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mkronos
04-05-2005, 06:37 PM
<DIV>Hey there,</DIV> <DIV> </DIV> <DIV>Just wanted to post a complaint concerning the hi end raiding in EQ2. In EQ1 it used to be the best, however, in EQ2 it is not the case. It is very unbalanced. Most of the raid bosses are so powerful that even the legendary hertiage quest weapons can't hit them. I understand there are very few weapons of any kind that can hit them, let alone for any damage. The nil distortion on most mobs are so overpowered that they cause 7-8 k nukes,not to mention the 3k dots with 1500-2000k tics that need hi end cure spells to repair and sadly most cannot be cured at all.  I do not understand how anyone can consider this fun when you assemble 24 level 50 players with the best gear they have just to be nuked down in 30 seconds, over and over again. Even the top guy does not have enough hit points to withstand a 7k nuke or 3k dots that tic every thirty seconds.  It gets frustrating and not to mention expensive to keep repairing your gear when you know there is no way to win this fight. </DIV> <DIV> </DIV> <DIV>The content of the raid is fine, however, the above problems need to be fixed so raiding can be fun and not just a certain death every time. </DIV> <DIV> </DIV> <DIV>I hope you take this as a suggestion to improve the game and make it fun once again.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>One last thing .....</DIV> <DIV> </DIV> <DIV>On group invis, it seems it is completely unbalanced. The run speed reducer on the swashbuckler, even the bootleg spell at master one has a 29% has a run speed reducer. Whereas the furry and the illusionist and brigand seem to have no run speed reducer even at a depth one spell. It seems the swashbuckler is targeted, can someone tell me why?</DIV> <DIV> </DIV> <DIV>Long of unrest</DIV>

BrizaOr
04-05-2005, 07:12 PM
<BR> <BLOCKQUOTE> <HR> Whereas the furry and the illusionist and brigand seem to have no run speed reducer even at a depth one spell. It seems the swashbuckler is targeted, can someone tell me why?<BR> <HR> </BLOCKQUOTE><BR> <DIV>Just to correct that statement a little, brigand group stealth does have a group run speed reducers.</DIV>

Tradeskill_Addict
04-05-2005, 07:14 PM
<BR> <BLOCKQUOTE> <HR> mkronos wrote:<BR> <DIV>Hey there,</DIV> <DIV> </DIV> <DIV>Just wanted to post a complaint concerning the hi end raiding in EQ2. In EQ1 it used to be the best, however, in EQ2 it is not the case. It is very unbalanced. Most of the raid bosses are so powerful that even the legendary hertiage quest weapons can't hit them. I understand there are very few weapons of any kind that can hit them, let alone for any damage. The nil distortion on most mobs are so overpowered that they cause 7-8 k nukes,not to mention the 3k dots with 1500-2000k tics that need hi end cure spells to repair and sadly most cannot be cured at all.  I do not understand how anyone can consider this fun when you assemble 24 level 50 players with the best gear they have just to be nuked down in 30 seconds, over and over again. Even the top guy does not have enough hit points to withstand a 7k nuke or 3k dots that tic every thirty seconds.  It gets frustrating and not to mention expensive to keep repairing your gear when you know there is no way to win this fight. </DIV> <DIV> </DIV> <DIV>The content of the raid is fine, however, the above problems need to be fixed so raiding can be fun and not just a certain death every time. </DIV> <DIV> </DIV> <DIV>I hope you take this as a suggestion to improve the game and make it fun once again.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>One last thing .....</DIV> <DIV> </DIV> <DIV>On group invis, it seems it is completely unbalanced. The run speed reducer on the swashbuckler, even the bootleg spell at master one has a 29% has a run speed reducer. Whereas the furry and the illusionist and brigand seem to have no run speed reducer even at a depth one spell. It seems the swashbuckler is targeted, can someone tell me why?</DIV> <DIV> </DIV> <DIV>Long of unrest</DIV><BR> <HR> </BLOCKQUOTE><BR>EQ2 is now where EQL was PRE-Kunark. How was the end game at that point in EQL?

