWG. One class will whine about another, they'll get nerfed, then another class will start whining. I didn't subscribe to play EverNerf. </DIV> <DIV> </DIV> <DIV> </DIV>
<BR> <BLOCKQUOTE> <HR> Yeevle wrote:<BR> <DIV>PvP will just lead to class nerfs every other week, same as SWG. One class will whine about another, they'll get nerfed, then another class will start whining. I didn't subscribe to play EverNerf. </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> They do that now so what is the difference?
darasaild
03-02-2005, 07:12 PM
for anyone who played DAoC, you will know that, it was a game that was pvp and pve ,you could concievably play the whole game and never get any pvp action,but you would miss out on alot of content and oportunitys. if eq2 wants to impliment pvp it should be just the opposite. pvp should be allowed in separate zones (isolated pvp) and there should be no loss in not doing it. in DAoC if you didnt do pvp then you would never get realm pioints , thats like never getting any AA's in eq1.. you dont need them but they help alot and people will whine if they dont get them. sometimes i think this feedback board is nothing but a whineback board.
<DIV>There is a HUGE diffference.</DIV> <DIV> </DIV> <DIV>PVE ballance is not even close to PVP ballance.</DIV> <DIV> </DIV> <DIV>The moment you intorduce PVP, the tiny minority of players start screaming about player balance, and calling for nerfs and buffs.</DIV> <DIV> </DIV> <DIV>And of course those changes totally disrupt the main thrust of the game.</DIV> <DIV> </DIV> <DIV>They would do better to leave PVP totally out of it becasue this is a PVE game.</DIV> <DIV> </DIV>
Sebastien
03-02-2005, 08:11 PM
Dayln which PvP games have you played?/edit: I think I spelled your name every possible way before getting it right. =p<p>Message Edited by Sebastien on <span class=date_text>03-02-2005</span> <span class=time_text>07:12 AM</span>
Fragzzt
03-02-2005, 09:53 PM
<DIV>I would have ZERO problems with PvP in EQ2 so long as </DIV> <DIV> </DIV> <DIV>1) it is 100% not tied to me getting a quest etc etc (ie: kill 10 qeynos people)</DIV> <DIV> </DIV> <DIV>2) they dont go messing with classes just because they arent PvP balanced. </DIV> <DIV> </DIV> <DIV>3) make it so that i can 100% play the game AS IT IS NOW with no ganking / pking outside of the special 'PvP zone' </DIV> <DIV> </DIV> <DIV>Anything more then that, I dont want it in EQ2..</DIV> <DIV> </DIV>
<DIV>I would hate all out pvp. I left L2 becasue of it. From what I saw in L2 pvp caused the following:</DIV> <DIV>-Hugh amounts of EBAYING to keep up with the next guy</DIV> <DIV>-Attitudes and rudness everywhere</DIV> <DIV>-New Players being hunted by high level players</DIV> <DIV>-Harassments</DIV> <DIV>-Constant forum posts of charcters being to powerful</DIV> <DIV> </DIV> <DIV>I enjoy coming home and relaxing late at night playing EQ2. I do my quests, talk to some people, harvest and then go to bed. </DIV> <DIV> </DIV>
Sebastien
03-03-2005, 07:23 AM
GSO-I hope you are still following this thread because I have to tell you this: PLEASE do not base your viewpoint of PvP on L2. Because I agree that everything you just said applies to that game. However it is not true of all PvP games.First of all, character strength in L2 was based 99% on level and gear.. and both of these things took a LONG time to get. What that meant is that the people who won in PvP were not necessarily the ones that had better strategies or braver friends.. it was just a function of time.If you could grind for 8-10 hours per day, you could win. If not, you lost.Compound that with the whole idea of "flagging".. all that did was encourage people to sit around and talk smack for 20 minutes while they debated whether it was worth it to risk item loss in PvP or not.It was a HORRIBLE HORRIBLE pvp system. And the player community there was the most hostile pvp community I have ever seen.Most intelligently designed PvP games are not much like that. I hope you'll give the genre another chance at some point, in a game that is designed correctly. =)
Kneemin
03-03-2005, 10:08 PM
I would love some pvp. but i also love the PvE.I think the best idea would be like in eqlivePvP Serversif they had a PvP server placed then the people who hate it don't have to whine cause they don't have to deal with it.i would still have a char on the regular servers but i liked PvP in eq1 and hope to see it again in EQII, the game with a great PvP story line. like the war zones idea i like that too.
