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View Full Version : #8 6 to 8 days for epic mobs is simply ridiculous


oxig
04-29-2005, 11:39 AM
<DIV> <P>**********************</P> <P>- Instanced epic encounters off The Feerrott, The Commonlands, Antonica, and The Orcish Wastes will now drop metal treasure chests 100% of the time. They also had their reuse timers increased to either 6 or 8 days upon completion of a successful raid.</P> <P>**********************</P> <P> </P> <P>Well as a level 50 in a guild we are doing 2-3 of these instances every day. With a 6-8 day timer we will have nothing left to do and people will move to games other than eq2. Maybe SOE need to understand why we play</P> <P> </P> <P>1) We want to be proud of our character and this is done through great loot. With this change, we will get 4 decent gear for 24 ppl every week, so I may have an item every 6 weeks. Well, I don't see the motivation. We already cannot wait for Zek instance to come every second day.</P> <P>2) We want to have fun and the social aspect of the guild and grouping is great. If we only raid once or twice a week, this will be lost as well</P> <P>3) We want to play, beat high level mobs, find strategies. I am not interrested in artisan and out of the 100 ppl I know though friends and guild, most enjoy adventuring more than crafting (not saying all, most). If you remove access to high level mobs, well many will loose interest</P> <P>I feel that this is done to give more importance to artisan, but you will loose many people. I was opposed to the exchange concept, but I may finally use it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P> </P></DIV>

Jhaan-Kre
04-29-2005, 11:46 AM
While CURRENTLY i do like the change, as we only raid a few hours a night, i can understnad the frustration from the non mixed guilds (we have euro and us, and raid on a middle time zone that suits both). This will affect us as we get enough togethe to raid both time frames, and will make things harder.I do believe though, as people suggested, that an alternative zone type should be allowed. We should be able to pick either an 18hr complettion, or a 6 day master completetion. But the devs should no make them seperaete zones, otherwise its a farm fest. If they could make 2 identical instances, with a lockout difference that affects each other, then i think everyone would be happier.

Andre
04-29-2005, 12:55 PM
<DIV>If no one of you all realized it - SoE trying with such move to force everyone in hight End guilds to lvl an Twink/alt. After all they trying to get 2 -3 months fee from oeple who are frustrated from lettle to no content beside RAID zones<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Raistlan
04-29-2005, 01:31 PM
I have to agree with the OP.  This is a terrible move, and may force a number of guild's to fold.  Why? Because we'll have nothing left to do for over half the week.  We don't want more loot from the zones, we'not not even asking for more content with this.  All we want is for you to not wreck what we can already do, and enjoy.  We're not guaranteed a metal chest, and most of us are fine with that.  We can't get the elite fabled items all the time, eventually it would glut the market.  Seriously, all we want is to have places we can go every night, as a guild, and kill stuff for fun, and with this change, you pretty much kill the social aspect of a raiding guild and put it down to one thing - loot. Please re-consider this change Sony.  The extra fabled items are nice, but the loss of the social experiences we already have, in exchange for these items? Not worth it. <div></div>

Mephe
04-29-2005, 01:51 PM
<P>Please forgive my bluntness for starters in this post, for those who I offend my apologies but the truth can do that at times.</P> <P> </P> <P>Firstly I would like to say bravo to yet another sad implementation by the devs. When are you going to re-stamp the age rating from yrs 8 to 12 and bring this game out on Nintendo ?</P> <P>Whilst there may be many whining they would like a master everytime they complete a raid instance , and have the re-timer extended ............. anyone who can count past 4 fingers and a thumb could quiet easily tell you your bound to get more masters within a week of raiding the same instance on a nightly basis. For many players who do raid nightly ....... yes these are your loyal customers who have hit level 50 , completed most of the epic quests and encounters the game has to offer ........... this is the only content left for them to enjoy in Everquest2. </P> <P>I play to raid .......... you nerfed darathar and the drakes to a pityful encounter , whilst it took our guild a week of varying tactics when it was an EPIC encounter , and not some nerfed excuse for the masses to get prismatics. We enjoyed that difficulty ... why the change ? </P> <P>I would love to understand the "grand plan" by Sony ....... but as it stand with this current change, raid competent guilds will fissure with nothing left to do.  Im not sure ?? maybe you think people will suddenly get an urge to level all 6 character slots to 50 ........... umm yeah right ?!?!?!?! Or maybe .................. just maybe ........... your hoping to test server stability and see if you can fit an entire server into Obelisk so we can insted farm our masters off the Keeper ????</P> <P>Well done to the thought mechanics guys !!! /applaud</P> <P> </P> <P>Unforgiveable !</P> <P> </P> <P>Mephious 50 Troubador </P> <P>Officer of Memento Mori</P> <P>Najena server</P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Mephers on <span class=date_text>04-29-2005</span> <span class=time_text>03:03 AM</span>

maddawg138
04-29-2005, 02:02 PM
<P>i usually dont [expletive ninja'd by Faarbot] on the forums about anything but this is completely [expletive ninja'd by Faarbot]. I log in every day to raid and do things with my guild and have fun doing it. yah it sucks you dont get master chest every time....but its also fun wondering if youll get a wooden chest or a master chest. you can have a horrible night and on the last epic you kill you get a master. that just makes your night that much better.</P> <P> </P> <P>all im saying is reconsider this move. if it happens there will be a ton of end game gamers out there that will leave if they already havent. people complain about not enough end game content and you are taking it away even more if this does happen. SOE reconsider this change as it will hurt you more than it will help.</P>

Wolvorine
04-29-2005, 03:16 PM
<DIV>I am totally against the raid timers being extended to a week+. Im from a guild made up of around 70 players with only a handfull below 50 we raid multiple targets every night and with these changes being implemented we will be seriously be limited in targets.</DIV> <DIV> </DIV> <DIV>I can see this change being made later down the road when there is a large amount of targets but at this point with only a handfull of targets that can be raided consistantly the variety and content for end game raiders will seriously be limited. </DIV>

Ishbu
04-29-2005, 03:25 PM
<P>Please dont implement this change.  Right now it is only on test, and it appears it is failing the test versus the player base.  It failed, please remove it.</P> <P>On another note, since the implementation of raids for guild stats, I havent really heard any complaints about lack of master drops from the instances.  Sure it kind of sucks when you go in and come out with nothing but a cedar that nobody needs, but its still nice to see the guild lvl move that 2.5 percent.  Leave things how they are, nobody is complaining since the status implementation.</P>

Shakir10
04-29-2005, 04:20 PM
<P>This particular topic has been done many many MANY times over, but in the oppisite side. </P> <P>The argument by raiding guilds was that Master Chests didn't drop very often from these particular raids. Moorgard said very clearly that the option was to leave it as it was, or change it to 100% master chest drop, but extend the time between instances when you can enter.</P> <P>People want the good stuff from the raid to validate their hard work so it was a more popular request for the Devs to do this particular change. </P> <P>In fact, the thread is very long. Why don't you guys go take the time to read it. It's in the combat section. here is the URL</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=44215#M44215" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=44215#M44215</A></P> <P>Did you guys post there saying you didn't like this idea? If so, good. If not, Why not? </P>

orchidslyr
04-29-2005, 05:05 PM
<BR> <BLOCKQUOTE> <HR> Shakir1065 wrote:<BR> <P>This particular topic has been done many many MANY times over, but in the oppisite side. </P> <P>The argument by raiding guilds was that Master Chests didn't drop very often from these particular raids. Moorgard said very clearly that the option was to leave it as it was, or change it to 100% master chest drop, but extend the time between instances when you can enter.</P> <P>People want the good stuff from the raid to validate their hard work so it was a more popular request for the Devs to do this particular change. </P> <P>In fact, the thread is very long. Why don't you guys go take the time to read it. It's in the combat section. here is the URL</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=44215#M44215" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=44215#M44215</A></P> <P>Did you guys post there saying you didn't like this idea? If so, good. If not, Why not? </P> <BR> <HR> </BLOCKQUOTE> <DIV>No, because I dont spend that much time reading the boards vs. playing. Now that I heard it is on Test I came here to post my views. I do thank you for the link though as I can see why they put it onto Test, but now the people who did not participate in that thread can post thier opinon here prior to it going live.</DIV> <DIV> </DIV> <DIV>I do not support this change at all. Currently we hit all of the epics each night. Doing @ 1 zone a night will leave us with nothing to do with the rest of our play time. Now if you up the timers and the loot but add content for high end players then I would whole heartdly support this. But to just take away what little we have to do without adding any replacement content, and Im talking enough to last us 5-6hrs a night as the raid zones do currently, then go ahead and lets implement this. I can see people leaving and getting bored if this is patch is put on live.</DIV> <DIV> </DIV> <DIV>So there is my vote, no please please please dont. I already lost enough friends due to lacking content, I dont want to lose anymore.</DIV>

nig
04-29-2005, 05:44 PM
<DIV>With the recent change and the Status point from Instance mob i am in favor to no lockout.</DIV> <DIV> </DIV> <DIV>Atm a guild need to upgrade 10 items per ppl, so with 24 ppl raiding you need 240 items , that 240 master chest.</DIV> <DIV>Well as you can expect each items to be as great and usefull for each class, you wil need around 300 fabled items.</DIV> <DIV> </DIV> <DIV>If we are raiding 5/7 all 4 instances that will give 20 chest with around 20% master so that give 4 master a week and to equip a guild you need 75 weeks, faster with lucky master drop rate. So We are looking for 1 year  of raiding 5/7 to equip a full guild of only 24 ppl !!!!. </DIV> <DIV> </DIV> <DIV>Now with 1 master per 8days and 1 fabled ( or one very rare fabled ) item per master we wil still be at the same ratio of 4 Fabled items a week and Raiding guild will get even less thing to do and will  leave for other game.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by nigni on <span class=date_text>04-29-2005</span> <span class=time_text>06:52 AM</span>

