View Full Version : Live update #3, february 17, 2005 - the parts they forgot to mention...
Angturil
02-18-2005, 12:57 AM
*** Headlines ***- All tradeskill classes can now refine their own materials and components - lose twice the money!- Wizards and Warlocks go nuke happy! - Tanks now tank better with increased mitigation! - so do druids. Too bad for scouts.- You can now store empty bags inside other bags!- Even more residents of Norrath gain their voices with our optional voiceover download! - If you have 2GB of ram, you might even be able to appreciate this without slowing your system to a crawl.- Choose different Traits, Traditions, Tactics, and Training options - again. - All your gear is now attuneable - player made or dropped... - If you wish to attune everything your character is wearing, you can type the "/attune_equip all" command. This will affect all your items, including those in your bags!- Until you attune your gear, You might actually be able to sell it... - Items that have been attuned cannot be sold or traded to other players, but they can be sold to NPC merchants at a huge loss.** Tradeskills ** - All player made items can be sold back to a merchant for half to 3/4 of what they cost to make. - Fuel costs are now factored into the sell back price... but WART costs are NOT.. All warts (and any products that use them) are priced based on 6cp cost, regardless of fuel used.- Tradeskill writs are even more profitable... most will result in only a small loss at the exchange of a ton of time... - Guild writs will let you lose even more money!- To avoid shock, and distress, writs will no longer tell you how much money you got back. This is for your own good... you don't want to know.- Improved macro support... we urge all macro'ers to make as much stuff as you can now, and sell it back to vendor. We promise not to ban anyone! A top 10 list of biggest money losers will be posted on eq2players.- With the ability to make their own components, most tradeskill classes can now lose money 3-10x faster than ever before.I hope you all enjoy today's changes!
KerowynnKaotic
02-18-2005, 03:29 AM
<BR> <BLOCKQUOTE> <HR> Angturil wrote:<BR>*** Headlines *** (*snipped*)<BR><BR>- - Tradeskill writs are even more profitable... most will result in only a small loss at the exchange of a ton of time... <BR>- <STRONG>Guild writs will let you lose even more money!<BR>- To avoid shock, and distress, writs will no longer tell you how much money you got back. This is for your own good... you don't want to know.<BR></STRONG>- Improved macro support... we urge all macro'ers to make as much stuff as you can now, and sell it back to vendor. We promise not to ban anyone! A top 10 list of biggest money losers will be posted on eq2players.<BR>- With the ability to make their own components, most tradeskill classes can now lose money 3-10x faster than ever before.<BR><BR>I hope you all enjoy today's changes!<BR> <HR> </BLOCKQUOTE><BR> <DIV>Too funny ... :smileyhappy:</DIV>
<BR> <BLOCKQUOTE> <HR> Angturil wrote:<BR><BR>- If you wish to attune everything your character is wearing, you can type the "/attune_equip all" command. This will affect all your items, including those in your bags!<BR> <HR> </BLOCKQUOTE><BR> <DIV>probably a bug then if it's doing this, worked fine last night.</DIV>
Tealdea
02-19-2005, 10:58 AM
Question... Why? Why this patch? [Removed for Content]... I was just getting into tradeskilling to actually, omg dare I say it? MAKE MONEY!!! Now it cost more to craft..... But wait, if we're suppose to craft to make more money than what we put into it, then why reverse that? Why even have tradeskills?? I mean if I have to raise my prices to sell on the broker now that fuel cost more, no one buys from me, and I'm poor enough as it is. Guess what! I made 30g this week selling low lvl adepts and advanced tradeskill volumes to merchants with 5g of that from tradeskills. I think I'm gonna adventure more and avoid the sewing table until this strome of inflation blows over, or just tradeskill very very little.The new timbercraft and all isn't a very good setup either, stop taking short cuts please, run the race fair like all the other monopolies plz, k? thx"Have a nice day!!" ~Mankind
Efour EQ2
02-19-2005, 02:11 PM
<DIV>hehehe good post 5 *s</DIV>
Bhagpuss
02-19-2005, 02:59 PM
<DIV>Some crafted things still sell back to vendors at a huge profit. Nothing I can make as a provisioner, obviously - all mine sell for coppers - but I have seen on someone else's screen what they are getting and it is a profit of well over 100% per item. </DIV> <DIV> </DIV> <DIV>I'd suggest that you check the prices of everything you make with the vendor, because some of them are still quite wacky, and some of the wackiness might work in your favor.</DIV> <DIV> </DIV> <DIV>I no longer have any clear understanding of how the economy in this game is supposed to operate, so I actually can't tell if these prices are intended or an oversight. As usual, lots of things that are stated in patch notes, or stated as facts by Devs on these boards, are actually completely different in game. If I saw an obvious exploitable bug I would report it without hesitation, but beyond that, frankly, it's anyone's guess what is supposed to be happening with prices and tradeskills, so i plan on just going with the flow.</DIV>
Nurta
02-19-2005, 06:33 PM
<BR> <BLOCKQUOTE> <HR> Bhagpuss wrote:<BR> <DIV>Some crafted things still sell back to vendors at a huge profit. Nothing I can make as a provisioner, obviously - all mine sell for coppers - but I have seen on someone else's screen what they are getting and it is a profit of well over 100% per item. </DIV> <DIV> </DIV> <DIV>I'd suggest that you check the prices of everything you make with the vendor, because some of them are still quite wacky, and some of the wackiness might work in your favor. </DIV> <DIV> </DIV> <DIV><FONT color=#00cc00>You are contradicting yourself, here you say if you find an exploit use it to your advantage.</FONT></DIV> <DIV> </DIV> <DIV>I no longer have any clear understanding of how the economy in this game is supposed to operate, so I actually can't tell if these prices are intended or an oversight. As usual, lots of things that are stated in patch notes, or stated as facts by Devs on these boards, are actually completely different in game. If I saw an obvious exploitable bug I would report it without hesitation, but beyond that, frankly, it's anyone's guess what is supposed to be happening with prices and tradeskills, so i plan on just going with the flow.</DIV> <P><FONT color=#00cc00>Yet here you say if you saw one you'd report it.</FONT><BR> <HR> </P></BLOCKQUOTE> <P>Frankly, the problem with this patch is that it was TOO much TOO fast. If you are going to change game mechanics and functions after nearly 4 months of play gradual changes would probably go over well.</P> <P>To the original poster, thank you. I loved your post.<BR></P>
Dimidri
02-19-2005, 10:06 PM
<DIV>It's not TOO much TOO fast because we waited TOO long for this kind of change to happen. A little longer and the economy would go more downhill than it already was heading.</DIV>
Humudc
02-20-2005, 04:44 AM
<DIV>All these cool fixes they did <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But it seems the Fish in alot of places still swim on top of the Water <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Good Post though....</DIV>
Spaceweed
02-21-2005, 05:08 AM
<DIV>Angturil,</DIV> <DIV> </DIV> <DIV>I just got bugged out of Nek Castle for the umpteenth time - that post has cheered me up.</DIV> <DIV> </DIV> <DIV>LMFAO!</DIV> <DIV> </DIV> <DIV>Thinking of changing my sig to, 'SOE - are you taking the p!ss out of me?' - what you reckon?</DIV> <DIV> </DIV> <DIV>:smileyvery-happy:</DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.