PDA

View Full Version : We need an explanation on proposed avoidance changes


BlackHa
04-17-2005, 10:09 PM
<DIV>Morrguard wrote:</DIV> <DIV><STRONG> </STRONG> <P>Avoidance</P> <P>- Your likelihood of avoiding an attack is now based on two primary factors:</P> <P>- The con color of the attacker.</P> <P>- The type of armor you are wearing. The heavier your armor, the lower your chances of avoiding an attack.</P> <P>------------------------------------------------------------------------------------------------------------------------------------------------------------</P> <P> What about mixed armor? For example cloth sleeves with plate leggings? Do mobs hit different areas of your body? I have read that some classes (ie. scout) will be opting for leather armor. Would this be a mistake? What pieces (ie. chestpiece, bracers, boots, etc.) should we wear to affect the avoidance calculation? How is everyone going to look wearing mixed sets for optimal performance? Is avoidance going to be calculated by what the class is <STRONG>capable</STRONG> of wearing as opposed to what it actually is wearing? </P> <P> </P> <P>Damage taken (by your toon) over time:  </P> <P>It should be boiled down to one simple ratio (damage/time). The question is...will mitigation by heavier armor have enough weight to balance with avoidance by light armor (and vice versa)?  Do we want to see monks running around with dresses on?</P> <P> </P> <P>It seems to me that the developers have some major changes in the works. I don't care to see such revolutionary changes post-beta.  </P> <P> </P> <P>Having played SWG for 2.5 years, I am impressed by what this development team can get done. EQ2 gets more problems fixed in a month than SWG does in a year. Having said that, I am concerned about the upcoming combat changes. Seems like a daunting task to me. Oh well....will just have to wait and see what happens.</P> <P> </P> <P> </P> <P> </P></DIV>

Sebastien
04-18-2005, 02:42 AM
<div></div>Blackhair, First, keep in mind that all these mechanics changes are being tweaked and so what we see on Test now is probably not quite what will go to Live, when it finally goes there. The avoidance does not seem to be predetermined based on what your class is capable of wearing, but rather based on what you are actually wearing.  My best guess (still just a guess) would be that they have modified the formula that calculates your character's avoidance, and it now takes into account certain values intrinsic to the items themselves. Therefore mixing different pieces of armor from different sets would not screw up the math, and yes we might see people do that.  (particularly for "smaller" pieces like gloves/boots/hood.. but in a way that might be kind of cool <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ) As far as how DPS balances out.. I do not think the objective is to make the avoidance of very light armor completely balance out the mitigation lost from heavy.  This change is about making fighters better tanks, relative to other archetypes.  Currently on Test the consensus seems to be that Medium armor is not working correctly, but again, this is all subject to many changes before Live. I would suggest that the avoidance thing has more to do with balancing plate and brawler tanks.  Or, putting it another way, I'm not sure that light armor is receiving an avoidance bonus, so much as heavy armor is getting an avoidance penalty.  But I don't know the details for sure. =) I do think this was mostly sparked by guardians having their avoidance too high tho. <div></div><p>Message Edited by Sebastien on <span class=date_text>04-17-2005</span> <span class=time_text>03:44 PM</span>

froglockpalad
04-18-2005, 08:58 AM
<DIV>this maybe bug or just becuase hes much higher then me but one of my guildie guardian can buff him self from 5 to around 40 avoidance at lvl 41</DIV> <DIV>and my monk at lvl 31 can only get mine from around 40 to about 43  it just doesn't seem right that he can get him self to my avoidance lvl and have around 40 migation <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> i realy hope this is one of those reason or they din't change it anof</DIV>