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  1. Guild changes (13 replies)
  2. Moorgard - can i get a solid answer on the SFP housing question. (9 replies)
  3. Combat suggestion concerning combat system changes (0 replies)
  4. 4/28/05 Patch (1 replies)
  5. A few guild questions... (0 replies)
  6. overall spell/art revamp -moved to spells/skill board. delete (1 replies)
  7. Seventh Smith's Society Problems (0 replies)
  8. Illusionists (0 replies)
  9. My Opinion On No LU8 Froglok Info (11 replies)
  10. last name confirmation - for those who didnt have it? (1 replies)
  11. SP on instanced epics (0 replies)
  12. Thank you for ignoring the UI Issues (6 replies)
  13. Copy Character feature to test, confirm or deny please. (3 replies)
  14. #8 6 to 8 days for epic mobs is simply ridiculous (68 replies)
  15. Change to housing upkeep in South Freeport house prices (101 replies)
  16. Please don't ruin the end game (68 replies)
  17. A tradeskill suggestion (19 replies)
  18. Test Server Downtime - 04/28/05 (11 replies)
  19. With the Game in Extreme Flux, What Incentive Do I have to Play? (89 replies)
  20. Tanks and Taunts with stuns and adjusted avoidance (13 replies)
  21. Next LU? (0 replies)
  22. Permanent Tanking Inequality? Aye, says Moorgard (231 replies)
  23. STR defense stat, AGI offense - Problem solved? (12 replies)
  24. Writs (6 replies)
  25. Fix Rnd For Rares, or Remove Quests involving Harvest Rares (50 replies)
  26. new servers (1 replies)
  27. Why doesnt SoE ask the real EQ2 players ? (13 replies)
  28. Power/health balance in classes (7 replies)
  29. Ogre Swill issue on Test? (4 replies)
  30. You can take the time to write a sci fi post? (14 replies)
  31. Cutting them down. (10 replies)
  32. about this new wave of solo content.. (22 replies)
  33. end the madness already.. (15 replies)
  34. Live Update #8 and Mages/Priests (31 replies)
  35. Procs using Power? Is this Intended? (2 replies)
  36. I'd like to get involved with test server but. (2 replies)
  37. Camp spell chests don't work? (0 replies)
  38. Some armor mitigation details including changes up to Part 2 of combat changes (3 replies)
  39. EQ2 Needs Help Now! (19 replies)
  40. The True Challenge of EQ2.... (3 replies)
  41. Current test only patch list (0 replies)
  42. When is LU # 8 hitting the test server? (7 replies)
  43. Quick test server question (4 replies)
  44. What is this? (0 replies)
  45. Hey, 30+ Fighter testers, any word on keeping aggro? (2 replies)
  46. Need help accessing test server :) (3 replies)
  47. Station Exchange Question (not a complaint...justa few questions) (0 replies)
  48. PvP (5 replies)
  49. Epic Mobs not giving status. (1 replies)
  50. [Suggestion] Nearest NPC Target after April 21 Patch (0 replies)
  51. Why is Situational Superiority Bad? What is Class Balance? (96 replies)
  52. I just don't get it..*Rant* (4 replies)
  53. Leaving because of the Robe of the Invoker removal (54 replies)
  54. well we just got hit with LU#7.... so what DID we get??? (13 replies)
  55. Illusionist DPS (1 replies)
  56. Epic mobs and status (0 replies)
  57. Please clarify "Lone link dead palyers don't have to camp." (0 replies)
  58. SOE's track record of fixing exploits..... (3 replies)
  59. Wouldn't worry too much about the combat changes... (1 replies)
  60. Channeling skill? (4 replies)
  61. And The Best Part Is (3 replies)
  62. Wizards stink in EQ2 (11 replies)
  63. Tower vs. Kite (72 replies)
  64. Perfectly Happy With the Game (20 replies)
  65. PLEASE DON'T SCREW THE WIZZIES! (7 replies)
  66. Don't Panic? (6 replies)
  67. Say what ?!?!? (0 replies)
  68. What do mystics do now? (0 replies)
  69. Combat changes, make a stand here. (3 replies)
  70. Confused???????????? (3 replies)
  71. to many changes, in to small of a timeframe (20 replies)
  72. I'm not in favor of the avoidance changes in testing (4 replies)
  73. CHAGE THE FARBOT WHOLESALER TASKS !!! (5 replies)
  74. 4/18 patch went wrong direction (1 replies)
  75. Mystic Changes ~ April 18th Patch (12 replies)
  76. Bug in the new combat system (0 replies)
  77. Drop Rate in Underrot Caverns: Moldy Crypt (0 replies)
  78. Torturous Visions in Solo Instances is *$%#&! (0 replies)
  79. NPC Invisibity Change. (0 replies)
  80. Are these figures correct? (2 replies)
  81. Reach cap too fast or armor values now need major overhaul (0 replies)
  82. This was meant to be a reply to another post but it posted it as a new thread. Sorry. (1 replies)
  83. Newest Round of Changes in Test (8 replies)
  84. A Warden's Feedback - Proposed Priest/Combat Changes (2 replies)
  85. Carpentry Question... regarding next update! (3 replies)
