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Cozumel
03-04-2005, 02:23 AM
Players are being hit for insane (EPIC) mob damage from non-to-single-up-arrow mobs from Wizard/Warlock Mobs.As an example, in CT, Venekor hit us for ~2200 damage (Epic ^^^ x4 lvl 53 mob), so that was somewhat expected.What wasn't expected: A lvl 45 ^ Protector nuked us for 3500 damage in 1 hit-- wiped from a single standard mob.We have some SERIOUS issues with caster mobs in the game.

Joker3
03-04-2005, 03:32 AM
<DIV>..and why is it that a PC caster does uber damage but has very few hit points, while an NPC caster does uber damage AND has uber hit points? An perfect example are the life leeches in SH. They can easily do 300+ damage with one nuke, yet they have just as many hit points as a level 17 crusader. </DIV>

Dyeana
03-04-2005, 05:41 AM
<DIV>Heeeheeeee ....  So what else is new?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>This was a change made in December - January timeframe which few challanged at that time.  The encounters are based upon your levels and how well equiped your group is compared to the NPC.  This was to keep an extremely well equipt group from waiting till a mob was green to all and farming the mob.  In the update notes, the reason it was done was to "present a challange to the groups in the encounter".  The mob is scaled up to the equipment/spells and level of the group.  It was I believe made to all level 30 and above, but there were a few level 20 mobs it was done with also.  </DIV> <DIV> </DIV> <DIV>I commented at the time about I think Agnar and the insane amount of damage it was doing as compared to having a 2 group below Agnar's level.  2 level 27 Groups were being wiped in less than 30 seconds every time they tried to kill it and a 2 group with the average level of 19 to 20 could kill the mob every time.  Go fish for a good rational as to why they were scaled so high to be near impossible to kill with a higher group.  The level 27 encounter had a 983 HP AE, where the level 19 encounter was seeing a 250 something  to 400 HP AE which was managable.  </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Dye</DIV>

Putka
03-04-2005, 06:39 AM
<DIV>Dyeana I have no idea what you're talking about hehe <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> but the reason these caster mobs do the damage they do is only the Update#3's warlock & wiz damage increase. Nothing else. The stuff that hits you for so much damage are warlock spells ;/</DIV>

Magu
03-04-2005, 08:05 AM
mabe if they made caster mobs interuptable as players(or atleast close) it would help.

Crono1321
03-04-2005, 08:47 AM
<blockquote><hr>Maguis wrote:mabe if they made caster mobs interuptable as players(or atleast close) it would help.<hr></blockquote>Stifle.

Putka
03-04-2005, 08:52 AM
<DIV>Ok so now we need a chanter to shut mobs up and power drain them in every group? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> well I'm happy for them =)</DIV>

Ibis
03-04-2005, 01:38 PM
guardians get "chance to stifle" on 1/4 of their abilities and "stifle/stun" on another 1/8. dunno bout other classes.oh and wizard and warlock upgrades. try 19k nuke off an epic mob. mmmmm tasty. epics have a huge amplifier on every trick they've got. thats about a 550% multiplication of given group mob above. and [expletive ninja'd by Faarbot] were you doing near venekor?

Miral
03-05-2005, 02:01 AM
<DIV>Okay here's one for you. The new solo instance in the commonlands. Rogue Magi casters in there that can rip a crusader to shreds before even breaking a sweat... How do you propose dealing with these? certainly can't take a chanter in there with you, lol....</DIV> <DIV> </DIV> <DIV>Caster mobs need either their attack power or hp toned down, and I don't care which. They just need to be on par with melee mobs a bit more.</DIV>

Mesme
03-05-2005, 08:11 PM
<DIV>Could it have anything to do with your Resistance stats?  Check your magic resistance, maybe its not high enough to be taking on those kind of mobs.</DIV> <DIV> </DIV> <DIV>And as mentioned before, many classes have spells/abilities to stifle the mob's casting ability.</DIV> <DIV> </DIV> <DIV>I think if you can do a combination of maxing out your magic resist and keep the mob stiffled as much as possible, things might go a lot smoother.</DIV> <DIV> </DIV> <DIV>(just for the record, caster mobs do in fact have less hitpoints than warrior type mobs at the same level)</DIV><p>Message Edited by Mesmer2 on <span class=date_text>03-05-2005</span> <span class=time_text>07:13 AM</span>

