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MasterMerl
03-08-2005, 05:46 PM
<DIV>Please fix this spell from NPC's! It is hitting from 10k to 16k and making some raid mobs impossible. Focus on this instead of making the 4 mobs for the FBSS harder, that is really not important.  The posts are countless on this, why is this keep being overlooked, do you want these mobs to hit for 10k to 16k?  Why can't PC necros who are the same level hit for that much?  Please fix this.</DIV> <DIV> </DIV> <DIV>Merlin</DIV>

Syanis
03-08-2005, 10:14 PM
<DIV>Theres a level 30ish named skel for CoD access outside RoV. He's grey at 39. I'm in basiclaly the best gear I can get as an assassin for that level. When I was trying to solo this grey mob he was easily nuking me for 1k - 1.5k damage.... a grey mob nearly 8ish levels below me and nuking me for 2/3 my life per nuke... thats total bs.</DIV> <DIV> </DIV> <DIV>Flitch Flea 40 Assassin</DIV>

MasterMerl
03-09-2005, 12:08 AM
I really hope they fix this in the big patch.

Scally W
03-09-2005, 12:56 AM
<DIV>I had a mob in the Bloodlines expansion using Static Pulse for 61 a tick (as good as my 37 coercer dot dmg).  SP is a newb mage spell, greys out by 20 for about 15 dmg a tick.  The mobs must have access to a secret cache of Master 3+ spells.  I'm glad to see at least their spell upgrades work. :smileysurprised:</DIV>

MasterMerl
03-09-2005, 09:59 AM
OKay I am bumping this because this needs to be fixed.

Eynki
03-10-2005, 06:32 AM
<DIV>Yup I am inclined to agree here, this is a major bug and needs to be adressed. It is standing in the way of completeing many quests because the mobs just arent killable.</DIV> <DIV> </DIV> <DIV>Me and 11 other peeps though it would be nice to stat the speak like a dragon quest and the drakota in Maidens Gulch would 1 shot our tank every time and preceed to wipe the Secondary tank in 1 shot then kill everyone else. I could understand this happening if we were 20 levels lower than the guy we were trying to kill bit we had a average group level of 48 and he is only level 50. I challenge anyone to go there now and kill him. Just not possible to get past 16k hits espessially where them are 5 seconds apart</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Rendakor
03-10-2005, 12:21 PM
i agree that the spell is bugged, as are most other NPC spells, they're all way overpowered.(Although Maiden's Gulch is doable, just need to get poison and fire resists up and keep everyone but the MT out of his AE range)

boo4y
03-11-2005, 01:22 AM
<BR> <BLOCKQUOTE> <HR> MasterMerlin wrote:<BR> <DIV>Please fix this spell from NPC's! It is hitting from 10k to 16k and making some raid mobs impossible. Focus on this instead of making the 4 mobs for the FBSS harder, that is really not important.  The posts are countless on this, why is this keep being overlooked, do you want these mobs to hit for 10k to 16k?  Why can't PC necros who are the same level hit for that much?  Please fix this.</DIV> <DIV> </DIV> <DIV>Merlin</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Yea I agree, this nuke hits hard.</DIV> <DIV> </DIV> <DIV>But the mobs in feerrott, the mark, and cythan the lost. Boy they were hard to take down.</DIV> <DIV> </DIV> <DIV>Cythan the lost, 2 rounded a wizard right as he spawn, before  I could even taunt. And we had to evac, 2nd go around. We barely beat him. I think he was level 44, or 45 and hitting upwards of 1000+ and riposted me a bunch. Not an easy fight for 40-42 group.</DIV>

Blackguard
03-11-2005, 02:43 AM
I'll pass this information along. Thanks!

Mig
03-11-2005, 03:59 AM
Trunklords in Zek nuke for insane amounts as well.

Kryog
03-11-2005, 05:23 AM
<DIV>Aye, Nill distortion was ripping me a new one out in Zek.   Some of the trees out there were hitting me for about 2k.   Some of the mobs in Rivervale were hitting aorund 3k.   These are normal mobs.   As a 37th Guardian with all yellow or better gear in every slot, I'm pushing (with buffs) about 4k hit points.   Needless to say, if I'm anything but max life, I die in one shot to a Nill Distortion.</DIV> <DIV> </DIV>

Miral
03-11-2005, 07:06 AM
<BR> <BLOCKQUOTE> <HR> MasterMerlin wrote:<BR> <DIV>Please fix this spell from NPC's! It is hitting from 10k to 16k and making some raid mobs impossible. Focus on this instead of making the 4 mobs for the FBSS harder, that is really not important.  The posts are countless on this, why is this keep being overlooked, do you want these mobs to hit for 10k to 16k?  <FONT color=#ff0000>Why can't PC necros who are the same level hit for that much</FONT>?  Please fix this.</DIV> <DIV> </DIV> <DIV>Merlin</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>The red there is my real question. Why do player necros suck so much compared to NPCs? I have a single pet that can't hold aggro and doesn't do any real damage, plus it doesn't even have attack animations... But one of the NPC necros I have seen had like 8 pets, each being a solo mob of equal level to that of the necromancer. Yes each was a solo mob, not a down-con like PC pets.</DIV>

fasht
03-11-2005, 08:13 AM
<blockquote><hr>Miral wrote:<HR>The red there is my real question. Why do player necros suck so much compared to NPCs? <hr></blockquote>BalanceComputer AI sucks compared with even the worst player, stick 6 players in a group, give them damage parsers, a will to *WIN* at *ALL* costs you end up needing to give the mobs 100x times the HP's, power and DPS just to make it a challange

