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View Full Version : Woot! Thank you for reverting the spell stacking issue!


Cusashorn
09-12-2006, 06:47 PM
<DIV>I can finally tradeskill without worry of failing again. Thank you!</DIV>

Eveningsong
09-12-2006, 09:23 PM
Colour me confused <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I haven't seen any changes to the spell stacking issues in regards to tradeskilling, other than them giving us a message to know when you use a lower art too soon...

Cusashorn
09-12-2006, 10:20 PM
<DIV>exactly. You've seen the "Would Not Take Hold" message when trying to use durability skills faster than the progress skills wore off. That wasn't a good thing.</DIV>

Kine
09-12-2006, 10:52 PM
<div>Sorry for an off-topic post but.this has been bugging me for some time. What  in the world is that a picture of in your signature Cusashorn?<blockquote><hr></blockquote></div>

Jaimster
09-12-2006, 11:24 PM
<BR> <BLOCKQUOTE> <HR> Kinen1 wrote:<BR> <DIV>Sorry for an off-topic post but.this has been bugging me for some time. What  in the world is that a picture of in your signature Cusashorn?<BR> <BLOCKQUOTE> <P><BR></P> <HR> <P>I've always thought it was a cartoon robot dog... just from behind <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P></BLOCKQUOTE></DIV></BLOCKQUOTE><BR>

Neribus
09-13-2006, 12:30 AM
<div></div>Its a tachikoma  from Ghost in the Shell (the manga and the anime series, i don't think they were in the movies) Its a mecha basically, with a really funny AIs<div></div><p>Message Edited by Neribus on <span class=date_text>09-12-2006</span> <span class=time_text>04:32 PM</span>

xOnaton1
09-13-2006, 08:58 AM
<div></div>Yup, a <a target="_blank" href="http://en.wikipedia.org/wiki/Tachikoma">tachikoma</a>, a type of <a target="_blank" href="http://en.wikipedia.org/wiki/Think_tank_%28mecha%29">"think tank"</a> from the <a target="_blank" href="http://en.wikipedia.org/wiki/Ghost_in_the_Shell:_Stand_Alone_Complex">Ghost in the Shell: Stand Alone Complex</a> TV series, created by Masamune Shirow.<a href="http://en.wikipedia.org/wiki/Tachikoma" target="_blank"></a><div></div>

Eveningsong
09-13-2006, 10:05 AM
<blockquote><hr>Cusashorn wrote:<div>exactly. You've seen the "Would Not Take Hold" message when trying to use durability skills faster than the progress skills wore off. That wasn't a good thing.</div><hr></blockquote>Well the messages are still there (just saw one as I did a combine), and I would have to disagree about them not being good <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but that's a matter that's been debated in many threads recently.Back to your regularly scheduled derailment...

missionarymarr
09-15-2006, 02:29 AM
<BR> <BLOCKQUOTE> <HR> Eveningsong wrote:<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <DIV>exactly. You've seen the "Would Not Take Hold" message when trying to use durability skills faster than the progress skills wore off. That wasn't a good thing.</DIV><BR> <HR> </BLOCKQUOTE><BR><BR>Well the messages are still there (just saw one as I did a combine), and I would have to disagree about them not being good <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but that's a matter that's been debated in many threads recently.<BR><BR>Back to your regularly scheduled derailment...<BR> <HR> </BLOCKQUOTE><BR>Well the problem I have with it is that really they should be considered two seperate buffs that use the same icon. Just like there are some spells or CA's that will advance a HO but are on different timers. The reason I say this is because there are two different times you will use each buff.

Saroc_Luclin
09-15-2006, 09:53 PM
Actually I would argue that they are NOT entirely separate buffs, since they both can counter the same effect when it comes up.Consider it semi-realistically. If you are a tailor and you notice some loose seams, then you would go and tighten them up. Another loose seams event would imply that you noticed a second seam is loose, not hte one you are tightening, but a second one. If you haven't finished tightening up the first one (ie the effect hasn't worn off), then, short of growing an extra pair of eyes and arms, you probably can't deal with the second seam right then and there; you have to wait until you finish the first seam.Of course that example/way of thinking doesn't work completely; but it feels fairly close. In any case, if they countered different events, I could sort've see them stacking better; but not when they can be used intermixed on the same event; but then we'd need up to 21 new events to counter per Artisan class.<div></div>

missionarymarr
09-16-2006, 07:16 AM
<BR> <BLOCKQUOTE> <HR> Saroc_Luclin wrote:<BR>Actually I would argue that they are NOT entirely separate buffs, since they both can counter the same effect when it comes up.<BR><BR>Consider it semi-realistically. If you are a tailor and you notice some loose seams, then you would go and tighten them up. Another loose seams event would imply that you noticed a second seam is loose, not hte one you are tightening, but a second one. If you haven't finished tightening up the first one (ie the effect hasn't worn off), then, short of growing an extra pair of eyes and arms, you probably can't deal with the second seam right then and there; you have to wait until you finish the first seam.<BR><BR>Of course that example/way of thinking doesn't work completely; but it feels fairly close. In any case, if they countered different events, I could sort've see them stacking better; but not when they can be used intermixed on the same event; but then we'd need up to 21 new events to counter per Artisan class.<BR> <BR> <HR> </BLOCKQUOTE>Yes they can counter the event but the rest of the functions are basically the exact opposite. That is why I compared them to spells or CA's that can advance the HO. They both have the same effect in advancing the HO but otherwise they can be somewhat different in there effects. <BR>