View Full Version : Badly done set of New 40+ writs.
Coranth
04-07-2005, 02:14 PM
<DIV>Most 40+ patrons are used to Soloing writs (and I think for that level it should always be an option) These new writs, specifically the ones in Cazac-thule for Celestial watch are horrible! There are no solo creatures to hunt AND WORSE THEN THAT the group creatures that do spawn for the writs are not static respawns but random ones which means that in order to kill the things you need you have to kill quite a few placeholders to get them to spawn.</DIV> <DIV> </DIV> <DIV>Up till now I have always been happy with patches from SOE, but this shows a clear lack of forethought and planning. Traditionally Celestial watch writs have been a bit easier oweing to the fact that most of those doing them are clerics and do next to no damage. (Something I think should be fixed, clerics could do a bit more damage) Speaking as the only level 40 + in my guild (Level 49 cleric) I am livid that I can no longer advance my guild in any meaningfull way (At least not without getting a full group of strangers together, and having them wait 10 minutes every time I complete a writ, call back to get a new writ, and then run ALL THE WAY back to CT)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
narcoleptic_l
04-07-2005, 02:29 PM
<BR> <BLOCKQUOTE> <HR> Coranthia wrote:<BR> <DIV>Most 40+ patrons are used to Soloing writs (and I think for that level it should always be an option) These new writs, specifically the ones in Cazac-thule for Celestial watch are horrible! There are no solo creatures to hunt AND WORSE THEN THAT the group creatures that do spawn for the writs are not static respawns but random ones which means that in order to kill the things you need you have to kill quite a few placeholders to get them to spawn.</DIV> <DIV> </DIV> <DIV>Up till now I have always been happy with patches from SOE, but this shows a clear lack of forethought and planning. Traditionally Celestial watch writs have been a bit easier oweing to the fact that most of those doing them are clerics and do next to no damage. (Something I think should be fixed, clerics could do a bit more damage) Speaking as the only level 40 + in my guild (Level 49 cleric) I am livid that I can no longer advance my guild in any meaningfull way (At least not without getting a full group of strangers together, and having them wait 10 minutes every time I complete a writ, call back to get a new writ, and then run ALL THE WAY back to CT)</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <P>so you are basing this off of one faction's writs? Did you see if some of the other factions have writs for solo mobs? I have yet to come across a tier that didnt' have atleast 1 or 2 writs that a player can solo, you just have to check all the factions and find them.</P> <P>I'm assuming the real whine is more the fact that the faction you are trying to work doesn't offer writs you can solo... feel your pain there, but I'd much rather see 40+ writs in the game and have them ALL be group only, instead of seeing lvl 40+ players slaughtering grey mobs over and over again sucking spawns/content for lower tier players. <BR></P>
Damonious Ba
04-07-2005, 08:14 PM
talking for freeport side.the writs for dismal rage just all suck ... the solo writ is for the goblin whelps in lava, 5 pieces around in the whole area.the rest of the writs is extremely hard to do solo, since the mobs are located above the area of the goblins.academy got one good writ, the fragmentsmilitia seems to be neutral regarding difficulty, rivervale nightbloods aint badseafury faction is prolly the most easy to get now, since their solo writ to kill goblin gatherers in lavastorm is a piece of cake. the other writ for juvenile lava crawlers is easy also.
