View Full Version : Will this game ever run for a continuous 24 hour period?
ProtoDe
04-10-2005, 07:07 PM
<DIV>Since the beginning, the servers have to be rebooted <STRONG>every day</STRONG>. We all assume that this is due to a memory leak issue, but I'm curious if this is actually the case and whether or not the intention is to ever get the game stable enough to run continuously as EQ1<STRIKE>, SWG, WoW, AC, DAoC, etc.</STRIKE> does? (except of course for patch downtimes, hardware crashes, someone tripping on the cord and pulling the plug out of the wall or whatever.)</DIV> <DIV> </DIV> <DIV>Or is there some other reason for the daily reboot?</DIV> <DIV> </DIV> <DIV>Moorguard, Faarwolf, Devs, anyone in the "know" wanna field this one?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Ok, so my mistake - make that just EQ1.</DIV><p>Message Edited by ProtoDewd on <span class=date_text>04-11-2005</span> <span class=time_text>10:17 AM</span>
AngelAtRi
04-10-2005, 09:22 PM
SWG never ran continuously when I played it, maybe that's changed. Why does this matter out of curiousity?
coming from a computer operations point of view there are lots of compelling reasons to do a daily restart, with maybe some reindexing or other database maintenance. As long as the restarts are announced and don't run over say an hour I'm not sure it really is that big an issue.
Proudfoot
04-10-2005, 10:31 PM
<span><blockquote><hr>ProtoDewd wrote:<div>Since the beginning, the servers have to be rebooted <strong>every day</strong>. We all assume that this is due to a memory leak issue, but I'm curious if this is actually the case and whether or not the intention is to ever get the game stable enough to run continuously as EQ1, SWG, WoW, AC, DAoC, etc. do? (except of course for patch downtimes, hardware crashes, someone tripping on the cord and pulling the plug out of the wall or whatever.)</div> <div> </div><hr></blockquote>Um... ok, clarification: SWG: Reboots daily City of Heroes: Reboots daily WoW: Reboots daily EQ2: Reboots daily So, how is EQ2 different? Thanks... again.</span><div></div>
Kizee
04-10-2005, 10:48 PM
<DIV>He said WoW and stable in the same sentance... I :smileyvery-happy: IRL</DIV><p>Message Edited by Kizee on <span class=date_text>04-10-2005</span> <span class=time_text>11:48 AM</span>
wayywo
04-10-2005, 11:18 PM
<DIV>SWG? Lol!</DIV> <DIV> </DIV> <DIV>That game has had downtime EVERY DAY since Day 1</DIV>
zorros
04-10-2005, 11:47 PM
<span><blockquote><hr>Proudfoot wrote:<span><blockquote><hr>ProtoDewd wrote:<div>Since the beginning, the servers have to be rebooted <strong>every day</strong>. We all assume that this is due to a memory leak issue, but I'm curious if this is actually the case and whether or not the intention is to ever get the game stable enough to run continuously as EQ1, SWG, WoW, AC, DAoC, etc. do? (except of course for patch downtimes, hardware crashes, someone tripping on the cord and pulling the plug out of the wall or whatever.)</div> <div> </div><hr></blockquote>Um... ok, clarification: SWG: Reboots daily City of Heroes: Reboots daily WoW: Reboots daily EQ2: Reboots daily So, how is EQ2 different? Thanks... again.</span><div></div><hr></blockquote>Ok also he said eq1 and that didnt re-boot every day but maybe thats because soe didnt design it.</span><div></div>
cdxrd
04-11-2005, 12:24 AM
<BR> <BLOCKQUOTE> <HR> ProtoDewd wrote:<BR> <DIV>Since the beginning, the servers have to be rebooted <STRONG>every day</STRONG>. We all assume that this is due to a memory leak issue, but I'm curious if this is actually the case and whether or not the intention is to ever get the game stable enough to run continuously as EQ1, SWG, WoW, AC, DAoC, etc. do? (except of course for patch downtimes, hardware crashes, someone tripping on the cord and pulling the plug out of the wall or whatever.)</DIV> <DIV> </DIV> <DIV>Or is there some other reason for the daily reboot?</DIV> <DIV> </DIV> <DIV>Moorguard, Faarwolf, Devs, anyone in the "know" wanna field this one?</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>Im sure eq2 can run more than 24 hours without issues.. but why would you want it to? Your not logged in playing all 24 hours every day I hope. If your selling, you do realize you can see from your vault? Offline! .. Seriously though, the game is more than capable of running a week without reboots.. but like any other huge program, after it runs a while, its going to start hiccuping. A little lag here, a little there, a crash here. The daily reboots prevent this for the most part.. and are a good thing.
