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View Full Version : NO-TRADE quest items will hurt my playstyle


tillerman35
04-05-2005, 01:08 AM
I have two RL players using four character slots on my account (allowable under the EULA).  I play the main character (a L28 Palladin) as well as a L30 Provisioner on the Qeynos side.  My (very supervised) son plays the other two characters, a L21 Assassin and a L12 Necromancer-to-be on the Freeport side.  One of the things we like to do is trade our loot back and forth (using guildies to do the transfers).  That includes chest drops as well as quest rewards.  This is something we both really enjoy, and truth be told it's pretty harmless.  It's a lot of fun to see him all excited about a new piece of armor or weapon I've hauled all the way over the hills and through Nektulous Forest just to give to him.  His prize possession is the One-Eyed Bow, which does a heck of a lot of damage for a little L21 Assassin. He gives me an occasional chest drop or quest reward too.  Most of what he gives me is greyed-out out, but he gets a kick out of it just the same. I know other people treat their character slots like a mini-family, sharing items and coin amongst "themselves."  Some people call this twinking.  Personally, I think time invested is time invested.  It shouldn't matter which character is used to make the investment or how you use its rewards.  Besides, attuning makes <i>real</i> twinking (passing used items down from character to character) impossible. Taking this away is awful for us.  I know I can still get coin and chest drops to him, but it's just not going to be the same.  The best treat are the rare quest rewards.  This is the most enjoyable activity we have in the game as father and son.  Please don't take it away. <div></div>

Aegori
04-05-2005, 01:13 AM
<P>That is the only aspect of this change that i do not like. I would love to retain the ability to transfer items within accounts. I'm sorry the change affects you so adversely... it surely sounds like you're losing out on an aspect of the game that makes your in game interactions meaningful <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Other than that, tho... i do understand why they're making this change and the long term purpose it serves.</P> <P>-Aeg</P>

deusdivini
04-05-2005, 02:13 AM
<P>While I do feel for you, and am sorry to hear that part of this interaction will be stripped away, I do have to say that a part will still remain. Chest drops will still be exchangable between your characters, and you will be more than able to continue as you have for this long.</P> <P>In light of the quest items being no trade I have this to say: Sony could not have made a better choice. This will prevent the market from being flooded with quest items, which while in many ways inferior to crafted items, still take up the bulk of the items for sale by brokers. This hurts the crafter community by stifling the want or need for crafted goods, thusly hurting the over all game economy.</P> <P>Also, the no trade flag will spur many new crafters to take up the torch out of either need or a desire for profits from the new demand that will inevitably follow. This will allow for our crafter community to have a more meaningful and fullfilling experience in their game time. It will also, via the new crafters entering the fray, put a whole lot of GREATLY NEEDED lower end crafted items up for sale on the brokers, allowing adventurers a better opportunity to enjoy their time.</P> <P>All in all it will be a great boon to both the economy, the tradeskill community, and the adventuring community at large. I'm fairly sure that you will see the benefit as well and your experience in the game will improve as well.</P>

Murazor_AB
04-05-2005, 04:24 AM
<BR> <BLOCKQUOTE> <HR> tillerman35 wrote:<BR>I have two RL players using four character slots on my account (allowable under the EULA).  I play the main character (a L28 Palladin) as well as a L30 Provisioner on the Qeynos side.  My (very supervised) son plays the other two characters, a L21 Assassin and a L12 Necromancer-to-be on the Freeport side.  One of the things we like to do is trade our loot back and forth (using guildies to do the transfers).  That includes chest drops as well as quest rewards.  This is something we both really enjoy, and truth be told it's pretty harmless.  It's a lot of fun to see him all excited about a new piece of armor or weapon I've hauled all the way over the hills and through Nektulous Forest just to give to him.  His prize possession is the One-Eyed Bow, which does a heck of a lot of damage for a little L21 Assassin.<BR><BR>He gives me an occasional chest drop or quest reward too.  Most of what he gives me is greyed-out out, but he gets a kick out of it just the same.<BR><BR>I know other people treat their character slots like a mini-family, sharing items and coin amongst "themselves."  Some people call this twinking.  Personally, I think time invested is time invested.  It shouldn't matter which character is used to make the investment or how you use its rewards.  Besides, attuning makes <I>real</I> twinking (passing used items down from character to character) impossible.<BR><BR>Taking this away is awful for us.  I know I can still get coin and chest drops to him, but it's just not going to be the same.  The best treat are the rare quest rewards.  This is the most enjoyable activity we have in the game as father and son.  Please don't take it away.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Just as an unrelated note. The sharing of the account that you have mentioned is not allowed under the eula ...</P> <P>1. Accounts are available only to adults or, in their discretion, their minor child.  If you are a minor, your parent(s) or guardian(s) must complete the registration process, in which case they will take full responsibility for all obligations under this Agreement. By clicking the "I Accept" button and providing us with a credit card number, you represent that you are an adult and are either accepting this Agreement on behalf of yourself or your child. You may not transfer or share your Account with anyone, except that if you are a parent or guardian, <FONT size=5><STRONG><FONT size=4>you may permit one child to use the Account instead of you (in which case you may not use that Account).</FONT></STRONG> </FONT>You are liable for all activities conducted through the Account, and parents or guardians are liable for the activities of their child. Corporations and other entities are not eligible to procure Accounts.</P> <P>Just thought you would like to know that before it becomes an issue.....</P>

