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View Full Version : Zombie form and resistances


Garlin1
04-15-2005, 07:17 AM
<DIV>The zombie form is a decent touch, though to be effective plz add some animations to the illusion.  While in the form you have to watch carefully for spell effects.  While swimming you run in the water.  No weapon animations so its a lil difficult to see if your IN combat.</DIV> <DIV> </DIV> <DIV>Resistances: Disease and Poison resistances have been tuned up a lot on mobs, if not a higher resistances they are immune.</DIV>

Miral
04-15-2005, 11:42 AM
<BR> <BLOCKQUOTE> <HR> Garlin1 wrote:<BR> <DIV> </DIV> <DIV> </DIV> <DIV>Resistances: Disease and Poison resistances have been tuned up a lot on mobs, if not a higher resistances they are immune.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Im sure this was just to balance against the fire/cold resistances that went in recently... *sigh* why is it becoming so that the only viable classes are the priests and tanks?</DIV>

Collaud
04-15-2005, 10:55 PM
<BLOCKQUOTE> <P><BR> </P> <BLOCKQUOTE> <HR> Miral wrote:<BR><BR> <BLOCKQUOTE> <HR> Garlin1 wrote:<BR> <DIV> </DIV> <DIV> </DIV> <DIV>Resistances: Disease and Poison resistances have been tuned up a lot on mobs, if not a higher resistances they are immune.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>Im sure this was just to balance against the fire/cold resistances that went in recently... *sigh* why is it becoming so that the only viable classes are the priests and tanks?</DIV><BR> <HR> </BLOCKQUOTE> <P> </P> <P>Better clarify that last sentence, Miral.  SKs are tanks and they rely heavily on disease and poison attacks.</P></BLOCKQUOTE>