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Magic
09-13-2006, 02:43 AM
<DIV>I made a Barbarian Conjuror with 12 for intelligence, and an Erudite Conjuror with 30 for intelligence.  Both are level 1.  To my amazement, there was no difference in damage by thier direct damage spell (Dust Blast, I think) between the Barbarian and Erudite Conjurors.  Both did 6-8 damage with the rare critical hits of 9-10.  What the heck?  Can somebody please tell me what good is intelligence then?  Must I be at some higher level to see the effect?</DIV>

Lader
09-13-2006, 02:45 AM
<DIV>at level 1 youre not going to see that much of range in your spells i dont think, youll need to get a bit higher.</DIV>

missionarymarr
09-13-2006, 03:17 AM
<BR> <BLOCKQUOTE> <HR> Aljola wrote:<BR> <DIV>I made a Barbarian Conjuror with 12 for intelligence, and an Erudite Conjuror with 30 for intelligence.  Both are level 1.  To my amazement, there was no difference in damage by thier direct damage spell (Dust Blast, I think) between the Barbarian and Erudite Conjurors.  Both did 6-8 damage with the rare critical hits of 9-10.  What the heck?  Can somebody please tell me what good is intelligence then?  Must I be at some higher level to see the effect?</DIV><BR> <HR> </BLOCKQUOTE><BR>Yes at the begininng the spells won't change much because of stats. Also I believe the cap is the your level x 7. Therefore at first level both of the intelligences you listed would be over the cap. so would both increase the spell the max allowed.

HanktheDwarf
09-13-2006, 05:13 AM
As said before, low levels won't see much of a difference.  Minor differences in INT won't make much of a difference either.  Here's an example with my SK (level 5<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.Loathsome Anger (App II):  My most basic direct damage spell.INT: 98,   Damage: 169-281INT: 248, Damage: 197-329INT: 262, Damage: 200-333INT: 371, Damage: 221-368WIth a level 55 spell, an 14 point increase in INT only raised damage by 3-4 points.<div></div>

Melchiah
09-13-2006, 09:42 AM
The best way to tell is to look at a high level master like Ice Nova and either link it from eq2links/eq2idb or have a guildie/friend link it. Then compare what you see the damage as vs someone of that level.

jago quicksilver
09-13-2006, 11:50 AM
most classes/spells wont see really huge differences in damage, just due to the fact that their range is so small, but as the person above me posted, INT will have a more profound impact on a big hitting spell, like IN or fusion.

ke'la
09-13-2006, 12:39 PM
<BR> <BLOCKQUOTE> <HR> Aljola wrote:<BR> <DIV>I made a Barbarian Conjuror with 12 for intelligence, and an Erudite Conjuror with 30 for intelligence.  Both are level 1.  To my amazement, there was no difference in damage by thier direct damage spell (Dust Blast, I think) between the Barbarian and Erudite Conjurors.  Both did 6-8 damage with the rare critical hits of 9-10.  What the heck?  Can somebody please tell me what good is intelligence then?  Must I be at some higher level to see the effect?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>There is a cap on how much Int can give damage. That cap is 7*lvl+Racal Base. As all you have is your racal base and the Damage bonus is based on how far you are from the cap.</P> <P>7*1+12 for Barbarian = a cap of 19</P> <P>7*1+30 for Erudite = a cap of 37</P> <P>as you are both 7 points of INT from the cap you both have the same Damage Bonus. This is also why there is an issue with lvling in the game, you see as you lvl your cap goes up, however if you don't increase your INT by 7 to compencate for the cap increase you are now Farther from the cap then you where in the privous lvl and as such your Spell damage goes down.</P> <P>This is also true for CAs and STR.</P>

Bright_Morn
09-13-2006, 07:41 PM
It is not a racial base it is a flat +20.  I am an Erudite and at level 70 my cap is 510.<div></div>

