View Full Version : please consider..
Ellya
04-16-2005, 09:27 PM
<div></div><div></div>Please consider making some changes to mob exp along with these combat changes. One thing that i think would help with the soloability of the game is to even out the exp rewards for solo encounters. For example, I can fight an Even con average solo Bear in Antonica and an Even con Average solo Badger and get different exp reward for each. Make exp rewards based on the lvl and tier of a mob not on the type. There is alot of solo content but you make it unappealing by making the exp rewards so random. <div></div><p> <span class="time_text"></span></p><p>Message Edited by Ellyana on <span class=date_text>04-16-2005</span> <span class=time_text>02:16 PM</span>
Sebastien
04-16-2005, 11:46 PM
In a very indirect way, I think that is part of these changes, but not in the manner in which you would like. I think the idea is to make heroic content more challenging (since it will always be able to at least hit you), which, in effect, would slow the overall pace of exp in the game. Personally I consider that a good thing, but people will have trouble changing their perceptions of heroic mobs, as they did the first time that these mobs received major boosts. <div></div>
Ellya
04-17-2005, 01:18 AM
<div></div><span><blockquote><hr>Sebastien wrote:In a very indirect way, I think that is part of these changes, but not in the manner in which you would like. I think the idea is to make heroic content more challenging (since it will always be able to at least hit you), which, in effect, would slow the overall pace of exp in the game. Personally I consider that a good thing, but people will have trouble changing their perceptions of heroic mobs, as they did the first time that these mobs received major boosts. <div></div><hr></blockquote>I have no problem with heroic content being more difficult. Its the strictly solo content Im speaking about. They have added alot of new solo content areas and mobs, but the exp you get varies to widley amoung same lvl same difficulty mobs. A lvl 20 even con bear and a lvl 20 even con Wolf should give the solo player the same exp reward. As it is now one might give you half the exp of the other and this effectively makes the alot of the solo content unappealing to people which is a waste because people arent going to hunt lvl 20 bears that give less exp than lvl 20 wolves. If the level and con/difficulty system is going to mean anything then make like encounters worth like rewards.</span><div></div><p>Message Edited by Ellyana on <span class=date_text>04-16-2005</span> <span class=time_text>05:20 PM</span>
Sebastien
04-17-2005, 06:56 AM
I wonder if that stems from differences in mobs that were always solo v. newly downtiered content? The newly down-tier'd stuff doesn't seem to be half bad exp so far, even in small groups. <div></div>
Ellya
04-17-2005, 09:40 AM
<span><blockquote><hr>Sebastien wrote:I wonder if that stems from differences in mobs that were always solo v. newly downtiered content? The newly down-tier'd stuff doesn't seem to be half bad exp so far, even in small groups. <div></div><hr></blockquote> It may be part of it, but the exp variant between same lvl same difficulty mobs has been present. it wouldjust be something nice for them to look into while doing the combat changes. I dont think it would require much effort to change and I cant see how it would be unbalancing in anyway and it would just make exp rewards make more sense and help ALL the solo content be used and appreciated more.</span><div></div>
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