Aegori
04-11-2005, 01:09 AM
<P>devs have said before that they're working towards optimizations that will allow for longer uptimes and that the 24 hours restarts weren't a permanent thing. Post was awhile back, but you can use dev tracker to find it.</P> <P>-Aeg</P>
Aethn
04-11-2005, 04:24 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>zorros wrote</P> <P><SPAN>Ok also he said eq1 and that didnt re-boot every day but maybe thats because soe didnt design it.<BR></P></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Huh? Who do you think runs and owns EQ1? Its still Verant / 989 / SOE guys, nothing changed but the name. SOE runs EQ1, SOE runs SWG, SOE runs EQ2.</DIV> <DIV> </DIV> <DIV>EQ2 and SWG rebot becuase they probably use tons more resources then EQ1 ever dreamed of using. All 2nd Generation games are resource hogs, they all have memory leaks and they all reboot daily.</DIV>
Kyriel
04-11-2005, 04:39 AM
Geek time~ actually the servers have run for about 23 to 24 hours after the tragic 3 day downtime , it was the day the finally got it fixed , they didnt take them down for that day <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Debillus
04-11-2005, 05:37 AM
I played EVE online for a short while. At that time the game was out of it's virginity and well into it's more matured state that you would expect an MMO to be in a year after launch. EVE is based around one (giant) server cluster that enrolls every single EVE player into the same universe. Quite an effort if you think about it. I read somewhere that they had over 10.000 players online on this (one) server at some high-peek time. Part of the daily routine was a serverdown between 12am and 1pm (GMT). Every day. Reason was maintenance. I don't nessesarily find this to be a problem. Not for EVE and not for EQ2. In fact I'd rather prefer a daily reboot, reindex, whatever - than serious crashes cause by buildups over longer time. Let's look at the benefits of a daily serverdown here. (This is me assuming) 1) Database validity and concistancy gets checked. 2) Database gets backed up. 3) Hardware diagnostics is performed (perhaps not daily, but often). 4) Software glitches (memory leaks, fragmenation etc.) get's reset. 5) Mob-pathing issues gets reset. 7) Maintenance staff is up to date with the state of the server and the routines nescesary to keep it stable. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Hardcore players gets to experience real-life at least once daily. Now. As of late, the daily downtime has been very predictable. Servers will come down at 4am PST, and will be back up again, approximately 20 minutes later. Now this is actualy something you can plan according to. I live in Europe where the serverdown hit's around 1pm every day. I'm usualy at work at that time, and when I'm not I get a good excuse to take a lunch break. I sympathize with the people living in timezones where the serverdown hits in the prime time, but this planet is round, and no matter when you plan for a restart, someone will be bothered more than others. Yes, you could argue that software issues like the memory leak should be resolved, and I agree - but I see more advantages from a daily server maintenance schedule than a doctrine to keep servers up at any cost, all the time - with far more severe breakdowns and rollbacks when they do hit. /B <div></div>
Tomanak
04-11-2005, 06:05 PM
<BR> <BLOCKQUOTE> <HR> Beetle wrote:<BR>I played EVE online for a short while. At that time the game was out of it's virginity and well into it's more matured state that you would expect an MMO to be in a year after launch. EVE is based around one (giant) server cluster that enrolls every single EVE player into the same universe. Quite an effort if you think about it. I read somewhere that they had over 10.000 players online on this (one) server at some high-peek time.<BR><BR>Part of the daily routine was a serverdown between 12am and 1pm (GMT). Every day. Reason was maintenance.<BR><BR>I don't nessesarily find this to be a problem. Not for EVE and not for EQ2. In fact I'd rather prefer a daily reboot, reindex, whatever - than serious crashes cause by buildups over longer time. Let's look at the benefits of a daily serverdown here. (This is me assuming)<BR><BR>1) Database validity and concistancy gets checked.