View Full Version : Heritage Selling -- Way too much!?
StGabri
02-27-2005, 02:06 AM
Reports are that heritages sell for 5-20pp (perhaps far more for the highest level ones).20pp was for the Shiny Brass Halberd, a fairly easy to obtain, lower-level heritage. It seems that, if this goes live, the heritages will dwarf any other source of income, particularly at lower levels. At level 30, on my live server anyway, obtaining 1pp in coin is a very significant feat. Obtaining an SBH is far easier. If the SBH is worth 20pp, everyone will have gobs of cash. Looking individually at this change it sounds great (woot! I get 20pp for an easy quest). Looking globally it looks horrible -- it will simply drive up inflation and make loot drops and other sources of income an insignificant drop in a huge bucket of Heritage-derived cash.I hope this is scrutinized and changed significantly. A good loot drop at level 25 is worth about 10-20sp. 10-20g would be 100 times this (which sounds high, but reasonable). 20pp, meanwhile, is 10,000-20,000 times this. That is just absurdly off-scale with other, similar-level rewards.I apologize if I have any of the numbers wrong here. I'm just going off of what has been reported on the offsite Test board. Do correct me if I'm wrong or this gets patched.StGabe.
SwiftLegend
02-27-2005, 02:32 AM
<DIV>Whats there to patch? A seller can sell his items for anything he wants. It's the end user who picks to buy it or not. How does it need to be patched?</DIV>
Merend
02-27-2005, 02:53 AM
<blockquote><hr>SwiftLegend wrote:<DIV>Whats there to patch? A seller can sell his items for anything he wants. It's the end user who picks to buy it or not. How does it need to be patched?</DIV><hr></blockquote>I believe he is saying vendors are offering this much for these items. I do agree that 20pp for teh SBH would bee too much. if I wanted too I could level a new toon to 25 for this quest in about 3 days hard leveling. nother 4 or 5 hours (depending on the named's spawn time) to do the quest for 20pp? thats faster coin gain than I could have goten on several full days of grinding T5 inks befor that last patch.
BrizaOr
02-27-2005, 04:02 AM
<DIV>If those sell prices to npc's would go to live that would surely ruin up the economy. For example, if you check the horses - one could say currently its sort of achievement to save the 9.8pp for the expensive horse for an adventurer by selling loot and such. Once an adventurer would purchase a horse, that about 9.8pp would leave the market... Now if you think you could get 5-20pp per rather easy quest and there would be 22 of these quests to do (sure, everyone wouldn't complete them all) but well, the amount of money an invidual who has let alone completed 10-20 would be totally insane. </DIV> <DIV> </DIV> <DIV>Not only it would make it really hard for new people to game to actually purchase anything with prices of items in market going skyhigh and well, I have to admit it would anyone actually bother to try and make any sort of money with tradeskills or loot market after that, I kinda of doubt that.</DIV> <DIV> </DIV> <DIV>Personally I'd rather see these with a lot smaller rewards, something that makes it worth the effort but yet won't flood players with huge amount of coin. For example,</DIV> <DIV>if a heritage would need a rare to complete such as stein of moggok & bone bladed claymore the sell price to npc could be in such scale that it will pay back at least something those rares are worth. But lets say, something such as Shiny brass halberd that requires mostly just slaying a lot of opponents, running around nektulos forest & camping a named spawn for some time shouldnt reward players with massive amount of coin.</DIV> <DIV> </DIV> <DIV>Aside from that, bit offtopic - you wouldn't happen to be the same StGabriel from SWG? if so nice to see one of the best correspondants have decided to adventure around at Norrath as well. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
MagicWand
02-27-2005, 04:18 AM
<DIV>It should be 5-20 gold pieces. That would be best.</DIV>
StGabri
02-27-2005, 06:44 AM
<i>Whats there to patch? A seller can sell his items for anything he wants. It's the end user who picks to buy it or not. How does it need to be patched?</i>Sorry I wasn't clear. Yes, these are now selling to <i>vendors</i> for 5-20pp (perhaps more, I'm not sure which heritages have been taken to vendors). All heritages are also NOTRADE flagged, so selling to other players is a non-issue.I would agree that 20g is a much more reasonable price for the SBH. Perhaps more, perhaps less, but definitely something a couple orders of magnitude less than the reported 20pp.StGabe.
<DIV> <P>I would have to agree that raising the NPC buy back price for heritage items is a bad idea and unnecessary. Players get enough reward for the quest itself via experience, status points, and coin that they do not need to be rewarded any further by being able to sell the heritage item for platinum to a vendor. I could understand bumping the value up into the gold range since it is an item of “lore”, but getting platinum for a heritage item is ridiculous. <STRONG><FONT color=#ffff33>If SOE is going to do anything with heritage items, then allow the players to put "mounts" on them so we can place them in our homes as trophies</FONT></STRONG>, like they did with the quest item you received during the Erollisi festival.</P></DIV>
Proudfoot
02-27-2005, 07:20 AM
<blockquote><hr>StGabriel wrote:Reports are that heritages sell for 5-20pp (perhaps far more for the highest level ones).20pp was for the Shiny Brass Halberd, a fairly easy to obtain, lower-level heritage. It seems that, if this goes live, the heritages will dwarf any other source of income, particularly at lower levels. At level 30, on my live server anyway, obtaining 1pp in coin is a very significant feat. Obtaining an SBH is far easier. If the SBH is worth 20pp, everyone will have gobs of cash. Looking individually at this change it sounds great (woot! I get 20pp for an easy quest). Looking globally it looks horrible -- it will simply drive up inflation and make loot drops and other sources of income an insignificant drop in a huge bucket of Heritage-derived cash.I hope this is scrutinized and changed significantly. A good loot drop at level 25 is worth about 10-20sp. 10-20g would be 100 times this (which sounds high, but reasonable). 20pp, meanwhile, is 10,000-20,000 times this. That is just absurdly off-scale with other, similar-level rewards.I apologize if I have any of the numbers wrong here. I'm just going off of what has been reported on the offsite Test board. Do correct me if I'm wrong or this gets patched.StGabe.<hr></blockquote>Instead of ranting about something that is on the <b>Test</b> server, why don't you try a more mature approach and try to bring a point to your post."whaaa" doesn't work, and makes you look bad.Try something easier to follow, like "Hey, the XXX item sells for 20pp to a vendor, that seems way too high, is that price intended?"Guess what, the devs are looking into it already, please don't continue with the whine of the costs, they will be adjusted.
StGabri
02-27-2005, 08:32 AM
Ahem. I entreat you to read my post again and tell me where it is you find that I am "going 'whaaaa'" or that I am guilty of ranting? I brought something up that has made its way to test, discussed the implications of it, and suggested that it be scrutinized.Methinks you protest too much.StGabe.
Dimidri
02-27-2005, 09:13 AM
<DIV>I'm 99% sure the devs know now, I would be less nervous if they posted that they are aware though.</DIV> <DIV> </DIV> <DIV>If this price hits the live servers, I will quit in a heart beat. Seriously, that's WAY too much cash for a heritage item. That should be in the gold range at the most.</DIV>
Tsimhno
02-27-2005, 09:42 AM
<blockquote><hr>Dimidrius wrote:<DIV>I'm 99% sure the devs know now, I would be less nervous if they posted that they are aware though.</div><DIV> </div><DIV>If this price hits the live servers, I will quit in a heart beat. Seriously, that's WAY too much cash for a heritage item. That should be in the gold range at the most.</div><hr></blockquote>here read this page pf this thread! <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=411&view=by_date_ascending&page=2" target=_blank>here Dev posts</a>or I can just put a quote here: Blackguard said: "I don't think you are supposed to be getting that much coin for selling heritage items. I'll pass this along."
StGabri
02-27-2005, 10:02 AM
Yep, posted shortly after this post. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />If something is this (seemingly) off it certainly doesn't hurt to mention it in several places however.I get the feeling that some feel that those pointing out potential problems or shortcomings in a patch are somehow "against" the patch. Far from it. Coin rewards from your old heritages sounds great to me. I just think that the level of these rewards deserves attention/discussion. StGabe.
supyos
02-27-2005, 02:04 PM
I don't know how many heritage quests you guys have done or how much time you have put into them, but I KNOW. They are VERY VERY time consuming. Some quests require very expensive rare resources to complete, some require hours and hours just to get access to the zone needed, then hours and hours camping the named spawn. You do all this work and you can't even use the item?!?!?!?! Sorry folks but if they are gonna make all heritage no trade they need to put a respectable money figure to sellback to npc's. ( Heritage was actually ok when you could sell to players, made it so even if the item was useless for your class you could sell it off) Status - doesn't matter if your not in a guild and I am already upset that I left a guild and lost 220,000 status I WILL NEVER be able to get back cause I can't re-do those heritages. Experience bonus is nice but I think this is a must for how much time is involved in these quests. I think the developers hit the nail on the head by offering a up more money for the items. Don't get me wrong the prices on test seem through the roof but I think values as follows would be good.Heritages start at 25 so something like this should be considered -Tier 3 heritage - 50 gold - 2 pp Low end would be like dwarven work boots 50 gold - high end would be manastone 2ppTier 4 heritage - 1pp - 3ppLow end would be Bone Dirk 1pp - High End would be Crook 3ppTier 5 Heritage - 3pp - 5ppLow end would be Stein of moggok 3pp - High end would be Jboots 5 ppRare Resource required heritage could be worth a bit more than other heritage because of cost of time getting or buying the resource.Basically I think SOE should look at a price that someone would buy on the open market and allow people to sell to an npc. Think about it I bet LOTS of people would pay 5 pp for Jboots. These are just my thoughts based on how much time I have put into heritage. At times being very disappointed on the reward I got for the time/work I put into the quest. I did almost all of my heritages without spoilers, so I get a reward at the end of a LONG LONG quest that's I can't even USE?!?! Let me say 1 more time before people flame....I think the 5-20 pp is WAY OVER the top for the items on test but a few pp here and there is NOT over the top for how much time is involved.....just my 2 cents!supyos47 conjuror!Grobb!
supyos
02-27-2005, 02:08 PM
I don't know how many heritage quests you guys have done or how much time you have put into them, but I KNOW. They are VERY VERY time consuming. Some quests require very expensive rare resources to complete, some require hours and hours just to get access to the zone needed, then hours and hours camping the named spawn. You do all this work and you can't even use the item?!?!?!?! Sorry folks but if they are gonna make all heritage no trade they need to put a respectable money figure to sellback to npc's. ( Heritage was actually ok when you could sell to players, made it so even if the item was useless for your class you could sell it off) Status - doesn't matter if your not in a guild and I am already upset that I left a guild and lost 220,000 status I WILL NEVER be able to get back cause I can't re-do those heritages. Experience bonus is nice but I think this is a must for how much time is involved in these quests. I think the developers hit the nail on the head by offering a up more money for the items. Don't get me wrong the prices on test seem through the roof but I think values as follows would be good.Heritages start at level 25 so something like this should be considered -Tier 3 heritage - 50 gold - 2 pp Low end would be like dwarven work boots 50 gold - high end would be manastone 2ppTier 4 heritage - 1pp - 3ppLow end would be Bone Dirk 1pp - High End would be Crook 3ppTier 5 Heritage - 3pp - 5ppLow end would be Stein of moggok 3pp - High end would be Jboots - bone bladed claymore 5 ppRare Resource required heritage could be worth a bit more than other heritage because of cost of time getting or buying the resource.Basically I think SOE should look at a price that someone would buy on the open market and allow people to sell to an npc. Think about it I bet LOTS of people would pay 5 pp for Jboots or bone bladed claymore. These are just my thoughts based on how much time I have put into heritage. At times being very disappointed on the reward I got for the time/work I put into the quest. I did almost all of my heritages without spoilers, so I get a reward at the end of a LONG LONG quest that's I can't even USE?!?! Let me say 1 more time before people flame....I think the 5-20 pp is WAY OVER the top for the items on test but a few pp here and there is NOT over the top for how much time is involved.....just my 2 cents!supyos47 conjuror!Grobb!