Mephe
04-29-2005, 05:45 PM
<BR> <BLOCKQUOTE> <HR> Shakir1065 wrote:<BR> <P>This particular topic has been done many many MANY times over, but in the oppisite side. </P> <P>The argument by raiding guilds was that Master Chests didn't drop very often from these particular raids. Moorgard said very clearly that the option was to leave it as it was, or change it to 100% master chest drop, but extend the time between instances when you can enter.</P> <P>People want the good stuff from the raid to validate their hard work so it was a more popular request for the Devs to do this particular change. </P> <P>In fact, the thread is very long. Why don't you guys go take the time to read it. It's in the combat section. here is the URL</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=44215#M44215" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=44215#M44215</A></P> <P>Did you guys post there saying you didn't like this idea? If so, good. If not, Why not? </P> <BR> <HR> </BLOCKQUOTE> <DIV> </DIV> <DIV>Not sure at what stage of this thread .... people started complaining they were getting too many wooden chests or too many metal chests ????</DIV> <DIV> </DIV> <DIV>Maybe re-read it and note the problems regarding game content ???? </DIV> <DIV> </DIV> <DIV>At level 50 ... you dont exactly go out hunting for exp ...... if your hunting its in the chance of getting a master chest. Personally couldnt careless if the drop rate was 10% or 90%. If 2/3 of my weekly content is removed, its an injustice as other paying customers who arent 50 get something functional to game on.</DIV> <DIV> </DIV> <DIV>This is obviously something I dont want to see go live, others also replying seem not to want it either ............</DIV> <DIV> </DIV> <DIV>Thanks for your enlighting reply thou...........  /cheer Skakir 1065</DIV>

Gnimsh Bonesmuggl
04-29-2005, 05:55 PM
<P>I totally disagree with the idea of making the instanced encounters 6-8 days only.</P> <P>I do not care about how many pieces of fabled my guild gets in a week, what I do care about is keeping my members playing!  If the developers really want to incorporate instances that drop better loot and has a restriction of 6-8 days - fine.  But please add it to potential raids and not remove most high-end guild's daily core targets.  </P> <P>A good example is Normal Drayek vs Fire/Ice Drayek - same mob, different encounter.  If the other instances had their normal mob killable every 18 hours and a beefy version killable every 6-8 days - allow the normal version to have a 5% chance at dropping a fabled item and the special version a 95% at dropping a fabled and a 5% chance at dropping a special item (or whatever you were mentioning in the patch notes).</P> <P>The 5% chance at a metal chest will keep us raiding the normal instances - and keep our members playing.</P> <P>Gnimsh</P> <P><EM>GL of Monolith, Steamfont</EM></P>

tek2
04-29-2005, 06:07 PM
<DIV>The timers are there just for guilds like yours, the ones who want to farm fabled loots all day</DIV>

Scai
04-29-2005, 06:13 PM
<DIV>I don't mind lockout timers with guranteed master loot.  My guild is hitting these instances as much as possible, master chests make an appearance at a very slightly higher rate than what this change will provide.  Unless we have a new recruit, no one wants <EM>anything</EM> out of a wooden chest for their raid character.  Even the ebon and ruby drops have become twink/guild merchant fodder.  I like having multiple targets to hit every night, but the end result of our raiding as drops stand right now is we're just helping gear up the competition.  What's the point of that?</DIV> <DIV> </DIV> <DIV>With that said 6-8 days is too long, there's just not enough worthwhile raid content right now to keep people satisfied with this long of a lockout.  We finish up a daily Ant-CL-Feerrott-Drayek run in 2 hours, give or take a few minutes depending on AFKs for night.  Having a lockout timer on these instances as long as the contested mob repop timer is going to lead to many boring days & nights (or a lot of nek castle v2 farming).  It's already getting hard to keep people interested in playing after a couple weeks of high end raiding or finishing prismatics, I can't foresee long lockout timers helping this.</DIV> <DIV> </DIV> <DIV>If there was a zone or two more like the bloodlines raid instance this might help alleviate the distress raid guilds are going to have over this change.  Bloodlines has an abundance of x2-x4 yard trash, it takes a while to work through the zone.  It has one major drawback, the reward for the effort put in is pretty abysmyl.  It's not too hard to get people motivated to go take down 4 instances, even though everyone suspects we probably won't get any loot worth using, when it only takes a bit longer than watching a movie.  It's much harder to motivate them to take an 6-8 hour zone clearing for loot which will go grey as a few minutes/hours after the level cap is raised.  I think a few more of these involved raid instances, with better thought out rewards, are going to be necessary to keep people playing if a week long lock out timer is introduced on the content we have now.  Sadly, I think it will be needed quicker than it can be made too.</DIV> <DIV> </DIV> <DIV>Hopefully some middle ground can be found.</DIV>

Eneg
04-29-2005, 06:15 PM
Just another method for SOE to stunt high level guilds so this mythical "casual playerbase" of their's is happy. Somehow they dont realize that the people who invest the most time into this game (high end guilds, powergamers) are their biggest fans, and now they continue to alienate us. It's like a restaraunt telling it's most regular patrons that they cant dine there anymore. Which chimpanzee came up with that business model anyway? <div></div>

nig
04-29-2005, 06:28 PM
<BR> <BLOCKQUOTE> <HR> Gnimsh Bonesmuggler wrote:<BR> <P>I totally disagree with the idea of making the instanced encounters 6-8 days only.</P> <P>I do not care about how many pieces of fabled my guild gets in a week, what I do care about is keeping my members playing!  If the developers really want to incorporate instances that drop better loot and has a restriction of 6-8 days - fine.  But please add it to potential raids and not remove most high-end guild's daily core targets.  </P> <P>A good example is Normal Drayek vs Fire/Ice Drayek - same mob, different encounter.  If the other instances had their normal mob killable every 18 hours and a beefy version killable every 6-8 days - allow the normal version to have a 5% chance at dropping a fabled item and the special version a 95% at dropping a fabled and a 5% chance at dropping a special item (or whatever you were mentioning in the patch notes).</P> <P>The 5% chance at a metal chest will keep us raiding the normal instances - and keep our members playing.</P> <P>Gnimsh</P> <P><EM>GL of Monolith, Steamfont</EM></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Well atm ppl complain about CL/Anto/Feerot instance droping metal chest pretty rarely. But ratio is around 15-20% droping it even deeper to 5% will be the wrong way to solve the lack of content. We are raiding guild and we want fun and be busy each days but after days it become tedious and we come again only to equip our guildy friend with the same items we ever got few days before.</DIV> <DIV> </DIV> <DIV>Increase Drop rate to 50-60% with 1 days lockout will barely increase the market flloding on fabled items. ATM a guild need 1y of raiding to be fully equiped, with 50% master chest it will need 6-7 month raiding 5-7 days a week for 5 hours and next extension will hit the store...</DIV>

VizP
04-29-2005, 06:36 PM
Quote: 'It's like a restaraunt telling it's most regular patrons that they cant dine there anymore. Which chimpanzee came up with that business model anyway?' --- You may want to do a search of number of people on within each level range to help you with this - that may give you an idea where the real numbers lie in terms of subscribers and 'wages' for the devs. Im afraid there is a curve for these games and as time passes, the peak of this curve starts moving to the right to higher levels. If you have for whatever reason passed the main curve by a significant margin, you are in fact no longer in the majority level group. Being the highest level doesnt actually make you their most regular customer by the way, it makes you their faster levelling customer. Most players often end up rerolling around three times anyway into their 20s until they find what they like and with work and school, it means even months in most people are still mid way. If you feel that other MMOs somehow cater for the highest levels first you will be very disappointed - take this from someone that has played every major MMO and MUDs before that. Currently your alternatives are WoW which is severely worse in this regard and Guild Wars which I have ebta tested and 'know' do not have any high level content of note whatsoever (but that game is very pvp focussed with pve building to pvp so the general game doesnt change except variety of spells/skills). But this type of complaint will not only continue in this game by the capped players until the end of time but will so for every MMO. I don't see how its going to change when there are more important issues under focus atm i.e combat changes which affect everyone. Sorry <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

nig
04-29-2005, 06:39 PM
<P>Well I got an idea to fix the Wood chest drop on X4 mob.</P> <P>As increasing the %ratio of metal chest is not the real way to solve the issue.</P> <P>Make Wood chest from X4 enconter drop Quest book that need Component droped into these wood chest too.</P> <P>Like A quest Asking for 3 gems and each gems drop from one Wood chest. Of course these quest items should be on par with the Fabled from master chest and ppl should get options for several object that suit them well giving chance for more customization.</P> <P>That will solve the risk  to flood market of items and will let ppl happy to even see a wooden chest.</P>