Fortai
09-14-2006, 02:05 AM
<P>Also, benefits from INT, and spell upgrades are percentage based, so if something does 10 damage adding a few % to that won't make much of a difference, it might go up to 11 damage.  But at later levels, if something does 1,000 damage, and you raise it to 1,100, that's quite a difference.</P> <P>For this reason, don't pay too much attention to your Intelligence until the late teens, because it won't make much of a difference, since it adds a % to your damge (same with spell upgrades).  At later levels though, that tiny % could make a huge difference, so is very important.</P><p>Message Edited by liquidsol on <span class=date_text>09-13-2006</span> <span class=time_text>03:09 PM</span>

JarredDarque
09-14-2006, 07:15 AM
<P>It is not a flat 20.   I play a 70 PAlly,  and I can cap either my STR or my INT one at a time.   </P> <P> </P> <P>I can bring my STR up to about 535 solo.</P> <P>I did this a few weeks ago, after an argument about the cap.</P> <P>I broughtmy STR up to 525  my total power was x amount.</P> <P>now, WIS also affects my power, so I chose a piece of gear that did not have any WIS or power on it  (i.e.  a +14 STR Hex doll).</P> <P>I then removed that piece of gear and it lowered my STR down to 511 (which you state is above the cap).  My new total power was x-like 15 or 20 points.   Not alot of differance mind, but it was a change regardless.  What this means is that my STR cap is between 511 and 535,  since if the cap was 510,  changing it between 511 and 525 would not have made any differance</P> <P> </P> <P>I did the same experiment with looking at spell damage with my INT at about 526 and lowering it to 512 by removing my INT hex doll.  It made a diferance, albeit small, in the damage of my spells.</P>

Emerix
09-14-2006, 04:52 PM
<DIV>The Cap doesnt work for power . It only works for Damage on spells and skills . AFAIK for power there is NO cap </DIV>

Boli32
09-14-2006, 07:31 PM
<div></div>You stop getting power after the hard cap... when you've had a wisdom in the 600s in a group I certinaly can tell you, you don't get more power from it.<div></div><p>Message Edited by boli on <span class=date_text>09-14-2006</span> <span class=time_text>04:47 PM</span>

Magic
09-15-2006, 12:25 AM
<P>Thanks to everyone for the informative replies.  I'm still not certain about the fixed component of the caps being 20 (human racial base) or any other racial base.  Is my Erudute INT cap at 7L+30, 7L+20, or something else?  I like knowing so that I stay capped as much as possible.  I wish that we had stat guages like our skills window where we see how far from the cap we are.  How about it, SOE?</P> <P>Either way, here I was thinking that I had to have an Erudite mage because of their 30 intelligence, thinking that 30 INT would hit harder than 12.  A Barbarian mage has far more stamina and hit points and would survive a bad root much better and damage spells would still hit as hard so long as I kept mindful of raising my INT by 7 at each level.</P>

IllusiveThoughts
09-15-2006, 02:27 AM
<BR> <BLOCKQUOTE> <HR> JarredDarque wrote:<BR> <P>It is not a flat 20.   I play a 70 PAlly,  and I can cap either my STR or my INT one at a time.   </P> <P> </P> <P>I can bring my STR up to about 535 solo.</P> <P>I did this a few weeks ago, after an argument about the cap.</P> <P>I broughtmy STR up to 525  my total power was x amount.</P> <P>now, WIS also affects my power, so I chose a piece of gear that did not have any WIS or power on it  (i.e.  a +14 STR Hex doll).</P> <P>I then removed that piece of gear and it lowered my STR down to 511 (which you state is above the cap).  My new total power was x-like 15 or 20 points.   Not alot of differance mind, but it was a change regardless.  What this means is that my STR cap is between 511 and 535,  since if the cap was 510,  changing it between 511 and 525 would not have made any differance</P> <P> </P> <P>I did the same experiment with looking at spell damage with my INT at about 526 and lowering it to 512 by removing my INT hex doll.  It made a diferance, albeit small, in the damage of my spells.</P><BR> <HR> </BLOCKQUOTE> <P><BR>the stat cap for all players lvl 70 is 510 anything higher = 0 bonus.</P> <P>What your seeing is something else thats affecting it, that you have not mentioned or took note of.</P> <P>the formula is level x 7 +20.</P>

