Tradeskill_Addict
04-05-2005, 01:51 PM
<DIV> <DIV>...I would have half expected to see:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ff9900>patch notes 1st April</FONT></STRONG></DIV> <DIV><FONT color=#99ff00></FONT> </DIV> <DIV><STRONG><FONT color=#ff9900>***going postal***</FONT></STRONG></DIV> <DIV> <DIV> <DIV> <DIV><FONT color=#ff9900></FONT></DIV><FONT color=#ff9900></FONT></DIV> <DIV><FONT color=#ff9900></FONT> <DIV> <DIV> <DIV><FONT color=#ff9900></FONT></DIV><FONT color=#ff9900></FONT></DIV> <DIV><FONT color=#ff9900><STRONG>***containers becoming attunable***</STRONG></FONT></DIV> <DIV><FONT color=#ff9900><STRONG>***ranged weapons for everyone***</STRONG></FONT></DIV></DIV> <DIV><FONT color=#ff9900><STRONG>***introducing menus***</STRONG></FONT></DIV></DIV></DIV></DIV> <DIV> </DIV> <DIV><FONT color=#99ff00><FONT color=#ff9900><STRONG>***going postal***</STRONG></FONT></FONT></DIV> <DIV>In our never-ending task to make EQ2 as mundane as your real lives we took a BIG step forward!</DIV> <DIV>- enhancement for in-game mail & new recipes<BR>in-game mail now requires envelopes, dispatch boxes & stamps. envelopes will be crafted by sages while dispatch boxes will be crafted by carpenters (finally a product which will be in great demand!). alchemists will get to make glue needed for envelops which can also be used as a funny end-product(!). the recipes have been added to the appropriate books, rare components will allow to craft express dispatch boxes which wont have a 30 min delay on delivery. stamps can be bought at various vendors in advance or at the mail boxes itself, whreas the later will still include the original 10 cp.</DIV> <DIV>- new quests involving lost mail, unions and guard dogs will be added as well as collection quests for stamps and there's even rumored about a new heritage quest for a certain colored marr-itius from the days before the turmoil. since a mail service has finally established all quests involving players delivering messages or goods will be immediately deleted while making every item achieved from such quests unusable and unsellable junk.</DIV> <DIV> <DIV> <DIV><FONT color=#ff9900></FONT> </DIV> <DIV><FONT color=#ff9900><STRONG>***containers becoming attunable***</STRONG></FONT></DIV> <DIV>you didn't really think we had forgoten them, did you?</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900><STRONG>***ranged weapons for everyone***</STRONG></FONT><FONT color=#ff9900><BR></FONT>certain ingredients like silverberry have cores added as a by-product to any crafting process. these cores can be used with a special spit-attack that every class will get at lvl 1. tailors and sages will get to make small bags for storing these so priests and crusaders finally get to fill that ranged slot.</DIV> <DIV> </DIV> <DIV><FONT color=#ff9900><STRONG>***introducing menus***</STRONG></FONT></DIV> <DIV>food & drink that match gives additional regen. menues dont need to share the same tier though. for example vanilla cookies & malted milk, bear steak & dwarven stout, deer casserole & wild apple sparkling wine</DIV> <DIV><FONT color=#ff9900></FONT> </DIV> <DIV> </DIV> <DIV>best regards<BR>moorgoose <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV></DIV></DIV></DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Tradeskill_Addict on <span class=date_text>04-05-2005</span> <span class=time_text>04:34 AM</span>