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View Full Version : Brokers gone from starting cities


Aela@Test
09-22-2006, 01:42 AM
<DIV>With the removal of the TS zones, the brokers are all gone from the starting cities as well.  Is this intended?  If it is, I'm sure the brokers in the main cities are going to lag prety bad (in addition to the TS areas as well)....</DIV> <DIV> </DIV> <DIV>Maybe make players able to buy off the boards in their houses?</DIV> <DIV> </DIV> <DIV> </DIV>

Jelrak
09-22-2006, 03:36 PM
Please don't remove brokers from the starting zones without offering a lag free place to access them. QH is like swimming in molasses around the broker as it is. <BR> <BLOCKQUOTE> </BLOCKQUOTE><BR>

Geekyone
09-22-2006, 05:44 PM
<DIV>Theres brokers in the starting citys?</DIV> <DIV> </DIV> <DIV>I know there are some in the TS instances, but have never seen them in the cities.</DIV>

DeathEater024
09-22-2006, 05:53 PM
What are you guys talking about my broker in freeport is right where he should be.

Khuzad
09-22-2006, 05:57 PM
<div><blockquote><hr>DeathEater024 wrote:<div></div>What are you guys talking about my broker in freeport is right where he should be.<hr></blockquote>They are speaking of the ones that were located in the TS instances that used to be in the starting city zones... like Baubleshire, Temple Street, etc.</div>

DeathEater024
09-22-2006, 07:11 PM
<P>ahh bummer I was getting my test and retail servers mixed up. I hate doing that I love my broker being there, if this goes threw I am just going to buy a big house, Fill it with pristine crafting stations and isolate myself from the world. HEHEHEH</P> <P>"Hermit Crafters Rejoice" Crafting stations and brokers have been removed  from your beloved starting zones, along with melting the ice flow,  this was done to get you outdoors and out into the world. </P> <P>Except I am in a smaller space with less stations to craft at, and still inside. </P> <P><FONT color=#ffff00>That was just a fake line but it would be just like that for the update notes I bet. Worst Idea for crafters ever. Why don we just lower all the stats on everything we make again especially mastercrafted cause its way better then fabeled gear. BLahhh</FONT></P>

Maroger
09-22-2006, 09:48 PM
<BR> <BLOCKQUOTE> <HR> DeathEater024 wrote:<BR> <P>ahh bummer I was getting my test and retail servers mixed up. I hate doing that I love my broker being there, if this goes threw I am just going to buy a big house, Fill it with pristine crafting stations and isolate myself from the world. HEHEHEH</P> <P>"Hermit Crafters Rejoice" Crafting stations and brokers have been removed  from your beloved starting zones, along with melting the ice flow,  this was done to get you outdoors and out into the world. </P> <P>Except I am in a smaller space with less stations to craft at, and still inside. </P> <P><FONT color=#ffff00>That was just a fake line but it would be just like that for the update notes I bet. Worst Idea for crafters ever. Why don we just lower all the stats on everything we make again especially mastercrafted cause its way better then fabeled gear. BLahhh</FONT></P><BR> <HR> </BLOCKQUOTE>I wonder if they will be abolishing brokers so we can't sell stuff???? It sounds like they may be headed down that road!!<BR>

Zheen
09-23-2006, 01:56 AM
Actually let us be able to use the broker from inside our residence. Answers solved.<div></div>

Lydiae
09-23-2006, 02:21 AM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR>I wonder if they will be abolishing brokers so we can't sell stuff???? It sounds like they may be headed down that road!!<BR><BR> <HR> </BLOCKQUOTE> <P><BR>You can't be serious.  You, sir, are the "master" of exaggeration and the slippery slope.</P> <P>And that new freckle on the back of your hand?  It's really cancer.  And you WILL die.</P>

Aela@Test
09-25-2006, 05:31 PM
I agree with Zheen.  I think that adding the ability to buy from our residence would help fix a lot of issues.  This would actually help some of the tradeskill lag also, because fewer people would be standing around the brokers in the zones shopping.

AlkonTheWarrior
09-25-2006, 07:37 PM
<BR> <BLOCKQUOTE> <HR> Lydiaele wrote:<BR> <BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR>I wonder if they will be abolishing brokers so we can't sell stuff???? It sounds like they may be headed down that road!!<BR><BR> <HR> </BLOCKQUOTE> <P><BR>You can't be serious.  You, sir, are the "master" of exaggeration and the slippery slope.</P> <P>And that new freckle on the back of your hand?  It's really cancer.  And you WILL die.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Although I tend to agree with your sentiment, Lydiaele, who would have ever thought, back when they merged the servers because eq2 was "doing so well" that they would also be removing all TS instances to "better" the TS community by getting them out of the dungeons.</P> <P>Next I assume will be all the starting towns like Big Bend, Castleview Hamlet, etc.</P> <P>Then, what's after that? Oh lets just remove some of those pesky zones like Antonica and Commonlands. </P> <P>While they pretend to be "adding" content to the game, it seems to me that they are just moving it around in order to release new things, i.e. EoF and the PvP servers (back when they did the merge).</P> <P>I am normally not a pesimist or complainer when it comes to changes, but this change is just bizarre. It is almost like they have absolutley no idea what is going on in the game today, especially with regards to TS.</P> <P>The only hope I have is that a feedback post was actually started by a dev, and maybe -- just maybe -- they will listen to us and not remove the TS instances. But, unfortunately, I expect that this is already a forgone conclusion, in order to free up space for EoF. </P> <P>The starting towns are next. My question is, what do they get rid of after that?</P> <P>This doesn't sound like a game that is healthy, expanding and doing well. It feels like they are cutting corners to save a few bucks wherever and however they can. </P> <P>I am a reasonable person, and if there is one reasonable explination besides cutting back on server usage, then I would definately listen. But, as of now, I can only believe what logic dictates is the most reasonable explination.</P><p>Message Edited by AlkonTheWarrior on <span class=date_text>09-25-2006</span> <span class=time_text>11:43 AM</span>

Catria
09-25-2006, 08:24 PM
I also think we should be able to buy from our market boards in our homes.  We can do everything else, why not that?  If it's the RP standpoint you are worried about, then have items bought from home delivered via the mail system (mail-order delivery).  I would even be willing to pay a slightly higher fee for the convenience.  While you're at it, you could make the prices on the boards at home reflect the broker fee to avoid confusion - right now the fee is not added to the prices listed on the market boards. <p>Message Edited by Catria on <span class=date_text>09-25-2006</span> <span class=time_text>09:25 AM</span>

Thunderthyze
09-26-2006, 04:37 PM
<BR> <BLOCKQUOTE> <HR> Geekyone wrote:<BR> <DIV>Theres brokers in the starting citys?</DIV> <DIV> </DIV> <DIV>I know there are some in the TS instances, but have never seen them in the cities.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>You're joking right?</P> <P>What about the fence......you never seen those either?</P>

JoarAddam
09-26-2006, 04:47 PM
<DIV>The broker thing doesn't really bug me.  I comparison shop, so I need a fence nearby.</DIV> <DIV> </DIV> <DIV>What bugs me is that the darned Q-berts get a bank in their broker/fence zone.  </DIV>