<BR>2) Database gets backed up.<BR>3) Hardware diagnostics is performed (perhaps not daily, but often).<BR>4) Software glitches (memory leaks, fragmenation etc.) get's reset.<BR>5) Mob-pathing issues gets reset.<BR>7) Maintenance staff is up to date with the state of the server and the routines nescesary to keep it stable.<BR><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Hardcore players gets to experience real-life at least once daily.<BR><BR>Now. As of late, the daily downtime has been very predictable. Servers will come down at 4am PST, and will be back up again, approximately 20 minutes later. Now this is actualy something you can plan according to. I live in Europe where the serverdown hit's around 1pm every day. I'm usualy at work at that time, and when I'm not I get a good excuse to take a lunch break. I sympathize with the people living in timezones where the serverdown hits in the prime time, but this planet is round, and no matter when you plan for a restart, someone will be bothered more than others.<BR><BR>Yes, you could argue that software issues like the memory leak should be resolved, and I agree - but I see more advantages from a daily server maintenance schedule than a doctrine to keep servers up at any cost, all the time - with far more severe breakdowns and rollbacks when they do hit.<BR><BR>/B<BR> <BR> <HR> </BLOCKQUOTE><BR>All excellent points. I love number 8 :smileyvery-happy:
zorros
04-11-2005, 06:13 PM
<span><blockquote><hr>Aethn wrote:<div></div> <blockquote> <p></p> <hr> <p>zorros wrote</p> <p><span>Ok also he said eq1 and that didnt re-boot every day but maybe thats because soe didnt design it.</span></p> <div></div> <hr> </blockquote> <div>Huh? Who do you think runs and owns EQ1? Its still Verant / 989 / SOE guys, nothing changed but the name. SOE runs EQ1, SOE runs SWG, SOE runs EQ2.</div> <div> </div> <div>EQ2 and SWG rebot becuase they probably use tons more resources then EQ1 ever dreamed of using. All 2nd Generation games are resource hogs, they all have memory leaks and they all reboot daily.</div><hr></blockquote>I didnt mention anything about who runs and owns eq1. I said soe didnt design the game, verant did.Also none of the original eq1 team worked on eq2,they are all working on vanguard. </span><div></div>
NikkiT
04-11-2005, 07:23 PM
<span><blockquote><hr>wayyword wrote:<div>SWG? Lol!</div> <div> </div> <div>That game has had downtime EVERY DAY since Day 1</div><hr></blockquote></span>Actually SWG has moved to three downtimes a week plus additional downtimes for patches/hotfixes some months ago. But yes, for its first one and a half years SWG had daily downtimes. <div></div>
BRave
04-11-2005, 07:26 PM
<blockquote><hr>zorros wrote:<span><blockquote><hr>Aethn wrote:<div></div> <blockquote> <p></p> <hr> <p>zorros wrote</p> <p><span>Ok also he said eq1 and that didnt re-boot every day but maybe thats because soe didnt design it.</span></p> <div></div> <hr> </blockquote> <div>Huh? Who do you think runs and owns EQ1? Its still Verant / 989 / SOE guys, nothing changed but the name. SOE runs EQ1, SOE runs SWG, SOE runs EQ2.</div> <div> </div> <div>EQ2 and SWG rebot becuase they probably use tons more resources then EQ1 ever dreamed of using. All 2nd Generation games are resource hogs, they all have memory leaks and they all reboot daily.</div><hr></blockquote>I didnt mention anything about who runs and owns eq1. I said soe didnt design the game, verant did.Also none of the original eq1 team worked on eq2,they are all working on vanguard. </span><div></div><hr></blockquote>Wrong. Verant did not design EQ1. Red-Eye Entertainment designed EQ1. The name was later changed to Verant. Those in EQ1 beta would know this... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
zorros
04-11-2005, 07:44 PM
i wasnt in eq1 beta so i didnt know that. But the point still is SOE didnt design it<span>:smileywink:</span> <div></div>
Dolf Goodchee
04-11-2005, 07:44 PM
Other than for the purposes of server maintenance, updates, and avoiding lawsuits of people dying from playing for weeks straight, the daily downtime is needed to force people to restart the game and clean out some of their system's memory, given the memory leaks EQ2 causes currently.
