PDA

View Full Version : Fuel Names -- Design Problem


SavinDwa
02-18-2005, 11:34 PM
<DIV>The new fuel names combined with the recipes just having the old name for fuel is confusing and a time waste.  I think the answer if that the recipes need to be changed to have the correct description.  Let me give an example:</DIV> <DIV> </DIV> <DIV>I Decide to make a sheet of carbonite metal.  That needs a carbonite bar.  The bar needs a carbinite cluster and a Coal.  But which Coal?  I can't remember the name.  Bu I can remember the price.  So I sort the list by price and look for a14 copper Coal .. ah its Brown Coal.  Its a good thing I played on test.</DIV> <DIV> </DIV> <DIV>The I decide to make some vanllla fizzlepop.  It needs kindling.  But what type?  Its type 2, but I don;t know the name.  I know the price is different from the other fuels.  But I don't know what.  I sort the list on price and find that the second lowest kindling is Mulberry and buy it.</DIV> <DIV> </DIV> <DIV>So, yes I can work this out.  But  ... just change the recipes... it doesn;t add to the game and is just a time waste.</DIV>

freakbo
02-18-2005, 11:53 PM
<DIV>yes, i wis hteir 1 wold use 1 coal. teir 2 use two coal, etc.  not different items; just uses more</DIV>

Daramm
02-19-2005, 12:05 AM
**edited out, as I am a dumb [FAAR-NERFED!] and didn't see original poster put in EXACTLY what I did ****re-edit another point in, as I actually have something to add! Go me!**Actually, simply making the higher Tiers require more fuel won't work, as the tier 5 recipes would require the use of 100s of tier 1 fuels. (over 9 silver per, vs. 4 copper)<p>Message Edited by Darammer on <span class=date_text>02-18-2005</span> <span class=time_text>02:10 PM</span>