Log in

View Full Version : Feedback on the new imbued bandoliers etc... and a few suggestions


SilkVelvet
09-05-2006, 01:19 PM
<DIV>Greetings Devs!</DIV> <DIV> </DIV> <DIV>I hunted around this forum for a thread on feedback on these new(but long overdue) recipes. Yay!!! My tailor is gonna be so happy. I had a dabble with the new crafts on Test, but have been  so busy I haven't been able to do more than get one of my toons to lvl 20-odd in jewelling and look at the new imbued weapons belts on the broker.</DIV> <DIV> </DIV> <DIV>But.... seeing that you've done this, which should have been included in the imbuable list of items in the first place, when will imbued symbols and tablets and tomes and idols come in? we've had imbued shields and bows since the start of imbuing, and now the thrown weapon belts.</DIV> <DIV> </DIV> <DIV>I'd also like to throw a few ideas at you for what the procs could be.... either a flash of intel, str etc like the rings or a hate reduction ward or something like that. </DIV> <DIV> </DIV> <DIV>Yes yes I know, pallies and sk's can use these items too so a hate reduction buff would be horrid for them(unless they're playing secondary tank/back uo heal and rezzer in a group or raid), but there could be other possible procs, like a ward against X amount of damage, or a heal or an AC buff or one that prevents spell interruptions or fizzles or stops you getting stunned, mezzed or silenced  for 20sec.... something like what some of the dropped items have.</DIV> <DIV> </DIV> <DIV>Those are just my ideas, I'm not asking for godly stuff, just a little something like you've given the tanks/scouts</DIV> <DIV> </DIV> <DIV>Silk</DIV> <DIV>70 Fury, Butcheblock</DIV>

Cowdenic
09-05-2006, 01:26 PM
or procs based on heals (for healers) or spell damage (for mages).

Bozidar
09-05-2006, 06:03 PM
<P>Interesting idea.  I'm not sure how it'd work out, since they're not armor and they're not weapons (like the bandoliers and shields are).  I guess if you treat them as a mystical type of armor, then they could have imbues like a shield and give either healing or damage feedback when hit by a spell?  </P> <P>Someone needs to come up with a better idea of how/why they'd be imbued that fits with the purpose of the items themselves.</P>

Wrapye
09-05-2006, 06:33 PM
<div><blockquote><hr>YankeeBoz wrote:<div></div> <p>Interesting idea.  I'm not sure how it'd work out, since they're not armor and they're not weapons (like the bandoliers and shields are). </p><hr></blockquote>There are imbued rings, so I see no built-in reason not to allow symbols to be imbued as well.  The game already has dropped/quested symbols that have procs, as well as one that is crafted (Enspelled Vultak Eye).</div>

valkyrja
09-05-2006, 06:43 PM
I would be happy if the effect on crafted wands was a proc, like every other crafted weapon.  Instead of being a clicky no-one ever uses.<div></div>

ironman2000
09-05-2006, 07:24 PM
<BR> <BLOCKQUOTE> <HR> SilkVelvet wrote:<BR> <DIV>Greetings Devs!</DIV> <DIV> </DIV> <DIV>I hunted around this forum for a thread on feedback on these new(but long overdue) recipes. Yay!!! My tailor is gonna be so happy. I had a dabble with the new crafts on Test, but have been  so busy I haven't been able to do more than get one of my toons to lvl 20-odd in jewelling and look at the new imbued weapons belts on the broker.</DIV> <DIV> </DIV> <DIV>But.... seeing that you've done this, which should have been included in the imbuable list of items in the first place, when will imbued symbols and tablets and tomes and idols come in? we've had imbued shields and bows since the start of imbuing, and now the thrown weapon belts.</DIV> <DIV> </DIV> <DIV>I'd also like to throw a few ideas at you for what the procs could be.... either a flash of intel, str etc like the rings or a hate reduction ward or something like that. </DIV> <DIV> </DIV> <DIV>Yes yes I know, pallies and sk's can use these items too so a hate reduction buff would be horrid for them(unless they're playing secondary tank/back uo heal and rezzer in a group or raid), but there could be other possible procs, like a ward against X amount of damage, or a heal or an AC buff or one that prevents spell interruptions or fizzles or stops you getting stunned, mezzed or silenced  for 20sec.... something like what some of the dropped items have.</DIV> <DIV> </DIV> <DIV>Those are just my ideas, I'm not asking for godly stuff, just a little something like you've given the tanks/scouts</DIV> <DIV> </DIV> <DIV>Silk</DIV> <DIV>70 Fury, Butcheblock</DIV><BR> <HR> </BLOCKQUOTE><BR>Or for that matter of fact, when will they be adding imbueing recipies for the healer chainmail tunics and breastplates, as well as the melodic versions of these items?  It seems odd to me that with all these recipies, that you can only imbue one type of chainmail and plate armors?