Efour EQ2
04-08-2005, 07:22 AM
<BR> <BLOCKQUOTE> <HR> Damonious Bane wrote:<BR>talking for freeport side.<BR><BR>the writs for dismal rage just all suck ... the solo writ is for the goblin whelps in lava, 5 pieces around in the whole area.<BR>the rest of the writs is extremely hard to do solo, since the mobs are located above the area of the goblins.<BR><BR>academy got one good writ, the fragments<BR><BR>militia seems to be neutral regarding difficulty, rivervale nightbloods aint bad<BR><BR>seafury faction is prolly the most easy to get now, since their solo writ to kill goblin gatherers in lavastorm is a piece of cake. the other writ for juvenile lava crawlers is easy also.<BR> <HR> </BLOCKQUOTE><BR> <DIV>Yeah, easy for a guardian. You try doing them as a 50 brigand, it takes bloody ages and we sometimes take a silly ammount of damage from grey lvl 43+ mobs. </DIV> <DIV> </DIV> <DIV>its nice that you can get so many for lavastorm tho,at least there is no travel time. Now all we need is a direct boat there rather than the poxy walk across EL.</DIV> <DIV> </DIV> <DIV> </DIV>
Aethn
04-08-2005, 08:08 AM
<BR> <BLOCKQUOTE> <HR> <P>so you are basing this off of one faction's writs? Did you see if some of the other factions have writs for solo mobs? I have yet to come across a tier that didnt' have atleast 1 or 2 writs that a player can solo, you just have to check all the factions and find there<BR><BR></P> <HR> </BLOCKQUOTE> <P>Apparently you dont seem to understand writs and faction implications. Some people, alot of people, do ONE faction line. Why? Because they dont do it for hte points but for the faction progress. Why would I want to extend the time it takes to max my faction by doing any writ not in my line and give my self negative facton hits? </P> <P>Think before you flame please.<BR></P> <P>I agree with the original poster. 40+ writs should be soloable in ALL faction lines, not just a few.</P>
Coranth
04-08-2005, 01:29 PM
<DIV>I know a lot of you dont do writs and most of you dont play a cleric (templar) while doing them even if you do. But there is a SERIOUS problem here. Clerics already do the least damage of any class... even killing grey monsters 7 levels below me it takes forever to accomplish. ADD TO THIS, the fact that because spawns are not static as they were for the level 35 writs, I have to kill 2 non-writ mobs for each writ mob I kill to clear the spawn points to make the things I need spawn. I started a writ, after an hour I was HALF DONE and gave up. Its that silly. Celestial watch writs have always required fewer kills then the other factions (because someone at SOE clearly understood that it takes Clerics longer to kill things) Now someone has thoughtlessly overhauled the system.</DIV> <DIV> </DIV> <DIV>I cant say how mad I am.</DIV> <DIV> </DIV> <DIV>I am currently the 3rd highest contributed guild status on my server. I have done a LOT of writs. I have 700k status JUST FROM WRITS (1.2 million total) I used to work for 3 factions now I work for just one. But with that much status from writs I am irritated that I still have not unlocked my factions first level.</DIV> <DIV> </DIV> <DIV>Anyway, I plan on sending a /feedback about this ever time I play and hope someone reads the *$%#&! things, because this isnt fair at all and it needs to be changed.</DIV>
Damonious Ba
04-08-2005, 03:35 PM
@ Efour EQ2:completely agree, the new writs are hard to impossible for most of the classes. but i wouldnt compare them to before. the fact that i as a guardian cant die to those mobs is true, but ever asked how long it takes me to kill those buggers solo. its awefull.the point i want to lead to is, that writs have always been done best in groups, now more than ever. the good thing is that classes dont really matter (except for the fact that a group of clerics still doesnt do a lot of dmg <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )so the point is, if you want to do those writs efficiently group up with players who are doing them at the same time or have a guild group.
narcoleptic_l
04-09-2005, 12:46 PM
<BR> <BLOCKQUOTE> <HR> Aethn wrote:<BR> <BR> <BLOCKQUOTE> <HR> <P>so you are basing this off of one faction's writs? Did you see if some of the other factions have writs for solo mobs? I have yet to come across a tier that didnt' have atleast 1 or 2 writs that a player can solo, you just have to check all the factions and find there<BR><BR></P> <HR> </BLOCKQUOTE> <P>Apparently you dont seem to understand writs and faction implications. Some people, alot of people, do ONE faction line. Why? Because they dont do it for hte points but for the faction progress. Why would I want to extend the time it takes to max my faction by doing any writ not in my line and give my self negative facton hits? </P> <P>Think before you flame please.<BR></P> <P>I agree with the original poster. 40+ writs should be soloable in ALL faction lines, not just a few.</P> <BR> <HR> </BLOCKQUOTE> <P>Apparently you don't understand the difference between a flame, and a question. You also were so quick to jump in and try to zing me that you seem to have left out the bit of my post where I AGREE with the OP that it sucks not to be able to work one faction. Yeah I called this post a whine... not an insult, just a matter of truth. The OP is whining... WE ALL WHINE on the forums when they change something. I also have no sympathy for a lvl 49 cleric that can't solo writs... its easy for a healer to get a group... and we all know how much faster writs go if you are with OTHER GUILDIES (hay, in a group, imagine that) farming the same writs.</P> <P> </P> <P>The point was... it sucks that we can't farm the same faction nearly as easily while solo with the new writs, but I'll take that any day over having to kill greys all day long for nothing but corpse loot and sub par guild xp and status points. There are alot of posts on these forums about "The game is getting to easy" all followed up by "this sucks I can't out class content to get what I want faster"</P> <P> </P> <P>Make up your minds folks</P> <P><BR> </P>
narcoleptic_l
04-09-2005, 12:59 PM
One thing that might make everyone happy here, try this next time you want to do writs solo... go mentor a lower level toon and pick up writs. You should be able to pick up what ever tier writs your current level is. Then you can unmentor and then go farm your old grey mobs.