Boli32
09-15-2006, 01:49 PM
There are two caps, a 'soft' cap and a 'hard' capThe soft cap is simple 7*level (which is 490 for all players)The hard cap is 7 * level + racial base (this varies)however any gain you get from the statistic is reduced betwen the two caps, and when you reach the hard cap the statistic gives no further benifit. i.e. say for example 1 point of wis gave + 3 resists, between 490 and 510 this figure will be reduced to +2 or even +1. After you pass the hard cap (for arguments sake lets say a human's 510) you no longer gain any further benifit from it.Realistically thoguh if you can get your stat to ~ 500 you cna consider yourself 'at the cap'.<div></div>

IllusiveThoughts
09-15-2006, 06:36 PM
<BR> <BLOCKQUOTE> <HR> boli wrote:<BR>There are two caps, a 'soft' cap and a 'hard' cap<BR><BR>The soft cap is simple 7*level (which is 490 for all players)<BR><BR>The hard cap is 7 * level + racial base (this varies)<BR><BR>however any gain you get from the statistic is reduced betwen the two caps, and when you reach the hard cap the statistic gives no further benifit. i.e. say for example 1 point of wis gave + 3 resists, between 490 and 510 this figure will be reduced to +2 or even +1. After you pass the hard cap (for arguments sake lets say a human's 510) you no longer gain any further benifit from it.<BR><BR><BR>Realistically thoguh if you can get your stat to ~ 500 you cna consider yourself 'at the cap'.<BR><BR><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>why do people insist on spreading this false information around.</P> <P>the cap is 510, for EVERYONE at lvl 70.  the formula IS LEVEL X 7 + 20.  please stop using this balogny about racial base.</P>

Magic
09-19-2006, 12:03 AM
<P>There are conflicting replies to my post.  Intelligence seems to have very little effect on spell damage.  It seems to have more of an effect on the size of the power pool.</P> <P>What exactly does the intelligence cap affect?</P><p>Message Edited by Aljola on <span class=date_text>09-18-2006</span> <span class=time_text>04:26 PM</span>

selch
09-19-2006, 09:12 AM
<blockquote><hr>Emerix wrote:<DIV>The Cap doesnt work for power . It only works for Damage on spells and skills . AFAIK for power there is NO cap </DIV><hr></blockquote>You must be misinformed.As a monk, additional STR over my cap, does not give me more power pool, but it continues to increase my Attack Rating therefor combat arts and auto-attack.

Psyr
09-19-2006, 03:07 PM
<P>Wow, I'm like totally confused now, which is easily done but thats besides the point lol, nah seriously -- if going over the INT cap doesn't have any benefit then why is it so easy to do.. What I mean is you have your equipment right, then you may (or may not but its possible you'll get put in a group that does) have a spell that increases your INT, then on top of that you have Grandmaster Elixirs. These combined can seriously put you over the INT cap. I did do a test last night I had 549 INT between the equipment I had on and a INT spell increase -- I had a certain amount of power (can't find my notes) but when I took off both my INT hex Dolls (a +13 and a +14) it put me at 522 INT and my power didn't budge. Ok so what I've been able to confirm is what has been stated in here earlier that </P> <P>1) going over the cap doesn't give more power  </P> <P>2) my spell damage numbers didn't change. </P> <P>3) that the formula 7*level+20 seems correct (even though 7*level+racial bonus makes more sense cuz then why pick a INT based character and not sayyyy a Barbarian Mage?).</P> <P>But my question is does that added INT over cap create more damage on mobs thats not showing to the eye (aka numbers upon examining your spell)?  Especially on an Epic raid mob...does the rules change when attacking a epic mob? My next question: is the Soft-cap and hard-cap found while just wearing equipment or is that with everything (eq, spells, and potions)? I guess what confuses me overall is what i stated earlier while it's so easy to break the INT cap whats the point? Thanks for ya'll ear maybe we can get this cleared up.</P>

