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View Full Version : In Testing Feedback


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  1. Guild status.. 5% or 10%? (5 replies)
  2. Preordered and downloaded the digital EoF. Im a Station Access Member. Why cant I make a Fae? (8 replies)
  3. EoF on Test Server please (8 replies)
  4. New PvP Title, very poor choice. (2 replies)
  5. why this game is bad (18 replies)
  6. Coercer Nerf is Uncalled For (26 replies)
  7. Well will EoF be live on Test? (7 replies)
  8. Brokers still broken on test (9 replies)
  9. Consitituencies / Market Segments / EQ II Market Focus? (2 replies)
  10. EoF AA Enhance: Symbol of Corruption (Added 11/11) (6 replies)
  11. Tradeskills (3 replies)
  12. Great changes for groups over instances! (15 replies)
  13. A small question about the old Fable armor. (2 replies)
  14. A question about the augments. (2 replies)
  15. Guild Status Contribution Change: Nov 10 2006 (445 replies)
  16. Exile is to EASY!! (24 replies)
  17. PVP Writ suggestion (3 replies)
  18. To the Devs it all comes down to this in the average guy or gals expectations. (21 replies)
  19. Proposed solution to the guild status change issue. (27 replies)
  20. Fish are walking on land again! (9 replies)
  21. EoF departure from previous expansion and adventure paks (2 replies)
  22. Suggestions - Didn't know where to put this. (0 replies)
  23. Is anyone else as disappointed in the upcoming changes as I am? (2 replies)
  24. falling point thought (7 replies)
  25. New Character Problem in Beta (1 replies)
  26. Accord (and upgrades) remove invis when procing! (1 replies)
  27. General feedback on expansion (11 replies)
  28. Harvesting rares to change once imbues nerfed? (7 replies)
  29. Guild Status Change in Beta Notes... (340 replies)
  30. Conjuror pets being nerfed again? (22 replies)
  31. Flame Chamber (and upgrades) interrupt bugged! (1 replies)
  32. New port spells: Bug (2 replies)
  33. What is a "Rare Fabled item"? (4 replies)
  34. Combat Revamp: Resisting Epic Spells? (0 replies)
  35. So all imbue recipes are gone on test? (47 replies)
  36. EoF Troubador AA - constructive feedback on the upcoming AA's (cleaned up) (27 replies)
  37. EoF Troubador AA - slap in the face or clueless/lazy/unimaginative development team? (3 replies)
  38. The official DIRGE EoF AA post. EoF AA's are unimaginative and thoughtless. (5 replies)
  39. Guild Status Points. Is this a bug? (34 replies)
  40. New Interrupt mechanic as bad or worse then Fizzles ever were! (102 replies)
  41. Shrinking Hot Bar (3 replies)
  42. Cannot connect to test server (6 replies)
  43. Cannot open AA window as of today. (10 replies)
  44. Resists on spells need to be nerfed! (1 replies)
  45. Harvesting Bug or Intentional? (11 replies)
  46. Client isn't able to load character select (9 replies)
  47. Assassins are rogues now? (2 replies)
  48. Camp Desktop not working (6 replies)
  49. New combat changes on PVP. Any chance we will be able to test as well? (2 replies)
  50. Test experience so far. (10 replies)
  51. New magic spell that gives safefall?! (25 replies)
  52. mobs on test not respawning (11 replies)
  53. Combat Changes Coming to Test (234 replies)
  54. Just wondering about war zones (8 replies)
  55. Combat Changes to Test... (10 replies)
  56. The Events like Halloween... (42 replies)
  57. Mob Bug needs fixed (7 replies)
  58. PVE spell resists still broken since LU27!!! (13 replies)
  59. Illusions and Mounts (6 replies)
  60. Can we get an update. (6 replies)
  61. Feedback on the new Customer Service system (80 replies)
  62. /bug reporting worthwhile? (39 replies)
  63. The Dedicated and Loyal titles.... (27 replies)
  64. SOE Customer Service interface (0 replies)
  65. Sitting in Chairs (29 replies)
  66. Kerra Racial trait (12 replies)
  67. Tradeskill on Char-Select and other... (4 replies)
  68. Halloween Events (4 replies)
  69. Constant lockups after patch on 10/10 (2 replies)
  70. Tie That Binds quest (5 replies)
  71. Can the dancing moves from the halloween event be made to work outside of the haunted house? (16 replies)
  72. Request: No Giant Candycanes for Xmas (27 replies)
  73. Nights of the Dead - Is this it? (39 replies)
  74. Trinkets of the Dead -- Developers, it still needs a dialog box (0 replies)
  75. MY MAIL (5 replies)
  76. Suggestion for an alternative to the guild level 50 horse (30 replies)
  77. My ponytail/Braid is gone after the patch? (24 replies)
  78. Game Update 28 - Bug Report (7 replies)
  79. Contested perhaps not for the 24/7 raiders? (49 replies)
  80. Unlisted Patch Change? (7 replies)