Vertie_EQ2
04-05-2005, 07:26 PM
<BR> <BLOCKQUOTE> <HR> mkronos wrote:<BR> <DIV>Hey there,</DIV> <DIV> </DIV> <DIV>Just wanted to post a complaint concerning the hi end raiding in EQ2. In EQ1 it used to be the best, however, in EQ2 it is not the case. It is very unbalanced. Most of the raid bosses are so powerful that even the legendary hertiage quest weapons can't hit them. I understand there are very few weapons of any kind that can hit them, let alone for any damage. The nil distortion on most mobs are so overpowered that they cause 7-8 k nukes,not to mention the 3k dots with 1500-2000k tics that need hi end cure spells to repair and sadly most cannot be cured at all.  I do not understand how anyone can consider this fun when you assemble 24 level 50 players with the best gear they have just to be nuked down in 30 seconds, over and over again. Even the top guy does not have enough hit points to withstand a 7k nuke or 3k dots that tic every thirty seconds.  It gets frustrating and not to mention expensive to keep repairing your gear when you know there is no way to win this fight. </DIV> <DIV> </DIV> <DIV>The content of the raid is fine, however, the above problems need to be fixed so raiding can be fun and not just a certain death every time. </DIV><BR> <HR> </BLOCKQUOTE> <P>Just want to point out that there is not one single encounter that is 'certain death.' Every single static and instanced target can be and is ritualisticly pounded into the ground on a daily basis by many guilds. Just becuase you haven't figured them out doesn't mean they are broken or that there is 'no way to win.'</P>

Aegori
04-05-2005, 07:35 PM
<BR> <BLOCKQUOTE> <HR> mkronos wrote:<BR> <DIV>Hey there,</DIV> <DIV> </DIV> <DIV>Just wanted to post a complaint concerning the hi end raiding in EQ2. In EQ1 it used to be the best, however, in EQ2 it is not the case. It is very unbalanced. Most of the raid bosses are so powerful that even the legendary hertiage quest weapons can't hit them. I understand there are very few weapons of any kind that can hit them, let alone for any damage. The nil distortion on most mobs are so overpowered that they cause 7-8 k nukes,not to mention the 3k dots with 1500-2000k tics that need hi end cure spells to repair and sadly most cannot be cured at all.  I do not understand how anyone can consider this fun when you assemble 24 level 50 players with the best gear they have just to be nuked down in 30 seconds, over and over again. Even the top guy does not have enough hit points to withstand a 7k nuke or 3k dots that tic every thirty seconds.  It gets frustrating and not to mention expensive to keep repairing your gear when you know there is no way to win this fight. </DIV> <DIV> </DIV> <DIV>The content of the raid is fine, however, the above problems need to be fixed so raiding can be fun and not just a certain death every time. </DIV> <DIV> </DIV> <DIV>I hope you take this as a suggestion to improve the game and make it fun once again.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>One last thing .....</DIV> <DIV> </DIV> <DIV>On group invis, it seems it is completely unbalanced. The run speed reducer on the swashbuckler, even the bootleg spell at master one has a 29% has a run speed reducer. Whereas the furry and the illusionist and brigand seem to have no run speed reducer even at a depth one spell. It seems the swashbuckler is targeted, can someone tell me why?</DIV> <DIV> </DIV> <DIV>Long of unrest</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>some end game content is not meant to be defeatable (yet). If you can, then you stand well apart from other guilds in the fact that you're able to take down such a powerful encounter, but for the most part these kinds of encounters wont be taken down till well after the first major expansion when you can expand your characters abilities further. I think even worse than not being able to defeat an end game encounter would be for guilds to be able to defeat everything and have nothing to look forward to. Every MMO has to have its Sleeper <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>-Aeg</P>

dparker7
04-05-2005, 07:40 PM
Well, Vox and Naggy still havent died :p

BloodSmo
04-05-2005, 08:05 PM
<DIV>And how long did it take to get into PoT?   Honestly you people dont know what you want, you want so called"High end raid content" but now you complain its to hard.........</DIV>

Telad
04-05-2005, 08:18 PM
<BLOCKQUOTE><BR> <BLOCKQUOTE> <HR> dparker713 wrote:<BR>Well, Vox and Naggy still havent died :p <BR> <HR> </BLOCKQUOTE><BR>Actually Vox has been killed on the crushbone server i know <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></BLOCKQUOTE>

BdybldKris
04-05-2005, 08:25 PM
Aye, Vision and Spirit of Vox have been killed...Naggy = Impossible atm I believe....Level 100.....  =p