Tanit
09-19-2006, 03:34 PM
<blockquote><hr>Psyrex wrote:<div></div>But my question is does that added INT over cap create more damage on mobs thats not showing to the eye (aka numbers upon examining your spell)?  Especially on an Epic raid mob...does the rules change when attacking a epic mob? <font color="#ffff66">Added int over cap does nothing at all. </font>My next question: is the Soft-cap and hard-cap found while just wearing equipment or is that with everything (eq, spells, and potions)? I guess what confuses me overall is what i stated earlier while it's so easy to break the INT cap whats the point? Thanks for ya'll ear maybe we can get this cleared up.<font color="#ffff66">It's with everything, gear, spells, potions etc. </font><font color="#ffff66"></font><font color="#ffff66"></font><font color="#ffff66">And why? </font><font color="#ffff66">I guess soe wants everyone to be able to reach the cap with little effort, like most things in this game.</font><hr></blockquote><div></div>

Elvanaria
09-19-2006, 05:39 PM
<P><FONT face=Garamond><FONT size=5><FONT color=#ff3300>IllusiveThoughts</FONT>,</FONT></FONT></P> <P><FONT face=Garamond size=4>     Rather than starting an argument or accusing others of misinformation, could you perhaps cite a source for your hard +20 vs racial +XX cap?  A link to another forum thread in which a developer (not a moderator of the forums) indicates this is so, or where someone from SOE difinativly indicates that is in fact how it is calculated.  I am in no way implying you are incorrect, it is just that whenever an individual says "I KNOW THIS IS HOW IT IS" and they provide no support, their future arguments tend to fall on deaf ears...</FONT></P> <P><FONT face=Garamond size=4>Thank you,</FONT></P> <P><FONT face=Garamond color=#3333ff size=6><STRONG>Squall</STRONG></FONT></P> <P><FONT face=Garamond size=4>(Kithicor Server)</FONT></P>

MalicorDraven
09-19-2006, 05:48 PM
<P>Its not about the spell damage.  While in some cases, the difference between two INT levels can be notable, <STRONG><FONT color=#ccccff>what is far more important is the affect that more INT has on your power pool as a mage class.</FONT> </STRONG></P> <P>Of course there is still the cap, and it applies to damage and power.  So upon reaching the cap, unless your stocking up on INT for the next level, its more important to round out other stats like wisdom or agility.</P><p>Message Edited by MalicorDraven on <span class=date_text>09-19-2006</span> <span class=time_text>08:51 AM</span>

IllusiveThoughts
09-19-2006, 10:29 PM
<BR> <BLOCKQUOTE> <HR> Elvanaria wrote:<BR> <P><FONT face=Garamond><FONT size=5><FONT color=#ff3300>IllusiveThoughts</FONT>,</FONT></FONT></P> <P><FONT face=Garamond size=4>     Rather than starting an argument or accusing others of misinformation, could you perhaps cite a source for your hard +20 vs racial +XX cap?  A link to another forum thread in which a developer (not a moderator of the forums) indicates this is so, or where someone from SOE difinativly indicates that is in fact how it is calculated.  I am in no way implying you are incorrect, it is just that whenever an individual says "I KNOW THIS IS HOW IT IS" and they provide no support, their future arguments tend to fall on deaf ears...</FONT></P> <P><FONT face=Garamond size=4>Thank you,</FONT></P> <P><FONT face=Garamond color=#3333ff size=6><STRONG>Squall</STRONG></FONT></P> <P><FONT face=Garamond size=4>(Kithicor Server)</FONT></P><BR> <HR> </BLOCKQUOTE> <P><BR>I dont need to provide proof when if your level 70 you can see for yourself.  (if your not 70 then sux to be j00)</P> <P>if it took into account racial base then the cap for players would vary at lvl 70 instead of be hard coded at 510.  </P> <P>plain and simple.</P> <P> </P> <P>and yarrrrrrrrrrrrrrrrr!</P>

