PDA

View Full Version : Mobs not giting hit with spells now ?


lordblackhea
09-17-2006, 03:09 PM
<DIV>is it just me or did mobs git Ninja patched . i mean fighting in PoA spells dont stick like they use to and Labs doing the split with Vhem and the other dude was nuts .. my whole raid died like 13 or 14 times cus the chanter mind wipe would not stick its one thing when it dont stick one or two times in a row but we had 6 count them 6 times in a row . 7th vhem stoped and AEed the raid what killed us . 8th to 10th didnt stick again 11th we got it to work but he was in a bad spot that killed us and by the 13th time we gave up . now vhem we have done Tons and we know what were doing the raid was well set up and yet we got tons and tons of spells not sticking the whole raid . and haveing to give up on vhem what we killed no more then 3 or 4 pulls killed us 13 times or so . talk about BS now mobs all around seem to not git hit with spells being grouping or raiding how can you do any thing if chanter can mez if a tank cant tuant if the nukers cant land there nukes if the debuffs have to cast over and over again just to git one debuff on ?:smileymad:</DIV>

Riversideblues
09-17-2006, 07:43 PM
leik tuutallie manm<div></div>

Ebjelen
09-18-2006, 12:45 AM
Maybe if you repost in English? Or, better yet, maybe if you actually play EQ2.

Melchiah
09-18-2006, 04:13 AM
The resists do seem to be somewhat higher on certain mobs, but Vyemm doesn't seem to have changed at all. The ones i've noticed resisting even when debuffed all to hell are the Vault Keeper and Vilucidae in his 4th stance.

ironman2000
09-18-2006, 10:03 AM
I also noticed on some of the scout HO's that the HO finishes but says that the ability isn't hitting the target or some such?  I'll have to pay closer attention and post more.

Lilj
09-18-2006, 12:45 PM
<BR> <BLOCKQUOTE> <HR> ironman2000 wrote:<BR> I also noticed on some of the scout HO's that the HO finishes but says that the ability isn't hitting the target or some such?  I'll have to pay closer attention and post more.<BR> <HR> </BLOCKQUOTE> <P><BR> As a scout you sometimes get the 'Would not take effect' when finishing a HO. But as far as I can see it's the selfbuff that triggers it. You already have the buff and the HO triggers a new one and then you get the 'would not take effect' message.</P> <P> </P>

Psyr
09-18-2006, 02:57 PM
<DIV>Pardon my intrusion. But I saw this post and thought I'd add a note. I have noticed this not just with a specific mob but everywhere. Sometimes, as it's not all the time nor repeatable to show, I'll cast a spell on a mob and it doesn't do ANY damage what-so-ever and it's not that it's getting resisted cuz the reuse time of the spell shows that it went off (aka doesnt have a speedy reuse) and I didn't see a resist tag over the mob after it supposedly landed or didnt land in this case. But a spell that does significant damage (that would be noticeable in the mobs health) apparently doing no damage (mobs health is unaffected). I have friends that are wizards noticing the same thing, the mob would be at 1% and they'll cast a nuke that they know would wipe the mob out and the spell goes off but no dead mob. As I stated earlier it doesn't happen everytime or even alot, but it does happen and it's very noticable, at least when mine happens. This has happened on raids, heroics, and non-heroics alike. Whatever the "problem" may be I hope it gets investigated further, corrected, or at least explained if there is a reason as to why this is happening. I could see if the mob might be resisting the spell but why is the reuse timer of the spell not coordinating with this concept (aka speedy recast upon resist). Thanks for ya'lls ear.</DIV><p>Message Edited by Psyrex on <span class=date_text>09-18-2006</span> <span class=time_text>06:58 AM</span>

ironman2000
09-18-2006, 05:13 PM
<BR> <BLOCKQUOTE> <HR> Liljna wrote:<BR> <BR> <BLOCKQUOTE> <HR> ironman2000 wrote:<BR> I also noticed on some of the scout HO's that the HO finishes but says that the ability isn't hitting the target or some such?  I'll have to pay closer attention and post more.<BR> <HR> </BLOCKQUOTE> <P><BR> As a scout you sometimes get the 'Would not take effect' when finishing a HO. But as far as I can see it's the selfbuff that triggers it. You already have the buff and the HO triggers a new one and then you get the 'would not take effect' message.</P> <P> </P><BR> <HR> </BLOCKQUOTE> <P><BR>Thats exactly what I was getting but it was two of my standard blade attacks that were doing it, not my self buffs.  The two attacks I got this with were "Courtly Blade" and "Sandra's Bewildering Incursion".  These are the only two that I get "Would not take effect" with and before the update, I had no problems at all landing them in HO's.</P>

Magic
09-19-2006, 12:48 AM
I've noticed the same thing happening last night while solo.  Spells not hitting like 6 times in a row.  I was on Queen's Colony killing nearly a hundred treants.  I've killed all but the named with only 1 HO each.  Grimroot goes down in 2 HO's every time.  Then all of a sudden one ghostly treant is super resistant or something and took me 7 casts of the same spell to get my HO to the second phase.  All of the previous treants went down lightning fast and I got into this routine that worked over and over before then.  Maybe it's the random generator thing that rolled against me that time but all of a sudden and many failures in a row.  Phew!  At least I survived thanks to my pet beetle tanking for me.  This seems to be something new, maybe a bug?

