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View Full Version : Healers unite.


mistress_darknes
04-17-2005, 02:25 PM
<DIV>Calling all healers of all classes.</DIV> <DIV>unite and go on strike.</DIV> <DIV>with the upcoming nerfs and loosing our parry we will stand no chance to stay alive or keep a group alive.</DIV> <DIV>maybe if we strike and do not heal   the whiners will see the damage they have brought about.</DIV> <DIV> </DIV> <DIV>To all the whiners we pay our 25.00 a month just like many of you do.</DIV> <DIV>we enjoy healing  ,we play to  have fun.</DIV> <DIV> then jerks whine about your to strong ,you out do my heal, you  out nuke me, you over debuff.</DIV> <DIV> my god we keep you standing we  keep your game time fun  we heal you in groups and believe me it  gets rough.</DIV> <DIV>you have to stop and look at the whole picture.</DIV> <DIV>Parry is our only way to keep taking the beatings we do when we pull aggro while healing you.</DIV> <DIV>why we pull aggro because we have to hit with our best heals because of the damage your taking. when your getting slamed with a 650 hit and our heals do 450 your still in the yellow and we have to heal  like mad to keep you standing so the party stays alive.</DIV> <DIV> then again we could  take the up coming nerf and watch the group die over and over  see the red be higher then  the exp  and  make many many shard runs.</DIV> <DIV>oh yes no rez why because  you will say your rez is to strong and that will get nerfed to.</DIV> <DIV>Parry is extremly important,</DIV> <DIV>next time you are with a healer watch the healer when aggroed.</DIV> <DIV>you can see us dodging and tossing heals on you to keep you going so you can pull the aggro from us.</DIV> <DIV> </DIV> <DIV>S  38 Warden</DIV> <DIV> </DIV> <DIV> </DIV>

Valta
04-17-2005, 02:44 PM
<DIV>althought parry is for sure not the only and one thing that keeps you alive, yet it is another nerf without any realy good reason. they already nerfed my paladin (now I beat about half an hour on a blue con mob, my swashbuckler got nerfed 2 months ago in this agi/ac "balance patch", but leaving medium armor without any improvements (like heavy and light received) and now that.</DIV> <DIV> </DIV> <DIV>just a notice for the SOE devs: dying to a low con mob just because I cant take the hits anymore or slashing for hours on a mob to actualy kill it for very low exp is NOT fun and for sure it have NOTHING to do with CHALLENGE.</DIV>

Fle
04-17-2005, 03:57 PM
<DIV>Well i can only go from my own experiences in groups lately and that is i never see healers taking aggro from the tank due to heals. In fact it's extremely rare to see anyone but the tank getting hit these days unless the group gets adds of course in which case thats when i work my magic.</DIV> <DIV> </DIV> <DIV>If your getting aggro due to adds and there not being taunted or controlled then your going to get aggro and thats how it should be. If your taking aggro of a tank in a straightforward encounter (which i find very hard to believe) then your tank isnt doing their job properly.</DIV> <DIV> </DIV> <DIV>Fleetfut.</DIV> <DIV> </DIV> <DIV>Lvl 45 Illusionist</DIV> <DIV>Lvl 43 Weaponsmith</DIV>

Anlari
04-17-2005, 04:21 PM
That parry skill is such a minor thing to worry about.  Most healers are never in positions to be getting beat on to begin with.  Healers and mages should have never had the skill, then noone would miss it when they took it away, but now there will be people like the OP who say it is essential when it isn't.

Imri
04-17-2005, 04:45 PM
<BR> <BLOCKQUOTE> <HR> Anlarius wrote:<BR>That parry skill is such a minor thing to worry about.  Most healers are never in positions to be getting beat on to begin with.  Healers and mages should have never had the skill, then noone would miss it when they took it away, but now there will be people like the OP who say it is essential when it isn't. <BR> <HR> </BLOCKQUOTE> <P><BR>How can you honestly say this? I'm sorry, but I have yet to solo a mob as a priest and not have that mob get within melee range by the time I am casting my third spell. I'm not concerned with the parry istelf, but with the avoidance it helps raise. Even with a maxed out parry skill my avoidance is only about 50%, but that 50% is what lets me keep from getting almost every single spell I cast interupted. As it stands if I get hit there is about a 75% chance I am interupted in my spell. I don't have a root like mages, and even though I have the same defense skill and armor as the guardian next to me I have about 2/3 his defense. To say that healers aren't in a position to get beat on is utter ignorance. The only time I don't get beat on is when I am groupping, and even that sounds like it's going to change soon as well, even though I manage my heals very caefully.</P> <P>I also have an enchanter alt I have shelved because of poor DPS and the fact roots and messes don't keep the mobs from reaching you even 75% of the time.</P>