  81. Is it possible to impliment the mail system into a quest system? (3 replies)
  82. Update 28 - Gold Spammers are back from the Isle (24 replies)
  83. Please give us the ability to Lock Harvesting nodes!! (83 replies)
  84. Where is the rest of the Nights of the Dead stuff? (4 replies)
  85. Dancing with the Lady is Broken (19 replies)
  86. What are the chances that the Tunare/Innoruuk live events will happen BEFORE the release of EoF? (26 replies)
  87. What is going to happen with the fun music? (13 replies)
  88. In-House Fuel Vender (5 replies)
  89. uhmm where's test update 28b notes? (4 replies)
  90. Writ givers in the city... (4 replies)
  91. Shared Housing, please tell me they're still working on it?? (19 replies)
  92. Carnaged or Not (0 replies)
  93. Any rangers no Test server notice a difference with Sarnak Bow? (4 replies)
  94. Test Server down? (6 replies)
  95. troubles with the darkpaw sniffer.... (5 replies)
  96. How About Sell Back PVP Items for Status (2 replies)
  97. Thanks for the feedback. (110 replies)
  98. Verdict missing (1 replies)
  99. Another Playtest after Patch? (6 replies)
  100. Text/response bubble font size change option? (0 replies)
  101. Disclaimer on the playtest and those horses, carpets and pets. (18 replies)
  102. while we are on the subject of fixes......... (2 replies)
  103. Suggestions from a Test Server Crafter: IMO the best option... (14 replies)
  104. Tea with the Dormouse (2 replies)
  105. Pets putting you in combat in PVP - will this EVER be fixed? (0 replies)
  106. Easy solution to improve crafter-adventurer involvement. (14 replies)
  107. Could we /please/ at least get a choice? (21 replies)
  108. Constructive feedback from the crafting test... (5 replies)
  109. Why no item reward for new Deity quests? (5 replies)
  110. Looks like a done deal to me (1 replies)
  111. Problem in Freeport with new crafting setup. (3 replies)
  112. Playtesting feedback (25 Sept playtest, crafting station changes) (81 replies)
  113. Ironforge Exchange Faction Items ??? (17 replies)
  114. Gold Seller Msgs from Newbie Isle back again. (8 replies)
  115. new tradeskill location SCREENSHOTS!!!! are here. (52 replies)
  116. Another quest journal suggestion.. (1 replies)
  117. Nights of the Dead Question + Maj'Dul and Haven (3 replies)
  118. To Glendral (6 replies)
  119. Tradeskill Suggestion (11 replies)
  120. Tradskill Orders that you can take with you (please!) (12 replies)
  121. My Stuff (2 replies)
  122. New Command /Rtarget (0 replies)
  123. Alarming UI issue since last patch (3 replies)
  124. Quest journal suggestion (9 replies)
  125. They need to rethink TS changes they WON'T WORK (4 replies)
  126. Tradeskill Delegate does NOT update Quest (9 replies)
  127. Ancestral Sarnak War Bow (5 replies)
  128. Broken Quest (0 replies)
  129. Tradeskill Instances and In-Room Crafting Stations? (31 replies)
  130. all recent CTD fixed with the latest patch (7 replies)
  131. Seeking a Tradeskill Profession and Island Crafting broken (1 replies)
  132. Running on original models (1 replies)
  133. Brokers gone from starting cities (13 replies)
  134. Tradeskill Changes, Feedback, and Playtest. (308 replies)
  135. Playtest Postponed till Monday 25th 4pm PST (42 replies)
  136. Update existing TS instances to open layout, don't remove them (16 replies)
  137. Class hats? (12 replies)
  138. What's happening with patching?? (4 replies)
  139. SBH HQ LU28 changes (3 replies)
  140. /bug and /feedback are crashing me (4 replies)
  141. Vendor Slots on Houses - Thank you (7 replies)
  142. Still no neutral Tradeskill loactions... (3 replies)
  143. Tradeskill Instances (85 replies)
  144. /bug /feedback bugged (5 replies)
  145. Major problems with tonight's patch (4 replies)
  146. Vendor "buy-back" tab? (23 replies)
  147. The Two of Them (5 replies)
  148. New Female Run Animations Added With Test Update 28 (146 replies)
  149. Antonica on Test Missing (mostly) & Scroll Bars Missing (4 replies)
  150. world map needs to be updated (6 replies)
  151. Darkpaw Sniffer - Is it working? (7 replies)
  152. Wondering: Does Sony acknowledge the problems with Rangers? (10 replies)
  153. one more reason to not like how sony does beta (25 replies)
  154. Sooo how about a LU28 preview, or a 'future plans' post in Dev Roundtable? (19 replies)
  155. NEW BELLS (55 replies)
  156. what EQ2 is missing from EQ1 (0 replies)
  157. Mobs not giting hit with spells now ? (10 replies)
  158. Inconsistent rollback after server downtime (4 replies)
  159. Not sure where to stick this, Vista related (0 replies)