Miral
03-11-2005, 08:46 AM
<DIV>In some cases perhaps. But stick a PC necro against an NPC necro of the same level and I can almost guarantee the PC will be dead long before the NPC. Plus PCs have to search and purchase spell upgrades to live up to the full potential... perhaps make it possible for a PC necro to learn a spell upgrade from an NPC necro if the NPC uses it? Like say an NPC has Nil Distortion Adept 4, and uses it once during a fight. If the PC's skill is high enough, perhaps have a 1/100 chance that the PC learns that spell from the NPC. Maybe have it only learn the spell after the fight is over and if the PC survives...</DIV>

Rendakor
03-11-2005, 11:25 AM
nil distortion is not a necro spell, its a warlock spell, FYI

Claritin
03-11-2005, 09:30 PM
<BR> <BLOCKQUOTE> <HR> Eynki wrote:<BR> <DIV>Yup I am inclined to agree here, this is a major bug and needs to be adressed. It is standing in the way of completeing many quests because the mobs just arent killable.</DIV> <DIV> </DIV> <DIV>Me and 11 other peeps though it would be nice to stat the speak like a dragon quest and the drakota in Maidens Gulch would 1 shot our tank every time and preceed to wipe the Secondary tank in 1 shot then kill everyone else. I could understand this happening if we were 20 levels lower than the guy we were trying to kill bit we had a average group level of 48 and he is only level 50. I challenge anyone to go there now and kill him. Just not possible to get past 16k hits espessially where them are 5 seconds apart</DIV> <DIV> <HR> </DIV></BLOCKQUOTE> <P>Umm... we killed the Drakota last night... average level like 47-48 also... I think 46-50 was actual full range.  0 Deaths.  Unless this was ninja fixed I'd say your problem might be other than you think.</P> <P>Nil distortion does need fixed though.... I have heard grumblings in /gu about it... had a lvl 48 player almost die in EL to a single grey con that he decided to kill.  I have yet to experiance it first hand.<BR></P>

CherobylJ
03-11-2005, 11:38 PM
<BR> <BLOCKQUOTE> <HR> Migyb wrote:<BR>Trunklords in Zek nuke for insane amounts as well.<BR> <HR> </BLOCKQUOTE><BR> <P>Omg yes!</P> <P>Nothing sillier than a green con tearing into you for 1k+...not once but numerous times.  Do player resists even matter in EQ2?</P> <P> </P>

Miral
03-12-2005, 01:47 AM
<BR> <BLOCKQUOTE> <HR> Rendakor wrote:<BR>nil distortion is not a necro spell, its a warlock spell, FYI<BR> <HR> </BLOCKQUOTE><BR> lol yea thats what I was thinkin but just went along with it... Really though, the same can be said about any NPC class (such as scout NPCs using flank/backstab/hidden attacks mid combat from the front)

QQ-Fatman
03-12-2005, 03:15 AM
<DIV>No arrowed mobs do about the same damage as the same level players; 1 arrowed mobs do twice as much damage; 2 arrowed mobs do 4 times as much damage. Warlock's nil distortion does about avg 1200 damage. So an 1 arrowed mob can nuke for 2400; a 2 arrowed mob can nuke for 4800. However players have much higher resistance and mobs dont use resistance debuff, so they usually do only 50% damage on players. That is 1200 damage from a 1 arrowed mob; and 2400 from a 2 arrowed mob.</DIV>

comfortablynu
03-15-2005, 05:22 AM
<blockquote><hr>Claritin wrote:<BR><BLOCKQUOTE><HR>Eynki wrote:<BR><DIV>Yup I am inclined to agree here, this is a major bug and needs to be adressed. It is standing in the way of completeing many quests because the mobs just arent killable.</DIV><DIV> </DIV><DIV>Me and 11 other peeps though it would be nice to stat the speak like a dragon quest and the drakota in Maidens Gulch would 1 shot our tank every time and preceed to wipe the Secondary tank in 1 shot then kill everyone else. I could understand this happening if we were 20 levels lower than the guy we were trying to kill bit we had a average group level of 48 and he is only level 50. I challenge anyone to go there now and kill him. Just not possible to get past 16k hits espessially where them are 5 seconds apart</DIV><DIV><HR></DIV></BLOCKQUOTE><P>Umm... we killed the Drakota last night... average level like 47-48 also... I think 46-50 was actual full range. 0 Deaths. Unless this was ninja fixed I'd say your problem might be other than you think.</P><P>Nil distortion does need fixed though.... I have heard grumblings in /gu about it... had a lvl 48 player almost die in EL to a single grey con that he decided to kill. I have yet to experiance it first hand.<BR></P><hr></blockquote>This is because mobs pick from a random selection of spells. They have, lets say, 8 possible spells they could use, however, when they spawn, they get 4 random ones from that list of 8. Instanced mobs like the Maiden Gulch drakota are a little different. They operate on the same principle, however, instead of picking new spells on every spawn, they get new ones once every day at server up. At least thats my understanding.I've done this encounter as well, and after we got the AE strategy down, it wasnt a problem for me to tank the dude. So what happened here is the first guys group got unlucky, and the drakota spawned with Nil Distortion. You and I were both lucky and he didnt have Nil Distortion.Right now, if a mob has Nil Distortion, the raid is pretty much [Removed for Content]. Seeing as mobs hit for ridiculously high damage with the spells. I said since day one of the wizard/warlock patch that applying these changes to mobs was a horrible, horrible idea since mobs were already nuking for 6k with ice comet. Now mobs are hitting for 16k, 24k, etc. That will one shot ANYONE. Doing this was horribly, horribly stupid. I feel the Devs really dropped the ball on this one, among several other things in this game.If a mob spawns with Nil Distortion, Ice Comet, Devastation.... don't bother trying to kill it.