Anlari
04-18-2005, 03:12 AM
Well the solo game is a different thing to manage.  Right now, with my Inquisitor, I can solo red solo mobs all day long.  It just takes me forever to kill them.  Parry is not the deciding factor in this.  My heals are.  I agree that the loss of parry will every so slightly hinder clerics, but I doubt it will hinder the other healer classes with the new way damage mitigation and avoidance is calculated.  Nearly all plate tanks are getting hit rather hard with the changes, so those hits trickel down the chain into the other classes.  They lose parry.  It will be harder.  Well its harder for most classes now.  The only classes that seem to make out better is druids and brawlers so far.

Darkstar
04-18-2005, 09:10 AM
<BR> <BLOCKQUOTE> <HR> Anlarius wrote:<BR>Well the solo game is a different thing to manage.  Right now, with my Inquisitor, I can solo red solo mobs all day long.  It just takes me forever to kill them.  Parry is not the deciding factor in this.  My heals are.  I agree that the loss of parry will every so slightly hinder clerics, but I doubt it will hinder the other healer classes with the new way damage mitigation and avoidance is calculated.  Nearly all plate tanks are getting hit rather hard with the changes, so those hits trickel down the chain into the other classes.  They lose parry.  It will be harder.  Well its harder for most classes now.  The only classes that seem to make out better is druids and brawlers so far. <BR> <HR> </BLOCKQUOTE> <P><BR>Give that a try on test now under the new system.  I've seen Templars dying trying to solo white con solo mobs - repeatedly.  </P> <P>BUT the biggest the difference is multi-mob encounters.</P> <BLOCKQUOTE> <HR> Anlarius wrote:<BR> Parry is not the deciding factor in this.  My heals are.  I agree that the loss of parry will every so slightly hinder clerics, but I doubt it will hinder the other healer classes with the new way damage mitigation and avoidance is calculated.  <HR> </BLOCKQUOTE> <P>As you wrote your heals are what keeps you alive soloing - without parry and with decreased mitigation for druids and avoidance for clerics what happens is that you get interrupted and sometimes even stunned so often you can't get a spell off - and I mean NO SPELLS, 100% interrupted until you're dead killing multi-mob encounters which are easily to moderatly doable on live right now.</P> <P>The actual decrease in defense for priests is over 50% and the effect is that most I've seen can no longer do heroics at all except the occasional low green solo and that individual group encounters are mostly out of reach also, even green ones.</P> <P>This is a huge nerf for no good reason - worse it undoes the last 5 or 6 patches of increased priest defense and solo/duoability - its like the Dev team was bodysnatched.</P>

Sebastien
04-18-2005, 12:13 PM
I'm so sick of these threads.  =/ (oh and I play a healer as my main and my two alts) <div></div>

Heir
04-18-2005, 12:44 PM
<P>Templar here,  </P> <P> </P> <P>still no problems soloing yellow con / white con.   Heck , I do a better job soloing em than a Monk does (same lvl mobs , same lvl monk).</P> <P>gained 2 lvls on my SK also, since the changes, and aside from my lifetaps being pathetic, still able to take out the mobs both in solo  and group situations.</P> <P> </P> <P>I dont know how some people are having difficulty, maybe they are not playing smart, or are trying content not designed for them (ie trying to take group oriented content as a solo player) or just get in bad groups.  But both grouped and solo  both with my Templar and my SK (both plate wearing - both hit with the change) I am able to play, and progress both solo and grouped.</P> <P> </P> <P>If you are having a hard time, perhaps a re-evaluation of your playstyle, equipment, skills (spells/abilities) is in order.  If you are wearing grey con armor with grey con jewellery using app 1 skills, then yeah I can see where that may be a problem.</P> <P> </P> <P>Perhaps the leather/chain people got hit harder than me ,, but somehow  my 7.6 avoidance doesnt stop me from Rollin all over white / yellow mobs about as fast as my power can regen.</P>