Magic
09-20-2006, 11:44 PM
<P>Some of you must already be at level 70 so I'd like to get your input on this matter.  </P> <P>At what INT do you stop seeing any gains in power and damage on a 70 Erudite mage?</P> <P>At what INT do you stop seeing any gains in power and damage on a 70 Troll mage?</P> <P>If you have a 70 mage of any other race, feel free to post your info too.  It will help.  The two that I've cited are the extremes in intelligence.  Thanks for your inputs.</P>

Bright_Morn
09-21-2006, 12:10 AM
70 erudite wizard I had a 14sta doll in charm slot with a total int of 510.  I changed to a 14int doll in that slot went to 524 total int.  Power pool and damage of spells = unchanged.<div></div>

IllusiveThoughts
09-21-2006, 02:07 AM
<BR> <BLOCKQUOTE> <HR> Aljola wrote:<BR> <P>Some of you must already be at level 70 so I'd like to get your input on this matter.  </P> <P>At what INT do you stop seeing any gains in power and damage on a 70 Erudite mage?</P> <P>At what INT do you stop seeing any gains in power and damage on a 70 Troll mage?</P> <P>If you have a 70 mage of any other race, feel free to post your info too.  It will help.  The two that I've cited are the extremes in intelligence.  Thanks for your inputs.</P><BR> <HR> </BLOCKQUOTE> <P><BR>we already did this roudabout on the wizard forums</P> <P>every wizard (gnome dark elf, halfling, erudite ect) all had a hard cap of 510 on intelligence, anything after provided 0 bonus to power pool or spell damage.</P>

treasterbr
09-21-2006, 09:37 AM
<BR> <BLOCKQUOTE> <HR> BrightMorn wrote:<BR>It is not a racial base it is a flat +20.  I am an Erudite and at level 70 my cap is 510.<BR> <BR> <HR> </BLOCKQUOTE><BR>Duh that because your base is 20 for being an erudite.  a Froglok has a base of 25.

treasterbr
09-21-2006, 09:47 AM
<DIV><BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Elvanaria wrote:<BR> <P><FONT face=Garamond><FONT size=5><FONT color=#ff3300>IllusiveThoughts</FONT>,</FONT></FONT></P> <P><FONT face=Garamond size=4>     Rather than starting an argument or accusing others of misinformation, could you perhaps cite a source for your hard +20 vs racial +XX cap?  A link to another forum thread in which a developer (not a moderator of the forums) indicates this is so, or where someone from SOE difinativly indicates that is in fact how it is calculated.  I am in no way implying you are incorrect, it is just that whenever an individual says "I KNOW THIS IS HOW IT IS" and they provide no support, their future arguments tend to fall on deaf ears...</FONT></P> <P><FONT face=Garamond size=4>Thank you,</FONT></P> <P><FONT face=Garamond color=#3333ff size=6><STRONG>Squall</STRONG></FONT></P> <P><FONT face=Garamond size=4>(Kithicor Server)</FONT></P><BR> <HR> </BLOCKQUOTE> <P><BR>I dont need to provide proof when if your level 70 you can see for yourself.  (if your not 70 then sux to be j00)</P> <P>if it took into account racial base then the cap for players would vary at lvl 70 instead of be hard coded at 510.  </P> <P>plain and simple.</P> <P> </P> <P>and yarrrrrrrrrrrrrrrrr!</P><BR> <HR> </BLOCKQUOTE><BR>sorry I am a 70 Wizard and my int in a group a 4 has gone up to over 600 and I have looked at the damage rating before and after having my fury cast VIM and guess what it does increase my damage out put. so as stated before unless your going to post a link from a developer and can cite your source then please dont talk about others giving false information, other wise it is nothing more that he said and she said arguements when someone is actually wanting help.</DIV>