ProtoDe
04-11-2005, 09:20 PM
<DIV>The point is, will the game ever be stable enough to run for say, a week at a time - do maintenance on a weekly basis instead of daily?</DIV> <DIV> </DIV> <DIV> </DIV>
Thelv
04-12-2005, 01:57 PM
<DIV>You just asked the same thing three times and got the answer.</DIV> <DIV> </DIV> <DIV>It CAN run for a week if they wanted it to, it has nothing to do with stability. It is better to restart the game daily....Try running EQ2 on your home computer for a week straight without rebooting once and you'll know what we are talking about. Hell I reboot it every few hours and it's always fresh.</DIV>
Sarelin-SeisB
04-12-2005, 03:09 PM
<P></P> <HR> <P>1) Database validity and concistancy gets checked.<BR>2) Database gets backed up.<BR>3) Hardware diagnostics is performed (perhaps not daily, but often).<BR>4) Software glitches (memory leaks, fragmenation etc.) get's reset.<BR>5) Mob-pathing issues gets reset.<BR>7) Maintenance staff is up to date with the state of the server and the routines nescesary to keep it stable.<BR><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Hardcore players gets to experience real-life at least once daily.</P> <P></P> <HR> <P> </P> <P>Points 1,2 and 3 can all be done without taking the game down with decent fault tolerance systems. Double redundant servers and mirrored discs. CPU's can be cycled while others in the cluster run the software, a split mirror represents non-volatile data that can be backed up - if well designed.</P> <P>Points 4 and 5 are the real issues which are down to bad coding.</P> <P>I wonder what point 6 was? :smileytongue:</P> <P><BR></P> <DIV> </DIV> <DIV> </DIV>
In my opinion, forget comparisons to other games, possible reasons, and the like. It all comes down to this: <span><blockquote><hr>Aegorian wrote:<p>devs have said before that they're working towards optimizations that will allow for longer uptimes and that the 24 hours restarts weren't a permanent thing. Post was awhile back, but you can use dev tracker to find it.</p> <p>-Aeg</p> <div></div><hr></blockquote></span>SOE representatives said, publicly, that the daily reboots were a temporary thing. It would be nice to find out just how "permanent" "temporary" is. <div></div>
Aethn
04-12-2005, 04:57 PM
<DIV><BR> <BLOCKQUOTE> <P></P> <HR> <P>zorros wrote:</P> <P><SPAN>I didnt mention anything about who runs and owns eq1. I said soe didnt design the game, verant did.Also none of the original eq1 team worked on eq2,they are all working on vanguard.<BR><BR></P></SPAN> <BR> <HR> </BLOCKQUOTE><BR>That is incorrect. Quite a few EQ1 designers went to EQ2 when it was in development. Not everyone quit and follow "The Vision" McQuaid to Sigil. Frankly, most of the ones that did leave were holding Everquest back. Thank God SOe hired guys like Scott Hartsman and Rich Waters and others. The finally killed "The Vision" and shipped it off in a coffin to Vanguard.</DIV> <DIV> </DIV> <DIV>Also alot of the original EQ1 team is still with SOE in some form or another. SOE is more then just the 15 or so people McQuaid siphoned off. Thank god Kendrick is gone. He actually said anyone who got lvl 50 in less then a year in EQ1 was somehow cheating or not playing the game as intended. I used ot have that statment saved someplace. What a tool.</DIV>
Kettl
04-14-2005, 09:46 PM
<span><blockquote><hr>BRavens wrote:Wrong. Verant did not design EQ1. Red-Eye Entertainment designed EQ1. The name was later changed to Verant. Those in EQ1 beta would know this... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote> </span> <!-- #BeginEditable "title" -->What's in a name? That which we call a rose by any other name would smell as sweet. Red-Eye = Verant = SOE. We'll be experimenting with extended uptimes in the very near future. <div></div>
Ellya
04-14-2005, 09:55 PM
there was a 989 studious in there somewhere too.. <div></div>
Pain Divine
04-14-2005, 09:56 PM
<DIV><BR> <BLOCKQUOTE> <HR> Kettler wrote:<BR><SPAN><BR></SPAN><BR>We'll be experimenting with extended uptimes in the very near future.<BR><BR><BR> <BR> <HR> </BLOCKQUOTE>Well, you guys left them up yesterday... and, I don't know if it was related, but my server was squirly as hell last night.<BR></DIV>
