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View Full Version : Are we getting a /respec with LU #7?


Pa
04-14-2005, 01:03 PM
<DIV>Asked a few times and still no response :smileysad: </DIV> <DIV> </DIV> <DIV>Since most fighters chose defense traits and defense will now be capped we should have the option to /respec correct? I'm assuming you are already planning this due to the nature of the patch but I would just like to hear it straight from the horses mouth so I dont blow a gasket thinking about it. :smileytongue:</DIV>

James_UK
04-14-2005, 01:08 PM
I really hope so.<div></div>

Fennir
04-14-2005, 03:23 PM
It's my opinion that they added the /respec command in the first place so they would be able to offer it again with less of a hassle. I don't see how they can continue to change trait choices and their effects without offering us an opportunity to /respec. <div></div>

Blackdog183
04-14-2005, 03:33 PM
<P>/agree</P> <P> </P> <P>They also need to change parry based buffs, I have a few parry skill buffs as a 39SK, I would like to see them changed to something else when this goes live.</P>

Anlari
04-14-2005, 05:22 PM
If they keep changing the core system, they will end up giving us a huge respec by doing a server reset.  The classes are turning complete 180's now a days from what we chose to play in the beginning.

Ibis
04-14-2005, 05:35 PM
it ought to be a static command with a re-use timer. its pretty *$%#&!ing stupid that its not.  put it on a 30 day re-use if you want.  re-work the UI of new choices and then make it so you can only make one adjustment to your entire selection per 10 days, etc.  its a changing world and people need to be able to change with it. <div></div>

Fennir
04-14-2005, 05:39 PM
Sorry, I cannot agree that people should be allowed to do it every month.  That is a pretty ridiculous request considering these really are intended to be permanent changes to your character. Obviously we deserve a /respec when they drastically change the system, as they've done a few times since launch, but I don't think their goal is to continually revamp the base game.  Once they have most of it where they like it, /respecs will not be nearly as necessary. <div></div>

YanariiFV
04-14-2005, 05:41 PM
<P>How about a few sub /respec's ?</P> <P> </P> <P>/retrain to only change the training spells they keep changing/nerfing or leave unfixed...</P> <P>/retrait for when they make changes to the combat system as they did now</P> <P>/...</P>

thisMoriMo
04-14-2005, 07:50 PM
I think we're going to need a respec.

WAPCE
04-14-2005, 09:48 PM
<blockquote><hr>Paen wrote:<DIV>Asked a few times and still no response :smileysad: </DIV> <DIV> </DIV> <DIV>Since most fighters chose defense traits and defense will now be capped we should have the option to /respec correct? I'm assuming you are already planning this due to the nature of the patch but I would just like to hear it straight from the horses mouth so I dont blow a gasket thinking about it. :smileytongue:</DIV><hr></blockquote>I thought those traits raised the cap itself, not just the value you had at the time. If it didn't raise the cap, why would you waist a choice on defense or parry when they would rise on their own anyway?

Pa
04-15-2005, 12:45 AM
<BLOCKQUOTE> <BLOCKQUOTE><BR> <BLOCKQUOTE> <HR> WAPCE wrote:<BR><BR><BR>I thought those traits raised the cap itself, not just the value you had at the time. If it didn't raise the cap, why would you waist a choice on defense or parry when they would rise on their own anyway?<BR> <HR> </BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE> <P> </P> <P>You thought wrong, there is no cap at all on defense at the moment, so maxing defense was the absolute best choice you could make as a tank. Now with agility being the determining factor for dmg bonuses I'm sure a lot would like to respec some agility traits or other helpful skills and let def be capped by buffs alone instead of innate traits capping it and buffs being worthless.<BR></P>