AtomicGr
03-04-2005, 09:41 PM
<DIV>#1. The ability to refine and make subs with the wrong fuel.</DIV> <DIV> </DIV> <DIV>Example: Making T5 Quills and Ink can be performed by using T1 fuel.</DIV> <DIV> </DIV> <DIV>Issue: The 'True' masters of making these items get a fuel cost benefit of 1 fuel item. This can be seen as the margin over anyone making the item which promotes intra-craft trades. </DIV> <DIV> </DIV> <DIV>#2. The ability for the new craft skills to refine items using 1 fuel rather than the report 2.</DIV> <DIV> </DIV> <DIV>Taken from patch notes 17th Feb: "Using the new crafting abilities to create components not normally made by your profession requires additional fuel, since you aren't a master of the skills from which these new recipes originate." <BR></DIV> <DIV>Issue: The 'True' masters of making these items get a fuel cost benefit of 1 fuel item. In this case refining wood, metal and chems has no such benefit.</DIV> <DIV> </DIV> <DIV>...</DIV> <DIV> </DIV> <DIV>I was kinda hopeing to see some progress on the test servers as these issues as they ere reported a while back now and have (especially in the case of #1) quite an impact on th player economy... of is it that sellback proces are so low now that SOE doesn't care anymore?</DIV> <DIV> </DIV> <DIV>AG></DIV> <DIV> </DIV>