Schnood
04-29-2005, 06:56 PM
<P>This is a thread Sony needs to seriously read.  When you make game wide changes, sure you are going to always have different views.  Hard core people vs non, etc.  For example, when they changed the way armor class worked, nerfed Shrug Off, and Increased the stats on Epic mobs, I could see arguements on both sides.  My guild was in favor of these changes.  We welcome the challenge.  Other guilds though who didnt have the benefit of getting well geared prior to the change felt that said changes would really set them back. The epic zones and their lock outs are directed soley at raiding guilds.  Messing with them is not a balancing issue, or even one where you should have split views.</P> <P>Some will argue that a 100% master chest every week is = 15% master every day.  Maybe it is.  But there is a tie breaker here Sony is over looking.  There is more to this game than loot at level 50.  It is the social experience.  At this point many of us have alot of friends who wish to do more than sit around and chat in /gu.</P> <P>Oh a related note, if i may suggest....STOP using already taken instanced zone in points for your epic instances.  I see you have a new one coming in on Test for Lavastorm.  It is so stupid the way these are being done. I would rather have a selection on the dock bell to take me there versus how it is now.  For example...Oh looky there, it is the Cove of Decay.  One version of it has a bunch of Centaurs...oh wait...hang on...no...it has a bunch of skeletons it...oh wait no...it has a big fisherman in it....err no wait it has a Drakota in it.  And some of the other stuff is plain stupid, IE, a Drakota making his way into the bull pit.  I know it is a bit off topic, just saying =p.</P> <P>In short /veto lockout</P> <P> </P> <P>-Olympus</P> <P>Guild Leader, Vindicate</P>

Eneg
04-29-2005, 07:05 PM
<span><blockquote><hr>VizP wrote: But this type of complaint will not only continue in this game by the capped players until the end of time but will so for every MMO. I don't see how its going to change when there are more important issues under focus atm i.e combat changes which affect everyone. Sorry <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div><hr></blockquote>I didn't want anything to change, I was more than happy with the way that is was before. Sorry to be wasting the devs time by requesting things like this NOT be changed.. you know when there are more important issues and all.</span><div></div>

Osens
04-29-2005, 07:14 PM
This change is a bad, bad idea.  You're going to bore the high end players right out of the game.  This type of change screws with the power players.  These players are the type who play daily and play to raid.  You can't force them into crafting, or twinks, or quests they havent' already done.  Take away raiding, you've killed the game for them/us.  <BR><BR>Like what was already mentioned above, I log into the game, not the forums.  You want to poll me, poll me in-game.  You may not lose my accounts the day this goes live, but yes, you'll eventually drive me out of the game from being bored and I AM one of the people who not only raid, but do craft.  It says something when I'm bored.  There isn't enough content available on a daily basis as it is.  Zalak and Overlord are old news and I've watched them drop almost every day since they were added.  They may be suck mobs, but at least they are there to do when there are no field mobs up.  I don't know what morons you polled that said 8 days was a reasonable lock out, but speaking as a player who raids daily, this is about as dumb as your station exchange idea... but worse in the sense that it targets me directly.<BR><BR>ADD content, quit jerking with what already exists.  One raid zone every month or two added is not cutting it.  Stop trying to only please the n00bs and the cash farmers, you do have other types of players who currently pay the bills.  Then again, if it is your goal to drive off the long-term power players... well, then good move, you're on the right track.  <BR><BR>

Kizee
04-29-2005, 07:46 PM
<DIV>/shrug </DIV> <DIV> </DIV> <DIV>I don't see a problem. </DIV> <DIV> </DIV> <DIV>They added another 4 level 50 epic raids in this patch also.</DIV> <DIV> </DIV> <DIV>There has got to be enough epic instanced raids for the elite guilds to do 1-2 a night....not counting the contested stuff.</DIV>

Shennr
04-29-2005, 08:00 PM
<P>With the new Instances added and if you space out the raids you would have almost a single raid everynight. </P> <P>With how short the raids are you can log on do that single raid in 20 mins then just log off. I dont see how this gives the hardcore players any content to mess around with.</P> <P>And as you said not including the contested mobs. Well you know what, they are contested for and not guaranteed. Besides if people are only going to be logging in for 30 min durations then they will get bored of the game.</P> <P>1 solution is to possibly make the raiding content of each raid a bit long, kinda like the Bloodline Chronicles zone perhaps. While still having the same drop rate of metal chests per week. This way only the devoted guilds who are willing to spend that extra effort each day in these zones will earn their rewards. </P> <P>Let's just face it, guilds compete and they need something to define themselves from the other guilds. You do this either by how much time you spend into raiding or by the lvl of difficulty of a mob. If these zones were to have a 6-8 day lock out timer then even a casual guild could be on par with a Guild that has time to spend on raiding a whole lot more.</P>

Eadric
04-29-2005, 08:17 PM
I agree with making raids take more time like the old planes did in EQLive. Also, I keep hearing that raid mobs have roughly a 25% chance to drop a steel chest. If that is the case, why not make the lockout 4 days instead of 6? Why the 50% markup on lockout times in order to keep constant with the current drop rate?

DUNN
04-29-2005, 08:25 PM
<P>Look at it this way you are going to Feeed us only once a wek instead of everyday.  Eventually we will start starving and start looking for other food.  Yep you can kiss that 5% base goodbye.   </P> <P>The problem is the drop rate of fabled.  For a 24 people raid to see 1 item that is potentially usable every 5 raid events is the problem.  I say potentially because you might get an item that no one wants or we have filled already.  If we do an average of 24 static raids a week, not counting contested those go to the lucky guilds that get there first usually mob does not last more than 30 min once pop. So 16 % of the raiding force is happy during a week of raiding u still have 84% of that raid disapointed because they got squat doing an average of 24 raid ebvents a week.  That is just wrong.  </P> <P>You should have made them all like the zek timer added to all the zek component drops and Master fabled drops t 1-2 per chest.  Then  you have happy customers.  Instead of the extreeme changes  that you like to do to things.</P> <P>By the way having fable items be the same lvl as you drop off higher lvl mobs is just plain wrong these should be at least 5 lvl's higher 275 instead of 250.</P>

Prax
04-29-2005, 08:30 PM
<div></div>This is an awesome change and its great to see SOE listening to their players. On the massive thread about this issue in the combat sig, about 90% were in favour of this. That being said, 6-8 days is too long. 4 days would be much more reasonable. <div></div><p>Message Edited by Praxus on <span class=date_text>04-29-2005</span> <span class=time_text>09:43 AM</span>

tek2
04-29-2005, 08:58 PM
<DIV>I'm not really sure what the big argument is about here. you want less timers so you can have more loot.. So...you raid 3-4 times a day to get the most uberist loot in the game at 50,  for what? to raid more?... It's not like you can do anything with the crap you get besides show it off or maybe make you 5% more effective in future raids.</DIV> <DIV> </DIV> <DIV>If the endless loop of obtaining crap that is really no use to your character since its lvl 50 is what keeps this game not boring to you, I dont know what to tell ya, because that bores me just thinking about it</DIV> <DIV> </DIV> <DIV>/gu w00tzorz i got this l33t D'nkrth breastplate of the Gods of Norrath!</DIV> <DIV> </DIV> <DIV>gratz.</DIV> <DIV> </DIV> <DIV>In my opinion the issue here is this game being only PvE based hurts it alot in the end game. I know they are working on some sort of pvp thing and we'll see how that turns out.  But the big picture is that there are really no "trophies" for defeating anything in pve, because in the end, all you can do it with it go kill some more epic mobs. Maybe thats fun to you who knows, but its not to me.  A computer is predictable, a person is not. Yeah it was like watching a replay of Descendants over and over again when they killed Vox..20 people run in and bash it for 40 seconds , ooo timers up here comes the tail swipe everyone run away...rinse and repeat until shes out of power.  wow that's real superior.</DIV> <DIV> </DIV> <DIV>For me its the point of being "better then somoene else" at the game that makes it fun. Sure you can say your better at killing computerized mobs because you have crazy gear, but in the end nobody cares, the NPC doesnt give a crap how many times you killed it. It's the uncertaintly on fighting another player charater that would make the game fun for me. If you beat them, they might want revenge or they might fear you in future pvp.</DIV> <DIV> </DIV> <DIV>The idea I'm getting at here is why everyone is makinga big deal about raiding, why do you raid? The truth is that nobody else really cares what gear you have at level 50 because in reality it has no effect on them whatsoever, only yourself, and the mob you fight.</DIV>

Gnimsh Bonesmuggl
04-29-2005, 09:49 PM
<DIV>I don't want more fabled items comming into circulation, I simply want enough content to keep my guild members playing the game.  You would think this would also be a goal of the developers.</DIV> <DIV> </DIV> <DIV>Make two versions of each instance - Normal, and Challenging.</DIV> <DIV> </DIV> <DIV>Normal</DIV> <DIV>Metal chest has a 5% to 10% chance to drop</DIV> <DIV>18 hours timer</DIV> <DIV>Gives personal (and guild) status</DIV> <DIV> </DIV> <DIV>Challenging</DIV> <DIV>Metal chest has a 90 to 95% chance to drop</DIV> <DIV>6 day timer</DIV> <DIV>Gives personal (and guild) status</DIV> <DIV>Unique item has a 5% to 10% chance to drop (whichever item was mentioned in patch notes)</DIV> <DIV> </DIV> <DIV>---</DIV> <DIV> </DIV> <DIV>It is a very bad idea to remove the staple raiding targets for higher level guilds - unless the goal is to lower the server population.</DIV> <DIV> </DIV> <DIV>As I said, I could care less about the fabled drops increasing per week - I would actually prefer them to decrease.  However, I do want to keep my members online and having an enjoyable playing experience ... not sitting around trying to figure out what to do and then logging.</DIV> <DIV>More raiding options please - not less.</DIV> <DIV> </DIV> <DIV>Gnimsh</DIV> <DIV><EM>GL of Monolith, Steamfont</EM></DIV> <DIV> </DIV>

