View Full Version : I am sure I am one of many ....
LadyDewi
02-17-2005, 08:52 PM
<DIV>Well Dev's and SoE You did it You put in your changes. You did my little crafters in. I refuse to be pushed into your hack and slash everyone has to group and fight mold. I did one of the Ironforge writs Cost to me 5.8 silver. Payoff 2 silver 28 copper. Guess you really don't want the crafter and this is your way to say get the hell out of our game You win You now have 2 less accounts to deal with. Hope that makes you happy </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Kathleen Butler</DIV>
<blockquote><hr>LadyDewi wrote:<DIV>Well Dev's and SoE You did it You put in your changes. You did my little crafters in. I refuse to be pushed into your hack and slash everyone has to group and fight mold. I did one of the Ironforge writs Cost to me 5.8 silver. Payoff 2 silver 28 copper. Guess you really don't want the crafter and this is your way to say get the hell out of our game You win You now have 2 less accounts to deal with. Hope that makes you happy </DIV><DIV> </DIV><DIV> </DIV><DIV>Kathleen Butler</DIV><hr></blockquote>Umm.. Why do you think that doing guild writs should be a way to stack up money? Adventurers don't make much if any money doing guild writs either. The reward for guild writs are the status points. The fact that crafters were able to unfairly take advantage of the situation for so long has been corrected. They probably should have stuck with the original intent, though, to not give any money for crafted writs.And yes adventurers have costs associated with doing guild writs too.if you want to make money crafting, I suggest you craft things and sell them.I have no sympathy for you at all. Truely.
r3zjim
02-17-2005, 08:56 PM
<DIV>Canceling all 3 of my accounts today. Doesnt anger me so much that a change was made. Angers me that a change was made that opposed the wants/needs of the community.</DIV> <DIV> </DIV> <DIV>Perhaps I can find a nice MMORPG made by 16 year olds, they have to listen to there community.</DIV>
theplayer0670
02-17-2005, 09:00 PM
<DIV>You people are morons</DIV> <DIV> </DIV> <DIV>The change was explained by the devs and this will not hurt you overall, if anything it will benefit you</DIV> <DIV> </DIV> <DIV>perhaps try readng more next time</DIV> <DIV> </DIV> <DIV><FONT color=#ff3300 size=5>I for one would to THANK sony for this AWESOME patch</FONT></DIV> <DIV> </DIV> <DIV>You listened to us and fixed a ton of stuff as far as duo and solo content and relaxed some restrictions on some annoying zones</DIV> <DIV> </DIV> <DIV>You fixed a ton of bugs, added content and talked to us why you did things</DIV> <DIV> </DIV> <DIV>You dont see that AT ALL in the "other game" and i for on appreciate the depth of this world you have created</DIV> <DIV> </DIV> <DIV><FONT color=#66ffcc size=5>keep up the good work!</FONT></DIV>
Aegori
02-17-2005, 09:02 PM
<BR> <BLOCKQUOTE> <HR> r3zjimbo wrote:<BR> <DIV>Canceling all 3 of my accounts today. Doesnt anger me so much that a change was made. Angers me that a change was made that opposed the wants/needs of the community.</DIV> <DIV> </DIV> <DIV>Perhaps I can find a nice MMORPG made by 16 year olds, they have to listen to there community.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>suggest you actually READ the community responses and not just the ones that agree with your point of view. There are many that tested and were all for the changes. They were explained fully with regards to present and future updates to make the system more viable. With this, people understood the direction the devs were taking. In the beginning when no one understood the changes, they were opposed. Then information was given about why the changes were made and further changes were made to make the system more viable and attitudes changed. I highly suggest you play the game and evaluate for yourself as opposed to what the uninformed community, 1% of whom have experienced the changes, think.</P> <P>-Aeg</P><p>Message Edited by Aegorian on <span class=date_text>02-17-2005</span> <span class=time_text>11:08 AM</span>
IceMy
02-17-2005, 09:05 PM
farewell.... I am logging in one more time to say good bye to my guild then I am canceling my accounts.... I did a task and lost over 60s w00 h00 thank you... everything is attunable so now I lost a S H I T ton of money that I spent on all my gear... I never thought I would say it but I am going to give WOW a try so thanks for the couple months of fun!