FitzChevalerie
03-04-2005, 01:32 AM
<DIV>I wanted to clarify since I was the one who posted this Q&A with Moorguard in France and was there writing the answers while my co-admin was asking the questions.</DIV> <DIV> </DIV> <DIV>The question was :</DIV> <DIV>"Are PVP or RVR on specific servers in your plans actually?"</DIV> <DIV> </DIV> <DIV>And the answer from Steve was that they're actually creating new ways to compete between players, and that they're working on what was talked a lot before release : iPvP (indirect PVP), but he couldn't give more details about it. He added that /duel may be added, but it wasn't a sure thing. Concerning special PVP/RVR servers, he said that they MAY work on it when PVE content is finally tuned, and IF they decide to go this way, they WOULD try to create some innovative Player vs Player, not something like EQ did.</DIV> <DIV> </DIV> <DIV>Hope it clarifies things for everyone! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Enjoy the news from France <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Edit : i-PVP is a way for players and guilds to compete with each others without direct fighting. It was the goal of SOE to implement it for release, and it has been in their plans since at least 2 years. It seems they couldn't find a way to implement it before release, but they're currently working on it. From what have been said about it during development, I'd say it will be related to guild and city competition, with faction bonus that would affect all the players of a given city/faction.</DIV> <DIV> </DIV> <DIV>FitzChevalerie</DIV> <DIV>Everquest 2 - Mondes Persistants Administrator.</DIV><p>Message Edited by Ambrae on <span class=date_text>03-03-2005</span> <span class=time_text>12:38 PM</span>
Athele
03-05-2005, 12:52 AM
<DIV>EQ2 is setup perfectly for a faction based PvP system ... qeynos vs. freeport ...</DIV> <DIV>I can name 100+ players who would start playing if they implemented a PvP server ... </DIV> <DIV> </DIV> <DIV>I for one would love to see PvP implemented ... and hopefully the devs could see the story arcs and content they could add to such a server ... the possibilities are endless ... the only thing I would ask would be they allow people to transfer chars to said server ...</DIV> <DIV> </DIV> <DIV>I have always hoped that they would put it in ... so maybe one day we will see it ...</DIV>
<DIV>And 200,000 would leave if they implemented open PVP between the cities.</DIV>
noirut
03-05-2005, 02:16 AM
<DIV>**And 200,000 would leave if they implemented open PVP between the cities.**</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>That is so far from what would happen........ I bet an overall gain in subscriptions would take place...</DIV>
Birdrunn
03-05-2005, 06:36 AM
<DIV><FONT color=#ff0000>I would love to see PvP, although only when optional. I would consider it an honor (in-game) to be able to fight for Qeynos. I would also love to go in the arena with my guild, and whoop some Freeportisan but, hopefully.<FONT color=#ffff00> HOWEVER</FONT>, I don't want to worry about being jumped by some adolescent Freeport kid running around in Antonica. As far as I'm concerned, I would hate that. But if they do it in an organized, well thought out, fun, and most importantly fair to both sides Fashion. I'll be the first in there ready to fight.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000></FONT> </DIV>
Bhagpuss
03-05-2005, 06:38 PM
<BR> <BLOCKQUOTE> <HR> noirutla wrote:<BR> <DIV>**And 200,000 would leave if they implemented open PVP between the cities.**</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>That is so far from what would happen........ I bet an overall gain in subscriptions would take place...</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Hmm. PvP servers in EQ1 were consistently the lowest population servers for years. They are now so successful that all 4 of them have been rolled into a single server to make the population viable. EQ1 tried every which way to make PvP work, largely because the PvP fans are very active and very vocal. However, there really aren't that many of them playing EQ compared to the EQ players who have no interest in <EM>ever</EM> playing PvP. </P> <P>That's not to say that a PvP game set in Norrath might not be successful with a mass audience, but it would need to be designed and advertised as a PvP game from the start. Bolting PvP onto a PvE game just doesn't work. There have to be so many compromises that it ends up satisfying no-one.</P> <P>If non-consensual Qeynos vs Freeport PvP was added to the live servers, regardless of how well done it was, the servers would be virtually empty in a week or two. Consensual PvP on Live servers might work, but would proabably fizzle out into bored players dueling while they wait for a group, plus two or three roleplaying guilds per server doing their thing and largely being ignored by everyone else.</P> <P>PvP is just not even on the radar of the average EQ2 player and given the resources that would have to be put into it to integrate it into the game, I would think that the most you are likely to see is a PvP ruleset server or PvP ruleset instanced zones.</P> <P> </P> <P> </P><p>Message Edited by Bhagpuss on <span class=date_text>03-05-2005</span> <span class=time_text>01:41 PM</span>
jordaann
03-05-2005, 08:14 PM
I hope pvp does not come to eq2. The devs have a hard enough time tuning class balance without adding pvp into the mix
Speak
03-05-2005, 08:38 PM
<DIV> you go an look on EQL the PVP servers have the smallest population of any servers....and there are very few of them. PVP is not very mainstream in gaming. If it PVP so popular was you would of seen EQ2 live with PVP...but you did'nt did you? You don't even see dueling.</DIV> <DIV> </DIV> <DIV>This has been a dead horse for years.</DIV>
Sebastien
03-06-2005, 12:13 AM
Good PvP has become an expected and almost standard feature of new MMORPG's. Bad or pointless PvP is not always popular though. The fact that the PvP servers of EQ1 had a low population really doesn't tell you much about what the market, as a whole, is doing. It's not really disputable that the trend has been toward featuring some level of PvP in games. Almost every MMORPG released these days does.