Tradeskill_Addict
04-18-2005, 03:12 PM
<BR> <BLOCKQUOTE> <P>hammer, mace and morning star wielders should not be able to parry at all (especially if 2H!) - no matter what class.</P> <P>2-handed staff wielders should  be able to block maybe.</P> <P>why scimitars shouldnt allow parrying though remains a mystery to me</P></BLOCKQUOTE><p>Message Edited by Tradeskill_Addict on <span class=date_text>04-18-2005</span> <span class=time_text>04:28 AM</span>

Tradeskill_Addict
04-18-2005, 03:13 PM
<DIV>you have become better at double posting (11)</DIV> <P><SPAN class=time_text>you have become better at double posting (12)</SPAN></P><p>Message Edited by Tradeskill_Addict on <span class=date_text>04-18-2005</span> <span class=time_text>04:35 AM</span>

Tradeskill_Addict
04-18-2005, 03:25 PM
<BR> <BLOCKQUOTE> <HR> mistress_darknes wrote:<BR> <DIV>Calling all healers of all classes.</DIV> <DIV>unite and go on strike.</DIV> <DIV>with the upcoming nerfs and loosing our parry we will stand no chance to stay alive or keep a group alive.</DIV> <DIV>maybe if we strike and do not heal   the whiners will see the damage they have brought about.<BR> <HR> </DIV></BLOCKQUOTE> <P>I did choose a Qeynos Templar because it fits my playstyle and personality <FONT size=1>(with a FP shadowknight alt for its smaller dark side :smileyvery-happy: )</FONT>.</P> <P>Which forbids me to make other players pay for SOE's (supposed) mistakes. No matter what gameplay changes will go live - If a group needs me as a healer I'll do always my best to adapt without any rants - these are reserved for this place <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P> </P>

TheLifeba
04-18-2005, 04:58 PM
" my god we keep you standing we  keep your game time fun  we heal you in groups and believe me it  gets rough. you have to stop and look at the whole picture." <DIV> </DIV> <DIV>Ya know, you could easily rephrase that to:</DIV> <DIV> </DIV> <DIV> <DIV>" my god we keep you standing we  keep your game time fun, we tank / taunt for you to keep you alive in groups and believe me it  gets rough. you have to stop and look at the whole picture."</DIV> <DIV> </DIV> <DIV>or perhaps:</DIV> <DIV> </DIV> <DIV>" my god we keep you standing we keep your game time fun  we nuke things dead for you in groups and believe me it  gets rough. you have to stop and look at the whole picture."</DIV> <DIV> </DIV> <DIV>or even:</DIV> <DIV> </DIV> <DIV>" my god we keep you standing we  keep your game time fun  we dps / evac for you in groups and believe me it  gets rough.  you have to stop and look at the whole picture."</DIV> <DIV> </DIV> <DIV>General rule of thumb, don't toss out the notion that your group  is more deserving than any other if you are trying to gain support for your cause whatever it may be.   I personally don't understand why a priest parrying was even implemented in the first place.  But... I do understand that letting priests have it for this long then yanking it is a bit annoying to say the least.  Hopefully it will balance out with the revamp of combat they are working on now.  Might be best to see what the results are when they balance their changes out a bit more before yelling that the sky is falling <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  </DIV></DIV><p>Message Edited by TheLifebane on <span class=date_text>04-18-2005</span> <span class=time_text>06:00 AM</span>