Ar
04-29-2005, 10:02 PM
<DIV> <DIV> <P>- Instanced epic encounters off The Feerrott, The Commonlands, Antonica, and The Orcish Wastes will now drop metal treasure chests 100% of the time. They also had their reuse timers increased to either 6 or 8 days upon completion of a successful raid.</P> <P> </P> <P>This is a terrible idea.  Our guild raids every night except two nights a week for approximately 4-5 hours each night.  This is what keeps our guild playing.  We have a large guild that actually conducts two consecutive x4 instanced raids at a time.  They do not log in when we don't raid because there is nothing to do.  I realize that you guys have been listening to the complaining about there not being enough metal chests dropping, but there are more of us out there that like it just fine the way it is than there are complainers.  That is how it typically happens.  I mean why would the people that are content come and post about being content?  The ones you find coming here are only the ones that are unhappy and they are quite often NOT the majority. I am afraid you are going to lose a large majority of your high end player base to boredom if you choose to follow through with this decision on the reentry timers.  The end game is what most people play for.  If you limit it to this extreme and give them nothing fun and exciting to do for hours every night they will find another game.</P> <P> </P> <P>Thanks for your time, and please reconsider this.</P></DIV></DIV>

Aegori
04-29-2005, 10:30 PM
<P>Once again, a job i do not envy:</P> <UL> <LI>90% of Forum regulars in the poll posted by Moorgard: "YES! please make them drop master loot 100% of the time!"</LI> <LI>Moorgard: "Okay!"</LI> <LI>Incoming people who cant even bother to take 5 minutes a day and read Dev Tracker: "NOOOOOOOOOOOOO, YOU IDIOT!!1one1!"</LI></UL> <DIV>Common folks... if you sincerely want to be heard and make a difference, don't only do it when it's convenient to you. Moorgard took a proactive approach to this topic and gave members of the communty the ability to respond how they felt regarding the issue. You as well had the chance to take a proactive stance in this issue, but now you're forcing yourselves into a reactive stance and trying to make SOE out to be the bad guys when they're doing EXACTLY what many of the people asked for.</DIV> <DIV> </DIV> <DIV>Best way i can put this... you had your chance to speak out and the forum to do so, but you elected not to. A simple 5 minute dev tracker browse per day will go miles in making your voice heard regarding issues like this. I suggest many of you take it up as a daily hobby.</DIV> <DIV> </DIV> <DIV>-Aeg</DIV>

Ibis
04-29-2005, 10:36 PM
I vehemently argued against the change thanks much.  I will continue to vehemently fight against the change. <div></div>

Xesor
04-29-2005, 10:38 PM
I like the change. <div></div>

alxsen
04-29-2005, 11:00 PM
<DIV>I am against this. i'm not here to argue with anyone, and i don't care that the rate of chests was higher if you raided every night. i'm lvl 50, done with all heritages, 1 kil away from prismatic weapons, done all lnl and all language quests.</DIV> <DIV> </DIV> <DIV>There just plain ole' isn't anything remotely fun to do anymore except the raids, and now we can't raid as often either.</DIV> <DIV> </DIV> <DIV>i don't care about master chests in the least, i just want something to DO. the expansion is months away and i have already been bored for months.</DIV> <DIV> </DIV> <DIV>please don't take away the last thing we have to work on.</DIV>

slard2
04-29-2005, 11:18 PM
<div></div><font size="4">MIDDLE OF THE ROAD <font size="3">These are arbitrary numbers: 10% chance for master chest every 18 hours 50% chance for master chest every 48-72 hours 100% chance for master chest every 7 days <font size="2">Why can't there be a middle-of-the-road option? = One week timers will produce a shortage of targets, for hardcore raiding guidls. Example: Last night, my guild raided the following targets: Lord Nagalik Arch Lich Uludan King Zalak Overlord Oxulius King Drayek We're going to be twiddling our thumbs a lot........... Rastaoun 50 wiz, 40 Sage Ascendance - www.ascendanceguild.com Turmoil 30 Warden, 25 Carpenter Neriak Server </font> </font></font><div></div><p>Message Edited by slard271 on <span class=date_text>04-29-2005</span> <span class=time_text>12:21 PM</span>

Gumba
04-30-2005, 12:36 AM
<DIV>I am against the way Raids are set up now anyhow.  The whole scheme needs to change.  And until it changes in concept, I do NOT think longer timers and 100% Metal Chests are the answer.</DIV> <DIV> </DIV> <DIV>My thought is that a raid should not not really be Kill a mob - get loot.  It should be much more intricate lasting hours for one raid - and then a Master chest would be aceptable 100% of the time.</DIV> <DIV> </DIV> <DIV>An example would be Nektropus Castle.  Now imagine that the mob you need to kill for the Master chest is at the end of the encounter (ala Everling).  But to get to him you must do lots of things to open doors, kill mobs, etc etc.</DIV> <DIV> </DIV> <DIV>I am not saying make Nektropus Castle Raidable - but I do like the concept that it takes you a few hours, are challenged with puzzles, traps, mobs, etc with a goal to reach and kill the RAID mob - which for your hard work can net a Master chest drop.  And then put a 1 or 2 day timer on it as well.</DIV> <DIV> </DIV> <DIV>As it is currently - all gearing up to kill adds and a main mob - that takes 30 mins is just wrong.</DIV> <DIV> </DIV> <DIV>Think Nek Castle, Catacombs, Deathfist Citadel etc...  But all for High end players.</DIV> <DIV> </DIV> <DIV>Another idea to add to this, Make scaleable raid instances.  Not sure on programming difficulty of it but it cant be that hard to have a zone that is raidable where there is a min and max lvl to enter, and make the mobs inside scale to the raid level.  You can click on the entrance and choose raid 35 to 45 or 45+ - and the content inside scales to the raid level chosen.  The drops could be adjusted to make sure that items are of appropriate level for the raiders.</DIV> <DIV> </DIV> <DIV>All in all more content is needed badly for high end players.  Some content should be inclusive that only the most elitely equipped players will have a chance at defeating the mob.  Thereby increasing the value of raiding easier mobs - to try to get Master drops - so that you can suit up to be able to try to take on the Uber Raidable mobs.</DIV> <DIV> </DIV> <DIV> </DIV>

CasieStarfi
04-30-2005, 12:46 AM
<P>6-8 is too long.  You don't have near enough content to put that long a lockout timer on these targets.</P> <P>Now that we get status for guild raids, you won't hear us complain so much when we only get wood chests with a piece of cedar and some non stat vendor junk.  Cause at least we got to play and we all have some status to show for it.</P> <P>Nigni's math on the drops and how long it will take to outfit a guild of 24 are pretty scary!  </P> <DIV><EM>"Atm a guild need to upgrade 10 items per ppl, so with 24 ppl raiding you need 240 items , that 240 master chest.</EM></DIV> <DIV><EM>Well as you can expect each items to be as great and usefull for each class, you wil need around 300 fabled items.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>If we are raiding 5/7 all 4 instances that will give 20 chest with around 20% master so that give 4 master a week and to equip a guild you need 75 weeks, faster with lucky master drop rate. So We are looking for 1 year  of raiding 5/7 to equip a full guild of only 24 ppl !!!!. "</EM></DIV> <DIV> </DIV> <DIV>omg a year.  =p</DIV> <P>If you really wanna make us happy, let us keep our instances so we continue to have stuff to kill nightly.  And if you can't increase the metal chest drops, we'll just take the status.  Maybe you could throw in a little cash, like on the darathar kill...  so we can pay for that armor repair.  ; )</P>

isla_melancho
04-30-2005, 01:29 AM
<BR> <BLOCKQUOTE> <HR> tek2k5 wrote:<BR> <DIV>I'm not really sure what the big argument is about here. you want less timers so you can have more loot.. So...you raid 3-4 times a day to get the most uberist loot in the game at 50,  for what? to raid more?... It's not like you can do anything with the crap you get besides show it off or maybe make you 5% more effective in future raids.</DIV> <DIV> </DIV> <DIV>If the endless loop of obtaining crap that is really no use to your character since its lvl 50 is what keeps this game not boring to you, I dont know what to tell ya, because that bores me just thinking about it</DIV> <DIV> </DIV> <DIV>/gu w00tzorz i got this l33t D'nkrth breastplate of the Gods of Norrath!</DIV> <DIV> </DIV> <DIV>gratz.</DIV> <DIV> </DIV> <DIV>In my opinion the issue here is this game being only PvE based hurts it alot in the end game. I know they are working on some sort of pvp thing and we'll see how that turns out.  But the big picture is that there are really no "trophies" for defeating anything in pve, because in the end, all you can do it with it go kill some more epic mobs. Maybe thats fun to you who knows, but its not to me.  A computer is predictable, a person is not. Yeah it was like watching a replay of Descendants over and over again when they killed Vox..20 people run in and bash it for 40 seconds , ooo timers up here comes the tail swipe everyone run away...rinse and repeat until shes out of power.  wow that's real superior.</DIV> <DIV> </DIV> <DIV>For me its the point of being "better then somoene else" at the game that makes it fun. Sure you can say your better at killing computerized mobs because you have crazy gear, but in the end nobody cares, the NPC doesnt give a crap how many times you killed it. It's the uncertaintly on fighting another player charater that would make the game fun for me. If you beat them, they might want revenge or they might fear you in future pvp.</DIV> <DIV> </DIV> <DIV>The idea I'm getting at here is why everyone is makinga big deal about raiding, why do you raid? The truth is that nobody else really cares what gear you have at level 50 because in reality it has no effect on them whatsoever, only yourself, and the mob you fight.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>So.. why do you play this game? It sounds to me like you're only interested in PvP. If so, [expletive ninja'd by Faarbot] did you come here?</P> <P>This game was advertised as PvE, which equals R A I D I N G. PvP may come or it may not, but I doubt it will be a central aspect. I agree, raid content is far too simplified atm; but hopefully they will improve as the game evolves. In the meanwhile, I like to have fun with my guild doing what we can in this game: trying to get good equipment that, in fact, <STRONG>does</STRONG> help combat quite a bit. Granted, the best gear in the game isn't exactly necessary to succeed. I remember our first victory over Darathar back in Feb -- we could hardly even hit it! But who knows when some new content will pop up that just might require the above and beyond.</P> <P>Anyways, this gross extension of timers is simply taking the game away from the higher level players. We want to play your game SOE. Why are you taking it away from your paying customers?</P>