DevinK
03-06-2005, 01:04 AM
<DIV>In addition, all players on all servers had the option of engaging in PvP (via /duel) at any time, which is an ideal controlled environment. Just because the PvP servers were low in density, does not translate into people not liking PvP. It does, however, translate into a majority of people not liking <EM>open</EM> PvP.</DIV> <DIV> </DIV> <DIV>Just go with the old style PvP, change nothing, I fail to see a problem. Don't "balance" classes for PvP.</DIV> <DIV>Arenas, Guildwars, Duels.</DIV> <DIV> </DIV> <DIV>And THEN</DIV> <DIV> </DIV> <DIV>Get creative if you want to.</DIV> <DIV> </DIV> <DIV>But how can you go wrong with the system you built years ago? I fail to see a glaring flaw. If you don't want to PvP you don't have to. You never had to accept duels.</DIV>
Sebastien
03-06-2005, 02:00 AM
Right on.. except I would specify it even more and say: it shows that people didn't like <i>pointless</i> open PvP.. because with no meaning or purpose or goal to open PvP, it *does* just become a gank-fest and haven for RPK's, which seems to be most people's complaints about the idea of PvP servers in EQ1.
Tradeskill_Addict
03-06-2005, 05:29 PM
<DIV>I still think PvP in form of an adventure packs which opens warzones and war-related quests inside these zones would benefit the game - after all the only worthy oponnent for an able player is another able player.</DIV> <DIV> </DIV> <DIV>No reason to complain for anyone that way because those that dont buy the pack wont even know that the war stopped being cold.</DIV>
<BR> <BLOCKQUOTE> <HR> Tradeskill_Addict wrote:<BR> <DIV>I still think PvP in form of an adventure packs which opens warzones and war-related quests inside these zones would benefit the game - after all the only worthy oponnent for an able player is another able player.</DIV> <DIV> </DIV> <DIV>No reason to complain for anyone that way because those that dont buy the pack wont even know that the war stopped being cold.</DIV> <P><BR> <HR> </P> <P> </P> <P>I cant believe this, but I actually agree with you on this. </P></BLOCKQUOTE>
Solari
03-06-2005, 08:07 PM
"There have to be so many compromises that it ends up satisfying no-one."swg anyone? please no pvp...not yet anyway.<p>Message Edited by Solarias on <span class=date_text>03-06-2005</span> <span class=time_text>07:08 AM</span>
Rijacki
03-06-2005, 09:24 PM
<blockquote><hr>DevinK wrote:<DIV>In addition, all players on all servers had the option of engaging in PvP (via /duel) at any time, which is an ideal controlled environment. Just because the PvP servers were low in density, does not translate into people not liking PvP. It does, however, translate into a majority of people not liking <EM>open</EM> PvP.</DIV><DIV> </DIV><DIV>Just go with the old style PvP, change nothing, I fail to see a problem. Don't "balance" classes for PvP.</DIV><DIV>Arenas, Guildwars, Duels.</DIV><DIV> </DIV><DIV>And THEN</DIV><DIV> </DIV><DIV>Get creative if you want to.</DIV><DIV> </DIV><DIV>But how can you go wrong with the system you built years ago? I fail to see a glaring flaw. If you don't want to PvP you don't have to. You never had to accept duels.</DIV><hr></blockquote>I suppose you were never spammed with duel requests or harrassed about not accepting a duel (for whatever reason) or even harrassed by some because you did accept a duel or heard thus-and-so tale of newbie ganking by telling them "if you want to accept a gift of money from me, just type /d" or had a raid or group derailed because 2 bored people (while waiting for the crucial spawn) decided to duel to pass the time and one or both died just as the creature spawned (i.e. one that only spawns every few days randomly) or...I hope they never implement /d or any other method of dueling in the world at large.However, a poster in this thread suggested an adventure pack with PvP areas. That I could agree with. Only those who want the extra feature could pay for it, though that would only be fair if their monthly subscription was also raised to pay for the dedicated developer(s) who would have to handle PvP on an on-going basis. I also think that such an adventure pack could incorporate the arenas in Freeport and Qeynos and perhaps have some magical contruct from them which will take the character to the PvP area(s). There wouldn't need to be any spiffy graphics, quests, quest rewards, NPCs, loot items, awards, or anything else. The only "content" would be created solely by the players who think battling other players is the best kind of content there is. Yes, I do realise the PvP addicts would cry and whine that PvP should be free and should have been part of the game from the beginning.