Crono1321
03-05-2005, 08:51 PM
<blockquote><hr>Mesmer2 wrote:<DIV>Could it have anything to do with your Resistance stats? Check your magic resistance, maybe its not high enough to be taking on those kind of mobs.</DIV><DIV> </DIV><DIV>And as mentioned before, many classes have spells/abilities to stifle the mob's casting ability.</DIV><DIV> </DIV><DIV>I think if you can do a combination of maxing out your magic resist and keep the mob stiffled as much as possible, things might go a lot smoother.</DIV><DIV> </DIV><DIV>(just for the record, caster mobs do in fact have less hitpoints than warrior type mobs at the same level)</DIV><p>Message Edited by Mesmer2 on <span class=date_text>03-05-2005</span> <span class=time_text>07:13 AM</span><hr></blockquote>Good point. If you have crappy gear you aren't exactly going to be prime for soloing. And yes casters do have less hp.

jfo
03-06-2005, 12:58 AM
divine: 1013magic: 1009mental: 1168cold: 967heat: 988poison: 897disease: 923nuked by the named treant in zek for 3,400.

Miral
03-06-2005, 02:04 AM
<DIV>most of my gear is the latest quested stuff. resist city.</DIV>

narcoleptic_l
03-06-2005, 11:56 AM
<BR> <BLOCKQUOTE> <HR> Mesmer2 wrote:<BR> <DIV>Could it have anything to do with your Resistance stats?  Check your magic resistance, maybe its not high enough to be taking on those kind of mobs.</DIV> <DIV> </DIV> <DIV>And as mentioned before, many classes have spells/abilities to stifle the mob's casting ability.</DIV> <DIV> </DIV> <DIV>I think if you can do a combination of maxing out your magic resist and keep the mob stiffled as much as possible, things might go a lot smoother.</DIV> <DIV> </DIV> <DIV>(just for the record, caster mobs do in fact have less hitpoints than warrior type mobs at the same level)</DIV> <P>Message Edited by Mesmer2 on <SPAN class=date_text>03-05-2005</SPAN> <SPAN class=time_text>07:13 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> I think the point was more that is is unbalanced and 'unfun' to get effectively deathtouched (one shot killed) by a normal xp type mob.... possibly on aggro before even knowing what hit you. This should be expected from a high level ^^^ encounter, but not from normal caster type xp trash.

Raven DarkSto
03-07-2005, 10:07 PM
<DIV>Just for information, I play a level 36 Warlock currently and I love the damage upgrades.  But I have to agree with the other poster that the warlock/wizard caster mobs either need to be on separate, weaker spell data or have their hitpoints and armor lowered to be in line with ours.  I am not talking about the epic mobs, but just the run of the mill casters.  </DIV> <DIV> </DIV> <DIV>Those trees in Zek were dangerous enough prepatch, but since they got the same upgrades I did, they are flatly lethal.  I wish my DOTs were that effective, [Removed for Content].  Nothing quite so irritating as to be squashed like a bug, with your own spells.  And that is with an INT of 147 with just self buffs.  As it is, all the folks I group with just avoid any caster type mobs for the time being.  </DIV><p>Message Edited by Raven DarkStorm on <span class=date_text>03-07-2005</span> <span class=time_text>09:09 AM</span>

Mesme
03-08-2005, 01:23 AM
<DIV>I agree with with everyone on the regular group mobs.  In my response, I was referring to the level 50+ epic mobs.  Those mobs should be difficult and capable of taking out people with a single spell (especially someone without high resistance). Thats what makes them a challenge.</DIV> <DIV> </DIV> <DIV>Normal group mobs, yes, they definately should be toned down a little.</DIV> <DIV> </DIV> <DIV> </DIV>