supyos
02-27-2005, 02:08 PM
Sorry about double post it bugged out-
Bhagpuss
02-27-2005, 02:52 PM
<DIV>I think it's a poor idea per se to have Heritage items resel to vendors for coin.</DIV> <DIV> </DIV> <DIV>I appreciate that the idea is both to stop the potential problem of a trade developing in these items, and yet to allow the players who have outgrown the items to get some final value from them when they dispose of them. However, selling them back to vendors for plat, or even for gold, is not a very imaginative solution.</DIV> <DIV> </DIV> <DIV>The suggested idea of making them toggle between useable and wall-mountable, like the Erollisi Day quest item, is an excellent one. The wall-mounted Heritage item should, of course, be worth a high status value under the system that reduces the costs of your room according to the status of the furniture you have in it.</DIV> <DIV> </DIV> <DIV>For those that have no interest in housing, I would suggest that the Heritage items could be turned in to City Merchants for an appropriate reward in Status points.</DIV> <DIV> </DIV> <DIV>Another possibility would be for the Heritage items to "grow" with you, so that the stats or other benefits from them increased appropriately along with your level. </DIV> <DIV> </DIV> <DIV>It seems to me that having NPCs pay coin for these prestige items is just as much counter to the spirit of the original quests as having another player pay you for them.</DIV>
<DIV>Greetings!</DIV> <DIV> </DIV> <DIV>While I appreciate that the current rewards being offered by NPC's for Heritage Items in Test are rather high, there is something that should be appreciated here when it comes to the terrific idea of being able to sell the HQ item to a Vendor for a useful reward:</DIV> <DIV> </DIV> <DIV>1. Many items can not be used, traded, nor sold. </DIV> <DIV> </DIV> <DIV>For example, the Shiny Brass Halberd, which to my Wizard is about as useful as a hole in his robe. The EE bag is wonderful, and when I hit 42, I eagerly anticipate donning my Jboots... but not every Heritage Quest has a reward that is the least bit useful. The Fishbone earring looks great, but the truth is, that to remove my +8 INT earring in order to equip Hadden's earring, which has two other stats (AGI and STA?) that I really do not care about, may not be in my best interest. It makes sense that one should have an option not to attune the earring, and perhaps instead to sell it for 50 gp to be able to buy something that does make sense for one's class.</DIV> <DIV> </DIV> <DIV>2. The time and energy spent obtaining the Heritage Quest item. </DIV> <DIV> </DIV> <DIV>Due to the 'bugginess' of the Captain Camp in Nek, we spent 5 hours one night to no avail, a second 4 hours waiting for the Captain on a subsequent night, where he was KS'd while we were dealing with the second wave of mobs, and finally after a third three hour camp, we succeeded in obtaining the bottleneck 'ding' to move on and complete the quest. I won't go into our Chomper experiences, the Nek Castle bug fun, with the subsequent 18 hour wait to try again for Everling, etc... as anyone who has done more than a few Heritage Quests is certainly familiar with.</DIV> <DIV> </DIV> <DIV>3. Not everyone cares about trophies on the 'wall'. </DIV> <DIV> </DIV> <DIV>As with many friends and guildmates, we have discovered very little use for the fancy room with fancy furniture and high weekly maintenance fees. We disbanded our shared multi-room apartment as it was only being used as a place to do our 'merchant selling'. Everyone now pays 5 sp a week for a simple room in WW, right next to a bank and a tradeskill broker, and thus there would be absolutely zero sense of accomplishment in putting an HQ item on the wall. I appreciate that some enjoy the nice carpet, bed, chandelier, trophy cases, etc... but not everyone finds a new item for a bedroom to be the desired or sole method of rewarding accomplishment. </DIV> <DIV> </DIV> <DIV>While several platinum for a mid-level HQ seems excessive, and an earlier poster had some good ideas about a tiered approach, the general concept of receiving some gold for a useless item that took significant time and effort to achieve, as a Patron on the behalf of one's guild, is a very highly appreciated one.</DIV> <DIV> </DIV> <DIV>Looking forward to this patch on Production -</DIV> <DIV> </DIV> <DIV>Twilshar</DIV> <DIV>Wizard of the 37th Flame</DIV> <DIV>Explorers of Legend Patron</DIV> <DIV>Najena Server</DIV> <P>Message Edited by ogiers on <SPAN class=date_text>02-27-2005</SPAN> <SPAN class=time_text>12:12 PM</SPAN></P> <P>Message Edited by ogiers on <SPAN class=date_text>02-27-2005</SPAN> <SPAN class=time_text>12:12 PM</SPAN></P><p>Message Edited by ogiers on <span class=date_text>02-27-2005</span> <span class=time_text>12:13 PM</span>
<DIV>wait...SBH is worth 20pp to a vendor?</DIV> <DIV> </DIV> <DIV> </DIV>
DragonML
02-27-2005, 10:44 PM
<DIV>I know heritage quests are hard work. Most people in my guild have only done the DWB. A couple are working on the SBH. If those things sell back to vendors for plat (5 for the boots I think I read and 20 for the SBH) I would be surprised if everyone didn't go sell them back to the vendors immediately. I think someone in the guild did the SBH that can't even use it. That would be a huge influx of plat into the game. </DIV>
[FAAR-NERFED!] this is news to me.. 20pp for a Heritage.. that would be totally of the scale..Man i wish i did those heritages now..In fact can you still do some of them when everything is grey?I no the halberd one the things are greyed out and i get credit for them but does like the "boss" dude spawn?the time it took me to get 9.8p for my horse with the 100+ workshop tasks is WAYYYY longer than the longest Heritage.. If this goes live it will [FAAR-NERFED!] up the market..<p>Message Edited by Nimas on <span class=date_text>02-27-2005</span> <span class=time_text>10:08 AM</span>
Miral
02-28-2005, 01:40 AM
<DIV>oh noes adventurers finally have a way to make moneys it must be stoppeded....</DIV> <DIV> </DIV> <DIV>face it, the economy is already borked from greedy crafters, just let this be.</DIV>
Justicar333
02-28-2005, 01:49 AM
<DIV>Shush now, leave it in for at least 48 then go gripe, should get just enough to actually waste it on all that overpriced stuff on the market, and replace my unholy nag. :smileywink:</DIV> <DIV> </DIV> <DIV>Seriously though, heritage items are supposed to be the most unique items, powerful artifacts left over from the pervious age that survived the breaking. It makes sense for them to be worth exorberent amounts of money, and you can only obtain them once so you can't just milk it. Maybe a tad high, but I'm just happy I'll finially have something to do with my GLS as it's getting close to needing to be replaced. </DIV><p>Message Edited by Justicar333 on <span class=date_text>02-27-2005</span> <span class=time_text>12:52 PM</span>
<blockquote><hr>Miral wrote:<DIV>oh noes adventurers finally have a way to make moneys it must be stoppeded....</DIV><DIV> </DIV><DIV>face it, the economy is already borked from greedy crafters, just let this be.</DIV><hr></blockquote>good news its not gonna hit live, hahahahhahahahahahahahjahahaha
Moraeulfthebla
02-28-2005, 03:23 AM
No heritage quest item should sell for more than 50g or so. ever. that would be just ludicrous and it would ruin the economy. it would also be a big slap in the face to level 50s that have already completed these heritage quests weeks and months ago but either gave the items away or deleted the items because they were trash. this would put a ton of money into the hands of low levels and noobs while the high level folks would still be getting the shaft. I have completed 20 heritage quests and have a couple friends that have completed 22. however, more than half of these heritage items myself and they have deleted or given away. if you plan to increase the sell price substantially on heritage i hope u plan on giving money to all the high levels for every heritage completed and item destroyed. there's no reason to unbalance to economy and throw more money into the hands of low level folk. heritage items were fine when they couldnt even be sold to vendors at all. The reward in completing the quests is the Status Points and the item if you choose to wear it. there is no need to make them sellable at all!
Soloras
02-28-2005, 04:00 AM
<DIV>Yeah, maybe 20 pp would be a bit much for most heritage items. I still would like to see something good happen with the live pricing though.... I did the dwb quest, not so much for the boots. They are barely any better than my AQ boots. And yes, I received exp and status points for doing it. When I take the boots to my local vendor he offers me exactly 28 silver for them. Maybe it's not an "uber" heritage item, but 28 silver? I can't afford a third of a spell for that at level 26... :smileysad:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Solaras</DIV>
Runelaron
02-28-2005, 04:05 AM
<DIV>Heritage items are 1 per plater items. They take a extnecive ammount of time and require you to be a certian level. They also in my opinion should never be thrown away, because if you know EQ1 then you would know that rare items are usaly fixed or corrected later in the gaming process, This is a new and verry complex economy. </DIV> <DIV> </DIV> <DIV>I have yet to throw or give ANY of my heritage items away. Its a good idea to make them sellable but even if they where, I would still keep them for myself.</DIV> <DIV> </DIV> <DIV>Its not Sony's fault that you sell something because you cant use it BUT you know its not worth what your selling it for. </DIV> <DIV> </DIV> <DIV>DWB go for 3gold on the market, its worth more than 3 gold of time. I can make 10 gold being level 38 soloing in RV for 2 days.</DIV> <DIV> </DIV> <DIV>You know these items are rare. Why arent you keeping them? thats not our fault its something people should learn.</DIV> <DIV> </DIV> <DIV>In 1928 people got rid of $2 bills, they are now worth 2500.00 to collectors. </DIV> <DIV>You would probly be [Removed for Content] because something chainged over time if you had one from them, but dont you think 2 bills are rare? So why didnt you keep it?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Just trying to prove a point keep your items, they are worth something no matter who you are.</DIV> <DIV> </DIV> <DIV>Rune</DIV> <DIV> 38 conj</DIV> <DIV> </DIV>
lol i think'll sell me Evil eye bag then as soon as this goes live..Man i can buy 5+ tier 5 rares with the kind of money.. drool laods of Adept 3 tier 5 spells hehe..Time to re-visit those old heritage quests..
Kwoung
02-28-2005, 05:23 AM
<BR> <BLOCKQUOTE> <HR> Nimas wrote:<BR>lol i think'll sell me Evil eye bag then as soon as this goes live..<BR><BR>Man i can buy 5+ tier 5 rares with the kind of money.. drool laods of Adept 3 tier 5 spells hehe..<BR><BR>Time to re-visit those old heritage quests..<BR> <HR> </BLOCKQUOTE>It is a bug on Test and being fixed, don't expect it to go live.<BR>
supyos
02-28-2005, 05:26 AM
<DIV>I think offering substanital money for heritage items is a great idea. I think SOE took a look at the whole heritage quests system over the last 4 months and came to a conclusion that not enough people are partaking in doing them. In my opninion they are the BEST designed quests in the game, are some of the best times I have had in everquest 2 yet!! </DIV> <DIV> </DIV> <DIV>The problem is not a lot of people want to spend the time it takes to do these quests if they are not in a guild, or can't use the item. So I think they are not being done as much as SOE would have hoped due to the resources they put into making these great quests. </DIV> <DIV> </DIV> <DIV>What is a great way to get people do to the quests....money of course this will allow everyone to have a sense of accomplishment when they finally finish that long hard earned quest. I know I have been disappointed by a few heritage quest rewards because they are pointless for my class ( 47 conjuror)...some of these are shiny brass shield ( can't use ) Sword of ykesha ( can't use ) Glowing black stone ( A NECK PIECE? there are like 4 better necks for int casters ) Shiny brass halberd ( can't use ) FBSS ( pointless for a caster ) Crook ( pointless for a caster ) ALL of these TOOK A LOT OF WORK. Before you guild people mention status....ya know what everyone is not in a guild.....and if you are like I was on my previous server...not all guilds are good. I had 220,000 k status from heritage I completed and when I left the guild I LOST ALL OF THIS status that I can't get back. So the blah blah you guys say about status being enough of a reward you have to remember this game does not require you to be in a guild to enjoy it....it's not GUILDQUEST. </DIV> <DIV> </DIV> <DIV>So all in all my opinion is that a $$ figure is the best choice for all and I think SOE is doing it right. Like a previous poster said you can only do these quests 1 time so you can't farm them. Lastly why would you destroy a heriatage item if you knew there was a possibility of it getting an upgrade. That is just PLAIN stupid on that guys part, and he should be punished for it.</DIV> <DIV> </DIV> <DIV>I made a previous post about a pricing scheme to sell to vendors but I think that thread got locked or somthing. I think a price based on TIER of the item would be best, while taking into account the rares and such. Anyway that is just my opinions!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>supyos</DIV> <DIV>47 conjuror</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Justicar333
02-28-2005, 11:40 AM
<BR> <BLOCKQUOTE> <HR> Kwoung wrote:<BR><BR> <BLOCKQUOTE> <HR> Nimas wrote:<BR>lol i think'll sell me Evil eye bag then as soon as this goes live..<BR><BR>Man i can buy 5+ tier 5 rares with the kind of money.. drool laods of Adept 3 tier 5 spells hehe..<BR><BR>Time to re-visit those old heritage quests..<BR> <HR> </BLOCKQUOTE>It is a bug on Test and being fixed, don't expect it to go live.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Just how does SOE define bug? *Bug- something that is remotly useful and might enable player to enjoy the game.* Sure seems that way sometimes. :smileywink:</DIV>
Miral
02-28-2005, 02:48 PM
<DIV>Heh now instead of just greedy crafters and crusaders riding aorund on horses, now like everyone 25+ is riding around on the good horses.... I hope if they do change it they do something about all the plats that entered on test before the change... for accurate testing, test server needs to be as much like live a spossible...</DIV>
Thyri
02-28-2005, 03:18 PM
<blockquote><hr>Nimas wrote:lol i think'll sell me Evil eye bag then as soon as this goes live..Man i can buy 5+ tier 5 rares with the kind of money.. drool laods of Adept 3 tier 5 spells hehe..Time to re-visit those old heritage quests..<hr></blockquote>I dont think that would work, especially rares are most times selling for what people are paying. And when the seller has luck and there are now 2 or 3 people wanting a t4 or t5 rare price can get much higher than usual. So if people would easily get there hand at 20pp and much more (and i think i wont be the only one buying up all heritage items he can get his hands on) people would just need to pay much more for them as they would outprice thereself. The real hard effect on such huge money incomes into the economy would only be, everything becoming much more expensive. (Already had that effect in SWG when solo money farming was found). With the real bad side effect that no player under about lvl25 could effort any non NPC made things. Everything would get rather expensive.
illum.
02-28-2005, 04:09 PM
<blockquote><hr>Runelaron wrote:<DIV>Heritage items are 1 per plater items. They take a extnecive ammount of time and require you to be a certian level. They also in my opinion should never be thrown away, because if you know EQ1 then you would know that rare items are usaly fixed or corrected later in the gaming process, This is a new and verry complex economy. </DIV><DIV> </DIV><DIV>I have yet to throw or give ANY of my heritage items away. Its a good idea to make them sellable but even if they where, I would still keep them for myself.</DIV><DIV> </DIV><DIV>Its not Sony's fault that you sell something because you cant use it BUT you know its not worth what your selling it for. </DIV><DIV> </DIV><DIV><font color=yellow>DWB go for 3gold on the market, its worth more than 3 gold of time. I can make 10 gold being level 38 soloing in RV for 2 days.</font></DIV><DIV> </DIV><DIV>You know these items are rare. Why arent you keeping them? thats not our fault its something people should learn.</DIV><DIV> </DIV><DIV>In 1928 people got rid of $2 bills, they are now worth 2500.00 to collectors. </DIV><DIV>You would probly be [Removed for Content] because something chainged over time if you had one from them, but dont you think 2 bills are rare? So why didnt you keep it?</DIV><DIV> </DIV><DIV> </DIV><DIV>Just trying to prove a point keep your items, they are worth something no matter who you are.</DIV><DIV> </DIV><DIV>Rune</DIV><DIV> 38 conj</DIV><DIV> </DIV><hr></blockquote>DWB is not a lvl 38 item, no comparison, thanks.No heritage item should ever sell for anything even remotely close to 1 platinum.If you would instantly start selling all your heritage, like I would, if they were worth 20P to a vendor, then it's probably stupid.