Merkad
04-09-2005, 09:47 PM
I think I may as well chime in too, with my two cents. I don't like the new writs either. I would much rather continue doing the 30+ writs and skip the 40s entirely. I don't like being forced to change tier, especially when the upgrade is really not an upgrade. I can go kill various Feerrott mobs much faster than I can go kill mobs for these new writs, solo or grouped, and 3500 status versus 3750 status.. the lesser amount seems well worth it, considering how much easier they are to do. I can do 3+ writs solo in the time it takes for some of these 40+ ones. So far I have done one requesting 22 ice monitors, which are 43^^ or so, 21 Ice wolves, which always seem to come with those annoying puppies, which I do ignore, mostly, and Tae ew gatherers, which spawn mixxed with hunters, and randomly mixxed, so mobs may be all gatherers, or all hunters, or both. So, my assessment, these suck. Up the status reward alot, also, give us the option to continue doing lesser quests, they should be balanced by the lesser reward right? And really, what orginization would say no, you are too great for this? I always hated how this game has multitudes of people pleading for help, but apparently, not mine, 'cause I am too high level to do such menial tasks. Merkades, 50th Ranger. <div></div>
Syanis
04-09-2005, 10:02 PM
<P>I gotta agree that these new 40+ writs are crap. I could say the same thing as those above on why but why repeat? Its nice being able to do writs as a FP char with guildies in qeynos. Plus way to many you actually need least 3 in a group to be able to do adequetly.</P> <P> </P> <P>Flitch Flea</P>
Aethn
04-10-2005, 02:53 AM
<BR> <BLOCKQUOTE> <HR> narcoleptic_ltd wrote:<BR>One thing that might make everyone happy here, try this next time you want to do writs solo... go mentor a lower level toon and pick up writs. You should be able to pick up what ever tier writs your current level is. Then you can unmentor and then go farm your old grey mobs. <BR> <HR> </BLOCKQUOTE> <P><BR>Once again you think before you post. If you actually knew about writs you would know this information you give is false and untrue. You get writs based on your actual level, period. Mentoring does not change this.</P>
<div></div>writs on every tier need massive revamps. and to make guild experience more fun the writ-giving NPCs need to be placed within adventuring zones. so for tier 5 you'd put the qeynos guard and celestial watch NPCs somewhere in the feerrott. You'd also create a lot more versatility into the writs. Like rather than 21 tae ew gatherers you'd hunt for 40 tae ew within CT, rather than 20 noxious mass you'd hunt for a large amount of blobs or a mixed bag of the monsters on that respawn table. until they do that I'll probably stick with ironforge writs, and yes the faction TS instance needs a wholesaler vendor so I dont have to pack a lunch box of coal and filaments to go to work in the morning. <3 Aethn and Coranthia <div></div><p>Message Edited by Ibishi on <span class=date_text>04-10-2005</span> <span class=time_text>11:45 AM</span>
<DIV>yeah i agree the 40+ writs are horrible selections of mobs to kill. sootfoot whelps in lava and undertow puppets are the only ones that are really soloable but theres like 5 whelps in lava...and they take like 10min respawn... the undertow puppets are the only really feasible one to do solo.</DIV> <DIV> </DIV> <DIV>I think the writs in general need revamp on them because theres a fault in the system somewhere..between having to kill specific mobs, having to call back to town to get more, and the zones they are issued in</DIV>
MiscreantPy
04-13-2005, 12:27 AM
<DIV>There is normally one solo writ and 4 group writs per faction.</DIV>
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