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View Full Version : about this new wave of solo content..


Keraphin
04-25-2005, 02:43 AM
<DIV>ok... bit of a rant here.. so first they put in a ton of solo mobs everywhere in the overworld zones... i ajusted to that with a bit of hate. they changed them all to non agro, that made me happy atleast. </DIV> <DIV> </DIV> <DIV>then they just go and completely change all the overworld zones to 90% solo content.. annoying yes.. but i keep telling myself "atleast i can still go to dungeons for some good group content"</DIV> <DIV> </DIV> <DIV>what's the next thing they do? they change the dungeons to half solo content, ok now i'm [Removed for Content] as hell. instead of enjoying the game now i'm having to kick myself just to not feel like quitting. </DIV> <DIV> </DIV> <DIV>why would people come to a mmorpg to solo? makes no sense to me. now not only is it much, much harder to find groups, and when you do find a group you got to fight through 10 million solo mobs.. then someone has to go and you have to do it again. what were they thinking making these changes... does anyone actually think these changes were good?</DIV>

Thesp
04-25-2005, 03:34 AM
When I group, I want to do so in a dungeon. Overland group content was just such a waste, IMO, so I didn't mind that change much at all. With the dungeons, I honestly don't mind making the mobs near the entrances solo mobs but they need to take some measures to counter it. A) they need to have more mobs/places to hunt deeper in the dungeon, this way there is plenty of content for all players and groups do not have to fight over spawns. However, its tough to do that with dungeons that are already designed and implemented, you can't very well just add 5 extra rooms to the end of a dungeon very easily. Which brings me to point B) there needs to be some new dungeons put in to provide more content for groups.

Keraphin
04-25-2005, 04:21 AM
well there's a problem with that.. see, the whole idea they had of putting solo content in dungeons was to 'give groups something to do while they were forming' *shrug* i found it more rewarding to fight the easy ^^s in the beginning, they werent too hard, easy enough for 2-3 people with a healer. mabye they could make them ^s instead of solos, that would make more sense.. and for gods sake, make them non agro so a full group doesnt have to deal with them to get to the xp part

BlackHa
04-25-2005, 06:39 AM
They need to seperate the instancing better for the dungeons. A group dungeon or solo dungeon (clearly or intuitavley distinguishable). As far as the overland stuff, I like the changes.

aeio
04-25-2005, 04:46 PM
A huge stretching of reality to claim they made 50% of dungeons solo. Most of these dungeons are very large.  Get out there and explore a bit.  From my observations you are looking at more like 5% than 50%. <div></div>

IsmeldaLasomb
04-25-2005, 04:58 PM
<P>/sarcasm on</P> <P>Hey dev, what do you think making that dragon for the quest "Speak like a Dragon" so hard.</P> <P>He cast an AOE of 4k to 10k damage that no  raid group can endure. Please make that mob solo so we can go on the quest and learn to speak dragon tongue. Or take off the AOE and the high damage. I can't understand why i can't solo a mob for a quest.</P> <P>/sarcasm off</P> <P>Maiden gulch is a real tough aera. We were joking about making a /bug report after being wiped twice in it so that the dev make the zone soloable <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Now i fear they might just do it.</P> <p>Message Edited by IsmeldaLasombra on <span class=date_text>04-25-2005</span> <span class=time_text>02:59 PM</span>

Keraphin
04-25-2005, 08:07 PM
<DIV>well, i see you guys seem to partially agree with me.. yet look at the star rating on my posts <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> and if anyone said it's cause i didnt write it too well, that's hardly a basis to give it a bad rating, the information in the post was still valid.</DIV>

Kit_Oturea
04-25-2005, 08:41 PM
<P>The primary reason for these changes was to slow experience gain.  As people approach 50, they are attempting to do everything in their power to slow that last little bit down and to slow the newer people down to keep them around longer.</P> <P> </P>

Sunrayn
04-26-2005, 02:50 AM
<BR> <BLOCKQUOTE> <HR> Keraphin wrote:<BR> <DIV> </DIV> <DIV> </DIV> <DIV>why would people come to a mmorpg to solo? makes no sense to me. now not only is it much, much harder to find groups, and when you do find a group you got to fight through 10 million solo mobs.. then someone has to go and you have to do it again. what were they thinking making these changes... does anyone actually think these changes were good?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Well, you know what makes no sense to me?</P> <P>It is the fact that you see *grouping* somewhere in MMORPG.</P> <P>My wife and I duo, when we join up in game and I invite her.  The message that comes across my screen is 'You have formed a group'</P>

Beghard
04-26-2005, 05:49 AM
What it MEANS....is that by the time these solo losseres hit 50 were going to have a bunch of inexperianced [expletive ninja'd by Faarbot] to raid with. Nuff people suck now as it is. Just today i was in a small group in LS with a tank who didnt just get agro from adds, but, he also kept targeting them even tho the original mob was in the red zone. It was nice to see both of them whailing on him the hole time. I have been in to meny situations like that. I would expect better from a lvl 47. Plus, i have seen play like this from meny hi lvl players. Someone whos NEVER grouped the entier game is going to get frumped at 50 if they ever try to raid for gods sake. Soloing, it makes people sucky. <div></div>