theplayer0670
02-17-2005, 09:06 PM
<P>awww thats too bad</P> <P>because guess what, you have the same attune items in WoW, so have fun with your little protest</P> <P> </P> <P> </P> <P>Moorgard posted some additional information about the upcoming fuel cost changes.quote:<BR> <HR> </P> <BLOCKQUOTE>"Some additional changes coming to Test:<BR>Provisioners will use a new kind of fuel that costs significantly less (like around a tenth) of fuels for other professions. Other types of frequent consumables (such as arrows) will follow a similar formula.<BR>Artisans of all types will be able to sell their goods back to a vendor at their cost.<BR>Almost all armor and weapons will become attunable.<BR>One of the imbalances in the tradeskill system is that there are some goods that always leave the economy (food, ammo, potions, scrolls) and others that don't (armor, weapons, shields). After a certain amount of time, there would be no need for armorers to make low-level breastplates, yet there would always be a market for food. Making armor and weapons attunable essentially turns them into consumables.<BR><BR>Attuned items will be sellable to merchants, so adventurers who use the weapons and armor will be able to recoup some of their costs. Adventurers will still have plenty of opportunities to make money.<BR><BR>The new fuel for frequent consumables will help keep costs more in line for those who need to buy food. Again, we want tradeskill food to be the standard that people buy rather than summoned or store-bought nourishment.<BR><BR>Artisans will be able to break even by selling to vendors. Artisans can make a profit by doing society tasks, guild-based tasks (in the form of status), and by selling to players. Selling to vendors will not be a way for artisans to earn cash.<BR><BR>We realize this is a big change, especially considering the level of profit some players have been making by selling to vendors. Unfortunately this has set an inflated value on items like food. Why would a provisioner be motivated to sell a piece of high-level food for less than a gold if a vendor would pay that much, even if it only cost a handful of copper to make it?<BR><BR>When all the provisioner changes are combined with the new sell-back prices, it should make food much more affordable. The inflated levels of profit should go away, but we want that to happen for the overall good of the game."</BLOCKQUOTE> <p>Message Edited by theplayer0670 on <span class=date_text>02-17-2005</span> <span class=time_text>10:07 AM</span>
Aegori
02-17-2005, 09:07 PM
<BR> <BLOCKQUOTE> <HR> IceMyst wrote:<BR>farewell.... I am logging in one more time to say good bye to my guild then I am canceling my accounts.... I did a task and lost over 60s w00 h00 thank you... everything is attunable so now I lost a S H I T ton of money that I spent on all my gear... I never thought I would say it but I am going to give WOW a try so thanks for the couple months of fun!<BR> <HR> </BLOCKQUOTE><BR> u are aware that vendors now buy back attuned equipment?
Tradeskill_Addict
02-17-2005, 09:10 PM
<BR> <BLOCKQUOTE> <HR> IceMyst wrote:<BR>farewell.... I am logging in one more time to say good bye to my guild then I am canceling my accounts.... I did a task and lost over 60s w00 h00 thank you... everything is attunable so now I lost a S H I T ton of money that I spent on all my gear... I never thought I would say it but I am going to give WOW a try so thanks for the couple months of fun!<BR> <HR> </BLOCKQUOTE> <P>Its called Everquest 2 and not "Tradeskill Tycoon II" :smileytongue:</P> <P>/runs to the workshop to make some stacks of generic patterns for chain armor hinmself and produce a sh!tload of backpacks for his friends afterwards <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P>
guillero
02-17-2005, 09:26 PM
<DIV>Hope this change will finally drop the insane prices of food!! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> so its indeed a real good thing! As of this moment I cant afford tradeskill food as its being sold by insane prices <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>And attune every piece of armor ....big deal ...dunno why people are so upset by it?? You can sell it back to a merchant and the armorer has finally a job <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>greetz</DIV>
Daeanor
02-17-2005, 09:26 PM
You really ought to wait until they are done adjusting things every other day before jumping to conclusions to what it's going to be like in the long haul. This stuff is changing way too fast to say that what goes on the <i>Test</i> Server today is going to break the game for you...there's a reason it's called "Test" after all.
IceMy
02-17-2005, 09:27 PM
yes I am aware that things have to be attuned but well I dont mind so much becuase I have a lot of freinds in there and the tradeskilling isnt as messed up.. tradeskilling isnt ment to be a money sink..... i started my prov mostly to help the community, then realized that it wasnt for the community it was for a couple freinds/guild.... and loseing that amount of money just to make something, is only going to drive prices up... which will inflate prices.. in the hour the patch has gon live i have already seen prices nearly double in 1 hour....
Mithru
02-17-2005, 09:30 PM
Gee I kinda thought making every item attunable would have you jumping for joy. Items once used can't be resold. Which means the market is that much more open to stuff you make. Or did your idea of crafting mean doing writs and not actually crafting items for players?
