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View Full Version : Zone access only needed by 1 groupmember now - an idea on how to reward those who have done it


Jan It
04-04-2005, 01:30 PM
<div></div>First of all, I´ve written this thread once already and the board ate my post. The login procedure is an origin of daily frustration, even more if you lose about 20 minutes of your time. This has to be fixed. So, you´ll get this now in a much shorter, less fun to read version, sorry about that. My point is: Allowing the casual player easier access to zones and more content is a good thing. Friends can do more together and easier help each others on finishing quests. But, access will now be handed to players on a silver tablet by players that have spent a lot of time finishing the access quest (any Chamber of Immortality victims here?). To keep access quests desirable you should add an additional incentive to do them by using different reentry timers. To what extent I cannot say, but as an example an 18 hours reentry timer means for me I can enter a zone once a day. You could put players without access quest on a 2 or 3 day timer (42/66 hours) in that case, so it makes a difference if you have it done or not. This sounds like a fair deal to me and make both sides happy. <div></div>

WuphonsReach
04-04-2005, 01:54 PM
My thoughts:Rather then simply requiring 1 person in the group to have access... make it so that a plurality of the members require access.Got 5 people? At least 3 need to have access. Got 6 people? At least 3 need to have access.That keeps access quests still a required portion of the game, but allows more casual players the ability to 'tag along' into the various zones.The difficulty of access quests will keep being tuned until it is appropriate (such as the CoI access quest in Varsoon).

Thyri
04-04-2005, 02:25 PM
Hmm i dont see the point of making a reward system here. I think the reward for those can be made easy enough via normal sociality. - Need Mob X in Zone Y? Ill have access, costs ya 10gold when ill take ya in.- Much lesser time conusming in raid guilds, for most access quests you need group mobs, when you want to get a full raid into the zone you needed at least to camp the mob 4 times. Sometimes this one will make an access group, sometimes others will do.- Much easier to get people for a zone when you have access. Im glad when ill have access to a zone myself, but then having the need to look out for people having it too costs myself much time, w.o. this restriction ill save myself much time

narcoleptic_l
04-04-2005, 02:41 PM
<BR> <BLOCKQUOTE> <HR> Jan Itor wrote:<BR> First of all, I´ve written this thread once already and the board ate my post. The login procedure is an origin of daily frustration, even more if you lose about 20 minutes of your time. This has to be fixed.<BR><BR><BR><BR>So, you´ll get this now in a much shorter, less fun to read version, sorry about that.<BR><BR><BR><BR>My point is: Allowing the casual player easier access to zones and more content is a good thing. Friends can do more together and easier help each others on finishing quests. But, access will now be handed to players on a silver tablet by players that have spent a lot of time finishing the access quest (any Chamber of Immortality victims here?).<BR>To keep access quests desirable you should add an additional incentive to do them by using different reentry timers. To what extent I cannot say, but as an example an 18 hours reentry timer means for me I can enter a zone once a day. You could put players without access quest on a 2 or 3 day timer (42/66 hours) in that case, so it makes a difference if you have it done or not. This sounds like a fair deal to me and make both sides happy. <BR> <BR> <HR> </BLOCKQUOTE><BR>I'd rather see more incentive to actually do the access quest come from the access quest possibly reward an item on completion... maybe a house item/trophy kinda deal? I dunno. There isn't really a challenge to helping your guildies/friends get thru the same quest you've been thru and keep repeating to get them in over and over again... its just redundant after the first time or 2. The real challenge should be the zones themselves... IE, just cause someone else loaned you the key, doesn't mean you can just cake walk over and pick up the prize at the other side.

FrostP
04-04-2005, 03:44 PM
<DIV>I think a house item is an excellent idea, Perhaps maybe a key for each access like the lore trophies you can mount the key on the wall (dosn't have to look like a key could be a wierd funny shaped thing too).</DIV> <DIV> </DIV> <DIV>Of course the only issue I would have with access rewards being changed now is of course having quested for access to pretty much everything now I probably wouldn't see the benefit unless the backdate the rewards.</DIV>

Miral
04-04-2005, 04:13 PM
if you dont want the zones handed to people that didnt do the quest, don't group with them and take them in there. The only way for people to get in there without the quest is to have a person that spent their valuble time doing that quest. Whether or not others can get in depends solely on whether or not the people that did the quest want them in or not. <DIV> </DIV> <DIV>On another note, why does lower levels of Wailing Caves still require a physical key to access that you HAVE to carry with you and use each time?</DIV><p>Message Edited by Miral on <span class=date_text>04-04-2005</span> <span class=time_text>07:15 AM</span>

Scally W
04-04-2005, 04:25 PM
I got it! Let's just eliminate access requirements altogether!  It'd be in keeping of making the most bland easy-to-play crafting simulation ever put on the market! Oh yay!

Davish_Darkwolf
04-04-2005, 04:27 PM
How about taking timers off from people who completed the access quests  BUT  keeping those timers on people who dont have access? This way.... a group enters an access zone....  fails to do their task.... and now the ones that dont have access have to wait 18hours....  the others can just enter again or find other players that arent "timer locked". This would keep interest on people to complete access quests. Both to be useful to their guilds / groups  and also if they want to solo  a zone everytime they want/can - Nek Castle is great to explore even solo <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

tek2
04-04-2005, 04:55 PM
<BR> <BLOCKQUOTE> <HR> Davish_Darkwolf wrote:<BR>How about taking timers off from people who completed the access quests  BUT  keeping those timers on people who dont have access?<BR><BR>This way.... a group enters an access zone....  fails to do their task.... and now the ones that dont have access have to wait 18hours....  the others can just enter again or find other players that arent "timer locked".<BR><BR><BR>This would keep interest on people to complete access quests. Both to be useful to their guilds / groups  and also if they want to solo  a zone everytime they want/can - Nek Castle is great to explore even solo <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR><BR><BR> <HR> </BLOCKQUOTE><BR> <DIV>no that is a bad idea. people would abuse loot in the zones if there were no timers, that is the main reason for them anyway. I do think it should be more then 1 person to have access though maybe 1/3 of the group or something like that.</DIV>

Walnu
04-04-2005, 06:31 PM
I see it as now every class is going to be a cookie cutter.  With the changes to zone access and Heritage quests, everyone who wants one is going to have a Manstone, PGT, Stein, whatever.  All the hard work put forth to make your character better basically goes to crap.  Now every idiot can have exactly the same gear as you with no work at all.  This is starting to remind me of WoW.  Where's the pride in finishing a heritage quest or getting your zone access if Joe [Removed for Content] can be just as good as you with little work. <div></div>

AegisCrown
04-04-2005, 07:40 PM
<DIV>I like the idea of a more restricted access for those who have not completed the access.  Even a house item reward is a sound idea.. like a board of keys would be cool.  Even lump all the access quests together and hand out title since they seem easy enough to obtain.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Coel</DIV>

Syanis
04-04-2005, 11:34 PM
I'd have to agree with the original poster. Making a shorter rentry timer for those with access quest done vs those w/o would be an incentive to do the access quests. While you still can get in with a guild raid doing the access quest needs some sort of benefit rather then find 11 people for xyz raid.... then 1 with access you beg to help. SoE is making stuff way to easy every patch with so many different things. Its extremely frustrating having our accomplishments end up meaning nothing since the next guy has it much easier.