Dadkin
04-18-2005, 06:14 PM
<DIV><BR> <BLOCKQUOTE> <HR> Fleet wrote:<BR> <DIV>Well i can only go from my own experiences in groups lately and that is i never see healers taking aggro from the tank due to heals. In fact it's extremely rare to see anyone but the tank getting hit these days unless the group gets adds of course in which case thats when i work my magic.</DIV> <DIV> </DIV> <DIV>If your getting aggro due to adds and there not being taunted or controlled then your going to get aggro and thats how it should be. If your taking aggro of a tank in a straightforward encounter (which i find very hard to believe) then your tank isnt doing their job properly.</DIV> <DIV> </DIV> <DIV>Fleetfut.</DIV> <DIV> </DIV> <DIV>Lvl 45 Illusionist</DIV> <DIV>Lvl 43 Weaponsmith</DIV><BR> <HR> </BLOCKQUOTE><BR>Well, I am here to tell you pulling aggro from a tank DOES happen, and it happens quite a bit, at least too much for my liking  Now, I will grant you it doesn't occur everytime I cast a heal. IIn fact, I can heal happily along all day long and not pull aggro once AS LONG AS I USE MY BASIC HEALS. The first time I need to use one of my group heals, BANG, I get nailed. Now, not only am I trying to heal the rest of the group, but I am trying to heal myself and stay alive as well. I'm sorry, but it happens. Case in point: I was in Permafrost the other day in a full group. The MT was a level 49 Guardian. We also had a 49 SK, another Fury, a 45 Wizard and another in the mid 40's. We were in a battle with 2 giants and things were going nicely. All of a sudden the MT and one of the others were in the yellow. I don't know if it was lag, or a couple of rapid hits, or a combination but regardless it was time to heal. To save power and time I decided to use one of my group heals to punch them back up quickly. Within seconds, both giants were on me and 2 hits later I was dead. </DIV> <DIV> </DIV> <DIV>Now this is a bit of an extreme case as I don't usually die when it happens and I am not being pounded on by MoB's hitting me for 1200+ damage with each hit. I have decent armor and my attributes are good enough that I can hold my own (not nuking, just getting beat up) for a few until the tank can pull aggro back. But I did want to show that it does happen, and it happens when I am in all levels of groups. </DIV> <DIV> </DIV> <DIV>Kind of tough to stay alive as it is with a healers armor and skills when a high level MoB is pounding on you let alone if they nerf us. </DIV> <DIV> </DIV> <DIV>Dadkin</DIV> <DIV>43 Fury</DIV> <DIV>25 Sage</DIV>

Dadkin
04-18-2005, 06:14 PM
<DIV>sorry, double post</DIV><p>Message Edited by Dadkin on <span class=date_text>04-18-2005</span> <span class=time_text>10:17 AM</span>

BigRedWo
04-18-2005, 06:20 PM
<BR> <BLOCKQUOTE> <HR> Anlarius wrote:<BR>That parry skill is such a minor thing to worry about.  Most healers are never in positions to be getting beat on to begin with.  Healers and mages should have never had the skill, then noone would miss it when they took it away, but now there will be people like the OP who say it is essential when it isn't. <BR> <HR> </BLOCKQUOTE><BR>I solo almost exclusively, I could honestly say that I need my parry skill.  Don't nerf it, it's hard enough not being able to root and nuke, at least let me avoid a hit here and there, it's not life saving, but certainly helps me avoid more downtime after the fight.

Corval
04-18-2005, 07:15 PM
<DIV>As long as the Dev's take a good long look at all healers "Focus" skill and adjust it accordingly we should be fine. I don't see many Test postings here to give us any real accounting of across the board (lvl 10 - 50) healer soloability to comment.</DIV> <DIV> </DIV> <DIV>Nerf parry all ya like just make sure my "Focus" and "Channeling" skills are raised accordingly <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by Corvalis on <span class=date_text>04-19-2005</span> <span class=time_text>05:12 AM</span>

SilkinSunri
04-19-2005, 03:29 PM
Take the parry, I dont care BUT what I do care about is that my heals do not heal enough. When my Tank is getting hit for 600+ a pop in normal combat and my heals doing 400-500 or my vitaes are just weak at this point, there is a problem. Not to mention some do not work at all and thats a problem for a healer. Come on the game has been out long enough to have these things fixed. I don't tank, I Can't deal real damage, forget melee....LET ME HEAL. As far as your test patch spell changes. Paladins get call to glory, NOT Templars. Once agian, we get ignored. Let me say this plainly. Our spells are to weak, our spells stink, our spells need fixing. Thank you.

Sebastien
04-19-2005, 11:06 PM
Changes were just made on Test so that casters are interrupted less frequently. Also mob DPS has been toned down, since people will be hit more often now. That's why threads like these are kind of overkill; you don't need to "unite" against anything.. SOE is simply testing various aspects of an overall change.  The Test server is their laboratory.  You can't look at an experiment they are doing here and get too worked up about it.  If you have concerns, then you can mention them, but the waves of panic that went through the forums a few days ago were not really needed imo. <div></div>