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View Full Version : Items of concern about new test patch notes.


Zeijandi
02-26-2005, 04:29 PM
Escape currently does advance when you upgrade it. The timer decreases. At adept 1 or apprentice 4 it is 15 minutes. Are you telling the scout community that everyone who has upgraded their escape ability is having their timers reset to a half hour?The Take Aim art has the same issue as the Steady Aim art. Will its timer be 15 mins after this update as well?

Velocidad
02-26-2005, 04:48 PM
<DIV>Pouncing Attack also needs fixed to stealth Rangers upon successful hit along with Longshank.</DIV>

Lauraliane
02-26-2005, 04:58 PM
<DIV>Escape is 15 min resuse for everyone...it was changed from 30 min to 15 min a while ago, maybe you upgraded at the same time and thought it was it.</DIV> <DIV>My escape is a 15 min reuse and I never even thought of upgrading it.</DIV>

Zeijandi
02-26-2005, 06:52 PM
Yep, that was it. I upgraded probably a month after game release, so it changed my reuse timer. Thanks for the explanation. And the other poster is right about pouncing attack. That wierd delay before going into stealth is a real pain to deal with. Shadow and the earlier version of pouncing attack didnt need us to deal with that. Lets remove it for fun's sake, please.

Ethelwo
02-26-2005, 10:54 PM
<DIV>A lot of spells, buffs in particular show little or no upgrade with advanced spell scrolls. On my zerker, most of his buffs are no different at app 4 then they are at app 1. I just wish I knew what increase I got by buying a higher level spell scroll for each spell. It would keep me from giving money to crafters with no real benefit to my character. Gold is precious in this game, wasting it on skill/spell upgrades that are worthless just keeps me looking for greener grass elsewhere.</DIV>

Veyor
02-26-2005, 11:05 PM
<DIV><FONT size=2>So, if Escape doesn't improve why are there NPC merchants that sell an App2 versoin? Evidently, I just wasted my money, thanks.</FONT></DIV>