  86. We need an explanation on proposed avoidance changes (2 replies)
  87. An alternative to the current suggested SOE changes. (0 replies)
  88. The secret of how to turn lead into gold (7 replies)
  89. Healers unite. (18 replies)
  90. Just curious. (1 replies)
  91. why not ask the pople what they think hmmm? (8 replies)
  92. Combat changes should be held off until class balancing is done. (15 replies)
  93. Why is a test server change on the live server (without being put in the live server notes)? (7 replies)
  94. and this one to (0 replies)
  95. please consider.. (4 replies)
  96. fix it now stop making things worce (0 replies)
  97. Learn from AO's mistake: a single patch can destroy a game. (13 replies)
  98. Will people who finished the "Learning about NB's the Hard way" be able to change boots (2 replies)
  99. Guild status for killing epic MOBs - a question. (2 replies)
  100. Silent Majority (16 replies)
  101. Qynoes citizens should NOT be getting perks from being in Freeport guilds. (30 replies)
  102. Current writs situation is unaceptable : Ideas (0 replies)
  103. That did it! (25 replies)
  104. Sorts on Journal (2 replies)
  105. How about a reduced (or no) fee for playing on test? We need more testers (9 replies)
  106. Feedback on the removal of ^^ mobs (53 replies)
  107. As a Defiler (16 replies)
  108. Combat Changes in Testing Feedback (2 replies)
  109. Please delete (0 replies)
  110. While were makeing big changes lets look at int soft cap in place now... (2 replies)
  111. please stop complaining and just play the game loser! (3 replies)
  112. Conscript's Broken Shield (0 replies)
  113. Dev question on testing (5 replies)
  114. Steady Aim duration reduction :( (4 replies)
  115. Any tank to post his stats before/after the update? (1 replies)
  116. Game devs need to creat a sandbox server (11 replies)
  117. My idea on how combat changes should of been changed (1 replies)
  118. a resume (0 replies)
  119. no heroic single mobs (14 replies)
  120. About alacrity (1 replies)
  121. The new "Caps" especially in Parry skill....render bard spells useless? (1 replies)
  122. 6 months into game is to late to make core changes (4 replies)
  123. to easy? why not cap stats (0 replies)
  124. Moorgard - Typo on Shield Base Block Rates? (4 replies)
  125. feedback on new quest journal feature (0 replies)
  126. feedback on Griffon ride (1 replies)
  127. My little Avoidance study (9 replies)
  128. /hide_illusion is a waste of the devs resources... (208 replies)
  129. Zombie form and resistances (2 replies)
  130. Swatting flies with nukes! (19 replies)
  131. Biggest fault of the new combat changes (1 replies)
  132. Scouts screwed again? (9 replies)
  133. Give all scouts group invis (17 replies)
  134. Vanguard Armor vs. Heavy Armor (27 replies)
  135. clarification on "base" mitigation (0 replies)
  136. Anybody here who has actual observations on combat changes? (63 replies)
  137. Necromancer changes: Nlyph's Ghost Form is now a zombie illusion instead of a ghost illusion. (14 replies)
  138. scout observations (0 replies)
  139. moorgard just moved the combat changes out of the LU#7 thread and into its own... (1 replies)
  140. Changes have killed us Wizards..... (53 replies)
  141. LU#7 please let us copy and test (1 replies)
  142. scout observations (13 replies)
  143. Can we get some solid data ? (8 replies)
  144. I would still like to hear the fizzle... (10 replies)
  145. Mage Damage Output. (3 replies)
  146. Where is this priest balancing? (5 replies)
  147. Tier search? Why not skill level search? and Armor-type search? (6 replies)
  148. Pact of the Pride (Ghost Lion form) (0 replies)
  149. Why are the devs messing with the combat system? (4 replies)
  150. Patch #7: hits scouts in the groin, please reconsider :( (120 replies)
  151. Priests losing parry....(and more thoughts) (97 replies)
  152. Nightblood the hard way Medium reward (1 replies)
  153. What about Evasive Maneuvers? (0 replies)
  154. Please Stop the Game Design Changes . . . (17 replies)
  155. vaguenes in changes (1 replies)
  156. Pristine Disease Imbued Cedar Wand (0 replies)
  157. AND YES. WE SHOULDNT PAY MONTHLY FEE FOR THIS BETA IJUIHUGGZUBNBIU!!!!! (2 replies)
  158. MOORGARD REPLY * Conjurer/Necromancer pet/DPS improvements Liveupdate7 (9 replies)
  159. LU7 nerfs (25 replies)
  160. The New writs need work. (4 replies)
  161. Are we getting a /respec with LU #7? (10 replies)
  162. LU #7 on Test, Druid Agro (2 replies)
  163. New Combat System (56 replies)
  164. /hide_Illusions command and mounts (3 replies)
  165. Any Lv47+ Templars on Test Server? (13 replies)
  166. Capped Mitigation etc = cap on character growth? (1 replies)