<DIV>What server Pain?</DIV> <DIV> </DIV> <DIV>Crushbone died twice last night... with rollback. ugh.</DIV>
Incedio
04-14-2005, 11:09 PM
<P><FONT color=#ffff00>Read:</FONT></P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=zonepop&message.id=14912#M14912" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=zonepop&message.id=14912#M14912</A></P>
Vanguard
04-14-2005, 11:42 PM
<BR> <BLOCKQUOTE> <P> <HR> <P></P> <P>zorros wrote:</P> <P><SPAN>I didnt mention anything about who runs and owns eq1. I said soe didnt design the game, verant did.Also none of the original eq1 team worked on eq2,they are all working on vanguard.<BR><BR></SPAN><BR> <HR> <P></P></BLOCKQUOTE><BR> <DIV>That's not true at all. Did you know that EQ2 was in the works before Brad McQuaid left SOE? Bill Trost who very much was apart of EQ sharing the role of Lead designer with Steve, Clover and Brad McQuaid was also the Lead Designer for EQ2 right up to about a year before release where he was pulled off the project to start work on another secret project SOE has in the works? Here is part of Brads bio. You can read the all of it here. <A href="http://www.sigilgames.com/000003.php" target=_blank>http://www.sigilgames.com/000003.php</A></DIV> <DIV> </DIV> <DIV> <P><FONT color=#ff9900>Brad's role in the project began as Lead Programmer. He and Steve also co-authored the <I>EverQuest</I> Design Document, defining the game's mechanics, class & race system, initial world layout, etc. Shortly thereafter, Brad was promoted to Producer, in charge of the development team, and the hiring process began. His philosophy of combining both experienced game industry talent with young and eager recruits grew the initial team of two to eventually over 25 members, including Bill Trost and Kevin Burns (the artists on the <I>WarWizard 2</I> demo), Milo Cooper (who'd been with SISA since shortly after his work on the original <I>WarWizard</I>), and many others. Brad continued on as Producer and also shared the lead designer role with Steve Clover and Bill Trost (who led the design of the game world's setting and history). </FONT></P> <P><FONT color=#ff9900>In late 1998, 989 Studios (formally SISA), with "Playstation 2" on the horizon, made the decision to focus only on console titles. John Smedley was given the opportunity to take his online group and spin it off into its own company. He then approached Brad, asking him to be his partner in the new company, and Verant Interactive was formed in January of 1999. Brad became Verant's Vice President and was placed in charge of the company's development projects, including <I>EverQuest</I>, <I>Planetside</I>, and the science fiction MMORPG that would later become <I>Star Wars: Galaxies</I>. <I>EverQuest</I> was then released in March, 1999, quickly becoming a huge success beyond even the dreams of its most optimistic proponents. </FONT></P> <P><FONT color=#ff9900>After <I>EverQuest's</I> release, work began in earnest on the game's first expansion. Brad co-produced <I>The Ruins of Kunark</I> with Andy Sites (former Assistant Producer on <I>EverQuest</I>), and then, as Verant grew, assumed the role of Executive Producer on <I>EverQuest</I> and Verant's other titles, promoting Jeff Butler (former Verant Customer Service Manager) to <I>EverQuest</I> Live/Expansions Producer and Andy Sites to Producer on <I>EverQuest 2</I>. Brad remained very involved in the various projects, was both Creative Director and Executive Producer on <I>EverQuest 2</I>, and Verant continued to grow, as did <I>EverQuest's</I> success.</FONT></P> <P>I also I believe Andy Sites still works for SOE as well:smileywink:</P></DIV> <DIV> </DIV><p>Message Edited by Vanguard on <span class=date_text>04-14-2005</span> <span class=time_text>12:54 PM</span>
Konger
04-15-2005, 12:08 AM
<span><blockquote><hr>zorros wrote:<span><blockquote><hr><hr></blockquote>I didnt mention anything about who runs and owns eq1. I said soe didnt design the game, verant did.Also none of the original eq1 team worked on eq2,they are all working on vanguard. </span><div></div><hr></blockquote>Bill Trost was the Lead Designer for Everquest and Everquest II.</span><div></div>
frogspawn
04-15-2005, 12:26 AM
i like the downtime. makes me go to bed. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