Raven DarkSto
02-17-2005, 09:34 PM
<DIV> <DIV>That is utter nonsense, I do both adventuring and tradeskill writs for my guild. If you do not make money doing the adventuring writs then you are doing them poorly, lol. When I do an adventuring guild writ, I get XP, Guild Status, AND the loot that drops off the mobs as the die. Now if you stick to writs that con white or better the loot is usually substantial. </DIV> <DIV> </DIV> <DIV>However, to have to do tradeskill guild writs at a loss because the "reward" is <EM>supposed</EM> to be guild status, I find that neither fair nor balanced. I think if this is to remain the case, then the creatures you hunt for guild writs should have all of their loot tables cleared. Or even better, remove the handicap from the tradeskill writs. </DIV> <DIV> </DIV> <DIV>So as to be clear, I do not support clearing the loot tables, just wrote it so that those that do not tradeskill to support their guild would see how ludicrous the concept is when applied to adventuring writs. </DIV> <DIV> </DIV> <DIV>There were many needed changes in this patch, but honestly the price fixing and other reactionary changes are getting old. And whenever someone speaks out against it some board troll promptly stomps them with the same old sad good of the game bullcrap the devs hand us. I have stayed with this game for a couple months now after the rest of my gaming guild moved on, I hope the investment of time proves worth it, but currently the rush to put out perceived fixes, even when still bugged and in need of testing, is discouraging.</DIV></DIV>
Aegori
02-17-2005, 09:44 PM
<BR> <BLOCKQUOTE> <HR> IceMyst wrote:<BR>farewell.... I am logging in one more time to say good bye to my guild then I am canceling my accounts.... I did a task and lost over 60s w00 h00 thank you... everything is attunable so now I lost a S H I T ton of money that I spent on all my gear... I never thought I would say it but I am going to give WOW a try so thanks for the couple months of fun!<BR> <HR> </BLOCKQUOTE><BR> <P>btw... in WoW, the item attunement is exactly the same as EQ2 is now. Back in beta a similar mechanism was put in place so that most of their items became attunable. Everyone back then was in an uproar over the idea, but overall it's actually helped the WoW economy and you rarely hear of the subject anymore. It's going to be the way of most MMOs... whether it be thru attunement or decay... items have to leave the economy, else you end up with EQ1s economy; and we all know what kinda shape that's in.</P> <P>-Aeg</P>
Tradeskill_Addict
02-17-2005, 09:45 PM
<BR> <BLOCKQUOTE> <P>I have to add that harvesting is a lot more fun now also since I can make trees into paper (--> padding for light and heavy armor) and also put those raw gems to some refining use myself <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </P> <P>the one alt i nourished for 1 month just for crafting buckles and patterns will either be deleted or played just for class fun.</P> <P>PS: Coocking subcomponents stay an exclusive of provisioners - i am not one myself but i appreciate it a LOT nonetheless.</P></BLOCKQUOTE><p>Message Edited by Tradeskill_Addict on <span class=date_text>02-17-2005</span> <span class=time_text>09:55 AM</span>
Kyriel
02-17-2005, 09:47 PM
<DIV>can i have ALL your stuff?</DIV>
IceMy
02-17-2005, 09:51 PM
No I did make things for the community, when I was in a group I always carried 3 or so stacks of both food and water to give to people at no charge... With this patch I can no longer do this, and it seems pretty stupid to be like "hey who needs food I have some, but i need to charge you 10-20s per drink and 5-10s per food"... The attunable thing doesnt bother me much, most games are like that it should be adjusted and I saw in other threads some great ideas.... and im sure other trades will LOVE the attunable but as a prov it takes me about 15minutes or more to make a good drink one at a time.. thats one hell of a time sink.... but oh well.... for me the game is no longer any fun, so why play if its not fun????
Kyriel
02-17-2005, 09:54 PM
<DIV>so give me another one-star rateing, log on, give me your items, and then cancel ur account. </DIV>
LadyDewi
02-18-2005, 04:33 AM
<DIV>Not that it makes a bit of difference to you, the young and healthy but there are many folks in a gaming community. All try to play the game to the best of their ability. All want to have fun. For reasons that are absolutely none of your business I can not go out and group and hunt. I am not physically able to do that. My guild understood. They welcomed me for what I could do. I made things for my guildmates. I helped with little stuff for other crafters. I was not out gouging the crafter or the adventurer. My contribution to my guild advancement was the writs. Since I was not out with a seller with unreal prices, I do not even have 1 plat of money, lol not even 30 gold. I was not asking to be rich ( I could have gouged the drink market for that) I was trying to be a good guild member with some meaningful contributions. The Dev's ended that with losses on each writ for Ironforge. If that is impossible for you to see I am sorry. I do not hunt. I tried it. I can not do it. So don't call me a [Removed for Content] or an idiot for having the game taken from me. I could always go to AOL if all I wanted was a chatroom </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Good luck to those of you who are staying. I hope it works out well for you </DIV>
LadyNigh
02-18-2005, 05:41 AM
<blockquote><hr>LadyDewi wrote:<DIV>I can not go out and group and hunt. I am not physically able to do that. My guild understood. They welcomed me for what I could do. I made things for my guildmates. I helped with little stuff for other crafters. I was not out gouging the crafter or the adventurer. My contribution to my guild advancement was the writs. </DIV><hr></blockquote>LadyDewi, I can relate here....Although I can hunt I am not very good at it...RL physical reasons keep my reactions slow and even tho I can in some ways hunt in small groups just not fast enough in big groups...so I solo when I play my druid mostly because if I die its just me....that is exactly why I was doing guild writs a lot on my provisioner...to help my guild...I would take a writ and make 20 instead of the required 10. The guild got points and food/drink and I would make enough to cover expenses and help out lower crafters with some money and buy foraged stuff they cant harvest for me yet. And I was helping to save up money for a guild house. So to the ones who think provisioners are greedy ...maybe some are but don't bunch us all together you do not need to know our motivations and we dont have to explain them...or shouldn't have to.Some people just don't understand that this game is not just played by healthy active people and can't see beyond their own desires...they just need to start thinking about others first and see how good it feels and that normally you actually get more rewards of friendship and lasting relationships ....the money I have in the bank isn't all mine...it is entrusted to me to help the guild...shame I cant help much anymore but going to try...at least a while longer just my 2cp ..