Tradeskill_Addict
02-28-2005, 04:39 PM
<DIV>off-topic but for the record:</DIV> <DIV> </DIV> <DIV>I am more than reliefed to read that the player base includes lots of people who won't thankfully take every possible (patched) source of plat without questioning the impact on the economy as a whole.</DIV> <DIV> </DIV> <DIV>***** for all of you :smileyhappy:</DIV>
Spaceweed
02-28-2005, 06:45 PM
<BR> <BLOCKQUOTE> <HR> Moraeulftheblade wrote:<BR>No heritage quest item should sell for more than 50g or so. ever. that would be just ludicrous and it would ruin the economy. it would also be a big slap in the face to level 50s that have already completed these heritage quests weeks and months ago but either gave the items away or deleted the items because they were trash. this would put a ton of money into the hands of low levels and noobs while the high level folks would still be getting the shaft. I have completed 20 heritage quests and have a couple friends that have completed 22. however, more than half of these heritage items myself and they have deleted or given away. if you plan to increase the sell price substantially on heritage i hope u plan on giving money to all the high levels for every heritage completed and item destroyed. there's no reason to unbalance to economy and throw more money into the hands of low level folk. heritage items were fine when they couldnt even be sold to vendors at all. The reward in completing the quests is the Status Points and the item if you choose to wear it. there is no need to make them sellable at all!<BR> <HR> </BLOCKQUOTE> <P>'High levels still getting the shaft' -are you serious? How about all the exploits and xp acceleration you had to get there. Some of you people make me laugh at loud.</P> <P>This thread is split into 3 camps.</P> <P>1. Crafters - hate the idea, because 'holy [Removed for Content]', the adventurers might be able to make some money and buy a decent horse - hey, they may even be able to afford a bite to eat and a beer every now and then.</P> <P>2. High levels - the ones that blasted through the content, picking up the odd heritage item along the way. Unfortunately, they deleted/sold to vendor/sold for what at the time was some exorbitant price, because it was no longer 'uber' to them.</P> <P>3. The rest of us - did as many of these heritage quests as possible, spending countless hours harvesting/camping/bargaining/ to get the items/mobs we needed to complete them. We invested a serious amount of time doing this, and for what motive? To raise our guild level mainly, and for me, I enjoyed getting involved in the lore from EQ1 which I never played. I enjoyed the fact that certain people would come up to me and say, 'wow! the Ghoulbane/Shiny Brass Halberd' etc. </P> <P> So, I have completed 10 of these quests, and I have never gotten rid of any of them, hoping that one day I might at least be able to mount them on the wall of my appartment. Seems I am about to get some just rewards for my efforts.</P> <P>I do agree however, that the prices available from the vendors is way out of kilter, but I see the dev's are already well aware of that. Once the prices are more realistic however, I should be able to afford a very decent horse out of my earnings - minimum :smileywink:</P> <P>There is one thing I would like clarifying though. I would still be loathe to sell any heritage item that might one day become 'wall-mountable'. I would therefore like some sort of guarantee that this will not happen, or that we will have the choice.</P> <P>Thanks.<BR></P>
Thyri
02-28-2005, 07:24 PM
<BR> <BLOCKQUOTE> <HR> Spaceweed wrote:<BR> <BR> <BLOCKQUOTE> <HR> Moraeulftheblade wrote:<BR>No heritage quest item should sell for more than 50g or so. ever. that would be just ludicrous and it would ruin the economy. it would also be a big slap in the face to level 50s that have already completed these heritage quests weeks and months ago but either gave the items away or deleted the items because they were trash. this would put a ton of money into the hands of low levels and noobs while the high level folks would still be getting the shaft. I have completed 20 heritage quests and have a couple friends that have completed 22. however, more than half of these heritage items myself and they have deleted or given away. if you plan to increase the sell price substantially on heritage i hope u plan on giving money to all the high levels for every heritage completed and item destroyed. there's no reason to unbalance to economy and throw more money into the hands of low level folk. heritage items were fine when they couldnt even be sold to vendors at all. The reward in completing the quests is the Status Points and the item if you choose to wear it. there is no need to make them sellable at all!<BR> <HR> </BLOCKQUOTE> <P>'High levels still getting the shaft' -are you serious? How about all the exploits and xp acceleration you had to get there. Some of you people make me laugh at loud.</P> <P>This thread is split into 3 camps.</P> <P>1. Crafters - hate the idea, because 'holy [Removed for Content]', the adventurers might be able to make some money and buy a decent horse - hey, they may even be able to afford a bite to eat and a beer every now and then.</P> <P>2. High levels - the ones that blasted through the content, picking up the odd heritage item along the way. Unfortunately, they deleted/sold to vendor/sold for what at the time was some exorbitant price, because it was no longer 'uber' to them.</P> <P>3. The rest of us - did as many of these heritage quests as possible, spending countless hours harvesting/camping/bargaining/ to get the items/mobs we needed to complete them. We invested a serious amount of time doing this, and for what motive? To raise our guild level mainly, and for me, I enjoyed getting involved in the lore from EQ1 which I never played. I enjoyed the fact that certain people would come up to me and say, 'wow! the Ghoulbane/Shiny Brass Halberd' etc. </P> <P> So, I have completed 10 of these quests, and I have never gotten rid of any of them, hoping that one day I might at least be able to mount them on the wall of my appartment. Seems I am about to get some just rewards for my efforts.</P> <P> <HR> </P></BLOCKQUOTE><BR> <DIV>On how you written it, i think im not wrong that your counting yourself to the 3rd "camp". However, with the 2nd your completely wrong. Im myself playing and enjoying the game, and im a bit away from lvl40, which is high level then. And that by just playing 3 to 5hours per day, and maybe 2 of those hours leveling. Most (not all) lvl50 players, just have more time to play then others and most of them have really made the easy part for people like you. The spoilers on ogaming are not from SOE, they come from those players your harshing for what they did. Sure there are always some black sheeps, and im myself sometimes really supprised when i see a 40+ tank with lesser AC then our 38 assasin and not being able to tank, or healers not having any clue about healing in 40+. There are always players that did all their "playlife" nothing else then sitting on the best xp spot until they found a new best one. But those are really minor players and they will be gone with time. No one likes to have those in group or raids as they are unable to play the best their character can. But back as said above, those "now" level 50, or better said the "old" level 50 did a great job for us all. If i would have had to find things out on my own, especially on heritage quests i think i would be still go crazy on my first one, and every new heritage i do im impressed how someone found out what is to do on the next step.</DIV> <DIV> </DIV> <DIV>Also as you mentioned something like they got better XP like the newbies now do, thats just not correct. Vitality was hidden, and also Vitality was implemented in another way (25% bosst, 50% bosst, 100% bosst and not everytime 100% bosst like it is now). They had no spoilers telling them where the best XP point is, and they had plenty of information on how to get access to a good zone, and they had no locs on ogaming of where exactly mob X spawns, what his timer is and what mobs are PHs for him. In cases of most heritages you even dont have a name of your target. So they had to read every word twice the NPC told them to get a clue of where to begin.</DIV> <DIV> </DIV> <DIV>Sure 20pp is way too much for a heritage item, but at last what will people do with it, there are limited number of such items they can get in all their character life. As someone said, yes it is possible to make a new char to the right lvl, make 2-3 heritages and all that withing maybe 5 days if your fast. If this would give you 10pp at all, be happy with, there are enough other ways to make 10pp a week without grinding characters at level 50. (e.g if you go harvest t5 nodes in all that time you need for the heritage, which sell at our server currently for 2 to 5pp each you will have much more then just 10 or 20pp).</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And at the moment, there is really a little too less money coming into the game. I always have to make my decisions now if i buy another rare for a real nice spell or get a little more together and buy me a horse. There are that much expensive things for high level characters that its real a little too much work getting all this money together. So why dont heritages as a good ONE-TIME money source. At last i need much time doing those, and camping solo in feerrott i can also make about 10g per hour, so if you need 10hours at all for a heritage (and there are much that need much more time) 1p or 2p is a good price for that time.</DIV>
<BR> <BLOCKQUOTE> <HR> Spaceweed wrote: <P>1. Crafters - hate the idea, because 'holy [Removed for Content]', the adventurers might be able to make some money and buy a decent horse - hey, they may even be able to afford a bite to eat and a beer every now and then.</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>as a crafter, i can tell you that i am thinking holy [Removed for Content]....but not "holy [Removed for Content] the adventurers might be able to make some money", instead im thinking, i have 80g in the bank (33 defiler 31 jeweler), and have really spent many hours crafting and selling to players (not doing writs or npc sellback). many adventurers don't understand that the big money was made by 5% of crafters, and the rest of them are doing ok, but not rolling around in money like the popular conception.</DIV> <DIV> </DIV> <DIV>so my thoughts on even a 2pp sellback on an item as easy to get as SBH? i'm thinking...well...kinda takes the point out of crafting, harvesting for rares, or really any other way of making money, when i can either spend two nights doing a quest and get a reward equal to what i've made during 4 months of crafting.</DIV> <DIV> </DIV> <DIV>i know, most pure adventurers think that crafters suck, we shouldnt make any money, and we all have horses and are rolling around in plat, but if youre not a provisioner or an alchemist, or in the top 50 on your server for your class....it's probably not true. most of us aren't really that different from you...in fact most of the time when i do have money, its from harvesting rare materials....not crafting....then i buy a spell or weapon, and i'm almost broke again.</DIV> <DIV> </DIV> <DIV>the sellbacks should be worthwhile....not something small like 1.5g for something you spend two nights on and cant ever repeat....but not so absurd like 2pp that doing one quest can make you more money than hunting or crafting for 2 months. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
snipes
02-28-2005, 07:25 PM
<DIV>does anyone from test have a list of the amounts that they are offering for each heritage. I have yet to see any hard evidence from anyone that has posted other then speculation and how it will be nice or ruin the game.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Daedan</DIV>
snipes
02-28-2005, 07:40 PM
<DIV>Also says in other section that the prices right now are too high ( from the devs) so Im sure they will be lowered a lot before this goes live.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Daedan</DIV>
Thyri
02-28-2005, 07:42 PM
<BR> <BLOCKQUOTE> <HR> Eldarn wrote:<BR><BR><BR> <DIV>as a crafter, i can tell you that i am thinking holy [Removed for Content]....but not "holy [Removed for Content] the adventurers might be able to make some money", instead im thinking, i have 80g in the bank (33 defiler 31 jeweler), and have really spent many hours crafting and selling to players (not doing writs or npc sellback). many adventurers don't understand that the big money was made by 5% of crafters, and the rest of them are doing ok, but not rolling around in money like the popular conception.</DIV> <DIV> </DIV> <DIV>so my thoughts on even a 2pp sellback on an item as easy to get as SBH? i'm thinking...well...kinda takes the point out of crafting, harvesting for rares, or really any other way of making money, when i can either spend two nights doing a quest and get a reward equal to what i've made during 4 months of crafting.</DIV> <DIV> </DIV> <DIV>i know, most pure adventurers think that crafters suck, we shouldnt make any money, and we all have horses and are rolling around in plat, but if youre not a provisioner or an alchemist, or in the top 50 on your server for your class....it's probably not true. most of us aren't really that different from you...in fact most of the time when i do have money, its from harvesting rare materials....not crafting....then i buy a spell or weapon, and i'm almost broke again.</DIV> <DIV> </DIV> <DIV>the sellbacks should be worthwhile....not something small like 1.5g for something you spend two nights on and cant ever repeat....but not so absurd like 2pp that doing one quest can make you more money than hunting or crafting for 2 months. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR> <DIV>You can with lvl33 adventurer Definitly do about 30 to 40g per day and nose with a group of 3 in Feerrott. With about 3 to 4hours camping and alphaloot. With some luck a little more, but no one of you would come home with lesser then around 2 to 5g body loot, 2 to 5 adept1 tier5 (selling for at least 5 to 15g depending on importance and so) and a bag of 20 full of some 2g no stat earrings. Beside that if you would be lucky enough to get the quest drop for the Invoker Robe and make 10p+ a day</DIV>
<BR> <BLOCKQUOTE> <HR> Thyriel wrote:<BR><BR> <DIV>You can with lvl33 adventurer Definitly do about 30 to 40g per day and nose with a group of 3 in Feerrott. With about 3 to 4hours camping and alphaloot. With some luck a little more, but no one of you would come home with lesser then around 2 to 5g body loot, 2 to 5 adept1 tier5 (selling for at least 5 to 15g depending on importance and so) and a bag of 20 full of some 2g no stat earrings. Beside that if you would be lucky enough to get the quest drop for the Invoker Robe and make 10p+ a day</DIV><BR> <HR> </BLOCKQUOTE>as i stands, i make about 2g per hour from hunting in zek (drops and body loot). i'll go to feerrott and check it out.<BR>
Thyri
02-28-2005, 08:24 PM
The huge Difference is, Zek is Tier4 drop table and Feerrott is Tier5. You wont find any actucal usefull stuff for you, but having a ton of lvl35 to 37 solo mobs dropping 2g standard chest drops, beside that dropping tailor stuff in body loot t5 tailors are mostly paying 3g per stack (15s per item), and now and then having a 40+ adept1, which are final spells for the classes and adept3 rares are very expensive on those, most classes are really happy having some of their spells at adept1 and are greatful willing to pay 10 to 20g for it when its a usefull spell. Mostly you wont get them off easily in the broker, i usually do /who all class level search to find those players being in level for the spell (Mostly a handful players serverwide). And if your completely lucky you find a semi rare and very usefull adept and then have some lvl50 players paying each other out for it ^^
<DIV>Devs have already mentioned that these prices are not correct.</DIV>
Blindrage
02-28-2005, 08:42 PM
<DIV>Correct me if I am wrong, but... more money in the economy is not hurting it..you want more money out there so it can circulate and eventually lower prices. If you take all of the money out of the economy everyone is going to be 'hurting' so they will drive up the prices. One would think that people would not overcharge for items if they have a fat bank account already.</DIV> <DIV> </DIV> <DIV>20pp seems a bit much for that heritgate. I would say 5pp at the max, because its an easy quest. Just my 2cents.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Blindrage - Guk</DIV>
<BR> <BLOCKQUOTE> <HR> Blindrage wrote:<BR> <DIV>Correct me if I am wrong, but... more money in the economy is not hurting it..you want more money out there so it can circulate and eventually lower prices. If you take all of the money out of the economy everyone is going to be 'hurting' so they will drive up the prices. One would think that people would not overcharge for items if they have a fat bank account already.</DIV> <DIV> </DIV> <DIV>20pp seems a bit much for that heritgate. I would say 5pp at the max, because its an easy quest. Just my 2cents.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Blindrage - Guk</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>adding more money, especially by such a large factor over such a short period of time will definitely hurt the economy. allowing people to sell heritage items for even 5pp will result in thousands of characters doubling or tripling their net worth in a matter of a day. this will drive prices for items up, instead of down, as inflation increases. as more money enters an economy, it reduces the value of all of the other money in the economy, and prices increase.</FONT></DIV> <DIV></FONT> </DIV> <DIV></FONT> </DIV> <DIV></FONT> </DIV>
Tradeskill_Addict
02-28-2005, 09:36 PM
<BR> <BLOCKQUOTE> <HR> Blindrage wrote:<BR> <DIV>Correct me if I am wrong, but... more money in the economy is not hurting it..you want more money out there so it can circulate and eventually lower prices. <BR> <HR> </DIV></BLOCKQUOTE>The result is only desirable in RL - in MMORPGS its called mudflation and can kill a server or a whole game in a single year.