Prax
04-30-2005, 01:46 AM
"Now that we get status for guild raids, you won't hear us complain so much when we only get wood chests with a piece of cedar and some non stat vendor junk." Speak for yourself. I could care less about status, I want good loot. <div></div>

Vladdax
04-30-2005, 01:48 AM
<div></div>It seems to me that the dev's are fitting the answers that they got from MG's raid post to the question he asked, not the real aswers they actually got... We need every type of raid, from sp giving short raids with a low metal chest chance to hard long 100% metal raids, instanced raids and contested raids. the beauty of EQL raiding was that there was every type of raid for every type of person and guild, you could be a "raider" but not time flagged and still have fun, you could be the most uber raiding guild on the server get still take easier ones on a "day off" jsut for fun. Give us options, if we want a 100% matal raid we should have the choice, if we want a bit of fun then maybe 50% metal and some sp, if we want to get some lower levels raid experiance then a lesser letal chance raid should be available. MMO's are about choice, more choice not less is whats needed. EDIT: and jsut thought, is a a few more fabled items really that big a deal, when the expansion pack it released an level cap upped buy what 10-25 levels? the old fabled items will become more like treasured. <div></div><p>Message Edited by Vladdax on <span class=date_text>04-29-2005</span> <span class=time_text>02:52 PM</span>

Blackdog183
04-30-2005, 03:36 AM
<P>First off there was a nice big post in which moorgard asked the question</P> <P>1. Would you like to have 100% metal chest drops off contested mobs</P> <P>2. Would you like to have 100% metal chest drops off instanced raids with an increased lock out timer</P> <P>This thread ran for a while, an apparntly the majority wanted option 2.  Now I understand that many guilds/players may be unhappy with this change, and I feel for you, I really do.  Now please but yourself in the shoes of smaller/upcoming guilds that would have to deal with option 1, in which uber(they think)guild_005 is camping the *good* mobs 24/7 waiting for it to spawn, to drop it and get the metal chest.  </P> <P>I personally think that yes, option 2 is better, with 100% guaranteed metal chest, with <STRONG><EM><U>useful, intersting and unique </U></EM></STRONG>loot is better.  As it stands, they still need to do a serious revamp of those mobs/chests so that they are dropping more useful and unique items.  They also need to add a few more instanced raid zones, or cut down the timer on the ones that are in place.  In my opinion, a guild SHOULD be able to raid at least 1 instance a night, and that instance SHOULD be dropping enough loot that is worthwile to keep the raiders happy.</P> <P>Option 1 was tried in EQ1, for years I was a member of a very high end raiding guild, and yes I used to get calls at 3am because uberlootmob_87523 had spawned.  I enjoyed it for a while, but it ended up being the nail in the coffin for me when I decided to quit.  </P> <P> </P>

AsianGangs
04-30-2005, 03:36 AM
my reply is to tek2k5, [expletive ninja'd by Faarbot] you stupid little terd. What do you know about life of a lvl 50? i dont care if you dont like raiding and dont care about loot. We 50's have one thing to do, raiding. my guild can do all instances in a couple of hr. WHAT ARE WE GOING TO DO FOR THE 7 DAYS AFTER THAT? Yes I agree that we need PVP, So my guild can MURDER all you JV guilds and will GRIND nubs on your corspes. SOE I HAVE ONE THING TO SAY. If you put timers on instances i will quit the game, plain and simple. Until we have PVP i will come back and MURDER nubs like tek2k5 for hrs on end.

orchidslyr
04-30-2005, 04:42 AM
<BR> <BLOCKQUOTE> <HR> Aegorian wrote:<BR> <P>Once again, a job i do not envy:</P> <UL> <LI>90% of Forum regulars in the poll posted by Moorgard: "YES! please make them drop master loot 100% of the time!"</LI> <LI>Moorgard: "Okay!"</LI> <LI>Incoming people who cant even bother to take 5 minutes a day and read Dev Tracker: "NOOOOOOOOOOOOO, YOU IDIOT!!1one1!"</LI></UL> <DIV>Common folks... if you sincerely want to be heard and make a difference, don't only do it when it's convenient to you. Moorgard took a proactive approach to this topic and gave members of the communty the ability to respond how they felt regarding the issue. You as well had the chance to take a proactive stance in this issue, but now you're forcing yourselves into a reactive stance and trying to make SOE out to be the bad guys when they're doing EXACTLY what many of the people asked for.</DIV> <DIV> </DIV> <DIV>Best way i can put this... you had your chance to speak out and the forum to do so, but you elected not to. A simple 5 minute dev tracker browse per day will go miles in making your voice heard regarding issues like this. I suggest many of you take it up as a daily hobby.</DIV> <DIV> </DIV> <DIV>-Aeg</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>It is hard enough to be a mother, work a job, and still have time to play a game, leaving little time to read every Dev post on the forums. </P> <P>Sooo.. because I pay to play the game and not camp the board I should be penalized for posting when I see the test updates? Is my money not as good as yours because I dont read the boards and have 600+ posts? Is my opinion less valuable to Sony? </P> <P>If this is the case, heck, just make it live because the forum posters said its great <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>In any case, it isnt being greedy or trying to be uber, its something to do. Without something to do people will leave the game plain and simple. Give us more content before you take away what little content we have currently.</P>

Blackdog183
04-30-2005, 09:17 AM
<BR> <BLOCKQUOTE> <HR> orchidslyric wrote:<BR><BR> <BLOCKQUOTE> <HR> Aegorian wrote:<BR> <P>Once again, a job i do not envy:</P> <UL> <LI>90% of Forum regulars in the poll posted by Moorgard: "YES! please make them drop master loot 100% of the time!"</LI> <LI>Moorgard: "Okay!"</LI> <LI>Incoming people who cant even bother to take 5 minutes a day and read Dev Tracker: "NOOOOOOOOOOOOO, YOU IDIOT!!1one1!"</LI></UL> <DIV>Common folks... if you sincerely want to be heard and make a difference, don't only do it when it's convenient to you. Moorgard took a proactive approach to this topic and gave members of the communty the ability to respond how they felt regarding the issue. You as well had the chance to take a proactive stance in this issue, but now you're forcing yourselves into a reactive stance and trying to make SOE out to be the bad guys when they're doing EXACTLY what many of the people asked for.</DIV> <DIV> </DIV> <DIV>Best way i can put this... you had your chance to speak out and the forum to do so, but you elected not to. A simple 5 minute dev tracker browse per day will go miles in making your voice heard regarding issues like this. I suggest many of you take it up as a daily hobby.</DIV> <DIV> </DIV> <DIV>-Aeg</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>It is hard enough to be a mother, work a job, and still have time to play a game, leaving little time to read every Dev post on the forums.</P> <P>Sooo.. because I pay to play the game and not camp the board I should be penalized for posting when I see the test updates? Is my money not as good as yours because I dont read the boards and have 600+ posts? Is my opinion less valuable to Sony?</P> <P>If this is the case, heck, just make it live because the forum posters said its great <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>In any case, it isnt being greedy or trying to be uber, its something to do. Without something to do people will leave the game plain and simple. Give us more content before you take away what little content we have currently.</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Yet youve had time to get to level 50?  And you have time to raid, and cant take 5 mins out of your busy schedule to post your views. </DIV>

