SavinDwa
02-17-2005, 09:43 PM
<DIV>This is a plea to have someone explain the approach you have taken to calculating prices for crafted stuff. Without such as statement its hard for us to know when we spotted a bug or not.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff66><FONT size=2>- Tradeskill society tasks will now reward a 60% profit margin based on the fuel costs necessary to create the items. <BR>- Guild tradeskill tasks that award status will also provide a 20% monetary profit based on the fuel costs necessary to create the items. <BR>- NPC vendors should offer to buy crafted goods at 80% to 120% of production costs. Please note that their offer is based on how many steps are required to make the item you're selling. Finished goods will sell for a small profit, whereas selling back a refined item will result in a slight loss. </FONT></FONT></DIV> <DIV><FONT color=#ffff66><BR> </DIV></FONT> <DIV><FONT color=#ffffff>I think I can already see some issues, but before I start sending in bug reports can we get a few thing clarified:</FONT></DIV> <DIV> </DIV> <DIV><STRONG>1)</STRONG> in two of the cases you used the word "fuel cost" and the the other case "production costs". The major difference bwteen the two is that there are some items that are vendor purchased besides fuel. Example are liquid [although you could use canine saliva or something], the suspensions used by Alchemists in making Spells [which I think are only purchased from the vendor]. Are these few additional items included in the "production costs", the suspensions are not cheap for example. In the case your said "fuel cost" does it really mean the same as "production cost"</DIV> <DIV> </DIV> <DIV><STRONG>2) How did you calulate fuel cost? </STRONG> </DIV> <DIV>This is not so obvious. We know that every crafter item has a fuel cost. But what did you when a process created multiples, such as the WROTS? Did you count this as 1 fuel, a 1/4 of a fuel? What about when there are bi-products [wood creats scraps, loam pops out when making the noids at the start of the ink process.] Did you count this a 1 fuel or zero fuel? maybe it would help to take a real example, I will take one I just tried:</DIV> <DIV> </DIV> <DIV>Ash Lute:</DIV> <DIV>This requires:</DIV> <DIV>1 Planed Ash</DIV> <DIV>1 Boiled Strap</DIV> <DIV>2 Carbonite Studs</DIV> <DIV> </DIV> <DIV>The strap required a WROT and a Refined leather. The leather required a WROT.</DIV> <DIV>The stud requires a WROT and a Carbinite Bar. The bar needed a WROT.</DIV> <DIV>The Planed ash needed a WROT and Ash Lumber. The Lumber needed a WROT.</DIV> <DIV> </DIV> <DIV>So we have 8 sub combines each using 1 fuel, We have 8 WROTs that needed 2 fuel [8/4]. And the final combine. So this should be 11 fuel. Is that what your system would assume? Or do you assume 17 fuel? Or some other number? The difference is huge.</DIV> <DIV> </DIV> <DIV>3) You stated that teh vendor prices is dependent on the steps. Is this the total number of steps? For instance, the Ash Lute could be considered 17 steps, or it could be 11 steps. Or is it just the steps on the primary component? In which the Lute is just 3 steps. Or do you ignore WROTs and call it 9 steps?</DIV> <DIV> </DIV> <DIV>You go on to say that a finished good will sell for a small profit? How do you know what a finished good is? I guess it easy everywhere but provisioner. But in that case we definately have finished goods that get used in other recipes. Perhaps you are not looking at the number of steps and just whether it is a finished good or not?</DIV> <DIV> </DIV> <DIV>I really think this needs to be clarified. Then we can give intelligent feed back when we see a problem.</DIV> <DIV> </DIV> <DIV>By the way, I have been unable to confirm what appraoch you are using after looking at 20 items. </DIV><p>Message Edited by SavinDwarf on <span class=date_text>02-17-2005</span> <span class=time_text>08:45 AM</span>