ca
04-05-2005, 08:34 AM
<P>I agree with OP, i am an alt addict and sorry but I am a crafter and i realize the big reason myself and some other guildies are losin sales is simply because crafters are sellin highr and higher every week.</P> <P>I actually saw a scholar complaining that he couldn't sell any of his app4's because of the app2's on sale at merchant, meanwhile he is charging 1gold for smite app4. </P> <P>Personally I have never seen enough quest related items for sale to compete with crafters stuff, how bout just making quest items no sale and let people trade them in accounts. </P> <P>And please stop with the "your missing an integral part of the game" speaches. most of these quests ive done a hundred tiimes and i dont want to again, maybe i want to give an item useless to one toon to another. I don't see how this really affects the crafter market but apparently everything does.</P> <P>Bottom line is I pay for this game every month why can't I use the items I collect among my own toons?</P> <P>I worked hard for my items and money why can't I give a dual weild weapon my warden won to my troub that can actually use it? Instead I have no choice but to sell a good item that could be of use. </P> <P>Ah oh well not like this post will be listend to, I still crash to desktop when I try to enter my room and customer service won't respond so why should they care about this stuff?</P> <P>P.S. this is the first complaint i have had but I'm waiting on the flame war. and please dont nerf wardens fix shaman!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</P>

Daelekin
04-05-2005, 11:42 AM
<P>*sound of sirens* watch out it's Murazor self proclaimed thread police lol</P> <P>Back to the OP though you have to remember SoE will also be retuning how quests and rewards work in general.  Yes you won't be able to share rewards between characters but there's also a very real posibility a number of quest rewards will be improved over what they are now. </P> <P>From what I understand this change will only affect quest rewards so loot drops can still be shared if you so wish so long as they aren't attuned.</P>

tillerman35
04-05-2005, 03:41 PM
<span><blockquote><hr>Murazor_AB wrote: <p>Just as an unrelated note. The sharing of the account that you have mentioned is not allowed under the eula ...</p> <p>1. Accounts are available only to adults or, in their discretion, their minor child.  If you are a minor, your parent(s) or guardian(s) must complete the registration process, in which case they will take full responsibility for all obligations under this Agreement. By clicking the "I Accept" button and providing us with a credit card number, you represent that you are an adult and are either accepting this Agreement on behalf of yourself or your child. You may not transfer or share your Account with anyone, except that if you are a parent or guardian, <font size="5"><strong><font size="4">you may permit one child to use the Account instead of you (in which case you may not use that Account).</font></strong> </font>You are liable for all activities conducted through the Account, and parents or guardians are liable for the activities of their child. Corporations and other entities are not eligible to procure Accounts.</p> <p>Just thought you would like to know that before it becomes an issue.....</p> <hr></blockquote> Thanks for the heads-up.  In my case, I don't think it's an issue.  When I say that my kid uses the account, it really means he's merely the one smashing the buttons.  I'm there directing the play, and I take over when battles look (or get) dicey.  He's 100% supervised so in effect I'm the one playing not him.  My interpretation of it is that we're OK with the EULA, but I could easily argue it either way. I'm not sure that I care very much if I do get my account banned at this point, though.  I've lived through two major adverse patches now.  The first ones ticked me off.  I fumed and ranted, and then went on with my life.  This change just makes me sad.  I wish I could explain the difference better.  I'm not angry at all, just horribly, terribly sad and depressed about it.  I have four major quests in my journal that I chose specifically because the rewards are items that my kid can use.  He's sat next to me while I've advanced them, cheering me on while we talk about how cool the armor/dagger/whatever is going to look on his character.  Trading a random chest drop just isn't the same. Dammn, I am so depressed about this.  I tried to log on this morning before the server reset.  Got to the character select page and just couldn't bring myself to press "Play." </span> <div></div>

Velor
04-05-2005, 05:25 PM
<DIV>While I sympathize with your situation (that is very cool to be playing with your kids), I think you're unfortunately in the minority. When drastic changes are made to benefit the long-term health of the game, it's with the masses in mind. It has to be this way since you simply can't please everyone. But this isn't unique to EQ2 though. It's just unfortunate for folks like yourself.</DIV> <DIV> </DIV> <DIV>My suggestion would be to try to look at it from a different approach. True, you won't be able to share quest rewards anymore with your son but it doesn't prevent you from doing them together. In the end, I think the two of you will better enjoy sharing the experience of doing it together more as opposed to just the reward itself anyway, which incidentally will be better anyway after these changes go live.</DIV>