Sute
04-30-2005, 10:29 AM
<DIV>Would it be better if these "epic mobs" spawned outside and were contested mobs that spawned every 7 days or so like Venekor say? Whats the difference to instance mobs, and contested mobs?</DIV> <DIV> </DIV> <DIV>All of that argument is flawed. They could put in a crap load of high end content outside and have no raid instances and spawn them every 7 days like is the norm for the EQ world. Then what would you complain about? oh i know.</DIV> <DIV> </DIV> <DIV>GUILD <insert name here> CAME WHILE WE WERE BUFFING AND KS'ED US OHNOS.</DIV>

orchidslyr
04-30-2005, 05:10 PM
<BR> <BLOCKQUOTE> <HR> Blackdog183 wrote:<BR> <BR> <BLOCKQUOTE> <HR> orchidslyric wrote:<BR><BR> <BLOCKQUOTE> <HR> Aegorian wrote:<BR> <P>Once again, a job i do not envy:</P> <UL> <LI>90% of Forum regulars in the poll posted by Moorgard: "YES! please make them drop master loot 100% of the time!"</LI> <LI>Moorgard: "Okay!"</LI> <LI>Incoming people who cant even bother to take 5 minutes a day and read Dev Tracker: "NOOOOOOOOOOOOO, YOU IDIOT!!1one1!"</LI></UL> <DIV>Common folks... if you sincerely want to be heard and make a difference, don't only do it when it's convenient to you. Moorgard took a proactive approach to this topic and gave members of the communty the ability to respond how they felt regarding the issue. You as well had the chance to take a proactive stance in this issue, but now you're forcing yourselves into a reactive stance and trying to make SOE out to be the bad guys when they're doing EXACTLY what many of the people asked for.</DIV> <DIV> </DIV> <DIV>Best way i can put this... you had your chance to speak out and the forum to do so, but you elected not to. A simple 5 minute dev tracker browse per day will go miles in making your voice heard regarding issues like this. I suggest many of you take it up as a daily hobby.</DIV> <DIV> </DIV> <DIV>-Aeg</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>It is hard enough to be a mother, work a job, and still have time to play a game, leaving little time to read every Dev post on the forums.</P> <P>Sooo.. because I pay to play the game and not camp the board I should be penalized for posting when I see the test updates? Is my money not as good as yours because I dont read the boards and have 600+ posts? Is my opinion less valuable to Sony?</P> <P>If this is the case, heck, just make it live because the forum posters said its great <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>In any case, it isnt being greedy or trying to be uber, its something to do. Without something to do people will leave the game plain and simple. Give us more content before you take away what little content we have currently.</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Yet youve had time to get to level 50?  And you have time to raid, and cant take 5 mins out of your busy schedule to post your views. </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Now that was a bit rude, I thought I was being very constructive. I think Im taking 5 minutes out of my schedule to post my views right now. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>BUT I dont want to take 1-2 hours scanning all of the posts on the board. All I am saying is telling someone they dont have the right to complain or speak thier mind because they missed a thread that was previously up about a situation is kinda silly and slightly elitist thinking. </P> <P> </P> <P>*Edit: A good analogy would be telling someone they cant vote in the Presidential Election, because they missed voting in the primaries <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <p>Message Edited by orchidslyric on <span class=date_text>04-30-2005</span> <span class=time_text>06:22 AM</span>

Blackdog183
04-30-2005, 05:24 PM
<BR> <BLOCKQUOTE> <HR> orchidslyric wrote:<BR> <BR> <BLOCKQUOTE> <HR> Blackdog183 wrote:<BR> <BR> <BLOCKQUOTE> <HR> orchidslyric wrote:<BR><BR> <BLOCKQUOTE> <HR> Aegorian wrote:<BR> <P>Once again, a job i do not envy:</P> <UL> <LI>90% of Forum regulars in the poll posted by Moorgard: "YES! please make them drop master loot 100% of the time!"</LI> <LI>Moorgard: "Okay!"</LI> <LI>Incoming people who cant even bother to take 5 minutes a day and read Dev Tracker: "NOOOOOOOOOOOOO, YOU IDIOT!!1one1!"</LI></UL> <DIV>Common folks... if you sincerely want to be heard and make a difference, don't only do it when it's convenient to you. Moorgard took a proactive approach to this topic and gave members of the communty the ability to respond how they felt regarding the issue. You as well had the chance to take a proactive stance in this issue, but now you're forcing yourselves into a reactive stance and trying to make SOE out to be the bad guys when they're doing EXACTLY what many of the people asked for.</DIV> <DIV> </DIV> <DIV>Best way i can put this... you had your chance to speak out and the forum to do so, but you elected not to. A simple 5 minute dev tracker browse per day will go miles in making your voice heard regarding issues like this. I suggest many of you take it up as a daily hobby.</DIV> <DIV> </DIV> <DIV>-Aeg</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>It is hard enough to be a mother, work a job, and still have time to play a game, leaving little time to read every Dev post on the forums.</P> <P>Sooo.. because I pay to play the game and not camp the board I should be penalized for posting when I see the test updates? Is my money not as good as yours because I dont read the boards and have 600+ posts? Is my opinion less valuable to Sony?</P> <P>If this is the case, heck, just make it live because the forum posters said its great <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>In any case, it isnt being greedy or trying to be uber, its something to do. Without something to do people will leave the game plain and simple. Give us more content before you take away what little content we have currently.</P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Yet youve had time to get to level 50?  And you have time to raid, and cant take 5 mins out of your busy schedule to post your views. </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Now that was a bit rude, I thought I was being very constructive. I think Im taking 5 minutes out of my schedule to post my views right now. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>BUT I dont want to take 1-2 hours scanning all of the posts on the board. All I am saying is telling someone they dont have the right to complain or speak thier mind because they missed a thread that was previously up about a situation is kinda silly and slightly elitist thinking. </P> <P> </P> <P>*Edit: A good analogy would be telling someone they cant vote in the Presidential Election, because they missed voting in the primaries <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Message Edited by orchidslyric on <SPAN class=date_text>04-30-2005</SPAN> <SPAN class=time_text>06:22 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Sorry perhaps I was being a bit rude also.  Let me rephrase, I take perhaps 5-10 minutes a day to review the dev tracker, just to see whats coming etc.  Maybe if you tried that approach you wouldnt be having things sneak up an bite ya?

Stuermch
05-01-2005, 04:25 AM
<BR> <BLOCKQUOTE> <HR> DUNN wrote:<BR> <P>Look at it this way you are going to Feeed us only once a wek instead of everyday.  Eventually we will start starving and start looking for other food.  Yep you can kiss that 5% base goodbye.   </P> <HR> </BLOCKQUOTE><BR> <DIV>bye you 5% and I don't give a %&/( about it. Farmin guilds are already a big problem - controlling the market - so you can't do that anymore? - what a pity....</DIV> <DIV> </DIV> <DIV>Stürmchen</DIV>

Mephe
05-01-2005, 04:57 AM
<BR> <BLOCKQUOTE> <HR> Blackdog183 wrote:<BR> <P>First off there was a nice big post in which moorgard asked the question</P> <P>1. Would you like to have 100% metal chest drops off contested mobs</P> <P>2. Would you like to have 100% metal chest drops off instanced raids with an increased lock out timer</P> <P>This thread ran for a while, an apparntly the majority wanted option 2.  Now I understand that many guilds/players may be unhappy with this change, and I feel for you, I really do.  Now please but yourself in the shoes of smaller/upcoming guilds that would have to deal with option 1, in which uber(they think)guild_005 is camping the *good* mobs 24/7 waiting for it to spawn, to drop it and get the metal chest.  </P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P> Smaller upcoming guilds ???? Should either recruit more or level more rather then whining about not getting a metal chest. Heck do the hard work for once , play the [expletive ninja'd by Faarbot] game .......... hunt for exp and quests. Because you cant get the numbers and organized on a nightly basis doesnt mean your entitled to a fabelled item each time you raid !!!!! </P> <P> My god !!! you automatically presume the guilds that raid nightly started their account with a level 50 character and fully equiped with fabelled items ??? We have done the hard yards with the same system in place YOU are currently using. And believe it or not .......... it CAN be done and theres plenty of raiding guilds to prove it. </P> <P> Some people really amaze me at times .... chances are if you cant handle the raid instance which is timed on 18 hours you aint got a chance in hell with a contended mob. Those raid instances are the perfect areas to become raid profecient, whether you get loot or not your gaining valuable experience on raiding. This is great <STRONG><U>CONTENT</U></STRONG> for any guild with alot of members approaching level 50.</P> <P> /hands Blackdog 183 a Nintendo</P> <P> <BR></P>

mastalynx
05-01-2005, 12:57 PM
<DIV>How about a 36 hour lockout and 50ish percent chance for real loot? You could still do the raid 4 times a week and the guilds that cant do it every day wouldn't get hurt by it. Also increase the status earned slightly if the timer is doubled.</DIV>

Stuermch
05-01-2005, 02:21 PM
<BR> <BLOCKQUOTE> <HR> Mephers wrote:<BR><BR> <P> Smaller upcoming guilds ???? Should either recruit more or level more rather then whining about not getting a metal chest. </P> <BR> <HR> </BLOCKQUOTE> <P>hahahaha - the only ones whining constantly are 2% of the HC-Endgame guilds. T'was this way in EQ I and its the same here. If you're raiding for items only - thats the only reason someone would hate this change. And this were the guilds anyway since Day 1 in EQ I that were trying to monopolize the game. Doing the same encounter 6 times a week is NOT content or challenging - its pure farming and nothing else .....</P> <P>Stürmchen<BR></P>

Avarimar
05-01-2005, 04:38 PM
Yea it is farming, if that's what they enjoy, let them have it... why not? Of course they want something to be difficult, challenging and require thought to beat. Once they make encounters like that they could simply reduce the time sinks a bit. The way chance works is that each time you raid with 25% chance of dropping, you could do the encounter 10x and get no master chests. There really needs to be minimum and maximums to chance in this game, in most aspects. Why should one guild be lucky and get 10 metal chests out of 10 kills and another guild get 0 out of 10 kills? Luck shouldn't play such a large part in a game where peoples fun or happiness depends on it. For instance with a minimum of 3 and maximum of 5 and pure luck deciding whether 2 more metal chests can drop, people would be alot happier and there would be alot more certainty and the developers would have alot more control over the flow of items into a guild. <div></div>

