PDA

View Full Version : Wehn will EQ2 stop maintenance daily ?


Ayum
03-08-2005, 09:11 PM
<DIV>It's very annoying since we need to sell items while the player keeping online.</DIV> <DIV> </DIV> <DIV>EQ2 released around 3 months, and still tons of faults esp. mob disappeared/poor pathing. </DIV> <DIV> </DIV> <DIV>IF a game is stable, daily server down is needed ?</DIV> <DIV> </DIV>

Syanis
03-08-2005, 10:11 PM
<DIV>Its been stated its the normal server reboot times and they plan to keep em this way. I see both sides of this.... all those people selling stuff having their account on every minute it can be do congest stuff and assuming its a good game will only get worse and worse. Its a way to clear the servers and get a fresh less lagged serevr. However it is also a major annoyance because this makes selling stuff quite hard. Servers come down right after the majority of US peeps have headed off to work (day shifters that is) so for the daytime alot less accounts logged on. Also keeping the brokers semi cleared since with undercutting the market on goods would decline alot quicker with undercutting as with a reboot daily it keeps the market resetting in portion daily.</DIV> <DIV> </DIV> <DIV>I'd personally prefer the no reboot daily but SoE has stated this is intended how it will be.</DIV> <DIV> </DIV> <DIV> </DIV>

Marvolo62442
03-08-2005, 11:25 PM
<DIV>Actually, Moorguard (or it might have been Blackguard, I forget) posted that because the game was still relatively new, daily maintenance was necessary as they are still fine tuning the servers. He stated that it was their intention to eventually have the servers up for 3-4 days continuously.</DIV> <DIV> </DIV> <DIV>Personally, as long as they are making backups when they bring those servers down(which it appears they are), I'd rather they went down every day, rather than risk losing 3 days worth of xp & loot.</DIV> <DIV> </DIV> <DIV>They have been bringing the maintenance times back a bit recently, often it's been going down at 4am PST (that's Midday to me, I live in the UK).</DIV>

Sar_Dan
03-09-2005, 02:17 AM
When SWG went off its daily maintenance cycles the servers started to die every once in awhile, until they all died for a solid weekend. I complained about daily maintenance until this event, now I'm all for stability.

Vixtr
03-09-2005, 02:24 AM
<DIV>I dont mind so much. However it would be nice if they put the Apts on a sever by themselves then maybe that server could stay up... not sure if its possible i am no tec :womanhappy:</DIV>

waswas-f
03-09-2005, 02:40 AM
<blockquote><hr>Vixtrix wrote:<DIV>I dont mind so much. However it would be nice if they put the Apts on a sever by themselves then maybe that server could stay up... not sure if its possible i am no tec :womanhappy:</DIV><hr></blockquote>Bah fix the problem not the workaround. Make selling happen while you are offline. It makes sense in all ways -- less data from afk'ed seller <-> SOE. less overhead on the server. fewer issues with discos. Having people swtay online to sell overnight was just a silly idea to save some of the time of implementing the broker system when SOE was rushing the game out of the door. Fix it don't try to make your junky workaround a little less junky.-Waswas

yes4
03-09-2005, 02:44 AM
<DIV>It would be a LOT better if we could sell offline.</DIV>

Sillypud
03-09-2005, 03:25 AM
Nevermind, was in a bad mood when I wrote a flame about people being to "negative", was a bit harsh. Move along nothing to read here<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by Sillypuddy on <span class=date_text>03-08-2005</span> <span class=time_text>02:28 PM</span>

Tradeskill_Addict
03-09-2005, 03:37 AM
<BR> <BLOCKQUOTE> <HR> Ayumie wrote:<BR> <DIV>When will EQ2 stop maintenance daily ?<BR> <HR> </DIV></BLOCKQUOTE><BR> <DIV>Today - from now on they patch for 8 hours daily instead :smileywink:</DIV>

AlA
03-09-2005, 03:43 AM
<DIV>If these are windows servers, a daily reboot might be necessary due to the tendancy of windows to fragment memory and in the past, windows itself had memory leaks as well. This might have changed, and I suspect that since the clients are windows, than so are the server operating systems otherwise you would have to have developers proficient in both windows and some alternate OS like Linux. </DIV> <DIV> </DIV> <DIV>Many companys regularly reboot windows servers that have heavy activity because if they don't performance declines and declines and the changes of a catastrophic sudden failure increase. Rebooting gives them a fresh start each day.  It's kind of like people, we have to sleep or our functionality suffers.</DIV> <DIV> </DIV> <DIV>So, even if the game had no memory leaks and were perfectly free of bugs, they may find the benefits of a daily reboot still outweigh the inconvenience.</DIV>

waswas-f
03-09-2005, 04:34 AM
<blockquote><hr>AlAro wrote:<DIV>If these are windows servers, a daily reboot might be necessary due to the tendancy of windows to fragment memory and in the past, windows itself had memory leaks as well. This might have changed, and I suspect that since the clients are windows, than so are the server operating systems otherwise you would have to have developers proficient in both windows and some alternate OS like Linux. </DIV><DIV> </DIV><DIV>Many companys regularly reboot windows servers that have heavy activity because if they don't performance declines and declines and the changes of a catastrophic sudden failure increase. Rebooting gives them a fresh start each day.  It's kind of like people, we have to sleep or our functionality suffers.</DIV><DIV> </DIV><DIV>So, even if the game had no memory leaks and were perfectly free of bugs, they may find the benefits of a daily reboot still outweigh the inconvenience.</DIV><hr></blockquote>lol if server OS are like people and you are like Windows needing to be restarted every day I hope you are living in some sort of institution with your other special friends. I have 25 or so unix servers that have uptimes of greater then a year that I am in charge of. These run complicated high transaction databases. The only time they get a boot is if there is some kernel patch that needs to go live or if we have a long long power outage. Saying its OK that your server OS of choice needs to be rebooted daily is just plain silly. If their server software is in that boat it belongs on the short bus.-Waswas