  160. New Playable Class (idea) (0 replies)
  161. why cant you move to another sever ? (6 replies)
  162. PvP ballance sujestion (0 replies)
  163. PVP balance suggestion (0 replies)
  164. Intelligence has no effect on spell damage? (37 replies)
  165. can we have our pets back please? (32 replies)
  166. A new player with an old idea? (5 replies)
  167. Woot! Thank you for reverting the spell stacking issue! (10 replies)
  168. A suggestion worth considering? (7 replies)
  169. And so, what are the big lines for GU 28? :) (27 replies)
  170. Please have a Seat...and no where to sit but the floor (26 replies)
  171. Test server Qustions. (9 replies)
  172. BUG(maybe?) cant leave tradeskill instance (9 replies)
  173. Probably a dumb question (14 replies)
  174. Pets should now be able to once again attack Chieftain Merzog in Fallen Gate.... (0 replies)
  175. Mouse Movement (6 replies)
  176. Feedback on the new imbued bandoliers etc... and a few suggestions (17 replies)
  177. Harvesting Tools (11 replies)
  178. New Crafting task : a bug (6 replies)
  179. Lag after Update: 8/28/2006 7:00 AM (1 replies)
  180. Respectfully asking for graphic variety for axes (0 replies)
  181. Palladium Torque (2 replies)
  182. Warlock Spell Information (9 replies)
  183. Alchemist tradeskill buffs bug - "Would not take effect" (5 replies)
  184. Tradeskill Writ bug Redux - 8/29 (1 replies)
  185. City Zone Lag Reduction Feedback (6 replies)
  186. Tradeskill notes 8/28 (2 replies)
  187. Funniest patch line (0 replies)
  188. Betrayal problem (1 replies)
  189. LU27 - When? (16 replies)
  190. Future crafting update ideas (14 replies)
  191. Wizard/Warlock Aggro Transfer (68 replies)
  192. Crusader offensive stance (1 replies)
  193. *Smirk* (12 replies)
  194. Coalition of Tradesfolke faction (1 replies)
  195. Test client crashes to Desktop (6 replies)
  196. Trial of the Isle Changes (17 replies)
  197. YAHOO!!! Plat Spammers will soon no longer be a problem... (or as big of a problem at least.) (79 replies)
  198. Tradeskill advancement (1 replies)
  199. DEV's Please Post Pics of new HATS!!! :P (29 replies)
  200. Save the ice!! (6 replies)
  201. test goes live dates (7 replies)
  202. Repair Costs (92 replies)
  203. Any high level Assassins seen the new hat ? (8 replies)
  204. Protecting the city.. (0 replies)
  205. Murdunk's Falls (2 replies)
  206. Home Based Fuel Vendors!! (16 replies)
  207. Don't melt the TS ice float! (146 replies)
  208. Oops. Login Rejected after tonight's patch (3 replies)
  209. Coercer Changes (9 replies)
  210. Question about the fear change (0 replies)
  211. class hats? (9 replies)
  212. Not on Test Server- But have a Question (10 replies)
  213. Cant find him (4 replies)
  214. Druid class hats - new graphics ever gonna be implemented? (44 replies)
  215. Can we PLEASE see a graphic fix for this in Lu27?? please?? :( (1 replies)
  216. Test server login error (1 replies)
  217. Ranged double attack. (24 replies)
  218. All quests on test broken? (6 replies)
  219. Scrap all of LU27 but the writs and ................... (27 replies)
  220. Less Power? (1 replies)
  221. profession hats being changed.. (4 replies)
  222. Tradeskill Faction Points (1 replies)
  223. Tarton's Wheel (0 replies)
  224. SK changes (8 replies)
  225. This is a nice change on test for soloers... (197 replies)
  226. What Players Want (44 replies)
  227. (Unlikely, but possible) potential zoning problem with 27a? (2 replies)
  228. Stuck pre-class system change character problem on test (1 replies)
  229. Detailed feedback on the tradeskill writs (2 replies)
  230. New Timed Tradeskill Writs (Rush Orders) on Test (277 replies)
  231. New Tradeskill Writs; Are they "Quest" or "Quest(s)" (14 replies)
  232. Allow Class Change within Same Archetype (22 replies)
  233. New Rare? (24 replies)
  234. Another broken PVP Item (5 replies)
  235. Fix new PVP rewards please (4 replies)
  236. No more FD training after LU26? (16 replies)
  237. Relic chest change (27 replies)
  238. Change to Splitpaw and TS book drops? (4 replies)
  239. Timed Tradeskill writs? (45 replies)
  240. Mastercraft Armor/Wep Improvements Retroactive? (22 replies)
  241. Claymore bug (3 replies)
  242. Splitpaw town becomes pvp (5 replies)
  243. Signet of Replenishment (2 replies)
  244. Relic pattern change (41 replies)
  245. Guild Raid Re-vamp for LU #26 (6 replies)
  246. When does LU26 Go live? (11 replies)
  247. Please add coin to the Shared Bank (19 replies)
  248. Please STOP removing QUESTS, Thank You (6 replies)
  249. This isnt right, right? (6 replies)
  250. christmas in July? (2 replies)