Skyrocket
05-01-2005, 09:30 PM
<DIV>I am against this change.  There is currently not enough to do everynite as it is.  We are bored and you are making the game even worse.  Yea i like fable items, but i like to raid and play everynite too.    </DIV> <DIV> </DIV> <DIV>   You even make everything easier as the game goes on.  For instance you made Naggy, Fist and King Zalak easier saying they were doing things not intended to do. (see below).     We killed Naggy and Fist the day before the update while other guilds died trying to many times. LOL ... Actually I thought it was fun that way and made it interesting to kill them. But NO you had to make them easier again in last fix.  Give us more FUN RAIDING content.</DIV> <DIV> </DIV> <DIV>Spaniel</DIV> <DIV>FoH</DIV> <DIV>PF Server</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Quote from notes........ "<STRONG><FONT color=#ffcc00>*** Epic Encounters *** </FONT></STRONG>- Some epic encounters were using their special events or abilities more frequently than they were meant to. This includes King Zalak, Solusek's Fist, Meeting of Minds, and Lord Nagalik. These events should now be working properly."</DIV>

Mephe
05-02-2005, 05:19 AM
<P> Thankyou devs, im told the change for the raid instances has been put off.</P> <P><BR> </P> <BLOCKQUOTE> <HR> Stuermchen wrote:<BR><BR> <BLOCKQUOTE> <HR> Mephers wrote:<BR><BR> <P> Smaller upcoming guilds ???? Should either recruit more or level more rather then whining about not getting a metal chest.</P> <BR> <HR> </BLOCKQUOTE> <P>hahahaha - the only ones whining constantly are 2% of the HC-Endgame guilds. T'was this way in EQ I and its the same here. If you're raiding for items only - thats the only reason someone would hate this change. And this were the guilds anyway since Day 1 in EQ I that were trying to monopolize the game. Doing the same encounter 6 times a week is NOT content or challenging - its pure farming and nothing else .....</P> <P>Stürmchen<BR></P> <BR> <HR> </BLOCKQUOTE> <P> In response to this thou .............</P> <P> If we were "purely farming" for items ........ wouldnt we want the guarenteed metal chest each raid???  Why it makes total sense ............we are on a mission to Monopolize INSTANCED ZONES !!!!</P> <P> AS for HC-Endgame guilds constantly whining .... dont tell me, we too asked for all the solo mobs because we couldnt get a group in those REALLY HARD zones like .............................. Fallen Gate ???<BR></P> <DIV>You would think evolution would take its course .............</DIV> <DIV> </DIV> <DIV>/nintendo Sturmchen for your intellectual prowess !!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Note : Sorry for being such a pig-dog and taking hides , but im sick of stupid poppie cutters .</DIV><p>Message Edited by Mephers on <span class=date_text>05-01-2005</span> <span class=time_text>06:22 PM</span>

Stuermch
05-02-2005, 10:36 AM
<BR> <BLOCKQUOTE> <HR> Mephers wrote:<BR> <P>  If we were "purely farming" for items ........ wouldnt we want the guarenteed metal chest each raid???  Why it makes total sense ............we are on a mission to Monopolize INSTANCED ZONES !!!!</P> <P> AS for HC-Endgame guilds constantly whining .... dont tell me, we too asked for all the solo mobs because we couldnt get a group in those REALLY HARD zones like .............................. Fallen Gate ???<BR></P> <DIV>You would think evolution would take its course .............</DIV> <DIV> </DIV> <DIV>/nintendo Sturmchen for your intellectual prowess !!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Note : Sorry for being such a pig-dog and taking hides , but im sick of stupid poppie cutters .</DIV> <P>Message Edited by Mephers on <SPAN class=date_text>05-01-2005</SPAN> <SPAN class=time_text>06:22 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>- mixing grp/play content with raid content in arguments doesnt work ...</P> <P>- there are alreaedy guilds with tons of T5 rares from their raids - controlling the prizes of the markets. Like they did with BoC, Fungi etc in EQ I. I like them as much as plat farmers. </P> <P>Ask for more raiding content and more zones - I'm with you</P> <P>Ask for doing the same mob 100times a week (which just cant be challenging) - I totally disagree</P> <P>Stürmchen<BR></P>

Neofa
05-02-2005, 01:08 PM
<P>Wanted to just add, that I, and my entire guild are against this change.  My guild has 30 level 50's, and the other 50 members are 40-50.  Most all of our content revolves around these zones that you will be locking away from us.  Like the others have said, please do NOT implement this.  The guaranteed master chest drops does not justify a 6-8 day lockout.  </P> <P> </P> <P>You will find out it will cause many more higher 40-50 level characters to simply quit the game.  First of all you allow people to level to 50 without offering any alternative experience,.. Thus the combat experience part of the game is gone.  Now you want to limit what little content is left to 6-8 days?  This is rediculous.  It's basically like saying, well you guys, just log in one day a week.</P> <P> </P> <P>No one likes the change, well the majority anyhow,.. The majority will not simple start alternate characters, some will, but what matters the "majority", will not.  The people who would start alternate characters pretty much already have.  </P> <P>I'm only speculating as to why this change is going in... I really don't see a rational reason.</P> <P>To emphasize Tradeskilling?  No, makes no sense.</P> <P>To foster an environment, or push 40-50 players into creating alternate characters?  Possibly, but won't work, you will simple have very unhappy subscribers, that will whine, and quit if it's not adjusted back soon.</P> <P>To increase master chest's, moreso increase supply of higher end loot?  Sure, but this is a terrible way of going about it,.. </P> <P> </P> <P>Basically, locking out content is the worst thing you guys can do when people are already complaining en masse about not having enough to do in the "high end game".  Why on earth would you want to lock people out of it for a week?  </P> <P>I think the people speak for themselves here,.. take this idea out of play before it goes live and does the damage.</P> <P> </P> <P>Thanks,</P> <P>Rapidfury - 50 Bruiser - Nektulos</P> <P>Guild Leader - Nox Arma</P>

VizP
05-02-2005, 06:48 PM
<div></div>Hmm I was thinking about this whole thing recently - hitting the exp cap and what one would do. Well for me, I am in my 30s and rarely do anything for exp.. Im usually questing or roleplaying (play on Lucan) or exploring but the point is... if I got to 50 I know for a fact I'd still have countless quests to do. Many of them have great lore and stories such as book quests or some of the new quest trails (Dark Elf and Nektulos history), another heritage and achievement.. what about those titles from guild factions? Or that snazzy ghostly horse? Everquest 2 is not just about exp and immediate equipment.. MMOs have always had one factor that most players share.. they like achievement and they like to display it. Levelling is one way, equipment is another. But in EQ 2 there are also titles and your home filled with displays of all the quests you have done whether its heritages mounted, simply book quests, collection quest rewards or god knows what. So at level 50 how does one actually run out of things to do outside raid? One could say - you know what, quests become boring at lvl 50. How?! There is a huge variety and lore there to say the least.. and Im counting one doesn't roleplay which can be a huge reward of its own (but as always in mainstream MMOs, this is a minority pleasure). I think the best part is that at lvl 50 your journey is far from over outside raids, and saying that EQ 2 is driving high levels away because there is nothing to do outside raid content is astonishing. If one is going to have little interest in all the effort put into the lore and various stories that could be taken part in (and so what if some involve killing greys if you missed them earlier, isnt about exp remember?), then in truth its a case of an interest in only a facet of the product. And the developers can't possibly be blamed for a personal choice of negating some of the other activites you could be taking part in. This is my point of view anyway - I am more than aware from a long experience in MMOs that many people are stuck in the notion of grinding and equipment. But with the stupendous number of quests and stories in EQ 2 and theyw a new MMOs are going this is clearly changing. Ay lvl 50 Ill be doing that one more quest or getting that one more item to display in my room. Why? Because I don't have it. And that is not good enough for 'me'. Oh and I have a hell of a lot of fun getting it all too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div><p>Message Edited by VizP on <span class=date_text>05-02-2005</span> <span class=time_text>07:50 AM</span>

MadisonPark
05-03-2005, 12:03 AM
<BR> <BLOCKQUOTE> <HR> Stuermchen wrote:<BR><BR> <BLOCKQUOTE>hahahaha - the only ones whining constantly are 2% of the HC-Endgame guilds. T'was this way in EQ I and its the same here. If you're raiding for items only - thats the only reason someone would hate this change. And this were the guilds anyway since Day 1 in EQ I that were trying to monopolize the game. Doing the same encounter 6 times a week is NOT content or challenging - its pure farming and nothing else .....</BLOCKQUOTE> <P>Stürmchen<BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>The only ones who would hate this change are the ones who are raiding for items? lol.. thats a laugh. Its the people who enjoy raiding multiple instances a day that hate this. Sure, we like items, but (speaking for myself) rather enjoy the interacting with guildmates in a raiding situation. If all we cared about was "uber lewt" wed be all for the guaranteed master chests rather than the plethera of wood.  </DIV>

