View Full Version : Guild changes
Leonaria
04-30-2005, 06:30 PM
<DIV> <P>- The number of guild ranks has been expanded from 4 to 8, and guild ranks can now be given custom names. You can also see the number of members at each rank.</P> <P>- Guild ranks now have flexible permissions. Guild leaders can customize the permissions at each rank to suit the needs of their guild structure. The order of ranks determines what actions can affect another player, i.e. you can't kick a player of equal or higher rank, even if you have kick permission. Guild leaders can still do anything to anyone, of course.</P> <P>- Guilds now support shared notes. Each guild member can set a one line note about themselves that all their guildmates can see. There is a rank permission to allow modification of other players' notes.</P> <P>- Guilds now support officer private notes. These are settable and viewable by those with the appropriate rank & permission.</P> <P>- Guilds now have an event history. Events are generated for noteworthy actions such as leveling up, finding very good loot, and slaying epic monsters.</P> <P>- You can now see the number of patrons in the guild on the main guild tab, and the tooltip for this control gives more information about the patron system.</P> <P>- You can now see your guild rank, patron status, contributed status points, and guild join date on the main guild tab.</P> <P>- You can now elect to be notified when guild members log in or out.<SPAN> </SPAN>You'll find this checkbox in the Main tab of the guild window.</P> <P>- Filters have been added to the guild member list. Instead of just a checkbox to show online members only, there is now a dropdown which lets you choose a filter such as: all members, online now, online today, online last 7 days, offline more than 30 days, etc.</P> <P>- The tooltip on the guild XP bar has been fixed, and the bar has been enlarged to show progress more clearly.</P> <P> </P> <P> </P> <P> </P> <P>This sounds great but when are they going to add Tradeskill class and level to the guild window?</P></DIV>
Matia
04-30-2005, 08:30 PM
<BR> <BLOCKQUOTE> <HR> Leonaria wrote:<BR> <DIV> <P>This sounds great but when are they going to add Tradeskill class and level to the guild window?</P></DIV><BR> <HR> </BLOCKQUOTE><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=1337#M1337" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=1337#M1337</A><BR>
HanktheDwarf
05-01-2005, 09:56 PM
<a href="http://home.comcast.net/%7Erandomlessness/guild.jpg" target=_blank>The new guild screen!</a> It's so big, I just decided to link it. As you can see, it's quite large. There are still a few bugs running around, but you get the gist of it. Any events that show up in the events tab will also broadcast in the guild chat window. Yup. <div></div>
Evadne
05-02-2005, 04:48 AM
Haha Grobb! We are 18 almost 18.5 now. ~Eva <div></div>
<blockquote><hr>HanktheDwarf wrote:<a href="http://home.comcast.net/%7Erandomlessness/guild.jpg" target=_blank>The new guild screen!</a> It's so big, I just decided to link it. As you can see, it's quite large. There are still a few bugs running around, but you get the gist of it. Any events that show up in the events tab will also broadcast in the guild chat window. Yup. <div></div><hr></blockquote>I just wanted to say, wow, this next live update WILL have something that will be VERY useful. This looks awesome, too bad it has taken so long to get in.
HanktheDwarf
05-02-2005, 10:08 AM
Yeah, took that before we completed those 8 heritage quests <span>:smileyvery-happy:</span> <div></div>
Timaarit
05-02-2005, 10:30 AM
And when will they actually make a guildhouse? It is extremely frustrating to either carry n+1 items with you to give them to players in need or to mail n pieces to everyone just to find out they dont need them just yet. What I would like to see is a proper guild system where the guildhouse is actually a guildhouse and not just someones private apartment which is climed to be a 'guild headquarter'. And with this I mean some shared vaults where people can leave items for others to pick, some noteboard where everyone can leave a message and most of all, vaultspace for everyone so that all can sell items offline from the same house. A system where one online seller could sell from other guildmembers vaults would be a very good bonus. As it is, my guilds 'headquarter' is empty as everyone else have their own apartments for selling purposes. <div></div>
Gladesto
05-03-2005, 03:42 PM
<P>As a guild leader, Eternal darkness salutes this....We have been, Waiting for this....Awesome news..Finally the devs, have listen to the people )......Now if they can, just bring back crafting, id be super happy....</P> <P>Ive seen so many, people quit crafting...Devs look into it please, i beg you....Still find alchemists to be a fun craft...Even though, many of my friends have quit the field...People are just finding out what my potions can do...There finally buying my stuff...Please fix crafting to be fun...So people will come back to it....</P>
Ardenauk
05-03-2005, 04:08 PM
<DIV>The next thing we could do with is an explanation of how faction points work, a way of finding out how many you have and where the merchant for crafting faction points lives in Qeynos. I have over 70,000 sp's, mostly from crafting writs and the only thing I am offered by the merchant in the Ironforge Estate is a torch! </DIV> <DIV>Anything on this subject would be a great help</DIV>
Napolle
05-03-2005, 04:29 PM
nice new window.. they actually doing sumthign right <div></div>
Zholain
05-04-2005, 04:17 PM
<span><blockquote><hr><font size="2">Ardenauk wrote: </font><div><font size="2">The next thing we could do with is an explanation of how faction points work, a way of finding out how many you have and where the merchant for crafting faction points lives in Qeynos. I have over 70,000 sp's, mostly from crafting writs and the only thing I am offered by the merchant in the Ironforge Estate is a torch! </font></div> <div><font size="2">Anything on this subject would be a great help</font></div><hr></blockquote> <font size="2">Try the merchant upstairs in the poison shop in South Qeynos. Not the poison seller, but the chick in the back corner wearing the fancy armor. Dunno why they'd put her here, but the only writs I've completed are tradeskill writs and she's the only city merchant that will sell me anything besides a torch.</font></span><div></div>
Ironmaul1
05-04-2005, 05:07 PM
<DIV> Looks good</DIV>
Evilshade
05-04-2005, 06:04 PM
As a level 50 Alchemist for that field to be fun once again they need to fix all the potions. No one wants a potion that last for 46 seconds its ridiculous to ask anyone pay 1 gold for a teir 5 potion that last 45 secs to a min. Poisons are ok on the other hand Just if they fixed potions alchemy could be fun to do once again since the kill. Also making us able to make extracts still dont fix how bad we were destroyed oh and either does making cure potions for this dumb septemic blight.
<BR> <BLOCKQUOTE> <HR> Ardenauk wrote:<BR> <DIV>The next thing we could do with is an explanation of how faction points work, a way of finding out how many you have and where the merchant for crafting faction points lives in Qeynos. I have over 70,000 sp's, mostly from crafting writs and the only thing I am offered by the merchant in the Ironforge Estate is a torch! </DIV> <DIV>Anything on this subject would be a great help</DIV><BR> <HR> </BLOCKQUOTE>merchant elbow in the ironforge exchange is indeed the merchant for that faction. you may not want to hear this, but i'd earned 450k status points, almost entirely from crafting writs, before she sold me the title and furniture. it takes about 150 writs if they're the only writs you're doing, if you do others too then it takes more to make up for the negative hits.<BR>
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