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View Full Version : Combat Changes in Testing Feedback


Andig
04-16-2005, 12:13 AM
<DIV>If your going to adjust tank ability, it sounds like mages are going to be nurfed hard or fighters are going to get a nice bump in tank ability.</DIV> <DIV><BR>I'm ok if you nerf tanking ability (as poor as it is to worse) for mages, but please increase our damage to match.</DIV> <DIV> </DIV> <DIV>IMO:</DIV> <DIV>Fighters - Harder to kill, but have a harder time killing anything in a timely manner.</DIV> <DIV>Mages - Easy to kill, but are killing machines, killing anything very quickly.</DIV> <DIV>Priests - Can stay alive with heals pretty well, keep everybody alive, but cannot kill as quick much of anything, buffs.</DIV> <DIV>Scouts - Utility, easy to kill, but escapes easy, and avoid damage.  Causes damage under the right conditions.</DIV> <DIV> </DIV> <DIV>So if fighters become better tanks, please let mages become better killers.</DIV>

adrian
04-16-2005, 01:52 AM
Not to single you out of the hundreds of others... but are you even on the test server? Are you asking this question as a tester that has seen the changes first hand, as should be the case here, or are you asking it just because you think this is the place where the devs will read your post? If that is the case, then you are actually working against positive change. The devs need to be able to see what people have found with the updates, not what they don't think they want. If mages are getting the short end of the stick, this sort of thing makes it harder for real feedback about it to get out there. I don't understand why so many folks come here, and clutter this place up, when all it does is increase the chance that the real testers just can't get their message to the people that need to hear it. <div></div>

Andig
04-16-2005, 02:17 AM
<DIV>I'm providing my feedback based on what I think could happen from both the description and from what is in test.  It's hard to see how it will really play out.  There are many things not listed in the release notes that are changed in the each release.  I'm having a hard time determining if the changes that make mages softer targets will go in without giving them more ability to replace the loss of defense I see.  Likewise giving tanks more defense, without removing offense.  Can you imagine a tank that can last much longer, and kill just as quick, or a mage that get's killed quickly without more ability to kill?</DIV> <DIV> </DIV> <DIV>To answer your question, no, I don't have a complete array of tanks and mages on the test server to understand the exact results in test, but I think the question is still a legitimate one. </DIV>