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View Full Version : LU #7 on Test, Druid Agro


digitalchi
04-14-2005, 11:57 AM
The worrying thing about these changes is that parry has been removed. This means that druids who are the only priest class to have agro working correctly at the moment will be gimped right out of the bag with the proposed changes.At the moment we are agro magnets and clerics/sharmans have hate incorrectly assigned when they do their speciality heals hence not such agro magnets. This means druids who could deal with agro due to parry, buffs etc will now suffer (more) due to the fact we wear light armour.I know the update says the lighter armour you wear the better you avoid but it worries me that this is not going to be so significant as it is also based on the con colour of the mob you are killing.It also means when we do get hit we get hit for a lot harder.<p>Message Edited by digitalchimp on <span class=date_text>04-14-2005</span> <span class=time_text>09:05 AM</span>

Anlari
04-14-2005, 05:26 PM
Clerics get kinda screwed on this deal I think.  The reasons druids got my HP in the beginning is they were limited to light armor, but now your mitigation will be lower, but avoidance higher, while a cleric will have higher mitigation and lower avoidance.  Basicly, all armor will protect pretty much as well, just differently.  That means the extra HP of the druids is a huge bonus.  I honestly want to see how these defense changes work.  I dislike the idea of everyone basicly getting the same defense no matter what armor they wear, even if it is figured differently.

SniperKitty
04-15-2005, 09:13 AM
What extra HP?  When I'm grouped with a templar or inquisitor, the difference in HP is *$%#&! near pointless.  I may have 150-200 more hp.  That amount of extra hp is worthless against mobs lvl 40+ that are smacking you around for 300-600 a shot.  Now that we'll be avoiding attacks without parry, we're going to get interrupted so frakkin' much we'll be useless as a healer once we have aggro and it'll be pointless to even try and solo.  Every battle I have against mobs that can hit me is an endless string of interrupts.  It's frakkin' ridiculous and stupid. Wardens are one of the better solo classes out there, but this change is going to make it worthless to solo. <div></div>