Sauron
03-07-2005, 04:56 AM
<DIV>Pvp ruins games - name one successful pvp system in any game... its never worked - you end up with class inbalances, FOTM, and one class dominating the rest, till a nerf, then a new FOTM, and another class dominating the rest.. and it just equals chaos.</FONT></DIV> <DIV></FONT> </DIV> <DIV>Its a waste of dev time trying to come up with new ideas to fix the system every month. </FONT></DIV> <DIV></FONT> </DIV> <DIV>just my two cents...anyone have similar opinions?</FONT></DIV> <DIV></FONT> </DIV> <DIV>if you want to pvp go play lineage or wow- i hear its "ok" there... however pvp in Star wars galaxies was a joke, and its ruined that game completely.</FONT></DIV>
<DIV>You can have an "open" faction based pvp system and have it be completely "optional" to participate in. WoW proves it can work. Its all flag based by triggering a pvp on flag by attacking an opposing faction's NPC "humanoid". At that point, they are pvp active for a certain amount of time. At this point, those of differing faction, would be able to engage in PVP, if they so chose, by activating thier own PVP flag by engaging the now PVP active character. After time, with no pvp action, your pvp flag will go back to disabled. So those that dont wish to participate or bother in PVP, dont have to. And they dont have to worry about being smacked around by higher levels and such as in Lineage. So honestly, its a win win situation for both sides. Those that don't like PVP can just go on thier merry ways and not worry about it. Those that do, have the means to wreck havoc amongst thier enemies.</DIV> <DIV> </DIV> <DIV>EQ2 has established a perfect scenario for PVP with the Qeynos vrs Freeport setup. If implemented correctly, no one can possibly lose. There is only fun to gain, at least in my opinion.</DIV> <DIV> </DIV> <DIV>Peace...</DIV>
UrkBloodA
03-07-2005, 09:49 AM
<DIV>what you define as "optional" and what I define as "optional" are two different things.</DIV> <DIV> </DIV> <DIV>Lets take SWG for exam. Optional Factional PVP, well supposedly. People would tell you, you don't have to be part of the rebellion or part of the empire. I take RP fairly seriously. It's not an option. If I'm playing the game, I'm going to pick a faction because it's my character. and if PVP is "optional" - ooppps - just got set to perma-overt by a faction scan. (a bug which SWG Devs deny happening, and yet my toon is still affected by it almost a year later.) OMG, now I'm supposed to make some 14 year old giddy that he could kill my pure artisan toon? repeatedly. PvP is great fun in an environment where there is reasonable balance. I loved to play MechWarrior4 online. That was balanced. But even there you find PvP favors him with highest bandwidth, best graphics (if I can see you before you see me - it's over), ... factors which matter little to role playing.</DIV> <DIV> </DIV> <DIV>No matter where PvP goes, it's not optional. It can be consentual, but never optional. And even consentual pvp sucks for RP. As a GM on a MUD I saw players provoke other players every day just to get the OOL duel and wack them. You can say nah, never happens. But it does happen.</DIV> <DIV> </DIV> <DIV>I don't know. Open PvP might be okay if it's decay - debt free. I have a feeling if it applied to tradeskill instances it would curb the number of AFK crafters quite quickly. The real problem for me is PvP appeals to the powergamers first. These are the people who already have their ebon armor and cannot find a single non-grey in EL. My characters are still 2nd and 3rd tier... I'd expect that I'd get ganked by someone landing on the docks and I'd chaulk eq2 up as the final strike for doing business with SoE.</DIV> <DIV> </DIV> <DIV> </DIV>
<DIV>I haven't played SWG, so can't comment on thier PVP system. Have heard from numerous people, however, that it was less then desired. I have though, played, EQ1, since its inception. I have played NWN (Old AoL turned based game!!). I have played Lineage 2. I have played WoW. And of course I am playing EQ2.</DIV> <DIV> </DIV> <DIV>EQ1 was consentual (speaking on the non pvp servers, which I played on Cazic-Thule), and/or specific areas that flagged you for open pvp, such as the Arenas. This was ok and allowed for people to engage in such antics as they so chose.</DIV> <DIV> </DIV> <DIV>Lineage2 is a perma pvp flagged game. Anyone can attack anyone at any time. You have to be a hardcore pvp person to play this game, as there are most definetly gank squads. Granted there is more to it then meets the eye, with flagging pvp vrs not flagging and outright killing and turning red and increasing your item drop rates as a result etc etc. Its a fast paced pvp mayhem game.