naladini
04-15-2005, 02:13 AM
<BR> <BLOCKQUOTE><FONT size=3></FONT> <HR> Ellyana wrote:<BR>there was a 989 studious in there somewhere too..<BR> <BR><FONT size=3></FONT> <HR> </BLOCKQUOTE> <P><BR><FONT size=3>Sadly, when 989 studios started disappearing from the packaging, the price of a monthly subscription went up from $9.89. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I believe 989studios still shows up as part of the DNS name of some of the EQLive servers, if you try to ping them.</FONT></P> <P><BR><FONT size=3>Also, I still have my original EQ Manual. It shows that John Smedley was the director of development for EQ1. I don't think the original crew has wandered as far as some might suggest. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></FONT></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by naladini on <span class=date_text>04-14-2005</span> <span class=time_text>05:14 PM</span>
Tames
04-15-2005, 07:23 AM
<DIV> <P>The problem with a 30 minute reboot EVERYNIGHT in the middle of APAC prime time (grouping or raid window) is it makes the game useless to raiding Guilds who get too little time before or after the reboot. If you arent in an instanced zone and get kicked you appear in a dungeon with newly popped mobs and/or waiting for your former group to get back on, if they do at all.</P> <P>For people /lfg they get a group up then its reboot time, after that they have to do it again, then by the time they have a group its bedtime on a working night. Its more than "just losing 20 mins" :smileysurprised:</P> <P>THINK GLOBAL! :smileysurprised: :smileysurprised:</P> <P>So unless you want to junk the APAC playerbase by doing nothing:</P> <P>1) Create an APAC server for the ANZACS, Oceanians and East Asians</P> <P>2) Stagger reboot times to share the pain</P> <P>3) Eliminate EVERYNIGHT reboots</P> <P>Bottom line is we support the current efforts to eliminate nightly reboots. :smileyvery-happy:</P> <P>THINK GLOBAL! :smileysurprised: :smileysurprised:</P> <P><IMG src="http://www.boohaar.com/images/4am.jpg"></P> <P>"4am PST delenda est!"</P> <DIV><IMG src="http://members.optushome.com.au/rosie99/australia_2.gif"></DIV></DIV>
Bloodtoo
04-15-2005, 12:50 PM
They are probably running one or more critical servers on Microsoft OS,just like your PC they are notorious for requiring regular reboots. <div></div>
Pain Divine
04-15-2005, 07:42 PM
<BR> <BLOCKQUOTE> <HR> Bloodtooth wrote:<BR>They are probably running one or more critical servers on Microsoft OS,just like your PC they are notorious for requiring regular reboots. <BR> <BR> <HR> </BLOCKQUOTE><BR>All of EQ1 was on Unix/Linux... I doubt that they switched to MS for EQ2.
EQ1 was Unix Linux? I remember reading that it was Amiga Dos.
SenorPhr
04-15-2005, 08:22 PM
Solution for Najena: 1.) Make a new Asia/Pacific Rim/Australia localized server, call it Fippy Darkpaw or Plane of Yapping. 2.) Open a movelog for all of them. 3.) Everyone one else on Najena gets peace and quiet and far more robust Server Community. <div></div>
Dolf Goodchee
04-15-2005, 11:50 PM
<BR> <BLOCKQUOTE> <HR> Tamesan wrote:<BR> <DIV> <P>............</P> <P>2) Stagger reboot times to share the pain</P></DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>No.</DIV>
ladeni
04-16-2005, 02:10 AM
Im still laughing at WoW and stable in the same sentence...hillarious stuff. That is definitely the most unstable game I have ever played. <div></div>
zorros
04-16-2005, 08:19 PM
<span><blockquote><hr>ladenian wrote:Im still laughing at WoW and stable in the same sentence...hillarious stuff. That is definitely the most unstable game I have ever played. <div></div><hr></blockquote>You talking about US server's or EU servers. My brother is playing EU version and he says he has never had a problem with Wow being unstable./shrug</span><div></div>
JarredDarque
04-17-2005, 07:10 AM
I know that Unrest server was up for at least 40 hours non stop thursday/friday. Only problem I encoutnered (kinda a big one) was that all non-tell or non-zone chat went down (i.e. guild, traders, crafting channel, qeynos, and the rest) for some people, and worked fine for others. Think it actaully went down for people that where on at a certain time, and if you logged on afterwards you never had a problem.