Wrapye
09-05-2006, 08:04 PM
There is only one variety of imbued armor for cloth and leather as well.  My guess is that the focused stats the the specialized armors have are balanced by the imbued items proc.<div></div>

Phaldyne
09-05-2006, 08:07 PM
<P>I'd like to see a proc for healers that would grant the next 1 or 2 heal spells to be cast a 100% chance to crit.  That would be really nice.</P> <P>-Phaldyne</P>

SpiderTouch
09-06-2006, 02:33 PM
IMbued bandoliers, satchels, sheath and pouchesWondering on the proc you all seem to be but I am figuring it will be similar if not the same damage proc that bows have as they are all Ranged Weapons. They are also tailor made so the tailors gonna be busy when this goes live!

Deson
09-06-2006, 06:18 PM
<div><blockquote><hr>ironman2000 wrote:<div></div> <blockquote> <hr> SilkVelvet wrote: <div>Greetings Devs!</div> <div> </div> <div>I hunted around this forum for a thread on feedback on these new(but long overdue) recipes. Yay!!! My tailor is gonna be so happy. I had a dabble with the new crafts on Test, but have been  so busy I haven't been able to do more than get one of my toons to lvl 20-odd in jewelling and look at the new imbued weapons belts on the broker.</div> <div> </div> <div>But.... seeing that you've done this, which should have been included in the imbuable list of items in the first place, when will imbued symbols and tablets and tomes and idols come in? we've had imbued shields and bows since the start of imbuing, and now the thrown weapon belts.</div> <div> </div> <div>I'd also like to throw a few ideas at you for what the procs could be.... either a flash of intel, str etc like the rings or a hate reduction ward or something like that. </div> <div> </div> <div>Yes yes I know, pallies and sk's can use these items too so a hate reduction buff would be horrid for them(unless they're playing secondary tank/back uo heal and rezzer in a group or raid), but there could be other possible procs, like a ward against X amount of damage, or a heal or an AC buff or one that prevents spell interruptions or fizzles or stops you getting stunned, mezzed or silenced  for 20sec.... something like what some of the dropped items have.</div> <div> </div> <div>Those are just my ideas, I'm not asking for godly stuff, just a little something like you've given the tanks/scouts</div> <div> </div> <div>Silk</div> <div>70 Fury, Butcheblock</div> <hr> </blockquote>Or for that matter of fact, when will they be adding imbueing recipies for the healer chainmail tunics and breastplates, as well as the melodic versions of these items?  It seems odd to me that with all these recipies, that you can only imbue one type of chainmail and plate armors?<hr></blockquote>Feedback it.When those recipies were added, we crafters immediately poited it out as oversight. What we were told is that it was part of thier idea on gear choices but if they got enough feedback they would review it. Seeing as how with these new imbues coming, they are the only supposed choices(compromises) left in crafted gear, enough feedback should all but garauntee a change.I like the imbued symbols idea, only issue is that any proc may give an unfair advantage since two symbols can be equipped vice one shield and ranged.</div>