Sunrayn
04-26-2005, 05:54 PM
<BR> <BLOCKQUOTE> <HR> Beghard wrote:<BR><BR>Soloing, it makes people sucky.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Nope.</DIV> <DIV> </DIV> <DIV>Stupidity makes people 'sucky'  Has nothing to do with whether you solo or group.</DIV>

ingolds
04-26-2005, 06:05 PM
Why is it, that in a near perfect group wading through double arrow yellow and orange con creatures, my experience gain is about half that as when I solo non heroic linked even con mobs in the overlands? That seems absurd to me, yet now you've added even more solo content... Do you NOT want people to group? <div></div>

GraymaneGravitic
04-26-2005, 06:14 PM
<P>"Soloing, it makes people sucky."</P> <P>Group dependency and never accomplishing anything on one's own merits is what make people "sucky"!</P>

slard2
04-26-2005, 06:39 PM
Personally, I hate it. Or a more accurate statement is to say that I hate the extent of it.In the overland scenario, having slightly fewer group mobs allows exploration of more content and completion of quests. Quests that you normally wouldn't do until they were nice and green to you with the mobs greyed out. It is currently much, much too excessive, however.In the dungeon scenario, I abhor it. On my warden alt, I was grouping in RoV where close to HALF the dungeon is now solo. It's solo up until you finally get into the first areas with golems. C'mon. Seriously. There is no fear there. No reverence.Make all the mobs non-aggro? Man..... please tell me you're kidding. While it would prevent the hassle of killing solos down to your group content, pardon the expression, but the game is turning into a f****** joke already. Groups are basically able to waltz wherever they want, be it with invis or simply because the evil monsters don't attack!On a separate note, I just hate the difference between solo and group mobs period. Why TELL us that a mob is solo and easy to kill? Why TELL us that a mob is ^^ and therefore tougher? Want to solo a mob? Try it out. If you get your [expletive ninja'd by Faarbot] handed to you, then maybe it's not solo. If you solo it, good for you. It's just another thing that's a good example of spoonfeeding people and obliterating the last inklings of challenge from the game. Please, I'm begging here, don't take that challenge away from us that enjoy it.Whatever... I'm done.Rastaoun50 wiz, 40 SageAscendance - www.ascendanceguild.comTurmoil30 Warden, 24 CarpenterNeriak Server

Sunrayn
04-26-2005, 06:53 PM
<P>I find all this complaining by 'groupers' to be quite funny.</P> <P>I played EQLive and soloed and duo'ed there.  EQLive is primarily a grouping game.  The rabid groupers would point, laugh and say 'if you want to solo, go find a solo game'.</P> <P>SOE listened.  They made EQ2.  Advertised as very casual friendly, solo friendly, a bit of raid content that didnt require 72 people to do.</P> <P>The rabid groupers flocked in.  The groupers then complained there was too much solo content, it was too easy.  [expletive ninja'd by Faarbot] and moan.</P> <P>Well, guess what?  EQ2 may not be for you.  If you want a grouping game, go to EQLive.</P>

Shunidar
04-26-2005, 07:01 PM
On a more serious note, does anyone know where you can go kill level 30ish ^^ mobs other than RoV?  Needing a change of scenery.  The only place I can think of is the skeleton pit outside RoV, but those are a bit too low for us, and they are mixed with solo encounters.

Kizee
04-26-2005, 08:02 PM
<BR> <BLOCKQUOTE> <HR> Sunrayn wrote:<BR> <P>I find all this complaining by 'groupers' to be quite funny.</P> <P>I played EQLive and soloed and duo'ed there.  EQLive is primarily a grouping game.  The rabid groupers would point, laugh and say 'if you want to solo, go find a solo game'.</P> <P>SOE listened.  They made EQ2.  Advertised as very casual friendly, solo friendly, a bit of raid content that didnt require 72 people to do.</P> <P>The rabid groupers flocked in.  The groupers then complained there was too much solo content, it was too easy.  [expletive ninja'd by Faarbot] and moan.</P> <P>Well, guess what?  EQ2 may not be for you.  If you want a grouping game, go to EQLive.</P> <BR> <HR> </BLOCKQUOTE> <P>I hold that opinion that if you play a MMORPG then you should expect to group.</P> <P>This game is turning into a WoW clone where it is like playing a single player game that you group sometimes to do the "bigger" stuff.</P> <P>Yes, I like to solo sometimes but SOE has changed too much stuff to solo. Put it to a happy medium and it would be better.</P> <P><BR> </P>

GraymaneGravitic
04-26-2005, 10:37 PM
<P>"I hold that opinion that if you play a MMORPG then you should expect to group."</P> <P> </P> <P>I hold the opinion that if you play an MMORPG you should expect to encounter lots of other people playing thae same game. What you CHOOSE to do with those other people should be your perogative and not something "required" by the game!</P>