Introduci
02-28-2005, 09:37 PM
<DIV> <DIV>As a level 50 alchemist, I had less then 2 plat when I hit level 40 and I sold allot of WORTs at high prices to get there, anything over about 50g is way too much for an npc to give out.</DIV> <DIV> </DIV> <DIV>And as far as 'more money is good for the economy', more money means higher prices, it is not like you can make 5plat then buy a coral for 10g, coral will be 50g and all the people who saved 10g to buy a piece of coral will be out in the cold and all the people who got 50g for there coral will be able to buy much better items then the same level player with out the coral to sell... this would cause a huge imbalance in abilities in groups and disrupt gameplay overall. if there is a large reward for a quest, the quest should be open to all, limiting the reward to a level or quest imbalances game play. </DIV> <DIV> </DIV> <DIV>An example of this - per patch, baby dragons sold for 1.5+plat on my server, now they are 75g - 1.25+plat. Ink that was 8g is now 1g, oak that was 20g is now 10g. less money coming into the market balances players of the same level, no matter if one has a rare or heritage items.</DIV></DIV>
<BR> <BLOCKQUOTE> <HR> Thyriel wrote:<BR>The huge Difference is, Zek is Tier4 drop table and Feerrott is Tier5. You wont find any actucal usefull stuff for you, but having a ton of lvl35 to 37 solo mobs dropping 2g standard chest drops, beside that dropping tailor stuff in body loot t5 tailors are mostly paying 3g per stack (15s per item), and now and then having a 40+ adept1, which are final spells for the classes and adept3 rares are very expensive on those, most classes are really happy having some of their spells at adept1 and are greatful willing to pay 10 to 20g for it when its a usefull spell. Mostly you wont get them off easily in the broker, i usually do /who all class level search to find those players being in level for the spell (Mostly a handful players serverwide). And if your completely lucky you find a semi rare and very usefull adept and then have some lvl50 players paying each other out for it ^^<BR> <HR> </BLOCKQUOTE><BR> <DIV>why would someone one star this guys post? its just information about drops.....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Quiern
02-28-2005, 10:59 PM
<DIV>[expletive ninja'd by Faarbot] look at the crafters out their whineing, booo,hooo. Man I am level 43 in this game and have yet to break 3pp total in this game from adventureing, do any of you have a clue what crafters are breaking in this game already? well lets just take a look at them riding their 9pp horse and best armor and weapons in the game at level 20 adventures status and level 40+ crafters status, and they are that high with all their [expletive ninja'd by Faarbot]ing about changes and SOE giving them dubble exp gain on top of Vita gain. Well I happen to know a few level 50 crafters in my guild who are the most wealthest players on our server only from crafting. they are breaking 100pp-200pp in bank, that is sick and wrong. I bust my [expletive ninja'd by Faarbot] every night with groups and try like hell to sell this stuff to players and still have yet to break 3pp in game, I have only made 1p 40g by selling out of my house at level 43. Crafters in my guild laugh when I say this because theirs reads unreal amounts.</DIV> <DIV> </DIV> <DIV> So i ask you, is the professions in this game unbalanced? </DIV> <DIV> </DIV> <DIV> I say yes it is, and I think there should be some reward to the time that us adventures put into our profession. Spending weeks/months on a Hertiage quest should be very worth my time and effort, to see something sell for 20pp would be nice for a change, I would like to see my personal pocket reflect my hard work for a change. This is like the old analogy about the man putting you down to keep everyone else from personal wealth.</DIV> <DIV> </DIV> <DIV> All I have to say is Here Here , to SOE for finaly thinking about us Adventures in the game, And for being able to see the unbalance in the professions. Thank you for doing something about it. And a finger to all those people with half cooked brains out there who dont have a clue at the big picture and are not seen it from a far.</DIV>
Naggyba
03-01-2005, 01:13 AM
It's obvious that not many people here have done any heritage quest. Most are VERY time consuming. Most have required me to go back to get access quest and spend days of messing with grey mobs, etc.Adventurers need a good source of income also. There is too much money going out and not enough coming in for many of us. That is unless you count the odd item you might win now and then from chest that don't drop very often. Maybe you get a couple gold for a days work and then have to spend it all in repairs to your armor or drinks, arrows, poisons (to get your DPS back up to pre-nerf levels in beta).
Eaeinae
03-01-2005, 01:24 AM
<DIV>I think the prices are a bit high as well.. </DIV> <DIV> </DIV> <DIV>Do i think it will totally ruin the economy?</DIV> <DIV> </DIV> <DIV>No.... because:</DIV> <DIV> </DIV> <DIV>1) you can only do these quests once. That's it.. so once you have the quest done.. it's not like you can log and repeat it.. and just build a great big stack of money.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>2) The quests take a lot of time </DIV> <DIV> </DIV> <DIV>3) Although the reward were selling well (not quite as well as the current patch) in merchant mode.. people who did the quests were keeping the items for the most part.. because they are excellent items... meaning that the odds of someone actually selling the piece to a NPC are reduced even further.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I think it's a great change.. I've thought that the rewards vs. effort put through were always more effort less reward. I think this would put that equation back into balance.</DIV><p>Message Edited by Eaeinae on <span class=date_text>02-28-2005</span> <span class=time_text>02:25 PM</span>
Bubbaq
03-01-2005, 01:50 AM
<DIV>is this on the live servers to or just test?</DIV>
<BR> <BLOCKQUOTE> <HR> Quiern13 wrote:<BR> <DIV>[expletive ninja'd by Faarbot] look at the crafters out their whineing, booo,hooo. Man I am level 43 in this game and have yet to break 3pp total in this game from adventureing, do any of you have a clue what crafters are breaking in this game already? well lets just take a look at them riding their 9pp horse and best armor and weapons in the game at level 20 adventures status and level 40+ crafters status, and they are that high with all their [expletive ninja'd by Faarbot]ing about changes and SOE giving them dubble exp gain on top of Vita gain. Well I happen to know a few level 50 crafters in my guild who are the most wealthest players on our server only from crafting. they are breaking 100pp-200pp in bank, that is sick and wrong. I bust my [expletive ninja'd by Faarbot] every night with groups and try like hell to sell this stuff to players and still have yet to break 3pp in game, I have only made 1p 40g by selling out of my house at level 43. Crafters in my guild laugh when I say this because theirs reads unreal amounts.</DIV> <DIV> </DIV> <DIV> So i ask you, is the professions in this game unbalanced? </DIV> <DIV> </DIV> <DIV> I say yes it is, and I think there should be some reward to the time that us adventures put into our profession. Spending weeks/months on a Hertiage quest should be very worth my time and effort, to see something sell for 20pp would be nice for a change, I would like to see my personal pocket reflect my hard work for a change. This is like the old analogy about the man putting you down to keep everyone else from personal wealth.</DIV> <DIV> </DIV> <DIV> All I have to say is Here Here , to SOE for finaly thinking about us Adventures in the game, And for being able to see the unbalance in the professions. Thank you for doing something about it. And a finger to all those people with half cooked brains out there who dont have a clue at the big picture and are not seen it from a far.</DIV><BR> <HR> </BLOCKQUOTE> <P> </P> <P>the crafters that have 100-200pp in bank were <FONT color=#ffcc00>exploiting </FONT>the imbalance in NPC sellback and writ rewards which have been taken out of the game weeks ago. the developers never intended money like that to be made, and only certain crafting classes were able to take advantage of it. </P> <P>I adventure and craft about equally, and am a 31 jeweler and a 33 defiler. i want to respond to the idea that all crafters could make hundreds of plat in no time. </P> <P>these are real numbers:</P> <P>crafting income:</P> <P>feyiron stud: </P> <P> 2 combines, 1 min each, sold for 16s, cost 6s for components =10s profit, can make 30 in an hour = 3g profit/hour</P> <P>versus adventuring, about 2g per hour from drops...you get about one adept per hour</P> <DIV></FONT> </DIV>
Poina
03-01-2005, 07:44 AM
<DIV>Good lord!!!!!</DIV> <DIV>Break out the BIG crack pipe.</DIV> <DIV>So crafters get the shaft, and now the adventures are given the bank.</DIV> <DIV>I'm so glad to see the "extra" being removed from the game.</DIV> <DIV> </DIV> <DIV>How about doing the following.</DIV> <DIV>1. Remove all the merchants as they are not needed.</DIV> <DIV>2. Add dammage to all equipment when mobs hit someone, like the group debt system.</DIV> <DIV>3. Make repair costs based on the tier of the item.</DIV> <DIV> </DIV> <DIV>This way the money grubbing adventures will be forced to spend hours in room's trying to sell trash loot, just like crafters.</DIV> <DIV> </DIV>
Samnas
03-01-2005, 08:00 AM
<BR> <BLOCKQUOTE> <HR> Blindrage wrote:<BR> <DIV>Correct me if I am wrong, but... more money in the economy is not hurting it..you want more money out there so it can circulate and eventually lower prices. If you take all of the money out of the economy everyone is going to be 'hurting' so they will drive up the prices. One would think that people would not overcharge for items if they have a fat bank account already.</DIV> <DIV> </DIV> <DIV>20pp seems a bit much for that heritgate. I would say 5pp at the max, because its an easy quest. Just my 2cents.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Blindrage - Guk</DIV><BR> <HR> </BLOCKQUOTE><BR> You asked to correct you if you were wrong so I will. Adding money to an economy does not decrease prices and make things more affordable. It has exactly the opposite effect. Assuming supply/demand for items remains constant then prices will increase (inflation). More money chasing same amount of goods drives up prices not lowers them.