  167. Missing texture on armor part, missing fix in test live #7 (0 replies)
  168. LU#7: Power of Sugestion no longer stacks with Gift of the Magi (4 replies)
  169. No hail while invis? (an end to buying languages?) (45 replies)
  170. Parry buffs - In combat changes (20 replies)
  171. new dmg calculation? (5 replies)
  172. Test Server and the need for more High End players on Test (10 replies)
  173. Can we get the LU#7 patch notes earlier? (2 replies)
  174. Do not nerf wardens up the classes and fix the healing classes (7 replies)
  175. -Changes that are NEEDED for EQ2 survival- (8 replies)
  176. Live Update #7 test patch wednesday or thursday? (11 replies)
  177. Has the EQ2 team ever concidered Test Copying? (2 replies)
  178. Where can I see info on upcoming Live Update Patches (6 replies)
  179. Economy (4 replies)
  180. Harvesting is becomeing worthless... (39 replies)
  181. Server moves.. (0 replies)
  182. Make monks and Brusiers better tanks, reduce thier DPS, share thier skills with guardians (10 replies)
  183. Vault Store closed by morning server reboot (4 replies)
  184. Will this game ever run for a continuous 24 hour period? (52 replies)
  185. Test Server vs Live Servers (1 replies)
  186. This sums the issue up perfectly (33 replies)
  187. more scout complaints (14 replies)
  188. UNFAIR - What's wrong with that? (14 replies)
  189. Stop your complaining (7 replies)
  190. 2 Things that really need to be addressed (0 replies)
  191. Smedleys Letter - Depressing... (13 replies)
  192. percentage avoid and mitigation (5 replies)
  193. How do you guys test (7 replies)
  194. OK so after patch my defiler Dots are 1/2 as effective... /bug or /new_feature (1 replies)
  195. Anyone notice a bug with Venekor? (0 replies)
  196. Question - Selling from vault while online (1 replies)
  197. A few things that are funky since patch (2 replies)
  198. Leaving because of no PVP... (53 replies)
  199. Show number of items in house (0 replies)
  200. (Mostly) postive comments on live update #6, and some suggestions about bug to fixes (5 replies)
  201. Why are there always so many problems with high end content? (1 replies)
  202. Add message in chat window when you get a rare reaction in tradeskill (1 replies)
  203. Ghost Armor Graphic Bug Since Patch (0 replies)
  204. /bug Unable to View the Details of Offline Seller Items (4 replies)
  205. Vault sales (0 replies)
  206. Badly done set of New 40+ writs. (14 replies)
  207. New Recipe Stein of Mogguk unsellable. (9 replies)
  208. Great Thanks for Breaking Woodworkers. Cant make Cedar Wands (0 replies)
  209. Well I hope Sony hasnt given up on the overland tweaks. (8 replies)
  210. Please fix the LOTO algorythm (49 replies)
  211. So just how much money do Adventures make? (28 replies)
  212. Is EXP really so rare . . . (6 replies)
  213. No counters for Geo/Tham stuff (0 replies)
  214. Cant swap bags/boxed (1 replies)
  215. SBH mounting (0 replies)
  216. Baked snapper recipie is broke. (0 replies)
  217. BUG with Examine Recipe (1 replies)
  218. Please Remove Broker Commissions (for buyers from offline sellers!!!) (38 replies)
  219. NO TRADE dropped for Status Tribute system! (5 replies)
  220. Why we need at LEAST Duels in game... (29 replies)
  221. wardens (8 replies)
  222. Please dont make EQ2 a game like WOW, and here is why.. (11 replies)
  223. Live Now: You can Exploit Vox to Win (30 replies)
  224. ....... (0 replies)
  225. Don't see stats on food (4 replies)
  226. LOL (21 replies)
  227. Major problem with Stat foods!! Devs please read!! (15 replies)
  228. The big nasty word: POTIONS (9 replies)
  229. Monsoon better than EBBC.. No! (7 replies)
  230. SBH not mounted? (2 replies)
  231. Feature Request: Raid Dump button in guild window (2 replies)
  232. Agro Bug: More Information (3 replies)
  233. chat filter options should now save... (0 replies)
  234. FYI (1 replies)
  235. Oh where oh where have my guildies gone, oh where or where... (8 replies)
  236. Hi end raid content (15 replies)
  237. April Fool patch notes...... (5 replies)
  238. Nothing to do... (6 replies)
  239. eq1>eq2 (7 replies)
  240. coffee (0 replies)
  241. Level 30s in enchanted lands for next patch (19 replies)
  242. Patch 6 - 24 hours isnt enough (16 replies)
  243. NO-TRADE quest items will hurt my playstyle (11 replies)
  244. Do you still need to do the DFC access quest to start SSotY??? (1 replies)
  245. Epic Stuff - Not sure where to put it (5 replies)
  246. Why not just go play WoW? (0 replies)
  247. please delete (1 replies)
  248. New RP server please... (4 replies)
  249. Wardens (1 replies)
  250. Zone access only needed by 1 groupmember now - an idea on how to reward those who have done it (11 replies)