</DIV> <DIV> </DIV> <DIV>WoW (playing on a RolePlay server) works in a different manner, which I think could work here as well. Its obviously factioned based, Horde vrs Alliance (Freeport vrs Qeynos). On this type of server, it is not open pvp. However, it can be if you so choose, in a sense. You can not just go up to anyone and gank them or attack them PC wise. They have to be flagged as PVP Enabled. So if you just want to run around, do your quests, play your Player vrs Environment, you are more then able to do so. However, if you choose to get into the seriousness of the "roleplay" part, you have the option of engaging into that type of play as well, without worrying about ruining anothers game play time, unless they choose to engage as well. Your PVP flag will reset with time to disable (not sure how long it is, but its a few minutes), when your pvp activity stops. Thus its not a permanent thing. It provides each and every player the option or choice as to when, where, and how long he or she wishes or doesnt wish to pvp.</DIV> <DIV> </DIV> <DIV>This type of system would work well here. The whole story of EQ2 is ripe for it. It gives more meaning to betraying. The cities hating each other have more meaning. It just brings more depth to the game for those that would wish it. I am not an avid PVP person. I prefer more PVE type play. But I do think a PVP system that was more for fun, would only help the game, not hamper it.</DIV> <DIV> </DIV> <DIV>And you make the PVP system for "fun". Dont have xp hits in pvp flagged mode, or item loss. Just keep it simple with possible normal item damage. Class Balance needs to be gotten over. If one class is able to do much better then the other, then so be it. That, in itself, is reality and realism. Every class being the same is just plain boring. If I have to group with one or two other people to take down someone, then so be it. Keep the PVP faction based, Freeport vrs Qeynos. Thats the whole storyline anyways. You can eliminate corpse camping by having your pvp flag reset on reviving or ressing. You eliminate "ganking" by having some sort of a flagging system.</DIV> <DIV> </DIV> <DIV>Example...</DIV> <DIV> </DIV> <DIV>Got a few folks from Qeynos that decide that the denizens of Freeport need a message sent! So these folks venture into the Commonlands and come to reside outside the Crossroads, talking over thier strategy etc. They decide to make thier move and attack a Freeport based guard (which you can do now) thus setting thier PVP flags to active. Now what does this mean? Absolutely nothing if you dont wish it to. If your from Freeport and just want to continue playing your PVE, then keep killing those Orcs! However, if you are one of the more fanatics and wish to squash the Qeynos bugs under the heels of your boots, then you are able too. A freeport based group of thugs gathers and moves in on the Qeynos folks and attacks them (obviously setting thier flags to active). So these people enjoy some pvp for however long they desire. What exactly, are they hurting? Nothing, in my opinion. If any of them die, when they get resed or revived, they are pvp disabled. Thus they cant just be killed over and over due to no buffs and reduced health/mana etc. Nobody lost any xp(incur debt). Nobody loses any items. Those that die, go and pay a bit of coin to repair thier goods. It was just a little bit of fun had by both sides trying to increase thier superiority over the others city! </DIV> <DIV> </DIV> <DIV>Its just an added element of fun.</DIV> <DIV> </DIV> <DIV>Anyways, just some added thoughts and banter on the topic...</DIV> <DIV> </DIV> <DIV>Peace all...</DIV> <DIV> </DIV> <DIV> </DIV>
Sebastien
03-07-2005, 11:40 PM
<blockquote><hr>Sauronrx wrote:<DIV>Pvp ruins games - name one successful pvp system in any game... its never worked - you end up with class inbalances, FOTM, and one class dominating the rest, till a nerf, then a new FOTM, and another class dominating the rest.. and it just equals chaos.</FONT></DIV><DIV></FONT> </DIV><DIV>Its a waste of dev time trying to come up with new ideas to fix the system every month. </FONT></DIV><DIV></FONT> </DIV><DIV>just my two cents...anyone have similar opinions?</FONT></DIV><DIV></FONT> </DIV><DIV>if you want to pvp go play lineage or wow- i hear its "ok" there... however pvp in Star wars galaxies was a joke, and its ruined that game completely.</FONT></DIV><hr></blockquote>I'm sorry but that's simply not true. There are games with PvP systems that have worked very well. Perhaps you simply haven't played them, so your perspective is that it cannot be done. But it *can* be done, and has been done.