Lady Uaelr
05-03-2005, 12:27 AM
<BR> <BLOCKQUOTE> <HR> VizP wrote:<BR> Hmm I was thinking about this whole thing recently - hitting the exp cap and what one would do. Well for me, I am in my 30s and rarely do anything for exp.. Im usually questing or roleplaying (play on Lucan) or exploring but the point is... if I got to 50 I know for a fact I'd still have countless quests to do. Many of them have great lore and stories such as book quests or some of the new quest trails (Dark Elf and Nektulos history), another heritage and achievement.. what about those titles from guild factions? Or that snazzy ghostly horse?<BR><BR>Everquest 2 is not just about exp and immediate equipment.. MMOs have always had one factor that most players share.. they like achievement and they like to display it. Levelling is one way, equipment is another. But in EQ 2 there are also titles and your home filled with displays of all the quests you have done whether its heritages mounted, simply book quests, collection quest rewards or god knows what.<BR><BR>So at level 50 how does one actually run out of things to do outside raid? One could say - you know what, quests become boring at lvl 50. How?! There is a huge variety and lore there to say the least.. and Im counting one doesn't roleplay which can be a huge reward of its own (but as always in mainstream MMOs, this is a minority pleasure).<BR><BR>I think the best part is that at lvl 50 your journey is far from over outside raids, and saying that EQ 2 is driving high levels away because there is nothing to do outside raid content is astonishing. If one is going to have little interest in all the effort put into the lore and various stories that could be taken part in (and so what if some involve killing greys if you missed them earlier, isnt about exp remember?), then in truth its a case of an interest in only a facet of the product. And the developers can't possibly be blamed for a personal choice of negating some of the other activites you could be taking part in.<BR><BR>This is my point of view anyway - I am more than aware from a long experience in MMOs that many people are stuck in the notion of grinding and equipment. But with the stupendous number of quests and stories in EQ 2 and theyw a new MMOs are going this is clearly changing. Ay lvl 50 Ill be doing that one more quest or getting that one more item to display in my room.<BR><BR>Why? Because I don't have it. And that is not good enough for 'me'. Oh and I have a hell of a lot of fun getting it all too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR> <P>Message Edited by VizP on <SPAN class=date_text>05-02-2005</SPAN><SPAN class=time_text>07:50 AM</SPAN><BR></P> <P></P> <HR> <P>By level 50 many people have done numerous quests and camping mobs for hours on end is not fun. If mobs did not have such a long respawn time many people would actually do more quests.</P> <P>Also, the reward after some quests are just too mediocre or garbage not even worth doing. I don't think people like wasting time to gain nothing.<BR></P></BLOCKQUOTE> <DIV> </DIV> <DIV> </DIV> <DIV>Now if there were solo quests for master spells or different abilities or skills or epic solo quests with amazing rewards even at 50 people would be doing them.</DIV> <DIV> </DIV> <DIV>But right know the high end amazing items require raid force and it just makes it more difficult to have to wait forever. Quest completion should not take weeks on end or hours and hours on end to complete.</DIV> <DIV> </DIV> <DIV>The purpose of getting to 50 is to have the power and abilities to encounter the high end epic mobs and complete the epic quests and attain the amazing loot. Level 50 should have it's rewards.</DIV> <P>Message Edited by Lady Uaelrea on <SPAN class=date_text>05-02-2005</SPAN><SPAN class=time_text>01:46 PM</SPAN></P> <P>Message Edited by Lady Uaelrea on <SPAN class=date_text>05-02-2005</SPAN> <SPAN class=time_text>01:46 PM</SPAN></P><p>Message Edited by Lady Uaelrea on <span class=date_text>05-02-2005</span> <span class=time_text>01:49 PM</span>

Dresden00
05-03-2005, 12:57 AM
<P>Simple solution: 2 versions of each epic zone.  One has guaranteed metal and a week lockout, one has daily lockout and rarely metal.</P> <P>Sounds so much simpler than yelling at each other and freaking out....</P>

Quai Chan Ka
05-03-2005, 05:16 AM
<P>Thankfully this will not make it to live servers</P> <P> </P>

VizP
05-03-2005, 05:25 AM
Quote: Now if there were solo quests for master spells or different abilities or skills or epic solo quests with amazing rewards even at 50 people would be doing them. --- So absolutely no interest in the storys and characters behind the quests you have not taken part in? Just about the rewards? I knew this already, I just wanted someone to say it. Most people play games for the overall experience though and these things usually do matter. Its a common situation that those that lvl very fast past the 'majority' curve seem less caring about that and more on the levels and the equipment (hence why they are already at lvl 50), . Ironic to say the least - at least with the quests and stories you are getting more fulfilling things out of the game and its lore. The equipment drops just allow you to raid the same mobs again and again with no exp and for you that is apparently more fun. Definitely not the games main customer base you need to realise - these sort of people hit the end really quickly, mooch about for a bit then leave. The real paying customers are those that take their time and enjoy the game and play for longer. Not hard to see where the focus would be. <div></div>

Neofa
05-03-2005, 06:23 AM
<BR> <BLOCKQUOTE> <HR> Quai Chan Kain wrote:<BR> <P>Thankfully this will not make it to live servers</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P><BR>I've heard that a few times.. Can you point me where this factual info is coming from?  </P> <P> </P> <P>Would ease our minds I'm sure =)<BR></P> <P> </P>

Stuermch
05-03-2005, 09:27 AM
<BR> <BLOCKQUOTE> <HR> Dresden00 wrote:<BR> <P>Simple solution: 2 versions of each epic zone.  One has guaranteed metal and a week lockout, one has daily lockout and rarely metal.</P> <P>Sounds so much simpler than yelling at each other and freaking out....</P><BR> <HR> </BLOCKQUOTE> <P><BR>..fine with me as long as the T5 Rares drop only in the metal chests in addition to the loot and not in the wooden. </P> <P>Stürmchen</P>

MiscreantPy
05-03-2005, 04:45 PM
<DIV>Those zones are a time sink, I'd rather not waste 24 peoples time over trash loot we sell right to the merchants.</DIV> <DIV>I do the instance round about every night unless a contested mob is up, and I don'y know about you guys but I've been doing it for a long time and its gotten inane, the loot from wooden chest is worthless, even if it contains a ruby or ebon we dont really have much use for those since we've gotten so many. Now those things are going to twinks or main switches. I'd rather have time to quest or do writs.</DIV>

Turb
05-03-2005, 05:28 PM
What's the point of 'fabled' gear if everyone has it.Too many players twinked up in all-ebon armour.It should be harder to get uber gear.

Prax
05-03-2005, 06:37 PM
<DIV>Are you completely insane ? There's hardly any decent loot dropping in the game as it is.</DIV>

Lady Uaelr
05-05-2005, 02:22 AM
<BR> <BLOCKQUOTE> <HR> VizP wrote:<BR>Quote: Now if there were solo quests for master spells or different abilities or skills or epic solo quests with amazing rewards even at 50 people would be doing them.<BR><BR>---<BR><BR>So absolutely no interest in the storys and characters behind the quests you have not taken part in? Just about the rewards?<BR><BR>I knew this already, I just wanted someone to say it. Most people play games for the overall experience though and these things usually do matter. Its a common situation that those that lvl very fast past the 'majority' curve seem less caring about that and more on the levels and the equipment (hence why they are already at lvl 50), . Ironic to say the least - at least with the quests and stories you are getting more fulfilling things out of the game and its lore. The equipment drops just allow you to raid the same mobs again and again with no exp and for you that is apparently more fun.<BR><BR>Definitely not the games main customer base you need to realise - these sort of people hit the end really quickly, mooch about for a bit then leave. The real paying customers are those that take their time and enjoy the game and play for longer. Not hard to see where the focus would be.<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P>Hello,</P> <P>I do not like people putting words in my mouth--- so let me clarify.  Yes I think storylines and lore is great and important but at 50 and having done I think close to 200 quests and 480K sp you want some amazing challanges and you want to make your character as great as possible.</P> <P>If you enjoy running around doing little quests at level 50 that take hours to complete by all means do so. My interests lie elsewhere. </P> <P>My idea of an exciting quest is the Golden efreeti Boots quest---- SOE did do a good job on that one: the journey alone is fantastic.</P> <P>Also the journey man boots quest and fbss are great quests and so much fun.</P> <P>Torbins eye patch was a little grueling.....the camping for days really makes it tedious.</P> <P>But quests ..like challenges or duels with mobs sort of like what you go through to pick your subclass with a storyline would be amazing.</P> <P>And yes, I think master spells and new abilities should have the options of being questable---- not easy ones but soloable.</P> <P>So no it is not just about the rewards--- but the rewards help.</P> <P>Another quest that appears amazing is Speak As a Dragon quest..........these are the types of quests that intrigue me not quests that send me from one side of the zone to kill crabs for crab meat.</P> <P>I ask you this...would you rather do a quest that takes 2 -4 hours and a reward that has no value or a quest that takes the same amount of time and provide a reward of great value.</P> <P>This is ofcourse at level 50. Not everyone has hours and hours to dedicate so people with limited time the enjoy the game focus on the more important and significant quests.</P> <P>I hope that clears things up.....and I think I am about where I should be. I have been playing since November of 2004....All of my friends are at about the same level as when I started.</P> <P>So I did not rush through if that is what you are implying...and even if I did it is none of your business.....</P> <P>Even though this game has so many problems......it can be alot of fun if you are with the right people.</P> <P> </P> <P>GUILDIES DO IT BETTER!!!!</P> <P> </P> <P> </P> <P> </P> <P><BR> </P> <p>Message Edited by Lady Uaelrea on <span class=date_text>05-04-2005</span> <span class=time_text>03:24 PM</span>

Suta
05-05-2005, 06:42 AM
<BR> <BLOCKQUOTE> <HR> <DIV> <DIV> <P> I realize that you guys have been listening to the complaining about there not being enough metal chests dropping, but there are more of us out there that like it just fine the way it is than there are complainers.  That is how it typically happens.  I mean why would the people that are content come and post about being content?  The ones you find coming here are only the ones that are unhappy and they are quite often NOT the majority.</P> <P></P> <HR> </DIV></DIV></BLOCKQUOTE><BR> <DIV>It's called /feedback</DIV> <DIV> </DIV> <DIV>They listen to feedback more than these boards.</DIV>