Spaceweed
03-01-2005, 05:28 PM
<BR> <BLOCKQUOTE> <HR> Eldarn wrote:<BR><BR> <BLOCKQUOTE> <HR> Thyriel wrote:<BR>The huge Difference is, Zek is Tier4 drop table and Feerrott is Tier5. You wont find any actucal usefull stuff for you, but having a ton of lvl35 to 37 solo mobs dropping 2g standard chest drops, beside that dropping tailor stuff in body loot t5 tailors are mostly paying 3g per stack (15s per item), and now and then having a 40+ adept1, which are final spells for the classes and adept3 rares are very expensive on those, most classes are really happy having some of their spells at adept1 and are greatful willing to pay 10 to 20g for it when its a usefull spell. Mostly you wont get them off easily in the broker, i usually do /who all class level search to find those players being in level for the spell (Mostly a handful players serverwide). And if your completely lucky you find a semi rare and very usefull adept and then have some lvl50 players paying each other out for it ^^<BR> <HR> </BLOCKQUOTE><BR> <DIV>why would someone one star this guys post? its just information about drops.....</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Because this *starring* system sucks, and should be thrown away.</P> <P>Some threads are given 1*, and get overlooked even though they may contain some excellent information to the right viewer. As soon as someone disagrees with a poster, he get's the 1* treatment, and so on and so forth.</P> <P>I don't take a blind bit of notice about it, and neither should anyone else. Don't be mislead and miss a post that interests you, just because it 'appears' to be rubbish.</P> <P>Btw, thanks in advance for my 1* :smileytongue:</P>
thorvang
03-01-2005, 05:38 PM
i don't care very much, what can be done with heritage items you can't use. as long as SOE finally stick to one solution.i destroyed some heritage items, that then could be selled to players. soon after that, they could be sold to npcs.some patchnotes mentioned, that heritage items would become "NO TRADE", so i did a quick /5 WTS a_heritage_item, last chance, gets NO TRADE after patch!then again, they become tradeable but attuneable. after that NO TRADE again, but saleable to npcs.i hate it. nothing you can rely on in eq2, everything can change over night. paying huge amounts of plat or spending hours of camping for some items could be absolutely wasted some days later.my final idea for heritage items: NO TRADE, NO VALUE, HOUSE PLACEABLE
TinckTrink
03-01-2005, 07:58 PM
<DIV>With the latest change to crafting feuls, they need to inject some cash into the system. Nobody is making money right now, because nobody is spending, because nobody can replace the cash they spend.</DIV> <DIV> </DIV> <DIV>They stated that 20+ plat was way out of control, but think about it, these items are some of the best in game and cannot be replaced now that they are no trade. They are worth 1 to 5 plat each, where 5 plat is for eyepatch, efreeti, crown and 1plat is for workboots, lightstone, gbs. SBD 2 plat, ssoy, crook, fbss 3plat, etc. Something like that.</DIV> <DIV> </DIV> <DIV>You get a one time cash income that can be used to purchase that pristine ebon, ruby, or whatever you need.</DIV> <DIV> </DIV> <DIV>As is, there is no reward for doing a heritage when the resale value is 4 or 5 gold other than status.</DIV> <DIV> </DIV> <DIV> </DIV>
Davish_Darkwolf
03-01-2005, 08:09 PM
<DIV>Problem here is not people selling Heritage items (like SBH, Ghoulbane) for too much. If i dont want to pay 20pp for a SBH i can just quest it (and quite frankly would rather spend 1 month questing to get it, than to pay that much - actually spent 2 days only).</DIV> <DIV> </DIV> <DIV>Problem here are those items that drop from quests and NOT from corpses, like Sword of Thunder (essential for electrified BBC later on). Low levels farm this items and then sell them to high level players for 10-20pp in my server (cause at high level they cant get those items from grey mobs).</DIV> <DIV> </DIV> <DIV>It's holes in the game structure like this that scare me.</DIV> <DIV> </DIV> <DIV>I dare to think how many low level players got rich just by selling items like: sword of thunder, Giant Idols, BB runes, Faded-out lightstones.... etc.... etc....</DIV> <DIV> </DIV> <DIV>They fixed the Idols and BB runes, but what about the money those low level people already made pre-patch?</DIV> <DIV> </DIV> <DIV>Pre-level 20 i had a hard time getting a 1gold coin to buy new armor, just wonder how much i could buy for xxPP at that level (in fact.... at any level)??? </DIV> <DIV> </DIV> <DIV>Im constantly trying to upgrade my armor and never got close to get 2/10 of a platinum. Im not against people getting money if they work for it, like in crafting, harvesting rare items, killing mobs or even observing market balances, but come on..... xxPP to low level players thanks to "legal" exploits is LAME.</DIV> <DIV> </DIV>
Thyri
03-01-2005, 08:12 PM
<BR> <BLOCKQUOTE> <HR> Davish_Darkwolf wrote:<BR> <DIV>Problem here are those items that drop from quests and NOT from corpses, like Sword of Thunder (essential for electrified BBC later on). Low levels farm this items and then sell them to high level players for 10-20pp in my server (cause at high level they cant get those items from grey mobs).</DIV> <DIV> </DIV> <DIV>It's holes in the game structure like this that scare me.</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE><BR> <DIV>That will be solved with mentoring system <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
PIexor
03-01-2005, 08:23 PM
<DIV>And all quest starters like the Sword of Thunder for example are NO TRADE on test.</DIV>
Barim
03-01-2005, 08:32 PM
<DIV>On another note, if you think like SoE, they migth just very well give you 20p for a heritage item to vendor, then 1 month later they make an addition to that heritage item that makes it ridicoulously uber. But they will all have been sold to NPC vendors, and everyone wish they could buy back their Dirk or crook or whatever for 40p, only now it is notrade all the way.</DIV> <DIV> </DIV> <DIV>And if you think SoE would never do this, I encourage you to think again. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I would bet that if they paid 20p for an item they did it for a reason, to remove as many of them items as possible from the game.</DIV>
Samnas
03-01-2005, 08:39 PM
<BR> <BLOCKQUOTE> <HR> Barimen wrote:<BR> <DIV>On another note, if you think like SoE, they migth just very well give you 20p for a heritage item to vendor, then 1 month later they make an addition to that heritage item that makes it ridicoulously uber. But they will all have been sold to NPC vendors, and everyone wish they could buy back their Dirk or crook or whatever for 40p, only now it is notrade all the way.</DIV> <DIV> </DIV> <DIV>And if you think SoE would never do this, I encourage you to think again. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I would bet that if they paid 20p for an item they did it for a reason, to remove as many of them items as possible from the game.</DIV><BR> <HR> </BLOCKQUOTE><BR> I bet your right. I am prettty sure SOE just hates gamers. Their sole intent is to [Removed for Content] people off so most quit the game and the rest do nothing but whine on the forumns. I am trying to sneak into one ot their daily meetings they have where they discuss the best way to infuriate us all. If I get in I will post notes for us so we have someting new to whine about.
Lancealittle
03-01-2005, 08:46 PM
<DIV>The 20 plat for a SBH was a math error. It also caused herritage items to cost gold to repair. The price will be 20 gold soon. Not a bad amount that way either. </DIV> <DIV> </DIV> <DIV>It should be fixed on test soon and will <EM>never</EM> go to live like that, so no need to debate the 20 plat sellback.</DIV> <DIV> </DIV> <DIV>Feel free to complain that 20 gold is too high, however.</DIV>
Silvo
03-01-2005, 08:49 PM
<DIV><FONT size=2>I'd be happy if I could hang my heritage stuff in my apartment as trophies like the masteries give when/if I retire them or couldn't use them in the first place. Destroyed my dwarf work boots because they were no trade and I have a SBH sitting in my vault that will get destroyed.</FONT></DIV>
Dashofpepp
03-01-2005, 09:08 PM
<DIV>I <FONT size=3>think everyone could simply say </FONT></DIV> <DIV> </DIV> <DIV><FONT color=#ff6600 size=7>GIMME GIMME GIMME</FONT></DIV> <DIV><FONT size=5></FONT> </DIV> <DIV><FONT size=3>and we would all get the picture.</FONT></DIV> <DIV><FONT size=3></FONT> </DIV> <DIV><FONT size=3>Retribution - Befallen</FONT></DIV>
Eelyen
03-01-2005, 09:18 PM
<DIV>As a tester, the 20 plat was nice after I did the quest. But I can totally understand why it's way overpriced. The quest took us about 6 hours to do with some breaks. And we only had 3-4 for first half of it. Then the 3 of us that finished sold it for the 20 plat and bought horses. </DIV> <DIV> </DIV> <DIV>With the ease of the quest, prices like that are way out of balance. Even 5 plat is way too high for the level and ease of the quest. 1-2 plat is more along the lines maybe. Honestly 1 plat would of been nice regardless at that level. You just can't get that kind of money very easily. Hell 50 gold might of been worth it. </DIV> <DIV> </DIV> <DIV> </DIV>
yea he mentoring system should solve some problems with high lvl players not being able to get Heritage items from grey mobs.. for example i cannot get the Earring heritage item because it requires lvl 39 or under or Lord everling won;t spawn but mentoring means i can play with all my lower lvl guildies.. And get loads done.. I jsut want to do it for the Status and Guild XP..
<DIV>Gimmie gimmie gimmie?</DIV> <DIV> </DIV> <DIV>You got that right.</DIV> <DIV> </DIV> <DIV>I would not be interested in a game created by players.</DIV> <DIV> </DIV> <DIV>Everyone would have a sword of "slay anything in one blow", every creature would drop loot worth millions, Crafted items could be made perfect in 3 seconds and sell for more millions to the nearest NPC</DIV>
Kwoung
03-02-2005, 01:42 PM
<BR> <BLOCKQUOTE> <HR> Dayln wrote:<BR> <DIV>I would not be interested in a game created by players.</DIV> <DIV> </DIV> <DIV>Everyone would have a sword of "slay anything in one blow", every creature would drop loot worth millions, Crafted items could be made perfect in 3 seconds and sell for more millions to the nearest NPC</DIV><BR> <HR> </BLOCKQUOTE>ROFL.. that is so true. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Tradeskill_Addict
03-02-2005, 04:54 PM
<BR> <BLOCKQUOTE> <HR> Dayln wrote:<BR> <DIV>Gimmie gimmie gimmie?</DIV> <DIV> </DIV> <DIV>You got that right.</DIV> <DIV> </DIV> <DIV>I would not be interested in a game created by players.</DIV> <DIV> </DIV> <DIV>Everyone would have a sword of "slay anything in one blow", every creature would drop loot worth millions, Crafted items could be made perfect in 3 seconds and sell for more millions to the nearest NPC</DIV><BR> <HR> </BLOCKQUOTE>Amen<BR>
Spaceweed
03-02-2005, 05:37 PM
<BR> <BLOCKQUOTE> <HR> Eelyen wrote:<BR> <DIV>As a tester, the 20 plat was nice after I did the quest. But I can totally understand why it's way overpriced. The quest took us about 6 hours to do with some breaks. And we only had 3-4 for first half of it. Then the 3 of us that finished sold it for the 20 plat and bought horses. </DIV> <DIV> </DIV> <DIV>With the ease of the quest, prices like that are way out of balance. Even 5 plat is way too high for the level and ease of the quest. 1-2 plat is more along the lines maybe. Honestly 1 plat would of been nice regardless at that level. You just can't get that kind of money very easily. Hell 50 gold might of been worth it. </DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <P>I agree with this poster.</P> <P>To me, most buy/sellable things in the game right now are balanced against the price of a horse. Horses imo, are what determines individual status atm. If you have a Mustang - 9pp?-, then you are doing ok - in fact, you are doing very well :smileywink:</P> <P>I have just approached the point where I can buy the cheapest horse for 1.6pp & 50k ish sp's <2.5pp for cash>, and this has been through a lot of hard work and time. I am an adventurer in the main, and have made my money through buying/selling/drops/luck etc.</P> <P>I have done 10 heritage quests, and stand to make a lot of money if the current plan goes through. However, this must be administered 'very' carefully by the dev's, because it 'has' to be right first time. If they get it wrong, the economy will be fubared very quickly and too much money will flood the system.</P> <P>As Eelyen points out, he was able to finish a heritage quest in a few hours and pick up 20pp. I know that isn't going to be going live, but I'm sure you see the point. On the other hand, if it takes you 10 heritage quests <ie 1pp on average per quest> to get that nice silky thoroughbred, then that is a balanced reward versus time/effort situation.</P> <P>Certain status symbols have to be kept at arms length and require hard work to get - let's not dumb down the game to WoW's standards please... </P>
Shunidar
03-02-2005, 07:27 PM
<DIV>Patch came through this morning/last night. 20g for T4 heritage items(SBH, PGT, etc), 5g for T3 (GLS, DWB). </DIV> <DIV> </DIV> <DIV><breathes sigh of relief></DIV>
Shantee
03-02-2005, 11:52 PM
The Heritage quest was 2 digits off. As of last night, the SBH sells to a vendor for 20g, not 20p. Thus the repair cost of the heritage items went way down as well. Kaida Fortis37 Defiler - Test
waswas-f
03-03-2005, 12:46 AM
<blockquote><hr>TinckTrinket wrote:<DIV>With the latest change to crafting feuls, they need to inject some cash into the system. Nobody is making money right now, because nobody is spending, because nobody can replace the cash they spend.</DIV><DIV> </DIV><DIV>They stated that 20+ plat was way out of control, but think about it, these items are some of the best in game and cannot be replaced now that they are no trade. They are worth 1 to 5 plat each, where 5 plat is for eyepatch, efreeti, crown and 1plat is for workboots, lightstone, gbs. SBD 2 plat, ssoy, crook, fbss 3plat, etc. Something like that.</DIV><DIV> </DIV><DIV>You get a one time cash income that can be used to purchase that pristine ebon, ruby, or whatever you need.</DIV><DIV> </DIV><DIV>As is, there is no reward for doing a heritage when the resale value is 4 or 5 gold other than status.</DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>I think you miss the point. The Plat, Gold, Silver, Copper that you use in game today buys what it buys not because there is some intrinsic value of the gold or plat, but because there is a shortage or gold and plat. If everyone in the game is given 1, 2, 5 or 10 pp -- the value (what you will be able to buy from other players) will decrease. What you paid for a spell today, you may have to pay 10x more tomorrow.introducing more easy money in the system, wether crafters or adventurers is _bad_ for everyone.<p>Message Edited by waswas-fng on <span class=date_text>03-02-2005</span> <span class=time_text>11:55 AM</span>
Robocrot
03-03-2005, 12:55 AM
<DIV>5g for DWB... it was already selling for that much...</DIV> <DIV> </DIV> <DIV>While I agree that 20pp is too much, 5g is too little.</DIV>
WussyboyTid
03-03-2005, 01:16 AM
<blockquote><hr>Nimas wrote:yea he mentoring system should solve some problems with high lvl players not being able to get Heritage items from grey mobs.. for example i cannot get the Earring heritage item because it requires lvl 39 or under or Lord everling won;t spawn but mentoring means i can play with all my lower lvl guildies.. And get loads done.. I jsut want to do it for the Status and Guild XP..<hr></blockquote>you can do that quest with lvl 40s and no problem. Everything has been fixed to be doable with any lvl even when everything in that zone is grey.
heritages aren't for cash so you should never think about doing them for cashif they give any large amount of cash, the status points need to be removed, and that would not be abided.