Havlen
03-08-2005, 01:20 AM
Such Drama! Players aren't going to leave EQ2 because PvP is implemented. That's just silliness at work. Players didn't refuse to buy EQ1 because it had dueling and a pvp server, they didn't leave when TZ and VZ went up, they didn't leave when SZ went up, etc.I would agree that it is pretty much heresay until a dev speaks up on it, but I do remember hearing dev's answer this question pre-release with the answer of (paraphrased) 'We would like to add pvp but we don't want to just slap it in without much thought'. Nor have I ever heard a dev say that PvP would never come to the game. In the end, more options of playstyle = more subscribers + longer subscriber length = good. What I think many people are confused about is they read PvP and think Open Free For All PvP On All Servers I Get No Choice. That simply isn't going to happen. PvP will be implemented in a purely consensual format, probably through the use of duels, arenas, pvp servers, optional pvp quests, etc. There are some nice threads on the subject in the expansions forum (and I suggest those interested in PvP take a peek there and add their 2 cp). Probably the funniest complaint I read was from someone saying they didn't want consensual pvp because they didn't want to be asked to duel all the time. I found this funny because the person would rather a person not get a feature they want simply because they don't want to type in '/r no thanks'. Another myth is that PvP will effect PvE balance. This did not happen in EQ1 and there is no reason to think the EQ2 developers are silly enough to make this mistake. If a spell/skill were deemed too powerful (or broke something) in PvP it would simply be altered for use in PvP, such as casters in EQ1 doing less damage with their spells in PvP. This change did not effect PvE, nor did 99.995% of the changes in EQ1 for pvp effect anything in PvP (and if there was a .005% it would have been simply something unbalanced in PvE that was uncovered through PvP).There *is* a legitimate gripe that No-PvP peeps can raise. That is one of development time. I can certainly understand someone saying they do not like PvP and would rather the developers focus on something else -- just like it is a legitimate gripe to say No-Crafting, etc. I don't agree with it. I think Crafting is fine even though I never craft and would be just as happy if not moreso if it wasn't in the game. My opinion is that more options = more fun = more players = more fun for me. But I do understand that complaint and think it is valid. Every other complaint I've heard about PvP amounts to a myth or a bunch of silliness.<p>Message Edited by Havlen on <span class=date_text>03-07-2005</span> <span class=time_text>12:24 PM</span>
<DIV>Wow, just about everything you posted is dead wrong.<BR> <BR>That is an achievement. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><BR> <BR>Open PVP would have people running for another game, it was the jump start for EQ1 if you remember, people were leaving UO in droves because of Open PVP.<BR> <BR>Yes PVP drastically affects balance, as PVE balance and PVP balance do not even resemble each other.<BR> <BR>I could go on, but I don’t think I need too.<BR> <BR>People that have been around MMORPG's a while know more than what you are posting.<BR></DIV> <DIV> </DIV>
Havlen
03-08-2005, 01:46 AM
You must not have actually read the post. For example, you talk about open pvp when I ruled out open pvp across all servers. etc, etc. Pretty much everything you said was dead wrong. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />As for my experience with mmorpgs for those curious: UO (day one), EQ1 (beta), AC1 (post release), AC2 (day one), DAoC (beta), SB (day one), Horizons (day one), CoH (day one), WoW (day one), EQ2 (beta) (and I probably forgot one or two).While I don't mind intelligent responses, I do prefer people to actually read what I've said before posting a reply to it.<p>Message Edited by Havlen on <span class=date_text>03-07-2005</span> <span class=time_text>12:46 PM</span>
<DIV>I actually read the post.<BR> <BR>I have been involved in MMORPG's since they cost $6 an hour to play. Years before the launch of UO.<BR> <BR>You need to know what you are talking about before you make sweeping statements that are obviously not true.<BR> <BR>I too would enjoy a PVP game, but I am also able to understand the difference between a PVE game with PVP tacked on, which would be the case here, and a game designed for PVP play.<BR> <BR>When you know that difference we might have something to talk about.<BR></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Endalmir