BlackHa
02-18-2005, 05:54 AM
<DIV> <DIV>>>so give me another one-star rateing, log on, give me your items, and then cancel ur account. << <HR> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> Did anyone else ever play Horizon's?.</DIV> <DIV> </DIV> <DIV> AHHHH...posts like this bring back the memories :smileywink:</DIV></DIV>
Kilaelya
02-18-2005, 06:09 AM
<DIV>I'm done as well, but I already gave all my things away, so don't ask. :smileyhappy:</DIV>
<DIV>Back to the person saying that we can sell attuned items to the merchants.... </DIV> <DIV> </DIV> <DIV>Yes, we can do so.</DIV> <DIV> </DIV> <DIV>BUT</DIV> <DIV> </DIV> <DIV>An item that we, as Adventurers, buy from Tradeskillers, which will probably increase in price, due to the increase in crafting costs, for 1 gold 50 silver, sells to merchants for, get ready for this! 4 SILVER! That, along with rare drops, if any, from MoBs, kills any Adventurer's money making potential. It therefore, also kills any Adventurer's buying potential, when we need to upgrade, leading to the Tradeskiller's selling potential, when this patch finally has its impact on the economy.</DIV> <DIV> </DIV> <DIV>Don't know how people can say that this is a good thing, cause it basically hurts us all... How is an adventurer going to afford the amount it takes to buy a new set of armor, when we have had our money making method taken away from us. And how is a tradeskiller supposed to level up, when the items that they are making, are no longer selling, due to the Adventurer not having the cash to buy them.</DIV>
Aegori
02-18-2005, 11:07 AM
<BR> <BLOCKQUOTE> <HR> skrik wrote:<BR> <DIV>Back to the person saying that we can sell attuned items to the merchants.... </DIV> <DIV> </DIV> <DIV>Yes, we can do so.</DIV> <DIV> </DIV> <DIV>BUT</DIV> <DIV> </DIV> <DIV>An item that we, as Adventurers, buy from Tradeskillers, which will probably increase in price, due to the increase in crafting costs, for 1 gold 50 silver, sells to merchants for, get ready for this! 4 SILVER! That, along with rare drops, if any, from MoBs, kills any Adventurer's money making potential. It therefore, also kills any Adventurer's buying potential, when we need to upgrade, leading to the Tradeskiller's selling potential, when this patch finally has its impact on the economy.</DIV> <DIV> </DIV> <DIV>Don't know how people can say that this is a good thing, cause it basically hurts us all... How is an adventurer going to afford the amount it takes to buy a new set of armor, when we have had our money making method taken away from us. And how is a tradeskiller supposed to level up, when the items that they are making, are no longer selling, due to the Adventurer not having the cash to buy them.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>your scenario, once again, leaves out the important fact that adventurers selling to other adventurers has not been done away with. Only your used items are not sellable to players. This change makes a place for crafters in the economy while leaving a place for adventured loot as well. Given that Adv. loot is still mildly better than crafted, i would say there's still going to be a market for it. You also choose to ignore the other methods of attaining money such as selling tradeskill ingredients. Even if the crafters end up with all the money, they're still gonna need stuff to make what they sell.</DIV> <DIV> </DIV> <DIV>Big picture people... look at all aspects before crying doom to the economy.</DIV> <DIV> </DIV> <DIV>-Aeg</DIV><p>Message Edited by Aegorian on <span class=date_text>02-18-2005</span> <span class=time_text>01:08 AM</span>
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