SirMasta Be
03-03-2005, 02:35 AM
<DIV>What is the current buy back prices on test?</DIV> <DIV> </DIV>
Delzore
03-03-2005, 05:10 AM
<DIV>I don't play on test. On current live, I just sold my SBH for about 1.5 gold. Thats all. That is what the vendor offered. I thought this a fair price for the 4 hours I spent to get the item in the first place. I can't use it, could not sell it to another player or even give it away. Could not display it anywhere, so I took the money and applied it to armor upgrades. 20pp for the SBH would be ludicrous. Anything over 5gp would be a slap in the face as nothing else in the sub level 30 range sells to the merchants for that much.</DIV> <DIV> </DIV> <DIV>Will have to see what happens.</DIV>
mentalinma
03-03-2005, 06:00 AM
<DIV>Serrated Bone Dirk is considered t4 and sells for 20g i presume? Just want to know what price to put on broker for live servers so I am not losing money.</DIV>
<DIV>At lvl 50 really what is there for us to make cash? we can go back to CT or Perma were we have spent most of out time already and grind out with an xp group hoping to win a drop. We could harvest all day and hope to get a few rares. We could tradeskill, oh wait that costs you cash instead of making it. </DIV> <DIV> </DIV> <DIV>I was really looking forward to this patch and the useless heratige items that i have (and i have a bunch that are no use to me) to sell back to the vendor for some decent cash. Reason being is as i keep going and raiding or trying dumb things solo my cost of repairs goes up. I dont have much cash to fall back on. With raid items to repair thats maybe 3 gold of repair costs with my gear at say 70%. Also i must be the least lucky lvl 50 player because i dont ahve a horse and i have all of 30gold to my name. How in the world am i suppose to make hte 50PLAT when my guild hits lvl 30 to buy my spirit horse. </DIV> <DIV> </DIV> <DIV>People said that heratige items selling for too much would screw over the economy. Really it would cause some infaltion on prices to adjust for the new money that came in the game. That would all correct it self over a few weeks. People would again learn how much they could get for their items. Really though heartige items selling for maybre 75g-5plat or so would help me be able to buy that horse and get some cash for my repairs. It would perhaps give me the money needed to do my tradeskills. I would perhaps see that i will be able to afford my spirit horse.</DIV> <DIV> </DIV> <DIV>I came from EQ1 my toon had 20mil+ plat. Yeah i dont expect that to be the case here in eq2, but I think there should be some fun way for us lvl 50 toons that raid hard core and play this game to make some kind of cash. Honestly throw us a bone here and help us out. Before this tradeskill patch were and still are the richest people on the servers. They see 20plat or even 100-200plat as being a lot of money. A lot of lvl 50 adventurers see 5-10plat as a lot of plat. I have never seen more then 2plat my self. Something is wrong here...</DIV> <DIV> </DIV> <DIV>Again i was really looking forward to my useless heratige items selling back for some decent cash, now i am disapointed they arent.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Kythik Bvort</DIV> <DIV>50 Brigand on Permafrost</DIV> <DIV>Fires of Heaven</DIV>
MarekDrag
03-03-2005, 06:21 AM
<DIV><EM>At lvl 50 really what is there for us to make cash? we can go back to CT or Perma were we have spent most of out time already and grind out with an xp group hoping to win a drop. We could harvest all day and hope to get a few rares. We could tradeskill, oh wait that costs you cash instead of making it. </EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>I was really looking forward to this patch and the useless heratige items that i have (and i have a bunch that are no use to me) to sell back to the vendor for some decent cash. Reason being is as i keep going and raiding or trying dumb things solo my cost of repairs goes up. I dont have much cash to fall back on. With raid items to repair thats maybe 3 gold of repair costs with my gear at say 70%. Also i must be the least lucky lvl 50 player because i dont ahve a horse and i have all of 30gold to my name. How in the world am i suppose to make hte 50PLAT when my guild hits lvl 30 to buy my spirit horse. </EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>People said that heratige items selling for too much would screw over the economy. Really it would cause some infaltion on prices to adjust for the new money that came in the game. That would all correct it self over a few weeks. People would again learn how much they could get for their items. Really though heartige items selling for maybre 75g-5plat or so would help me be able to buy that horse and get some cash for my repairs. It would perhaps give me the money needed to do my tradeskills. I would perhaps see that i will be able to afford my spirit horse.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>I came from EQ1 my toon had 20mil+ plat. Yeah i dont expect that to be the case here in eq2, but I think there should be some fun way for us lvl 50 toons that raid hard core and play this game to make some kind of cash. Honestly throw us a bone here and help us out. Before this tradeskill patch were and still are the richest people on the servers. They see 20plat or even 100-200plat as being a lot of money. A lot of lvl 50 adventurers see 5-10plat as a lot of plat. I have never seen more then 2plat my self. Something is wrong here...</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Again i was really looking forward to my useless heratige items selling back for some decent cash, now i am disapointed they arent.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM></EM> </DIV> <DIV><EM>Kythik Bvort</EM></DIV> <DIV><EM>50 Brigand on Permafrost</EM></DIV> <DIV><EM>Fires of Heaven</EM></DIV> <DIV><EM></EM> </DIV> <DIV>There is nothing wrong with the fact that even the richest people in the game have maybe a couple hundred plat. I LIKE the fact that there is little inflation in the game and that they have been doing a good job of keeping the inflation down. You have never seen more than 2 pp, I am lvl 23 and have never seen more than 5 gp, and I have no problem with that. Money has real value in this game, unlike the vast majority of the other MMORPGs. I hope to god that they don't ever add so much currency that it destroys this.</DIV> <DIV> </DIV>
<DIV>again the richest people are tradeskillers who are lvl50 in a trade and lvl 30ish adventurer. us lvl 50 adventurers for hte most part are not the rich people by far. like i said people adventureres see 5-10plat as a lot where a lot of tradeskillers see 100+ plat being a lot. Definate disparity there. </DIV>
supyos
03-03-2005, 08:13 AM
<DIV>Yes, I too was looking forward to some good compensation for heritage items for high level adventurers. I am level 47 and HERE Is the serious problem. I MAKE more money off a glowing shard I can get in Varsoons at level 25 than I can make for any drop I get in most 40+ dungeons. I am not talking uber quests or raid monster drops, I am talking normal named mobs or xp grouping mob drops. THIS IS TOTALLY OUT OF WHACK!!! I thought with the higher priced heritages we would be able to earn some ca$h by completing long quests, but 5-20 gold....give me a break that comes to silver per hour. Everyone that keeps bringing up status is not seeing the picture here. If your not in a guild STATUS DOES NOTHING FOR YOU!!! And...this is not GUILDQUEST........I should NOT have to be in a guild to enjoy it. </DIV> <DIV> </DIV> <DIV>It really really seems like the people complaining are super low level or haven't done many heritage quests. Sure the SBH might be an easy quest but please oh please don't tell me quests like manastone are easy. First off you have to get access to a instance zone that requires 3 named rare kills.....then you have to kill a few more names and then you have to get A SUPER RARE resource. It takes LOTS of time and now you can sell it for 5 gold? ARE YOU KIDDING ME?!?!?! </DIV> <DIV> </DIV> <DIV>So Now they make all heritage NO TRADE.....so I can't sell the item to players that would actually use it. (FBSS) And offer me a whole 20 gold for the item?? Things are getting whacky.......SOE needs to realize that adventures have NO WAY TO MAKE MONEY!!!!!!!!!! The only money I ever made was harvesting resources so I could sell them to crafters who turn around and used those same resources to make 5 times the amount I sold the items to them for. It's just crazy....don't get me wrong I like not having millions of pp in the world, HOWEVER, we need some WAY to make money and it's just not there right now. Heritage was to be a start but with the changes it just made it that much worse. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-supyos-</DIV> <DIV>47 conjuror</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Xahnut
03-03-2005, 09:43 AM
<DIV>Best answer to this whole thing would be to make heritage items worth 1 plat across the board, regardless of what it is or where it came from. You can only do these once, so it isn't like it can be exploited. Even if you do a bunch of them, it isn't going to amount to much more than the cost of a good horse. Think of the time it takes to do even one for the average gamer.</DIV> <DIV> </DIV> <DIV>I'm just looking at this from a very simple but logical perspective. There are items in the game which cost platinum coinage, it would be nice to have a means to earn that level of coin without it taking an inordinate amount of time.</DIV>
foulpla
03-03-2005, 09:49 AM
SOE, This is one decision I'm going to have to disagree with, it was an adventurer's only way of making (onetime only) money. I could understand if you maybe reduced the awards somewhat, like 2pp-15pp but lowering it down into the gold levels is just rediculous...Tradeskillers already made all the money. And now by removing this a select few have complete control of the economy (or what little there is on test)... I would just like for there to be some adjustment to a more mid range value for Heritage items, after all, they are supposed to be one time only things, while Artisans can make 20 items that sell for 1g each in one hour (ex. 12 slot bags currently on market).Please, give the adventurers some hope back.Loyal fan,Chris Dwyer
mentalinma
03-03-2005, 10:43 AM
<DIV>Adventures only way of making money? That must be a joke, seriously. Adventurering is currently the only way TOO many money. Maybe you consider what you make a poor mans wage and think you should make more or get more...that is purely objective. Cry me a river about rich crafters...there were few crafting classes able to get rich and they fixed that..fixed it so much in fact, only 1 real viable class that can make money that might come close to comparing what adventuring can make hour for hour - tier for tier. 1g for 12slot bags sounds fair to me and I gladly pay - if you think it's too much...dont buy it. Takes more than one hour to make 20 of anything btw....i think a level 35 player is entitled to make 2g an hour selling bags. that 20g is not all profit i would suspect 8g went to fuel and subcomponents and another 1-2g for harvests or 1 hr+ harvesting. Other crafting classes need to work harder to make any money until the hand-me-down armor and weapons get attuned.</DIV> <DIV> </DIV> <DIV>And what are you complaining about? If they never made heritage sellable no one would be posting how 20pp is about right...they would still be complaining the bully took their icecream....i mean they have to attune armor.</DIV>
Cecil_Stri
03-03-2005, 12:12 PM
<DIV>Love how people nit pick the fact that you don't get 20plat for heritage quests anymore but fail to mention that all quests now give more coin. </DIV> <DIV> </DIV> <DIV> </DIV>
pillb
03-03-2005, 12:23 PM
You people wanting heritage stuff to sell for 20pp LOL Keep Dreaming. It was a huge bug <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Not just a bug but made stuff sell for over 100 Times what they're planed. I like the fact that in EQ2 money is hard to come by money actually means something unlike every other MMORPG. Only a few people with over 100pp on my server and you think everyone should be able to make 50 plat in a couple of heritage quests well if SOE does that it's time to push the cancelation button.Drops are a tad too tight but they dont want things to get out of hand too fast after release. I think they got it about right. Heck, even 20g seems high for a reward that takes a couple hours to finish.
Telad
03-03-2005, 02:09 PM
<DIV>Tell you the truth i didnt really think that these items selling for 5-20 plat was that bad. It makes up for the fact that no mob drops coin at all! What really needs to be added to this game is have mobs drop coin. </DIV>
KUPOPO
03-03-2005, 02:35 PM
<DIV> <DIV> <DIV> <DIV> <DIV> <DIV>The richest people in the game are the guys who powerlevelled in tradeskilling early on, and exploited the literal goldmine of sellback values on things like food products and chemicals early on. Also, the harvesters who supplied those tradeskillers got rich. All of us who got in late are basically screwed now, with minimal money coming out of tradeskilling as well as adventuring, and costs of things increased so drastically. Adventurers are getting less interested in buying crafted items now, they make money so slowly that it's more sensible to wait for good drops.</DIV> <DIV> </DIV> <DIV>The heritage sellback thing is a great idea, and yes 5 pp for one item is too much! They should sell for a substantial amount of money, as much as the open market price is for them currently on the live servers, but not much more, in my opinion. That would mean between 5g for the weakest(like dwarven work boots) to 1 plat for the strongest and hardest to get heritage items(like the screaming mace and bone bladed claymore). I think they should gear it so that a person who gets the relic keeper title(completed 20 heritages) will have earned about 9 pp - enough to buy the best horse - from sellback of the items. Heritages are one-time accomplishments, and horses are one-time purchases it makes sense.</DIV> <DIV> </DIV> <DIV> <DIV>I agree also with teladar it's about time mobs start driopping coin! It should start at like 6 cp for noob mobs and go up to maybe a gold for a good doubleup in permafrost. Have the craziest raid mobs like venekor drop a couple plat(not much when split 24 ways hehe). Inflation has finally been curtailed with all the huge sellback cash mines dried up, but now the economy is in a slump. Giving everyone a decent and consistent way to make cash, in the form of mobs dropping coin, would get things going nicely. And besides, group options already include coin-split! Let us use it!</DIV></DIV></DIV></DIV></DIV></DIV></DIV>
Telad
03-03-2005, 02:52 PM
<DIV>Glad to see someone agree's with me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> not a very common occurence <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />. Mobs droping coin would also make your unlucky lotto days still have some point. I remeber going entire 8 or 9 hours of grinding with only winning 2 or 3 lottos...</DIV>
Spaceweed
03-03-2005, 04:46 PM
