View Full Version : Fury Spell issue with Patch:
Kit_Oturea
02-26-2005, 02:29 PM
<DIV> - Call of the Hunt now provides an out-of-combat run speed increase.</DIV> <DIV><FONT color=#ffff00>Great, except the issue with the spell is it is SUPPOSED TO REZ THE PARTY and only rezzes the target. This is the real issue with the spell.</FONT></DIV> <DIV><BR> - Feral Pulse will now transform the target into a ghost lion instead of a wolf. It should also correctly affect all nearby members of your group.</DIV> <DIV><FONT color=#ffff00>Take note that wardens get a ghostly lion form form (yes LION FORM) with super speed buff as a training spell at 30 (better then anything the "run buffing furies get), so any "cool" factor of a fury getting a ghostly lion form at 48, 18 level later then "Mr. Wolf" warden's is completely lost. Its like being told you can wear black only once you turn 18, but your twin brother has been able to do it without issue since you both were 12. What's the point? </FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>And please god, not more animal forms! PLEASE ADD A /showform COMMAND!</FONT></DIV> <DIV><BR> - Toxic Quills should now function as intended.<BR> - Feral Tenacity now has an appropriate visual effect.<BR> - Seizing Brambles should now function correctly.<BR> - Bloodlust is now called Fury: Bloodlust to prevent confusion with the Berserker version of this spell.<BR> - Dooming Swarm will now appear in the maintained spells window.<BR> - Deadly Swarm will now appear in the maintained spells window.</DIV> <DIV><FONT color=#ffff00>These other fixes are great, thanks. Please look into fury healing post 30th level next. Healing poorly (for half as much as our "brother" wardens over the same amount of time for double the amount of mana for example) is not cool and is the primary reason I've found for the depleteion of furies on the live servers.</FONT></DIV> <DIV> </DIV> <DIV><BR> </DIV><A href="http://eq2players.station.sony.com/" target=_blank></A>
Miral
02-26-2005, 02:33 PM
<DIV>huh I always thought animal forms were half the reason for playing a non-cleric priest (the other half being run speed buffs)... but oh well what do I know</DIV>
Jeridor
02-26-2005, 02:58 PM
The bonuses provided by forms are great and to some extent the visual effect of the form is cool, but it has its drawbacks. Often your point of view is lower to the ground, and in my case I'm a Mystic so I have this huge bear form that obscures my vision and other people's as well.
Kit_Oturea
02-26-2005, 05:03 PM
<DIV>Animals forms impair your ability to control your toon. The lion forms only have attack and run animations. No sitting, no emotes, no swimming, no jumping.</DIV> <DIV> </DIV> <DIV>Being in the SAME FORM for 30 levels, looking the exact same way at 50 as you did at 20, and worse looking the same as the 10 other people still playing fury gets really old fast.</DIV> <DIV> </DIV> <DIV>HOWEVER, lion form on allies is MUCH WORSE. Their point of view alters, the difficulty in moving and controlling themselves increases and it is harder to tell each toon apart when they all look the same (lions). My best buff make people into lions and heals them. Of the 5 people I regularly play with that are melee...2, yes 2 of 5 actually let me "lion" them.</DIV> <DIV> </DIV> <DIV>It is perhaps the worst drawback of all for a spell because it makes it a buff your friends will not let you use.</DIV> <DIV> </DIV> <DIV>The warden's change people form, but they get a high end run speed buff, making it worth it for moving about. But mine just gives a +2% DPS, which most people can live without.</DIV> <DIV> </DIV><p>Message Edited by Kit_Oturea on <span class=date_text>02-26-2005</span> <span class=time_text>04:04 AM</span>
spammy
02-26-2005, 05:40 PM
<DIV>the form spells wouldnt be so bad if the animations weren't so crappy.</DIV>
Kit_Oturea
02-26-2005, 09:19 PM
<DIV><FONT color=#ffff00>Another issue: </FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>Feral Pulse: IT heals the CASTER and It's effects hit the CASTER not the TARGET. Only the transforming hits the TARGET.</FONT></DIV> <DIV><BR> </DIV><p>Message Edited by Kit_Oturea on <span class=date_text>02-26-2005</span> <span class=time_text>08:20 AM</span>
Kit_Oturea
02-27-2005, 08:08 PM
<DIV>Another Issue:</DIV> <DIV> </DIV> <DIV>Mark of Hunt does not stack with the cleric HP buff which overrides it. Thus in higher level groups/raids, druids have issues grouping with clerics.</DIV> <DIV> </DIV> <DIV>Also, if V. Feast/S. Feast is cast on a mob and so is the templar "death effect" only one goes off, again making druids redundant. A healing spell from a different class should NOT be overridden by a healing spell from a different class (with different effects).</DIV>
Miral
02-28-2005, 05:42 AM
<BR> <BLOCKQUOTE> <HR> spammy wrote:<BR> <DIV>the form spells wouldnt be so bad if the animations weren't so crappy.</DIV><BR> <HR> </BLOCKQUOTE><BR> heh true, true... same with horses
deneen
03-01-2005, 10:28 PM
better heals past 30 would be great. at 41, i'm using a greyed out regen spell. my adept one wild bloodflow doesn't do even close to the amount as my grey spell. seems to me, i may be wrong tho, that i can rarely find any fury spells for sale. think the fury class could use a lil work and be improved some. just me tho /shrug
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