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View Full Version : PVE spell resists still broken since LU27!!!


Elephanton
10-25-2006, 06:04 PM
<DIV>Don't know what was changed, nothing in update notes - so probably this is either bug or stealth fix. But the consequences are terrible!</DIV> <DIV> </DIV> <DIV>Current Master spells are still being resisted about 10 times more than before GU27. Before, M2 resist on blue/green mobs was somewhat unique thing (with corresponding skill maxxed). Right now, I've seen this happening a few times (!) during the single fight (!!) vs. blue/green heroics.</DIV> <DIV> </DIV> <DIV>Adept3 spells is a joke now... I've seen AOE Adept3 being resisted by all 4 members of blue heroic encounter (!!!)... </DIV> <DIV> </DIV> <DIV>Adept1 are quite unususable - feels like resist rate is around 30-40% for even con mob, this insane...</DIV> <DIV> </DIV> <DIV>As for Apprentices... well... I don't even go there.</DIV> <DIV> </DIV> <DIV>Please Please Please take a look at this and revert this change.</DIV> <P>[Edit: this is for PVE encounters on PVP server, I thought I should mention that I play on PVP server, just in case]</P><p>Message Edited by 64686692013 on <span class=date_text>10-25-2006</span> <span class=time_text>08:29 AM</span>

tweety1972
10-25-2006, 08:17 PM
just to be sure, You did /feedback this right?

Elephanton
10-25-2006, 08:20 PM
<DIV>Unfortunately I could not do it for some reason - this command does not work for me...</DIV> <DIV>I would appreciate if someone else could just copy/paste this stuff there...</DIV><p>Message Edited by 64686692013 on <span class=date_text>10-25-2006</span> <span class=time_text>09:24 AM</span>

tweety1972
10-25-2006, 09:07 PM
Don't think copy paste works in the new reporting system. Will check on that for you but I doubt it.

EvilAstroboy
10-26-2006, 03:55 AM
<DIV>I have noticed the same thing, my master 1 scream as a dirge is now resisting heaps... the skill description even says its hard to resist. Up until the update it hardly ever resisted, and only on orange mobs or higher (probably less than 1% resist on less than orange)</DIV> <DIV>Hope they fix it, that was my sure fire Heroic Oppertunity finisher.</DIV>

PlageuReaver
10-26-2006, 03:07 PM
<DIV>This problem isn't even PvP server only, also on Splitpaw (PvE) I have this problem, all my spells are adept 3+ and I have my INT capped, and still mobs resist my spells a lot more then before. It seems to be resisting alot for all Disease/Poison based attacks.</DIV>

Elephanton
10-26-2006, 04:50 PM
<BR> <BLOCKQUOTE> <HR> PlageuReaver wrote:<BR> <DIV>It seems to be resisting alot for all Disease/Poison based attacks. <HR> </DIV></BLOCKQUOTE> <P>Definitely affects all types spells, not just disease/poison based. My Warden uses heat/cold and is experiencing the same problem. And I hear this from all casters using all kinds of magic. Besides, I have twinked PVP illus with all masters - same problem there.</P> <P>May be something got broken so that added resistability bonus (due to spell quality) does not count any longer, our counts incorrectly? My adept3s are working like app1 used to work before the update... or all mobs got added huge resists to all types of magic? Just thinking out loud...<BR></P><p>Message Edited by 64686692013 on <span class=date_text>10-26-2006</span> <span class=time_text>05:53 AM</span>

JamesRay
10-26-2006, 07:59 PM
I've had the same issue with conj spells landing against greens even, PVE server, adept 3 or better.

Elephanton
10-28-2006, 01:26 PM
<DIV>OMG you know what the new resists feel like?</DIV> <DIV>They are as frustraing and as stupid, as fizzles =(</DIV>

HerzenFunia
10-28-2006, 03:15 PM
Have this problem too, my m1 nukes got resisted all over the place on blue mobs <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Elephanton
10-31-2006, 09:32 PM
<DIV>Is this considered normal now if current Adept3 spell resists about 30-40% times against 33^ heroic, if I am level 42, with maxxed corresponding skill?</DIV>

Jigokusens
11-01-2006, 12:00 AM
<P>I decided to mess around and made a few casters over the weekend. On the beginning isle there were no resist issues with app1 spells for war/wiz. Then I pushed these toons a bit further and went into the beginning areas of Freeport/Qeynos. Ap1's on blue mobs were being resisted about 30-40% of the time, then after getting a3's made, these on the same blue mobs were resisted 30-40% of the time. This was across several hunting areas in the low teens. Obviously this is low lvl content, but if this is the same throughout the lvl tiers there is definitely an issue on resists that needs to be looked at. </P> <P>And no I didn't make the toons just to test it. I was messing around with casting classes. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Elephanton
11-03-2006, 09:40 PM
<DIV>bump</DIV>

Elephanton
11-08-2006, 10:42 PM
<DIV>Well I am 44 now... went back to see how things are on those level 33 mobs (currently grey to me).</DIV> <DIV>Imagine what, current M2 is still resisted regularly, current Adept3 AOE does not land on half of the encounter.</DIV> <DIV> </DIV> <DIV>This is unimaginable... how grey mob can resist M2/Adept3 spells on the constant basis??!!!</DIV>