IllusiveThoughts
09-21-2006, 09:55 AM
<BR> <BLOCKQUOTE> <HR> treasterbr wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Elvanaria wrote:<BR> <P><FONT face=Garamond><FONT size=5><FONT color=#ff3300>IllusiveThoughts</FONT>,</FONT></FONT></P> <P><FONT face=Garamond size=4>     Rather than starting an argument or accusing others of misinformation, could you perhaps cite a source for your hard +20 vs racial +XX cap?  A link to another forum thread in which a developer (not a moderator of the forums) indicates this is so, or where someone from SOE difinativly indicates that is in fact how it is calculated.  I am in no way implying you are incorrect, it is just that whenever an individual says "I KNOW THIS IS HOW IT IS" and they provide no support, their future arguments tend to fall on deaf ears...</FONT></P> <P><FONT face=Garamond size=4>Thank you,</FONT></P> <P><FONT face=Garamond color=#3333ff size=6><STRONG>Squall</STRONG></FONT></P> <P><FONT face=Garamond size=4>(Kithicor Server)</FONT></P><BR> <HR> </BLOCKQUOTE> <P><BR>I dont need to provide proof when if your level 70 you can see for yourself.  (if your not 70 then sux to be j00)</P> <P>if it took into account racial base then the cap for players would vary at lvl 70 instead of be hard coded at 510.  </P> <P>plain and simple.</P> <P> </P> <P>and yarrrrrrrrrrrrrrrrr!</P><BR> <HR> </BLOCKQUOTE><BR>sorry I am a 70 Wizard and my int in a group a 4 has gone up to over 600 and I have looked at the damage rating before and after having my fury cast VIM and guess what it does increase my damage out put. so as stated before unless your going to post a link from a developer and can cite your source then please dont talk about others giving false information, other wise it is nothing more that he said and she said arguements when someone is actually wanting help.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>you are full of crap.  I've had my int buffed to over 700, it makes no difference at all over 510.</P> <P>NO DIFFERENCE AT ALL!!!!! please make the ignorance and stupidity stop.  please.</P>

QueHagan
09-21-2006, 06:22 PM
As its been said before 510 is the normal max (regarding to race) and like after 600 nothing to mana pool too but you still will be investing to your basic stat when you hit 70 simply because you dont want to be sitting there in front of that lovely epic mob with 260 int after his lovely debuff. <div></div>

IllusiveThoughts
09-21-2006, 06:31 PM
<BR> <BLOCKQUOTE> <HR> QueHagan wrote:<BR>As its been said before 510 is the normal max (regarding to race) and like after 600 nothing to mana pool too but you still will be investing to your basic stat when you hit 70 simply because you dont want to be sitting there in front of that lovely epic mob with 260 int after his lovely debuff. <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>where do people make up this information?</P> <P>you gain no additional bonus to powerpool/ca' damage/meledamage/spelldamage/resistbonus's/avoidence</P> <P>for any stat over 510.  how many times do you have to drill this home?  there is no magical soft cap past 510, there is no racial check(race does not matter!) for the stat cap.</P> <P>I really wish I could get a dev to post on this then I can link it in my signature and save me all the hooplah of responding to these threads daily.</P>

TsarRasput
09-21-2006, 11:03 PM
<div><blockquote><hr>treasterbr wrote:<div></div> <blockquote> <hr> BrightMorn wrote:It is not a racial base it is a flat +20.  I am an Erudite and at level 70 my cap is 510. <div></div> <hr> </blockquote>Duh that because your base is 20 for being an erudite.  a Froglok has a base of 25.<hr></blockquote>No No No.... Erudite Base is 30, I have Racial bonuses that give me a total of 45 int, but my HARD CAP is still 510 as a 70 wiz.... doesn't matter what race the HARD CAP is 510.  Illusive thoughts is correct, I don't know where people are getting this information, 510 is the HARD CAP, in fact I lowered my INT last night with different hex Dolls, I was at 546, and would rather get other boosts, since the extra 36 INT is worthless to me, I lowered to 519, with NO chance in Fusion or Power Pool</div>

Bright_Morn
09-21-2006, 11:50 PM
<div>Wizards First Rule: People are stupid."People are stupid; given the proper motivation almost anyone will believe almost anything.  Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true.  People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true.  People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool" -- Zed < Wizard's First Rule, Terry Goodkind>Base int for an erudite is 30, check herehttp://everquest2.station.sony.com/en/main.vm#racesEruditeHardcap is 510.  Take it as truth or not.</div>

Pins
09-22-2006, 01:41 AM
The cap currently on stats is 7xlevel+20, period. Hence, Leve 1 Erudite's cap is 27, so they're already at 30 base, you're adding 1 or 2 INT to your character, which will give you 32 INT, which means you're still overcap.