03-08-2005, 02:13 AM
<BR> <BLOCKQUOTE> <HR> Havlen wrote:<BR>Such Drama! <BR><BR>Players aren't going to leave EQ2 because PvP is implemented. That's just silliness at work. Players didn't refuse to buy EQ1 because it had dueling and a pvp server, they didn't leave when TZ and VZ went up, they didn't leave when SZ went up, etc.<BR><BR>I would agree that it is pretty much heresay until a dev speaks up on it, but I do remember hearing dev's answer this question pre-release with the answer of (paraphrased) 'We would like to add pvp but we don't want to just slap it in without much thought'. Nor have I ever heard a dev say that PvP would never come to the game. <BR><BR>In the end, more options of playstyle = more subscribers + longer subscriber length = good. <BR><BR>What I think many people are confused about is they read PvP and think Open Free For All PvP On All Servers I Get No Choice. That simply isn't going to happen. PvP will be implemented in a purely consensual format, probably through the use of duels, arenas, pvp servers, optional pvp quests, etc. <BR><BR>There are some nice threads on the subject in the expansions forum (and I suggest those interested in PvP take a peek there and add their 2 cp). Probably the funniest complaint I read was from someone saying they didn't want consensual pvp because they didn't want to be asked to duel all the time. I found this funny because the person would rather a person not get a feature they want simply because they don't want to type in '/r no thanks'. <BR><BR>Another myth is that PvP will effect PvE balance. This did not happen in EQ1 and there is no reason to think the EQ2 developers are silly enough to make this mistake. If a spell/skill were deemed too powerful (or broke something) in PvP it would simply be altered for use in PvP, such as casters in EQ1 doing less damage with their spells in PvP. This change did not effect PvE, nor did 99.995% of the changes in EQ1 for pvp effect anything in PvP (and if there was a .005% it would have been simply something unbalanced in PvE that was uncovered through PvP).<BR><BR>There *is* a legitimate gripe that No-PvP peeps can raise. That is one of development time. I can certainly understand someone saying they do not like PvP and would rather the developers focus on something else -- just like it is a legitimate gripe to say No-Crafting, etc. I don't agree with it. I think Crafting is fine even though I never craft and would be just as happy if not moreso if it wasn't in the game. My opinion is that more options = more fun = more players = more fun for me. <BR><BR>But I do understand that complaint and think it is valid. Every other complaint I've heard about PvP amounts to a myth or a bunch of silliness. <P>Message Edited by Havlen on <SPAN class=date_text>03-07-2005</SPAN> <SPAN class=time_text>12:24 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>Ive been quiet and read alot about this subject for a long time, but I couldnt agree more with this poster.</DIV> <DIV> </DIV> <DIV>As an Advid PvPer on EQL, Having many toons on PvP Server Rallos Zek, along with PvPing in arenas/duels on my blue server, You can rest assure PvE Balance is not affected by PvP Changes. In EQ1 any changes done to even balance out Skills/Spells in PvP had no affect on the #'s the Spells would do on PvE Content.</DIV> <DIV>IE.: Shaman DoTs did Less damage in PvP: Alot more damage in PVE</DIV> <DIV> Wizard's MB Did Less in PvP more in PVE</DIV> <DIV> Rangers bow damage did comparable difference in between PvP and PvE</DIV> <DIV> </DIV> <DIV>And of course Open PVP wont be thrown on you. Just wont happen, they have an general idea of how the majority feels about that. They will open PvP server(s) for that.</DIV>
shtychk
03-08-2005, 03:34 AM
<DIV>Optional PvP In area style 1 vs 1 & group vs group battles would be a HUGH addition to EQ2... I quit playing shadowbane because simply PKing all the time gets boring.. Content is needed for a game to be fun... But a PvE game is lackign to me also..... A game that had great PvE & content while also providing fun PvP would prolly be the best game out there... I love the challenge of PvP... SO much more goes into it then PvE... there is no taunting the player... he is goign after who he is going after.... The battles are far more complex.... I do miss shadowbanes 200 vs 200 battles <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Kimkim Team`Zeb