If people like zorros are going to make up statements they'd be better posting somewhere other than where people in the know hang out <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
zorros
04-18-2005, 02:57 PM
<div></div><span><blockquote><hr>Rockem wrote:<div></div>If people like zorros are going to make up statements they'd be better posting somewhere other than where people in the know hang out <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>Why would i make it up? I dont play wow and never will.I dont like the the look of the game.I tried the beta version and i didnt do anything for me. I'm only going by what ive been told By a person that i know and trust and would have no reason to make it up. So whats your basis for that statment? I asked a question if it was US servers or EU servers that had problems,Because EU severs dont have server problems at this time. My old eq1 time flaged guild are playing Wow atm.They nearly all tried and left eq2. I read their forums alot and they have talked about eq2v wow lots of times. Never has anyone complained about server problems on wow. So rockem *$%#&! Guess u know little about wow than u think. Go troll another forum or input something usefull other than the *$%#&! above.</span><div></div><p>Message Edited by zorros on <span class=date_text>04-18-2005</span> <span class=time_text>03:59 AM</span>
gottasy
04-18-2005, 03:07 PM
Have to agree with zorros on this one. Wow server i play on(and i play both wow and eq2) isnt unstable. I have never had any trouble with wow.Yet eq2 goes down in prime time all the time. Only good thing is i have wow to fall back on with servers are down. As i speak EQ2 is down for the next 3 hrs (it prob will be more) and crashed repeatedly over the weekend. Great hey <span>:smileytongue:</span> <div></div>
ProtoDe
04-18-2005, 05:17 PM
<DIV>Hey, thanks for the response Kettler! That's all I was asking.</DIV> <DIV> </DIV> <DIV>Was just asking since it is very annoying to many people to have to plan to log out for a daily reset - as pointed out, especially for our Aussie and Asian players.</DIV> <DIV> </DIV> <DIV>As for you who want to ridicule the idea that the competition is more/less stable - obviously you don't play it. I didn't play SWG or AC and I only played DAoC long enough to decide that I didn't like it, but I made the assumption that those games ran in a similar manner to the original EQ. My mistake. So sorry - sue me.</DIV>
Debillus
04-18-2005, 06:00 PM
<span><blockquote><hr>Doom Prophet wrote: <div> </div> <div>Get a clue before you open your mouth.</div><hr></blockquote> I'm sorry, completely off topic, but this just cracks me up <span>:smileyvery-happy:</span></span><div></div>
<DIV>Zorros: My comments had nothing to do with any statements you made on wow they were obviously to do with these as disputed by Vangard. So kiss my *$%#&!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> <BLOCKQUOTE> <P>zorros wrote:</P> <P><SPAN>I didnt mention anything about who runs and owns eq1. I said soe didnt design the game, verant did.Also none of the original eq1 team worked on eq2,they are all working on vanguard.<BR><BR></SPAN><BR></P> <HR> <P></P></BLOCKQUOTE><BR> <DIV>That's not true at all. Did you know that EQ2 was in the works before Brad McQuaid left SOE? Bill Trost who very much was apart of EQ sharing the role of Lead designer with Steve, Clover and Brad McQuaid was also the Lead Designer for EQ2 right up to about a year before release where he was pulled off the project to start work on another secret project SOE has in the works? Here is part of Brads bio. You can read the all of it here. <A href="http://www.sigilgames.com/000003.php" target=_blank><FONT color=#c8c1b5>http://www.sigilgames.com/000003.php</FONT></A></DIV> <DIV><FONT color=#c8c1b5></FONT> </DIV> <DIV> <P><FONT color=#ff9900>Brad's role in the project began as Lead Programmer. He and Steve also co-authored the <I>EverQuest</I> Design Document, defining the game's mechanics, class & race system, initial world layout, etc. Shortly thereafter, Brad was promoted to Producer, in charge of the development team, and the hiring process began. His philosophy of combining both experienced game industry talent with young and eager recruits grew the initial team of two to eventually over 25 members, including Bill Trost and Kevin Burns (the artists on the <I>WarWizard 2</I> demo), Milo Cooper (who'd been with SISA since shortly after his work on the original <I>WarWizard</I>), and many others. Brad continued on as Producer and also shared the lead designer role with Steve Clover and Bill Trost (who led the design of the game world's setting and history). </FONT></P> <P><FONT color=#ff9900>In late 1998, 989 Studios (formally SISA), with "Playstation 2" on the horizon, made the decision to focus only on console titles. John Smedley was given the opportunity to take his online group and spin it off into its own company. He then approached Brad, asking him to be his partner in the new company, and Verant Interactive was formed in January of 1999. Brad became Verant's Vice President and was placed in charge of the company's development projects, including <I>EverQuest</I>, <I>Planetside</I>, and the science fiction MMORPG that would later become <I>Star Wars: Galaxies</I>. <I>EverQuest</I> was then released in March, 1999, quickly becoming a huge success beyond even the dreams of its most optimistic proponents. </FONT></P> <P><FONT color=#ff9900>After <I>EverQuest's</I> release, work began in earnest on the game's first expansion. Brad co-produced <I>The Ruins of Kunark</I> with Andy Sites (former Assistant Producer on <I>EverQuest</I>), and then, as Verant grew, assumed the role of Executive Producer on <I>EverQuest</I> and Verant's other titles, promoting Jeff Butler (former Verant Customer Service Manager) to <I>EverQuest</I> Live/Expansions Producer and Andy Sites to Producer on <I>EverQuest 2</I>. Brad remained very involved in the various projects, was both Creative Director and Executive Producer on <I>EverQuest 2</I>, and Verant continued to grow, as did <I>EverQuest's</I> success.