Magic
09-22-2006, 11:33 PM
<P>Thanks to all who have provided useful feedback on this matter.  I accept the fact that 510 is the hard cap at level 70 regardless of race.  (7 x 70 + 20 = 510)</P> <P>I apologize for being naive about this because I never worried about caps before last month.  I simply thought it odd that a level 1 mage Erudite and Barbarian had equal spell damage.  The former being over the cap and the latter being less than half of the cap.  I see now that the spell damage penaltiy is only a small percentage of the total and is lost in the rounding process at such low levels.</P> <P>One of you made an interesting point about the benefit of having excess intelligence during an intelligence debuff.  That makes a lot of sense.</P>

SpritRaja
09-23-2006, 02:27 AM
<P>Did you guys even test this stuff with the right classes? If so list classes and numbers of the stat you changed. </P> <P>I tested int cap with a ratonga troubadour. Note a ratonga has a racial starting int of 25. With me in the group and gear swapped out spells changed we got his int to 511. He then added a +14 int hex doll. His highest damage nuke changed on the max limit some 3 points of damage. The minimum did not change.</P> <P>Conclusion INT cap was not at 510 for him. Whether that had to do with the calculation being 7xLVL + racial or something else is just speculation.</P>

treasterbr
09-23-2006, 06:56 AM
<DIV><BR> <BLOCKQUOTE> <HR> SpritRaja wrote:<BR> <P>Did you guys even test this stuff with the right classes? If so list classes and numbers of the stat you changed. </P> <P>I tested int cap with a ratonga troubadour. Note a ratonga has a racial starting int of 25. With me in the group and gear swapped out spells changed we got his int to 511. He then added a +14 int hex doll. His highest damage nuke changed on the max limit some 3 points of damage. The minimum did not change.</P> <P>Conclusion INT cap was not at 510 for him. Whether that had to do with the calculation being 7xLVL + racial or something else is just speculation.</P><BR> <HR> </BLOCKQUOTE><BR>since seeing is believing as this peron states and shows what I was talking about my damage raised. I supposed only way to prove others like IT is with screenshots of what teh spell discription says before and after </DIV> <DIV> </DIV>

Magic
09-26-2006, 12:21 AM
<P>I confirmed the formula as being 7L+20 for levels 2 and 3.</P> <P>At level 1 the cap is probably 27.  My Erudite's intelligence of 30 was already over that.  Additional +INT items had no effect on power, as expected, but items with a +5 power bonus still increased my power pool.</P> <P>At level 2 the cap is 34.  I wore one +INT item at a time and watched my power increase by 3 points until the cap was reached.  Any additional +INT had no effect on my Erudite's power.  Items with a power bonus still raised my power pool after the INT cap was reached.</P> <P>At level 3 the cap is 41.  I did the same thing as before and confirmed the cap at 41.  Items with a power bonus still increases power after the INT cap is reached.  This is probably true all the way to level 70.</P> <P>At level 4 the cap is probably 48.  I am short on INT by 3 points so I have yet to prove the cap.  There's as item on the Overlord's Outpost that gives +5 to INT, which I believe is called Bloodseeker's Belt.  I haven't found one yet. </P> <P>If the formula works at levels 2, 3, qnd 70, it would seem to me that it is the same for all other levels.  I conclude that the racial base INT is not a factor in the formula.</P> <P>So, I thank everyone for your assistance.</P><p>Message Edited by Aljola on <span class=date_text>09-25-2006</span> <span class=time_text>04:24 PM</span>