Strifex
04-05-2005, 11:47 PM
<DIV>I dunno what game your playing but raid content is rather easy in this game. Once you know what your doing and get good people who do there job there's no encounter that represents any huge challenge yet.</DIV>

tek2
04-05-2005, 11:58 PM
<DIV>vox isnt up for more then a few hours on blackburrow before shes killed. I think the high level raiding is fine the mobs shouldnt be easy to kill.  what I do NOT agree on is the hige difference between templars and inquisitors. They are supposed to be pretty much equal classes except different faction relation and right now it is impossible to raid lvl 50+ mobs without templars because of their gruoup cures.  Inquisitors cant even compare to be even close as effective in raids as templars atm. So why should an Evil only guild be forced to recruit qeynos templars to be able to raid effectively? Doesnt make sense to me. You might as well remove the good and evil sides of the game completely anyways because right now they stand for nothing besides like 3 or 4 stupid things</DIV> <DIV> </DIV> <DIV>- some classes are unavailable</DIV> <DIV>- you start in a different city</DIV> <DIV>- you get different aq armor</DIV> <DIV>- you get thrown out of the opposing city by guards</DIV> <DIV> </DIV> <DIV>Thats basically it...as well as fixing inquisitors to make them effective in raids compared to templars im also asking to add soem content related to opposing factions besides useless sabotage quests that do nothing..</DIV>

stoutbrewdrink
04-06-2005, 08:07 PM
<DIV>actually i was about to say that hi end raid content was to easy, they need to make it more interesting and boost rewards which it appears they are doing to some mobs. That isnt all mobs tho, im sure we will still have our good ole boring raid mobs to kill /sigh.</DIV> <DIV> </DIV> <DIV>But on the bright side there are a few encounters that are fun. Drayeks, vision of vox, articae frost maiden, Behemoth (even tho entirely way to laggy), Thaen, and there might be a few others im not thinking of off the top of my head. Those are interesting but are still to easy in alot of ways and alot of times rewards even at this difficulty dont match the time put in <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </DIV>

Napolle
04-06-2005, 08:12 PM
rewards do need to be upped thats for sure <div></div>

Aegori
04-06-2005, 09:20 PM
<BR> <BLOCKQUOTE> <HR> mkronos wrote:<BR> <DIV>Hey there,</DIV> <DIV> </DIV> <DIV>not to mention the 3k dots with 1500-2000k tics that need hi end cure spells to repair and sadly most cannot be cured at all.  I do not understand how anyone can consider this fun when you assemble 24 level 50 players with the best gear they have just to be nuked down in 30 seconds, over and over again. Even the top guy does not have enough hit points to withstand a 7k nuke or 3k dots that tic every thirty seconds.  It gets frustrating and not to mention expensive to keep repairing your gear when you know there is no way to win this fight. <BR> <HR> </DIV></BLOCKQUOTE> <P>Just to talk about this real quick, today's patch included a note that said that resists will now mitigate the tick damage on DoTs, so the 1500-2000 dmg ticks may be a lot more managable now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </P> <P>-Aeg<BR></P>

mkronos
04-09-2005, 01:28 AM
heh alost of good that did and what game am i playing its this game and you havent tryed darathar have you all that you did list was just access junk that a noob can kill till you tryed the king the dakoda the evil eye then you see what im talking about all they did was make him non argo and added to hit normal hits now a none powerd attack is 6 to 8 k with a 5 k followup not sure what tank you been useing but the ones in eq2 got 9 to 10k hp fully buffed no cheal there is no way  even 10 healers can out heal that dmg so insted of adding to the content they just block u with whats ment to be unkillable mobs and if u do manage to they go beffing them up more so way to go sony wounder how meny accounts are gonna remain active by the time you deside to fix or release an expand not a bs adventure pack for the noods and one reworked lvl 50 zone that drops bs lootz that happends to be the game im am playing or may not soon heh to think i wasted 6 years on sonys strong arm tactics

Raistlan
04-11-2005, 05:09 AM
<span><blockquote><hr>mkronos wrote:heh alost of good that did and what game am i playing its this game and you havent tryed darathar have you all that you did list was just access junk that a noob can kill till you tryed the king the dakoda the evil eye then you see what im talking about all they did was make him non argo and added to hit normal hits now a none powerd attack is 6 to 8 k with a 5 k followup not sure what tank you been useing but the ones in eq2 got 9 to 10k hp fully buffed no cheal there is no way  even 10 healers can out heal that dmg so insted of adding to the content they just block u with whats ment to be unkillable mobs and if u do manage to they go beffing them up more so way to go sony wounder how meny accounts are gonna remain active by the time you deside to fix or release an expand not a bs adventure pack for the noods and one reworked lvl 50 zone that drops bs lootz that happends to be the game im am playing or may not soon heh to think i wasted 6 years on sonys strong arm tactics <div></div><hr></blockquote>Uh.... can you PLEASE re-write that so someone can understand what the hell you are saying?  The only bit I did get was you saying something about Darathar being unkillable due to massive hits, and that's just not true.  Memento Mori on Najena killed him 2 days ago, and yes, that's post-buff.</span><div></div>