Poetelia
09-20-2006, 01:23 PM
<BR> <BLOCKQUOTE> <HR> Psyrex wrote:<BR> <DIV>Pardon my intrusion. But I saw this post and thought I'd add a note. I have noticed this not just with a specific mob but everywhere. Sometimes, as it's not all the time nor repeatable to show, I'll cast a spell on a mob and it doesn't do ANY damage what-so-ever and it's not that it's getting resisted cuz the reuse time of the spell shows that it went off (aka doesnt have a speedy reuse) and I didn't see a resist tag over the mob after it supposedly landed or didnt land in this case. But a spell that does significant damage (that would be noticeable in the mobs health) apparently doing no damage (mobs health is unaffected). I have friends that are wizards noticing the same thing, the mob would be at 1% and they'll cast a nuke that they know would wipe the mob out and the spell goes off but no dead mob. As I stated earlier it doesn't happen everytime or even alot, but it does happen and it's very noticable, at least when mine happens. This has happened on raids, heroics, and non-heroics alike. Whatever the "problem" may be I hope it gets investigated further, corrected, or at least explained if there is a reason as to why this is happening. I could see if the mob might be resisting the spell but why is the reuse timer of the spell not coordinating with this concept (aka speedy recast upon resist). Thanks for ya'lls ear.</DIV> <P>Message Edited by Psyrex on <SPAN class=date_text>09-18-2006</SPAN> <SPAN class=time_text>06:58 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Yup. Well described and accurate. Same thing has been happening to me lately. Some spells go off, are not resisted but dont cause any damage and are not even mentioned in the combat chat, as if they never happened damage wise, but they DO have effect, as can be shown if youre using a damage spell with a buf or debuff effect.</P> <P>A good example is Swiftaxe, an aa direct damage spell for paladins that procs a Haste effect for several seconds when it hits. I cast it, it is not resisted but does no damage whatsoever and in the chat it never existed. The reuse time is counting down as if it were active. Abd in fact it is active: it shows as such on the active spell window, which shows that the Haste effect is on. But the damage never occured. And when it is resisted, the Haste effect doesnt proc either. It is certainly a bug.</P> <P>Poetelia Roseknight</P> <P>Paladin of Qeynos<BR></P><p>Message Edited by Poetelia on <span class=date_text>09-20-2006</span> <span class=time_text>02:27 AM</span>

Deila
09-21-2006, 05:27 AM
<BR> <BLOCKQUOTE> <HR> Poetelia wrote:<BR> <BR> <BLOCKQUOTE> <HR> Psyrex wrote:<BR> <DIV>Pardon my intrusion. But I saw this post and thought I'd add a note. I have noticed this not just with a specific mob but everywhere. Sometimes, as it's not all the time nor repeatable to show, I'll cast a spell on a mob and it doesn't do ANY damage what-so-ever and it's not that it's getting resisted cuz the reuse time of the spell shows that it went off (aka doesnt have a speedy reuse) and I didn't see a resist tag over the mob after it supposedly landed or didnt land in this case. But a spell that does significant damage (that would be noticeable in the mobs health) apparently doing no damage (mobs health is unaffected). I have friends that are wizards noticing the same thing, the mob would be at 1% and they'll cast a nuke that they know would wipe the mob out and the spell goes off but no dead mob. As I stated earlier it doesn't happen everytime or even alot, but it does happen and it's very noticable, at least when mine happens. This has happened on raids, heroics, and non-heroics alike. Whatever the "problem" may be I hope it gets investigated further, corrected, or at least explained if there is a reason as to why this is happening. I could see if the mob might be resisting the spell but why is the reuse timer of the spell not coordinating with this concept (aka speedy recast upon resist). Thanks for ya'lls ear.<BR></DIV> <HR> </BLOCKQUOTE> <P>Yup. Well described and accurate. Same thing has been happening to me lately. Some spells go off, are not resisted but dont cause any damage and are not even mentioned in the combat chat, as if they never happened damage wise, but they DO have effect, as can be shown if youre using a damage spell with a buf or debuff effect.</P> <P>A good example is Swiftaxe, an aa direct damage spell for paladins that procs a Haste effect for several seconds when it hits. I cast it, it is not resisted but does no damage whatsoever and in the chat it never existed. The reuse time is counting down as if it were active. Abd in fact it is active: it shows as such on the active spell window, which shows that the Haste effect is on. But the damage never occured. And when it is resisted, the Haste effect doesnt proc either. It is certainly a bug.<BR></P> <HR> </BLOCKQUOTE> <P><BR>I've noticed both this and a general increase of mob resists, it seems, across the board. First noticed the resist increases several weeks ago, when writ mobs in Barren Sky were resisting roots frequently - something that was a rare oddity previously. Then DoTs not landing - sometimes they're resisted, other times it's as described above - where the DoT just doesn't land, reuse timer isn't triggered, it's like I never cast the spell. The cube mobs in Bonemire - some were nigh impossible to land DoTs on, whereas they hadn't been so tough in the past. End boss in Vaults are another that just won't let spells land. Fizzles from pet heals are way, way up from what I'm used to as well.</P> <P>I initially suspected a global increase to mob resists, but then I did start noticing some casts not being reported as being resisted (the sound effect and little 'Resisted!' flying up off mobs' heads), and not getting even the short reuse timer on the so-affected spell, so something else is going on too. Keeping an eye on it for now.</P> <P> </P><p>Message Edited by Deila on <span class=date_text>09-20-2006</span> <span class=time_text>06:29 PM</span>