Spaceweed
04-05-2005, 05:56 PM
<BR> <BLOCKQUOTE> <HR> deusdivini wrote:<BR> <P>While I do feel for you, and am sorry to hear that part of this interaction will be stripped away, I do have to say that a part will still remain. Chest drops will still be exchangable between your characters, and you will be more than able to continue as you have for this long.</P> <P>In light of the quest items being no trade I have this to say: Sony could not have made a better choice. This will prevent the market from being flooded with quest items, which while in many ways inferior to crafted items, still take up the bulk of the items for sale by brokers. This hurts the crafter community by stifling the want or need for crafted goods, thusly hurting the over all game economy.</P> <P>Also, the no trade flag will spur many new crafters to take up the torch out of either need or a desire for profits from the new demand that will inevitably follow. This will allow for our crafter community to have a more meaningful and fullfilling experience in their game time. It will also, via the new crafters entering the fray, put a whole lot of GREATLY NEEDED lower end crafted items up for sale on the brokers, allowing adventurers a better opportunity to enjoy their time.</P> <P>All in all it will be a great boon to both the economy, the tradeskill community, and the adventuring community at large. I'm fairly sure that you will see the benefit as well and your experience in the game will improve as well.</P> <BR> <HR> </BLOCKQUOTE><BR>Forgive my ignorance, but why is it such a big deal for not allowing trading between alts via the shared bank slot system?

Velor
04-05-2005, 06:18 PM
<BR> <BLOCKQUOTE> <P></P> <HR> Spaceweed wrote: <P>Forgive my ignorance, but why is it such a big deal for not allowing trading between alts via the shared bank slot system?</P> <HR> </BLOCKQUOTE> <P>Honestly, I'm not sure Sony has completely thought through the shared bank slot feature. I mean, they won't allow you to share coin with your alts in the same server and alignment but they end up adding in an in-game e-mail  feature that allows you to do exactly that but with a slight cost of postage. And no, I don't believe this was done by design as a money sink. A 30c money sink will do very little to affect the economy, regardless of the number of emails that are sent. Same thing with Lore items. I can't share them with each other via the shared bank account...but I can e-mail them to my alts of the same alignment??</P> <P>These just seem to make little sense to me.</P>

Effie
04-05-2005, 08:56 PM
<div></div><hr>I worked hard for my items and money why can't I give a dual weild weapon my warden won to my troub that can actually use it? Instead I have no choice but to sell a good item that could be of use.<hr>If your warden 'won' the item, it would not be notrade....You don't 'win' quest rewards.<div></div>

Yalb
04-05-2005, 09:44 PM
<BR> <BLOCKQUOTE> <HR> tillerman35 wrote:<BR>I have two RL players using four character slots on my account (allowable under the EULA).  I play the main character (a L28 Palladin) as well as a L30 Provisioner on the Qeynos side.  My (very supervised) son plays the other two characters, a L21 Assassin and a L12 Necromancer-to-be on the Freeport side.  One of the things we like to do is trade our loot back and forth (using guildies to do the transfers).  That includes chest drops as well as quest rewards.  This is something we both really enjoy, and truth be told it's pretty harmless.  It's a lot of fun to see him all excited about a new piece of armor or weapon I've hauled all the way over the hills and through Nektulous Forest just to give to him.  His prize possession is the One-Eyed Bow, which does a heck of a lot of damage for a little L21 Assassin.<BR><BR>He gives me an occasional chest drop or quest reward too.  Most of what he gives me is greyed-out out, but he gets a kick out of it just the same.<BR><BR>I know other people treat their character slots like a mini-family, sharing items and coin amongst "themselves."  Some people call this twinking.  Personally, I think time invested is time invested.  It shouldn't matter which character is used to make the investment or how you use its rewards.  Besides, attuning makes <I>real</I> twinking (passing used items down from character to character) impossible.<BR><BR>Taking this away is awful for us.  I know I can still get coin and chest drops to him, but it's just not going to be the same.  The best treat are the rare quest rewards.  This is the most enjoyable activity we have in the game as father and son.  Please don't take it away.<BR> <BR> <HR> </BLOCKQUOTE> <P>Well, it turns out you and your son don't have to worry for the time being:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=30468" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=30468</A></P> <P>There is a faint glimmer of hope that this change won't go through.  I agree completely with you though...this just goes too far.  The influx of quest rewards is already mitigated by the fact that quests can typically only be completed once per character plus the fact that quest items are typically attuned.   Sony can prevent impact to the crafters a number of other ways that this...</P> <P>e.g.</P> <P>1) Make quests harder.  This increases demand for crafted items as they are "easier" to obtain</P> <P>2) Make quest items sell for more money to the vendor.  This decreases the chance that people will broker the items, and increases the price that quest items will be brokered for.  Crafted items then become the "economical" alternative.</P> <P>3) Add a crafted component to quest rewards.  Have more quests that result in an "broken uber sword of phat lewt" that can be use as a crafted component....</P> <P>Just my 2 coppers...<BR></P>