Cowdenic
09-06-2006, 09:05 PM
<BR> <BLOCKQUOTE> <HR> Deson wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> ironman2000 wrote:<BR> <BR> <BLOCKQUOTE> <HR> SilkVelvet wrote:<BR> <DIV>Greetings Devs!</DIV> <DIV> </DIV> <DIV>I hunted around this forum for a thread on feedback on these new(but long overdue) recipes. Yay!!! My tailor is gonna be so happy. I had a dabble with the new crafts on Test, but have been  so busy I haven't been able to do more than get one of my toons to lvl 20-odd in jewelling and look at the new imbued weapons belts on the broker.</DIV> <DIV> </DIV> <DIV>But.... seeing that you've done this, which should have been included in the imbuable list of items in the first place, when will imbued symbols and tablets and tomes and idols come in? we've had imbued shields and bows since the start of imbuing, and now the thrown weapon belts.</DIV> <DIV> </DIV> <DIV>I'd also like to throw a few ideas at you for what the procs could be.... either a flash of intel, str etc like the rings or a hate reduction ward or something like that. </DIV> <DIV> </DIV> <DIV>Yes yes I know, pallies and sk's can use these items too so a hate reduction buff would be horrid for them(unless they're playing secondary tank/back uo heal and rezzer in a group or raid), but there could be other possible procs, like a ward against X amount of damage, or a heal or an AC buff or one that prevents spell interruptions or fizzles or stops you getting stunned, mezzed or silenced  for 20sec.... something like what some of the dropped items have.</DIV> <DIV> </DIV> <DIV>Those are just my ideas, I'm not asking for godly stuff, just a little something like you've given the tanks/scouts</DIV> <DIV> </DIV> <DIV>Silk</DIV> <DIV>70 Fury, Butcheblock</DIV><BR> <HR> </BLOCKQUOTE><BR>Or for that matter of fact, when will they be adding imbueing recipies for the healer chainmail tunics and breastplates, as well as the melodic versions of these items?  It seems odd to me that with all these recipies, that you can only imbue one type of chainmail and plate armors?<BR> <HR> </BLOCKQUOTE>Feedback it.When those recipies were added, we crafters immediately poited it out as oversight. What we were told is that it was part of thier idea on gear choices but if they got enough feedback they would review it. Seeing as how with these new imbues coming, they are the only supposed choices(compromises) left in crafted gear, enough feedback should all but garauntee a change.<BR><BR>I like the imbued symbols idea, only issue is that any proc may give an unfair advantage since two symbols can be equipped vice one shield and ranged.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>at the cost of mit and avoidance from having the shield.

Deson
09-07-2006, 02:06 AM
If you're a crusader. I was speaking more to mages. Fighters/scouts already make some from of sacrifice when they dual wield/use 2handers.Mages and even priests wouldn't be giving up anything really.<div></div>

Rhona
09-07-2006, 05:03 AM
<div><blockquote><hr>sparql wrote:I would be happy if the effect on crafted wands was a proc, like every other crafted weapon.  Instead of being a clicky no-one ever uses.<div></div><hr></blockquote>Well, at least no one other than lowly Templars who are jumped while out harvesting or trying to do a solo quest <span>:smileywink:</span>  When fighting alone, and power's so low that Yalup turns itself off, my only useful option to prevail in the fight is my click-stick and the occasional reactive heal.Rho</div>

StevusX
09-09-2006, 01:41 PM
<P>No proc no power Clicky Sticks Rule !</P> <P>Please dont EVER take these out of the game.</P> <P>I have lost track of how many times my templar has been OOP and been saved by this weapon.</P> <P>ALWAYS in my inventory.</P> <P>What use is a 5% auto proc when you are oop and that weapon is ALL you have going for you.</P> <P> </P>

Deson
09-09-2006, 06:48 PM
Plenty if the proc goes off while in course of normal fighting. The extra damage during the fight might just prevent the running out of power and the use of said miracle wands. Still though, why get rid of the old wands when you ca just add new ones? Everyone wins there.<div></div>

Calthine
09-10-2006, 05:55 AM
<BR> <BLOCKQUOTE> <HR> Deson wrote:<BR>Plenty if the proc goes off while in course of normal fighting. The extra damage during the fight might just prevent the running out of power and the use of said miracle wands. Still though, why get rid of the old wands when you ca just add new ones? Everyone wins there.<BR> <BR> <HR> </BLOCKQUOTE><BR>Proc's on ranged items don't go off in regular melle - they only go off when you are using the weapon. 

Deson
09-10-2006, 06:32 AM
<div><blockquote><hr>Calthine wrote:<div></div> <blockquote> <hr> Deson wrote:Plenty if the proc goes off while in course of normal fighting. The extra damage during the fight might just prevent the running out of power and the use of said miracle wands. Still though, why get rid of the old wands when you ca just add new ones? Everyone wins there. <div></div> <hr> </blockquote>Proc's on ranged items don't go off in regular melle - they only go off when you are using the weapon. <hr></blockquote>Eh? I was was referring to proc on cast weapons vs. clicky cast. I prefer proc on cast but plenty like the clicky's. The argument from the poster above me was that the clicky's are great when you are in a tough fight and run out of power, my response was that if the proc's are going off during the fight it might not come to that.</div>

Guy De Alsace
09-12-2006, 12:37 PM
Absolutely do not change wands. They are essential equipment IMO. That guaranteed 300-500 dmg per cast with no power is a godsend. Every one of my casters carries at least one each. Brock's Thermal Shocker is awesome as well, dont know how many times that one has tipped the fight for my Mystic. <div></div>