<BR> <BLOCKQUOTE> <HR> KUPOPO wrote:<BR> <DIV> <DIV> <DIV> <DIV> <DIV> <DIV>The richest people in the game are the guys who powerlevelled in tradeskilling early on, and exploited the literal goldmine of sellback values on things like food products and chemicals early on. Also, the harvesters who supplied those tradeskillers got rich. All of us who got in late are basically screwed now, with minimal money coming out of tradeskilling as well as adventuring, and costs of things increased so drastically. Adventurers are getting less interested in buying crafted items now, they make money so slowly that it's more sensible to wait for good drops.</DIV> <DIV> </DIV> <DIV>The heritage sellback thing is a great idea, and yes 5 pp for one item is too much! They should sell for a substantial amount of money, as much as the open market price is for them currently on the live servers, but not much more, in my opinion. That would mean between 5g for the weakest(like dwarven work boots) to 1 plat for the strongest and hardest to get heritage items(like the screaming mace and bone bladed claymore). I think they should gear it so that a person who gets the relic keeper title(completed 20 heritages) will have earned about 9 pp - enough to buy the best horse - from sellback of the items. Heritages are one-time accomplishments, and horses are one-time purchases it makes sense.</DIV> <DIV> </DIV> <DIV> <DIV>I agree also with teladar it's about time mobs start driopping coin! It should start at like 6 cp for noob mobs and go up to maybe a gold for a good doubleup in permafrost. Have the craziest raid mobs like venekor drop a couple plat(not much when split 24 ways hehe). Inflation has finally been curtailed with all the huge sellback cash mines dried up, but now the economy is in a slump. Giving everyone a decent and consistent way to make cash, in the form of mobs dropping coin, would get things going nicely. And besides, group options already include coin-split! Let us use it!</DIV></DIV></DIV></DIV></DIV></DIV></DIV><BR> <HR> </BLOCKQUOTE><BR> <P>This is exactly how I feel about this game atm. You can't correct a major flaw in the game <sell backs at the beginning> and allow the recipients to benefit for the rest of the game life - because that is what they are doing.</P> <P>Again, people have benefitted from an almighty clanger, dropped by SOE because they didn't test the game well enough before release.</P> <P>There are logs that effect every 'deal' that is done in the game, and anyone showing a ridiculous amount of plat should be investigated. If they are seen to have 'exploited' a bad system, then they should be 'balanced' back to what they should have earned.</P> <P>No decent player would have an argument against this. </P>
Dashofpepp
03-03-2005, 05:53 PM
<DIV>Reading this thread makes me remember why I'm glad none of you actually design this game.</DIV> <DIV> </DIV> <DIV>1. Mobs dropping coin: Can we say farmers? To be an economically successful player in Lineage 2 you had to learn to type and understand Chinese. The top ranks of most NPCs killed already belong to the Chinese farmer. You want to flood out the rest of the game and make even more people quit? In Lineage 2 it seemed like one of every 3 players you met while out adventuring was NOT Chinese. Some were nice, but for the most part, "GO!! RANG RANG!! Cao ni ma!!"</DIV> <DIV> </DIV> <DIV>2. Heritage items are the adventurer's only way to make money? You don't have that as a source of income now on the live servers. Nor will you get it as a source of income. What you REAAALLLYYYY meant to say is that you're intellect is far too low to imagine methods of conjuring coin without selling something to the NPC.</DIV> <DIV> </DIV> <DIV>3. Tradeskillers have all the coin? Someone did a great job of summing this up. Powerlevelled alchys and provisioners did writs / sellback and got rich. POwerlevelled adventurers sold them ashen roots at 30s apiece (etc) and got rich making them rich. Yep. They got rich. Both sides. That doesn't include tailors, weaponsmiths, armorers, carpenters, woodworkers, sages, jewelers, or even late to the game provisioners and alchemists. But now the system is well....broken.</DIV> <DIV> </DIV> <DIV>4. Everything else has been beaten to a dead horse in other forums. Including the points I touched on. And will be done many more times. It boils down to this:</DIV> <DIV> Player A: "Waa Waa Waa I wanna be rich without doing any work and I'm not."</DIV> <DIV> Player B&C "Waa Waa Waa How come Player X Y and Z are so rich and we're not? Its not fair!!"</DIV> <DIV> PlayersX,Y,Z "Listen you fools...if we're so rich, come do what we do and get on the platinum-wheeled band-wagon"</DIV> <DIV> </DIV> <DIV> *long pause*</DIV> <DIV> </DIV> <DIV> Player A,B,C "Waaa Waaa Waa!! I wanna be rich and I'm not!!! SoE gimme money!"</DIV> <DIV> </DIV> <DIV>So, I propose the following Solution:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> DEAR SONY ONLINE ENTERTAINMENT:</DIV> <DIV> </DIV> <DIV> Please satiate the greedy impulse of the average whiner and foum troll and deposit 2,000 platinum into every single player's account. Thank you.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>P.S. To ALL the whiners...I'm an adventurer...and I have 15pp now. : ) ANd I'm not even L30 yet. Wanna know something? All the people who have money have something in common. </DIV> <DIV> -intelligence</DIV> <DIV> -business sense</DIV> <DIV> -ambition</DIV> <DIV> </DIV> <DIV>Yep...wish I woulda been on that platinum wheeled bandwagon during the powerlevelled alchy buy-back. But I wasn't. But instead of making a fuss, I find other ways to make money. My coin gain all time is just short of 20pp. Hmm...and I've probably made less than 1pp of it crafting. But FEAR NOT!! Every time I see a new whiner, I log their name and hope they are on Befallen so that I can use my superior intellect to convince them to give me all their money and quit the game. </DIV> <DIV> </DIV> <DIV>Have a nice day. </DIV> <DIV>Retribution - Befallen</DIV>
mentalinma
03-03-2005, 06:20 PM
<DIV>/cheer Dashofpepper</DIV> <DIV> </DIV> <DIV>I had 2g when I left IoR and by level 20 in Antonica I was 20g rich - I hadnt sold one thing I crafted and didnt use any bugs/exploits. In fact, If i rolled a new char I could do exact same thing now. People who are rich in-game are that way cause they use their head for more than opening doors.</DIV>
Spaceweed
03-03-2005, 06:21 PM
<BR> <BLOCKQUOTE> <HR> Dashofpepper wrote:<BR> <DIV>Reading this thread makes me remember why I'm glad none of you actually design this game.</DIV> <DIV> </DIV> <DIV>1. Mobs dropping coin: Can we say farmers? To be an economically successful player in Lineage 2 you had to learn to type and understand Chinese. The top ranks of most NPCs killed already belong to the Chinese farmer. You want to flood out the rest of the game and make even more people quit? In Lineage 2 it seemed like one of every 3 players you met while out adventuring was NOT Chinese. Some were nice, but for the most part, "GO!! RANG RANG!! Cao ni ma!!"</DIV> <DIV> </DIV> <DIV>2. Heritage items are the adventurer's only way to make money? You don't have that as a source of income now on the live servers. Nor will you get it as a source of income. What you REAAALLLYYYY meant to say is that you're intellect is far too low to imagine methods of conjuring coin without selling something to the NPC.</DIV> <DIV> </DIV> <DIV>3. Tradeskillers have all the coin? Someone did a great job of summing this up. Powerlevelled alchys and provisioners did writs / sellback and got rich. POwerlevelled adventurers sold them ashen roots at 30s apiece (etc) and got rich making them rich. Yep. They got rich. Both sides. That doesn't include tailors, weaponsmiths, armorers, carpenters, woodworkers, sages, jewelers, or even late to the game provisioners and alchemists. But now the system is well....broken.</DIV> <DIV> </DIV> <DIV>4. Everything else has been beaten to a dead horse in other forums. Including the points I touched on. And will be done many more times. It boils down to this:</DIV> <DIV> Player A: "Waa Waa Waa I wanna be rich without doing any work and I'm not."</DIV> <DIV> Player B&C "Waa Waa Waa How come Player X Y and Z are so rich and we're not? Its not fair!!"</DIV> <DIV> PlayersX,Y,Z "Listen you fools...if we're so rich, come do what we do and get on the platinum-wheeled band-wagon"</DIV> <DIV> </DIV> <DIV> *long pause*</DIV> <DIV> </DIV> <DIV> Player A,B,C "Waaa Waaa Waa!! I wanna be rich and I'm not!!! SoE gimme money!"</DIV> <DIV> </DIV> <DIV>So, I propose the following Solution:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> DEAR SONY ONLINE ENTERTAINMENT:</DIV> <DIV> </DIV> <DIV> Please satiate the greedy impulse of the average whiner and foum troll and deposit 2,000 platinum into every single player's account. Thank you.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>P.S. To ALL the whiners...I'm an adventurer...and I have 15pp now. : ) ANd I'm not even L30 yet. Wanna know something? All the people who have money have something in common. </DIV> <DIV> -intelligence</DIV> <DIV> -business sense</DIV> <DIV> -ambition</DIV> <DIV> </DIV> <DIV>Yep...wish I woulda been on that platinum wheeled bandwagon during the powerlevelled alchy buy-back. But I wasn't. But instead of making a fuss, I find other ways to make money. My coin gain all time is just short of 20pp. Hmm...and I've probably made less than 1pp of it crafting. But FEAR NOT!! Every time I see a new whiner, I log their name and hope they are on Befallen so that I can use my superior intellect to convince them to give me all their money and quit the game. </DIV> <DIV> </DIV> <DIV>Have a nice day. </DIV> <DIV>Retribution - Befallen</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Let me guess - you're an anorak who spends his time farming RoV and Zek for shards to sell?</P> <P>Some people want to be able to make some coin in an 'interesting' fashion, without having to use an obvious 'exploit' that have been far to prevailant in this game.</P> <P>SOE are not 'noobs' when it comes to making MMORPG's, so why are they acting like one when it comes to something so important as the economy?</P> <P>The more I play this game, the more I understand which meetings took priority over any other at the EQ2 studio - the 'time sinks' meeting.</P> <P>Yes, they are a necessary evil that are part of any game of this nature, as SOE are in this business to make money. Does anyone think the time sinks don't work, are bugged, or not working as intended?</P> <P>When you have your answer, then compare this mechanic to the economy and tradeskilling. If only they had put the same amount of time in to all of these - by the way, I am mainly an adventurer, so this isn't a 'waaa,waaa' as you so succintly describe it :smileywink:</P>
bobafet
03-03-2005, 06:52 PM
<DIV> <DIV> <DIV>Someone posted in this thread that T3 heritage were now selling to merchants for 5g and Tier4 for20g.</DIV> <DIV>For the amount of effort that goes into these quests these prices are simply too low. Especially if the heritage quest items become NO TRADE. And yes of course you get status points, but what if you are not in a guild?</DIV> <DIV> </DIV></DIV></DIV>
Eelyen
03-03-2005, 07:15 PM
<DIV>Most heritage quests can be done in a day with the right group. </DIV>
Dashofpepp
03-03-2005, 07:16 PM
<DIV>Spaceweed:</DIV> <DIV> </DIV> <DIV> You fit into that category of people with lesser...capacities. Read my post. I'm not L30 yet. How can I be farming Zek for shards if I'm not L30? As for RoV...the first time I was ever in there was yesterday for about an hour because my guildmates asked me to come. Yep...I enjoy the game. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> My friends list is starting to wobble out of control, but I know everyone on it and have notes to remind me what they are and who they are.</DIV> <DIV> </DIV> <DIV>Let me rephrase. CREATIVE methods of making money would OBVIOUSLY not be farming RoV and Zek. Apparently, there are bunches of people who do that. SO...that's not me. In fact, take any ventures that you think up and disregard them. Then give me all your money and quit. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks!</DIV> <DIV> </DIV> <DIV>Retribution - Befallen</DIV> <DIV> </DIV> <DIV>Oh...I'm not flaming. I'm scoffing. </DIV>
Eelyen
03-03-2005, 07:24 PM
<DIV>They don't want heritage quests to be a primary source of money incoming into the economy. They also didn't want heritage quest items to be tradeable forever like they didn't want armor to be the same. Cause overtime their value would lower.</DIV> <DIV> </DIV> <DIV> </DIV>
Raven DarkSto
03-03-2005, 09:51 PM
<DIV> <P><SPAN><FONT color=#ffffff>Just some food for thought.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>And ***WARNING *** some spoilers included, not specifics, and certainly nothing you couldn't get off any number of websites or forums, but still...</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Some one said in a previous post that many heritage quests are very doable in a day, WITH THE RIGHT GROUP. LOL, of course they are, if you can get that right group. </FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>I currently play a level 35 Warlock on Mistmoore. I am in a guild; we have probably 20 or so very active members; however our highest level guild member is level 36. At that level it is extremely hard to do most of these quests. I duo with an Inquisitor that is my same level the majority of the time. We have no problems getting groups either together or separately when we want them. However, getting a group that wants to do the quest you are doing, is on the same step, and has room for you is often times impossible. Add to that infrequent spawns and the outrageous prices charged for rares by the 'intelligent people' who buy anything of value on the boards and resell it at an artificially inflated price, well you can see that the time-money-aggravation factor goes through the roof. Not to mention the level cons are off on many of these.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Some examples, I know many of you know all the requirements for these, but I hope it helps illustrate the point when they are listed together The list is by no means complete, just some observations from the ones I have done.<SPAN> </SPAN>Also, before the flaming begins, I personally think that these quests are some of the best content SOE has brought out so far.<SPAN> </SPAN>I am NOT complaining, merely trying to put the difficulty and value of most of them in perspective.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>The Return of the Light: Quest for the Lightstone. A rare spawn and chest drop were required to start it, (chest drop has been addressed). Three more rare spawns to advance it, then a RAID on BSV. Very difficult and time consuming especially at the level it cons to.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>The Journey is Half the Fun:<SPAN> </SPAN>Quest for Legendary JBoots.<SPAN> </SPAN>Requires timed races through Antonica, Commonlands, Nektulos, The Thundering Steppes, Zek, The Enchanted Lands, and finally Feerrot.<SPAN> </SPAN>These races are almost impossible unless you are of a level to grey out the mobs, or have a friend who is.<SPAN> </SPAN>Also, despite the fact that I have seen a workaround involving the call of Qeynos/Overlord to get by it, some sections require you have a 25+ Scout to evac you in order to make the time, not to mention some type of speed augmentation.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>These Boots Were Made For:<SPAN> </SPAN>Quest for Dwarven Work Boots.<SPAN> </SPAN>This one is not too bad, big timesink looking for 200 harvests while competing against everyone else doing the same thing.<SPAN> </SPAN>Again with the named spawn that isn’t raidable and almost always camped for one reason or another.<SPAN> </SPAN>Then a number of spawns that are very difficult to get too unless greyed out.<SPAN> </SPAN>Definitely one of the least difficult of the bunch.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Dragoon K’Naae of the Thexians:<SPAN> </SPAN>Quest for the Shiny Brass Halberd.<SPAN> </SPAN>Not too bad, definitely a good fight, the Dragoon himself is easily attacked and killed by accident and the mobs in the Citadel and up by Nektulos Castle are no joke but definitely one of the more attainable items.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><SPAN>An Axe From The Past:<SPAN> </SPAN>Quest for the Polished Granite Tomahawk.<SPAN> </SPAN>Okay now this one is interesting.