</FONT></P> <P>I also I believe Andy Sites still works for SOE as well<IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" width=16 border=0></P></DIV> <DIV> </DIV> <P>Message Edited by Vanguard on <SPAN class=date_text><FONT color=#756b56>04-14-2005</FONT></SPAN><SPAN class=time_text>12:54 PM</SPAN></P><SPAN><SPAN class=date_text><FONT color=#756b56>04-14-2005</FONT></SPAN><SPAN class=time_text>12:42 PM</SPAN> </SPAN></DIV>
zorros
04-19-2005, 07:29 PM
<div></div><div></div>Thats all been said and done. I made a mistake and other people pointed that out already. You thought it was nessary to point it out again? Its like a joke. 1 time is good 2 times is ok 3 and more times and it starts to to get on people's nerves. Maybe if your post had been straight after and not 3 days after i posted it i would have known what that cute message was about. so kiss my *$%#&! I think we all saw vanguards post already Grats for being able to use the quote option. Im impressed<span>:smileytongue:</span> Enough said <div></div><p>Message Edited by zorros on <span class="date_text">04-19-2005</span> <span class="time_text">08:31 AM</span></p><p>Message Edited by zorros on <span class=date_text>04-19-2005</span> <span class=time_text>08:33 AM</span>
gottasy
04-20-2005, 07:55 AM
Shame they couldnt have made eq2 better than eq1.IMO I still laughing at the comment that SWG was a huge success beyong there wildest dreams. Ironic that a poster called vanguard posted all that info when most people class the game vanguard when it omes out as the real eq2. Rock,theres not alot of point posting that you are in the know and then using a quote of a another poster. Add some input yourself. Any fool can read a post,quote from it and say I knew that. Zorros screwed up with his post i think we all agree but we all make mistakes. I too read somewhere that most of eq original team didnt work on eq2 but now i know different. Doesnt mean that i'm in the know <span>:smileywink:</span> <div></div>
<BLOCKQUOTE> <P></P> <HR> Im still laughing at WoW and stable in the same sentence...hillarious stuff. That is definitely the most unstable game I have ever played.<BR> <HR> <P>They have had the servers up and running for quite some time without problems. Nowdays the only time they go down is to patch and that is once a week. Mind you I find it <STRONG>ironic</STRONG> that WoW is becoming the standard, which EQ fails to achieve in regards to stability.</P> <P>So I am laughing for different reasons.</P></BLOCKQUOTE>
IsmeldaLasomb
05-03-2005, 01:33 PM
<P>Whatever you may think, actual every day reboot is a blessing.</P> <P>When you all will try the Mark of the Adumbrate and A Vision of Fear quests in Feerrott (both implying a ring event with The Eye of Thule as main NPC) you will see what i mean and pray for 3 reboot per day.</P> <P>Until some NPC like the Eye of Thule get a proper respawn time, and not just once per reboot, i prefer the server to be rebooted each day. I have finished both quests myself but i know the pain it was and hope everyone who need to complete them to get it at reboot as it is currently (poorly) designed.</P>
Onup Foo
05-03-2005, 06:50 PM
<BR> <BLOCKQUOTE> <HR> Sarelin-SeisBua wrote:<BR> <P></P> <HR> <P>1) Database validity and concistancy gets checked.<BR>2) Database gets backed up.<BR>3) Hardware diagnostics is performed (perhaps not daily, but often).<BR>4) Software glitches (memory leaks, fragmenation etc.) get's reset.<BR>5) Mob-pathing issues gets reset.<BR>7) Maintenance staff is up to date with the state of the server and the routines nescesary to keep it stable.<BR><img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> Hardcore players gets to experience real-life at least once daily.</P> <P></P> <HR> <P> </P> <P>Points 1,2 and 3 can all be done without taking the game down with decent fault tolerance systems. Double redundant servers and mirrored discs. CPU's can be cycled while others in the cluster run the software, a split mirror represents non-volatile data that can be backed up - if well designed.</P> <P>Points 4 and 5 are the real issues which are down to bad coding.</P> <P>I wonder what point 6 was? :smileytongue:</P> <P><BR></P> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>Profit!
<BR> <BLOCKQUOTE> <P></P> <HR> Whatever you may think, actual every day reboot is a blessing. <HR> <P>Why? So I can spend my hard earned on <STRONG>not</STRONG> playing a game. When a server goes down there is an outcry on the forums, yet we are expected to sit down every night at 9pm and accept it?</P> <HR> When you all will try the Mark of the Adumbrate and A Vision of Fear... <HR> <P>These quests don't need to be rebooted three time a day, they need to be debugged, or better programmed.</P></BLOCKQUOTE>
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