AlA
03-09-2005, 06:57 AM
<P>I totally agree with You! So, why the pointless insult? :smileyindifferent:</P> <P>I did not say it was OK that a server had to be rebooted because the OS stinks. You put words in my mouth that I did not utter. I agree! I don't think having to reboot because the server runs under Windows is ok either, I was only making the point that that it might be something Microslog might be the one to blame more than SOE. </P> <P> So, again, there is no disagreement here, just that Ye know, I didn't have to even LOOK to know you were a newcomer here, because genereally, only the new ones (No shame in being new) are the ones that pointlessly insult others for the most part. It's against the rules as Faarwolf says "Play Nice!" but I digress. </P> <P>Yes, Unix is wonderful and handles garbage collection and disposal well, as opposed to windows that just seems to collect garbage more than clear it away. I wish there were more games that came out under linux. I played doom under linux and that thing was about a third faster! I remember some of the old games, that would crash once and awhile and I'd see it spitting out unix/linux code. Always got a kick out of that when I would see a windows game that was written in a development environment running under unix/linux.</P> <P>I've read documentation on what happens in windows to just handle a simple event. Everything is handled via windows messages that get passed back and forth among modules in Windoze several times before it is acted upon. For example, quitting a program if I recall causes a WM_Quit message to be sent and recieved by some process and then passed to the module that handles exiting a program but because the message wasn't sent by a particular process, it is not acted upon but sent round robin like the buck and blame passing of a huge session of cranky congressmen bickering over minutia. Finally after several passes and transformations of the message it finally is transformed back to the original WM_Quit message and is sent back to the process that quits a program that rejected it earlier, but now  because it came from the correct module, it is finally acted upon.</P> <P>I can only guess, that they did this that way so as to make the little black boxes of Windows work together, but its seems an incredible amount of wasteful overhead and processing.</P> <P>As far as the server software deserving to be on the short bus, I think it's more a matter of using what is out there. MOG games have two sides. You have the client and you have the server side. I don't know of any MOG development software out there that can create a game server app that runs under Unix and yet creates a Client application that runs under windows.</P> <P>I'm willing to bet that if some company made software where you could spit out a server and client side of a particular product in either Unix, Linux or Windows it might be something worth looking at. It sure would Pique my interest.</P> <P>It would sure be nice tho, to see more Unix/Linux based games. Wouldn't You agree?<BR></P> <P>It's really a bit of a shame, You make a good point and present an excellent example of why Unix is a far better choice of operating system for a server than Windows. You are Obviously intelligent, and if you are in charge of these servers, you must know a great deal and should not have any need to try to build yourself up by tearing others down, so I wonder why You apparrently felt the desire to start off an otherwise great post by insulting someone you don't even know. I encourage you to drop the flamethrower, you won't need the weapon to become a valuable asset to the community here. Come on in, enjoy the folks, we are interested in what you have to say, just leave all knives and other weapons at the door. Your mind is all you will need.</P> <BLOCKQUOTE> <HR> waswas-fng wrote:<BR><BR> <BLOCKQUOTE> <HR> AlAro wrote:<BR> <DIV>If these are windows servers, a daily reboot might be necessary due to the tendancy of windows to fragment memory and in the past, windows itself had memory leaks as well. This might have changed, and I suspect that since the clients are windows, than so are the server operating systems otherwise you would have to have developers proficient in both windows and some alternate OS like Linux. </DIV> <DIV> </DIV> <DIV>Many companys regularly reboot windows servers that have heavy activity because if they don't performance declines and declines and the changes of a catastrophic sudden failure increase. Rebooting gives them a fresh start each day.  It's kind of like people, we have to sleep or our functionality suffers.</DIV> <DIV> </DIV> <DIV>So, even if the game had no memory leaks and were perfectly free of bugs, they may find the benefits of a daily reboot still outweigh the inconvenience.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR><BR>lol if server OS are like people and you are like Windows needing to be restarted every day I hope you are living in some sort of institution with your other special friends. I have 25 or so unix servers that have uptimes of greater then a year that I am in charge of. These run complicated high transaction databases. The only time they get a boot is if there is some kernel patch that needs to go live or if we have a long long power outage. Saying its OK that your server OS of choice needs to be rebooted daily is just plain silly. If their server software is in that boat it belongs on the short bus.<BR><BR>-Waswas<BR> <HR> </BLOCKQUOTE><BR> <P>Message Edited by AlAro on <SPAN class=date_text>03-08-2005</SPAN> <SPAN class=time_text>06:03 PM</SPAN></P><p>Message Edited by AlAro on <span class=date_text>03-08-2005</span> <span class=time_text>06:06 PM</span>

Lisabethy
03-09-2005, 06:52 PM
I just hate the time they do it. It's right when I'm getting home from night shift <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> That's my favorite time to play - I need time to wind down. Now I've been having to take a sleeping pill the last couple mornings so that I can sleep early and be up to play later in the day or in the evening before I go to work. I just wish they could bump it up by maybe 2 hours.