Granik
04-27-2005, 12:36 AM
<DIV>Have to agree with the OP here.  The addition of more solo content was a good idea, but I think it was carried too far.  Outdoor zones are practically a waste to do anything in unless you're solo.  The solo mobs just aren't a challenge even for small groups of 2-3 people unless you're fighting deep reds, and the rewards for fighting them are pitiful as well.  While I don't care for the changes to the outdoor zones I could deal with it.  The outdoor zones could be for the loners and dungeons for groups, but no you went and changed dungeons as well.  Solo mobs have nothing to offer a dungeon group.  The mobs at the entrances of most dungeons were already set up to be doable by partial groups waiting to fill up with more members.  Now they're still doable by the same people but are a waste of time to fight as they offer pitiful xp/loot and trivial challenge.</DIV> <DIV> </DIV> <DIV>Personal preference here I'd remove the changes to dungeon populations completely and scale back the outdoor zone changes to be more along the lines of 30% solo mobs, 50% group mobs with no arrows or one arrow, and 20% double up group mobs. </DIV>

Kizee
04-27-2005, 01:02 AM
<DIV><BR> <BLOCKQUOTE> <HR> GraymaneGraviticus wrote:<BR> <P>"I hold that opinion that if you play a MMORPG then you should expect to group."</P> <P> </P> <P>I hold the opinion that if you play an MMORPG you should expect to encounter lots of other people playing thae same game. What you CHOOSE to do with those other people should be your perogative and not something "required" by the game!</P> <BR> <HR> </BLOCKQUOTE><BR>/shrug</DIV> <DIV> </DIV> <DIV>I play an online game to play with people. If I wanted to solo all the time I would play xbox games.</DIV>

Valta
04-27-2005, 01:56 AM
<DIV>I just ran through some of the lowbie zones in Qeynos (peat bog, oakmyst forest, forest ruins, cave etc) and then through antonica (welcome to qeynos quest) and the ++ mobs are back in (or at least I have seen a lot of them, while on rulgar servers they are still normal). Im not sure what to think about this "too much solo content", but I for sure hate it they just reverse the mob type. They should make 50% solo and 50% group, oakmyst spiders are once again groups of + mobs and not possible to solo at the level the quest is rated.</DIV> <DIV> </DIV> <DIV>Somehow SOE is incapable, they are incapable to go the medium way...</DIV>

Kalath
04-27-2005, 10:19 AM
<DIV> <P>You realize most XBox games are multiplayer and quite a few are online dontcha?  You do realize that they make non-online computer games right?  (BTW, I really am not a big fan of consoles as they are so restricted, but I really didn't see the point to your comment).</P> <P> </P> <P>I play online games for several reasons... I can get together with my RL friends and have a little fun/catch up, they change alot more than a static single-player game, there's far more content and "things to see" than any other type of game.  </P> <P> </P> <P>I play an online game to play with people, but I like having the ability to be selective (and having SOMETHING to do whether I have help or not, either a small group or a full).  Forced grouping is like in grade school when your mom forces you to invite the creepy/ smelly/ annoying kid to your birthday party or you can't invite anyone else... he gets to come along or nobody has fun <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>I don't play them to be forced to group with a bunch of social [Removed for Content] just because you NEED X number of players or Y specific types of classes to accomplish something... if my 1-4 man groups can't do something (even though played very well), I don't appreciate being told my $12/mo is getting me less stuff I can do than someone else.</P> <P> </P> <P>This game isn't hard, there are just raw numbers that *require* specific groupings for say raid content... I've grouped with plenty of "raidmaster, level 50s" that didn't know crap about how to use they're toons effectively... but man throw another 12-74 ignorant raidmasters together and they can kill anything just by mashing buttons really fast (yay for grouping? Safety in numbers doesn't really say "challenge" or "fun" to me...).</P> <P> </P> <P>I like the attempt to help cater to the solo crowd, but they did go just a bit further than I like... theres way too much "solo wasteland" now, I prefered the camps of group type mobs with associated solo-able versions wandering around the area, gave something for everyone... the only big groups of things I wanna see soloable are antelope and the like.  After all a team of orcs should be more ofa challenge than the one who wanders out from the camp alone.</P></DIV>

Vampa
04-27-2005, 03:53 PM
<blockquote><hr>Valtaya wrote:<DIV>I just ran through some of the lowbie zones in Qeynos (peat bog, oakmyst forest, forest ruins, cave etc) and then through antonica (welcome to qeynos quest) and the ++ mobs are back in (or at least I have seen a lot of them, while on rulgar servers they are still normal). Im not sure what to think about this "too much solo content", but I for sure hate it they just reverse the mob type. They should make 50% solo and 50% group, oakmyst spiders are once again groups of + mobs and not possible to solo at the level the quest is rated.</DIV> <DIV> </DIV> <DIV>Somehow SOE is incapable, they are incapable to go the medium way...</DIV><hr></blockquote>Not that many groupers would notice as they have been effectively kicked out of overland zones.