03-08-2005, 04:18 PM
<DIV>Just make Ferrott PVP the whole zone.... I want to hunt BOTS</DIV> <DIV> </DIV> <DIV>Kimkim Evilangel The Hunter of Bots</DIV> <DIV> </DIV> <DIV>lvl 50 sk of EF</DIV>
Namil
03-08-2005, 05:21 PM
<DIV>Optional PvP zones similar to that in DAOC would be a blast. Could even use tradeskills for certain things to build up defensive and offensive weapons. Will EQ2 have this? Chances are no, but man I hope someday they go this far. </DIV> <DIV> </DIV> <DIV>It is probably that they will have a combat arena where if you so choose you can walk in and fight just like they do in EQ1.</DIV>
<DIV>Um, i gues you guys dont PVP. This is how its done. You have a PVP server. Team or FFA, dont matter. Their are no safe zone's or anything like that. Why no safe zones? Cause on the other side of the safe zone are PK's.. right their at the door. Have a 75% level pk cap so you dont have a 50 running around ant poping fools. I like to pk, but thats just wrong.</DIV>
MasterThel
03-08-2005, 09:00 PM
For those of you arguing against PvP, I honestly have never seen such a short-sighted bunch of, well, whiners, before in my life. Obviously if PvP was implemented it would HAVE to be optional (or SoE would face losing a considerable proportion of its subscriber base there and then) and consequently would have ABSOLUTELY NO EFFECT on those who did not wish to participate in it. Following this logic, PvP can be seen only as an addition to the game that benefits it, not as a point of detriment. In effect, by claiming that PvP would damage the game you are demonstrating a remarkable ability to not think things through before speaking.I don't know where the preconception of PvP as being PKing (Player Killing, or what you are actually referring to when you say you fear some high-lvl running up to your XP group and killing everyone) came from, but it is damaging to all those players who would like to see PvP in game, or who are currently indifferent. PvP adds a further element of challenge, a new activity to engage in, and tends to proliferate pride in one's character and a means to pit your and your character's skills against another player. Without PvP the game tends towards a homogenised, like-for-like experience for all players, and provides very little room for the individual to feel they have excelled in their chosen class. I understand there is a large proportion of players who couldn't care less about being able to fight with others, but there is an equally large group who DOES, and they don't flame countless threads where even the most minor mention of the acronym PvP occurs.By arguing against a balanced, fair, totally optional form of PvP, you are arguing against the advancement/expansion of the game and effectively ruining other people's fun. I realise most of you make these comments don't see it that way, and for that I can't blame you, but I hope that after reading this post you may consider your responses to PvP-threads a little more maturely before posting vitriolic diatribes against those who just want another facet added to the game they love, to enhance their enjoyment of it.
Erieg
03-08-2005, 10:29 PM
<DIV>The reason I for one am againgst PVP is I saw what happened in EQL. If it was a matter of just making a PVP server and sayin "go have fun" sure.. that would be OK. But what happened in EQ1 and would happen here is that certain classes on PVP would start raising a holy stink about thier class being under powered vs. X class. The [expletive ninja'd by Faarbot]ing continues, The devs try to balance the classes for PVP and in the process totally <A href="mailto:%@$" target=_blank>%@$</A> up the classes for PVE. Its a never ending nasty cycle.</DIV> <DIV>The game was desinged as PVE. Its the only way to keep some sort of balance. </DIV> <DIV> </DIV> <DIV>Just my 2 cp</DIV> <DIV> </DIV> <DIV>Briev </DIV>
Havlen
03-08-2005, 10:35 PM
Erieg, the problem with that is nothing like that ever actually happened in EQ1. PvE was never effected at all by PvP. In fact, for the most part, Verant-Sony just ignored the PvP servers (which was a good thing because it meant no never-ending balancing) but any change they made that effected classes was PvP specific (charm, fear, 75% DD damage, etc, all PvP-only).
AesthirVo
03-09-2005, 02:23 AM
Someone probably said this, but optional PvP war-zone instances with some small restrictions (porting and whatnot) would probably be the best idea. Would love to see capturable stuff like daoc.
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