<SPAN> </SPAN>First of all you must speak the Giant language. Then after some mining you need a fir stave, which some darn reason goes for 60g-1pp+.<SPAN> </SPAN>This is a T3 rare for pity’s sake.<SPAN> </SPAN>(see intelligent people buying and repricing stuff above.)<SPAN> </SPAN>Then some basic mining and killing tasks and to top it off access to the </SPAN><SPAN>Cave</SPAN><SPAN> of </SPAN><SPAN>Decay</SPAN><SPAN>, which is almost epic itself, and kill Octogorgon.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Stiletto’s Orders Intercepted:<SPAN> </SPAN>Quest for the Manastone.<SPAN> </SPAN>Starts with a drop from a rare spwn, which used to be in a chest.<SPAN> </SPAN>I bought my starter because at the time you couldn’t get it once he was grey to you.<SPAN> </SPAN>It is now a body drop, but again, he is a timed spawn and is camped.<SPAN> </SPAN>Then it is off to the Cave of Decay, kill Octogorgon, get jumped by some incredible number of skeletons, and as an added treat you get to take on a ^^^ level 31 group x 2 mod that has an insane amount of hit points.<SPAN> </SPAN>Even with a level 45 SK tanking for us and the other four of us level 34 to 38 it was long and he hits hard.<SPAN> </SPAN>A trip to Varsoon for some more fun, oh and another named/camped spawn.<SPAN> </SPAN>Now back to the required rares, for this one you need to have a high quality hide (T4 rare hide), these go for 2-2.5pp in Freeport and 2.5-4pp in Qeynos (who knew, the goodies are greedier, at least each time I looked this was the case).<SPAN> </SPAN>Then a trip to killed a named mob in the ToV, another zone with an access quest.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><FONT color=#ffffff><SPAN>Restoring the Ghoulbane:<SPAN> </SPAN>Quest for the Ghoulbane.<SPAN> </SPAN>The quest starter for this one seems to be exclusive to Qeynosians.<SPAN> </SPAN>The only way I know to do it currently is to roll a goodie alt and have them do the running quest inside of Qeynos and then trade the Dusty Blue Stone to someone to give your other character.<SPAN> </SPAN>With the upcoming changes to quest starters, ie. Making the no trade, this will be a Qeynos only quest I guess.<SPAN> </SPAN>Is that by design?<SPAN> </SPAN>Anyway, the quest is then given by an NPC in </SPAN><SPAN>North Qeynos</SPAN><SPAN>, evil characters have to sneak in.<SPAN> </SPAN>Down to the Tomb of Valor to get the weakened Ghoulbane, which by the way you will need to do once for each person with the quest.<SPAN> </SPAN>Then you need to kill three named mobs in zones that all have access quests of their own, Ruins of Varsoon, the Crypt of Betrayal, and of course Cauldren Hollow which is one of the longer and more difficult access quests of the bunch.<SPAN> </SPAN>And finally go through </SPAN><SPAN>Nektulos</SPAN><SPAN> </SPAN><SPAN>Castle</SPAN><SPAN> killing all six Sisters and Lord Everling.</SPAN></FONT></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Again, I think these are great quests, but if we cannot sell the items that are useless to us to other players, then what is the problem with letting us sell them to the vender and maybe even get a wall mountable one when we do?<SPAN> </SPAN>I am not saying 20pp each, but especially for the ones that require three extra zone accesses, unobtainable or almost quest starters and/or rares that are priced the way these are currently, a few platinum is VERY reasonable in my opinion.<SPAN> </SPAN>Either that or make the drops for starters less restrictive, and I do not believe the quests should be exclusive to one city or class.<SPAN> </SPAN>Why should any player miss out on some of the best in game content because of the city or class they choose to play?<SPAN> </SPAN>Also, we need to address the rare resource prices if we are not compensating adequately for the quests that require them.<SPAN> </SPAN>I do not like price fixing, but perhaps the rare resources need a ceiling on what you can charge for them built into the item.<SPAN> </SPAN>Not my first choice, but despite the fact that I have a level 48 alchemist, I do not have plat to throw around without hope of recouping it.</FONT></SPAN></P> <P><SPAN><FONT color=#ffffff></FONT></SPAN> </P> <P><SPAN><FONT color=#ffffff>Well sorry for the long post, and let the flames begin, lol.<SPAN> </SPAN>I hope at least the devs can see the point better now….</FONT></SPAN></P></DIV>
bobafet
03-03-2005, 10:09 PM
<DIV> <P>That is exactly what I am talking about Kamah.</P> <P>For all the time and rares used in the completion of Heritage quests they should be worth gold to platinum, especially since you cannot trade most of the items anyway.</P> <P> </P></DIV>
Spaceweed
03-03-2005, 11:10 PM
<BR> <BLOCKQUOTE> <HR> Dashofpepper wrote:<BR> <DIV>Spaceweed:</DIV> <DIV> </DIV> <DIV> You fit into that category of people with lesser...capacities. Read my post. I'm not L30 yet. How can I be farming Zek for shards if I'm not L30? As for RoV...the first time I was ever in there was yesterday for about an hour because my guildmates asked me to come. Yep...I enjoy the game. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> My friends list is starting to wobble out of control, but I know everyone on it and have notes to remind me what they are and who they are.</DIV> <DIV> </DIV> <DIV>Let me rephrase. CREATIVE methods of making money would OBVIOUSLY not be farming RoV and Zek. Apparently, there are bunches of people who do that. SO...that's not me. In fact, take any ventures that you think up and disregard them. Then give me all your money and quit. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks!</DIV> <DIV> </DIV> <DIV>Retribution - Befallen</DIV> <DIV> </DIV> <DIV>Oh...I'm not flaming. I'm scoffing. </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Hehe, well congrats if you're 'creativeness' doesn't mean 'exploiting' an already disjointed economic system we have :smileywink:</DIV>
drizzt12
03-03-2005, 11:50 PM
<DIV>I have done 2 heritage quests so far 1 being rather easy and one being long and painful.</DIV> <DIV> </DIV> <DIV>The easy is the SBH quest. It was simple other then Captain T'Sanne who takes forever to spawn and is practically always camped.</DIV> <DIV> </DIV> <DIV>The other long and painful one was the Greater Light Stone for 1 reason. RARE SPAWN MOBS. I spent 7 days trying to find the darn wisp. when he had not spawned in a week i reverted to buying a burned out lightstone from a guy for 7g. They go sometimes for 10g. First step cake, go touch the 2 statues. Then on to a rare spawn. The [Removed for Content] lion. Took me 3 days to find this darn idiot. So far thats 10 days and 7g so far. Then i spent another 4 days trying to kill Ogof and Gaer. Rare Spawn raid mobs. High Preist of Valmarr was relatively easy compared to the previous 2 but still took me a day. Then i spent almost a whole week trying to get a raid together for BSV. thats like 3 weeks and 7g just to get a quest done that i got 2 levels of use out of.</DIV> <DIV>I was glad to see the heritage sell back. I thought 50g-1p would be nice for my GLS since i put a lot of work into it. And now to see that its selling for 5g thats just way to low. I spent 7g on the burned out stone alone because i could not get the wisp to spawn for a week. I am not going to get the money back that i spent on the quest nor the 3 weeks that i could have been using to get drops and level. </DIV> <DIV> </DIV> <DIV>I think that t3 should be selling for 1p or 20 times what they are selling now, or 5 times less then what they were selling for at first. I think t4 should sell for 4p or 20 times what they are selling for now or 5 times less then what they were selling for. To reduce the original sell back price by 100 times is outrageous.</DIV>
Dashofpepp
03-04-2005, 12:08 AM
<DIV>Drizzt1218:</DIV> <DIV> </DIV> <DIV>Your adventuring methods are as unorginal as your name...hate to break the news.</DIV> <DIV> </DIV> <DIV>7 Days to find the wisp:</DIV> <DIV> </DIV> <DIV> 1. Read a FAQ and get instantly directed to the Druid Ring.</DIV> <DIV> 2. In 7 days you surely had a day off there somewhere. Can we say server reset?</DIV> <DIV> </DIV> <DIV>7 gold to buy a burned out lightstone:</DIV> <DIV> </DIV> <DIV> 1. Negotiating prices with people--bartering even--is an age old practice.</DIV> <DIV> 2. You chose to spend money on it. No one made you.</DIV> <DIV> </DIV> <DIV>3 days to find the [Removed for Content] lion</DIV> <DIV> </DIV> <DIV> 1. To my knowledge, SoE has not made any solid termination of any sexual preferences of mammals in the game. Although it is an interesting theory that you conjecture on SoEs integration of certain Western cultural practices, I cannot support it at this time.</DIV> <DIV> 2. Scout classes, deemed as "Utility classes" by SoE have tracking. If you aren't a scout, and you didn't enlist the services of one, that's your own fault.</DIV> <DIV> 3. Read a FAQ. Or...here's an original one; try /ooc Does anyone know where _____ is?</DIV> <DIV> </DIV> <DIV>A week to get a raid together for BSV</DIV> <DIV> </DIV> <DIV> 1. You either have no guild or no friends.</DIV> <DIV> 2. Just because you don't know that pressing "Y" and doing a search for people in your level range can bring people into a group doesn't mean no one else does.</DIV> <DIV> 3. Your lack of charisma and reputation to entice people to group with you is by no means a world-wide nor sweeping characteristic.</DIV> <DIV> </DIV> <DIV>BLUF:</DIV> <DIV> </DIV> <DIV>Just because it sucked for you doesn't mean you took the best approach. If we both get paid $10 an hour to figure out a complex mathematical equation and I get it figured out after an hour...and it takes you 72 hours...is your work somehow more valuable? Or...are you less... ...nevermind.</DIV> <DIV> </DIV> <DIV>Retribution - Befallen</DIV> <DIV> </DIV> <DIV>/sarcasm -- the flavor of the day. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
foulpla
03-04-2005, 01:51 AM
<blockquote><hr>Dashofpepper wrote:<DIV>Drizzt1218:</DIV><DIV> </DIV><DIV>Your adventuring methods are as unorginal as your name...hate to break the news.</DIV><DIV> </DIV><DIV>7 Days to find the wisp:</DIV><DIV> </DIV><DIV> 1. Read a FAQ and get instantly directed to the Druid Ring.</DIV><DIV> 2. In 7 days you surely had a day off there somewhere. Can we say server reset?</DIV><DIV> </DIV><DIV>7 gold to buy a burned out lightstone:</DIV><DIV> </DIV><DIV> 1. Negotiating prices with people--bartering even--is an age old practice.</DIV><DIV> 2. You chose to spend money on it. No one made you.</DIV><DIV> </DIV><DIV>3 days to find the [Removed for Content] lion</DIV><DIV> </DIV><DIV> 1. To my knowledge, SoE has not made any solid termination of any sexual preferences of mammals in the game. Although it is an interesting theory that you conjecture on SoEs integration of certain Western cultural practices, I cannot support it at this time.</DIV><DIV> 2. Scout classes, deemed as "Utility classes" by SoE have tracking. If you aren't a scout, and you didn't enlist the services of one, that's your own fault.</DIV><DIV> 3. Read a FAQ. Or...here's an original one; try /ooc Does anyone know where _____ is?</DIV><DIV> </DIV><DIV>A week to get a raid together for BSV</DIV><DIV> </DIV><DIV> 1. You either have no guild or no friends.</DIV><DIV> 2. Just because you don't know that pressing "Y" and doing a search for people in your level range can bring people into a group doesn't mean no one else does.</DIV><DIV> 3. Your lack of charisma and reputation to entice people to group with you is by no means a world-wide nor sweeping characteristic.</DIV><DIV> </DIV><DIV>BLUF:</DIV><DIV> </DIV><DIV>Just because it sucked for you doesn't mean you took the best approach. If we both get paid $10 an hour to figure out a complex mathematical equation and I get it figured out after an hour...and it takes you 72 hours...is your work somehow more valuable? Or...are you less... ...nevermind.</DIV><DIV> </DIV><DIV>Retribution - Befallen</DIV><DIV> </DIV><DIV>/sarcasm -- the flavor of the day. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV><DIV> </DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>If you are a Befallen server player, why are you on the test boards anyways? Being condescending to nearly every person you come by isn't going to make you come off as intelligent, rather arrogant. Since you are not from test I'm sure that you wouldn't realize that there is only 100 people maximum online at anytime usually, this makes finding a party very difficult, since only about 80% of those people are actually playing, 25% are in a tradeskill instance and 50% of those people are already in a party. There is only a small margin of players that you can party with (and are within a reasonable range of your level) if you are past the level 25 mark. Even at that, an even smaller percentage of those players are willing to actually grind on heritage quests for six or more hours with you, as most people have things to do.
KUPOPO
03-04-2005, 07:01 AM
<DIV> <BLOCKQUOTE> <DIV> <BLOCKQUOTE> <HR> 1. Mobs dropping coin: Can we say farmers? To be an economically successful player in Lineage 2 you had to learn to type and understand Chinese. The top ranks of most NPCs killed already belong to the Chinese farmer. You want to flood out the rest of the game and make even more people quit? In Lineage 2 it seemed like one of every 3 players you met while out adventuring was NOT Chinese. Some were nice, but for the most part, "GO!! RANG RANG!! Cao ni ma!!"</BLOCKQUOTE> <DIV><BR> <HR> <BR> <DIV>LOL. It's true, they would get more money farming. Of course they already do farm mobs in eq2, for the body-part drops that sellback for money. It's really an entirely different problem, that needs an entirely different solution.</DIV> <DIV> </DIV> <DIV> <BLOCKQUOTE> <P> </P> <P> </P> <P> <HR> <P></P> <DIV>P.S. To ALL the whiners...I'm an adventurer...and I have 15pp now. : ) ANd I'm not even L30 yet. Wanna know something? All the people who have money have something in common. </DIV> <DIV> -intelligence</DIV> <DIV> -business sense</DIV> <DIV> -ambition</DIV> <DIV> </DIV> <DIV>Yep...wish I woulda been on that platinum wheeled bandwagon during the powerlevelled alchy buy-back. But I wasn't. But instead of making a fuss, I find other ways to make money. My coin gain all time is just short of 20pp. Hmm...and I've probably made less than 1pp of it crafting. But FEAR NOT!! Every time I see a new whiner, I log their name and hope they are on Befallen so that I can use my superior intellect to convince them to give me all their money and quit the game. </DIV> <DIV> <HR> </DIV> <P> <HR> Let me rephrase. CREATIVE methods of making money would OBVIOUSLY not be farming RoV and Zek. Apparently, there are bunches of people who do that. SO...that's not me. In fact, take any ventures that you think up and disregard them. Then give me all your money and quit. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thanks! <HR> </BLOCKQUOTE></DIV></DIV></DIV> <P> </P> <P>So let me get this straight... you make your money by persuading people to give you everything they have and then quit the game? Yep, that's pretty creative. Wish I'd thought of that first, it's probably very lucrative with all the disgruntled gamers who've been quitting since release. I don't see why you'd have a problem with lineage2 style cash farming causing a mass exodus though - it'd just give you more sources of income LOL</P> <P>And here I thought that you made your money in some unoriginal way like buy-low sell-high on the broker. hehe.</P></BLOCKQUOTE></DIV>
Dashofpepp
03-04-2005, 01:04 PM
<DIV>I love one stars. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Do this one too please. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Perhaps you missed my note that /SARCASM was the flavor of the day. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV>
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