View Full Version : Please give us the ability to Lock Harvesting nodes!!
Maroger
10-04-2006, 07:20 PM
<DIV>It is getting disgraceful they way people come up and steal the node you are harvesting. It has replaced kill-stealing as the biggest irritation in the game.</DIV> <DIV> </DIV> <DIV>If you can lock combat to prevent kill stealing, please allow us to lock harvesting nodes to prevent Node steadling!!</DIV> <DIV> </DIV> <DIV>I am sick and tired of some level 70 stealing the node I am harvesting and SOE will not do anything about it. This is a serious problem!!!</DIV>
SalBlu
10-04-2006, 07:41 PM
<P>- Buy havesting tools</P> <P>- Move to another spot</P> <P>The problem is not nearly as bad as you make it out to be.</P>
Kizee
10-04-2006, 07:41 PM
<DIV>/beats dead horse</DIV> <DIV> </DIV> <DIV>I have an idea... maybe move to another spot?</DIV> <DIV> </DIV> <DIV>I don't know what you people are doing to get so many nodes stolen but I can count on 1 hand how many times people intentionally stole a node from me.</DIV>
Maroger
10-04-2006, 07:49 PM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV>/beats dead horse</DIV> <DIV> </DIV> <DIV>I have an idea... maybe move to another spot?</DIV> <DIV> </DIV> <DIV>I don't know what you people are doing to get so many nodes stolen but I can count on 1 hand how many times people intentionally stole a node from me.</DIV><BR> <HR> </BLOCKQUOTE>I have harvesting tools - but I am not Level 70 -- and it is the level 70's that are the real node-stealers!!<BR>
<P>There is just not much a person can do about it but locking nodes is not the way to go i believe.</P> <P>And i really dont have a problem with to many doing if it happens i just move on figure they must need it more than me hehe</P>
Kizee
10-04-2006, 07:53 PM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV>/beats dead horse</DIV> <DIV> </DIV> <DIV>I have an idea... maybe move to another spot?</DIV> <DIV> </DIV> <DIV>I don't know what you people are doing to get so many nodes stolen but I can count on 1 hand how many times people intentionally stole a node from me.</DIV><BR> <HR> </BLOCKQUOTE>I have harvesting tools - but I am not Level 70 -- and it is the level 70's that are the real node-stealers!!<BR><BR> <HR> </BLOCKQUOTE> <P><BR>I must have missed that level 70 quest for the "Node Stealer" title. Where can I pick it up?</P> <P>I fail to see what level 70's have to do with node stealing.</P>
Goldenflig
10-04-2006, 07:55 PM
<DIV>/wades in</DIV> <DIV> </DIV> <DIV>This is the *one* thing I absolutely abhor about this game (and WoW, which has the same problem.) <U>Only there is not compounded by the presence of harvesting tools that allow you to grab the materials faster than someone lower.</U></DIV> <DIV> </DIV> <DIV><U>And it is further compounded by the fact that nodes for harvesting (which provide more money now than most crafted items), are also used for quests.</U></DIV> <DIV> </DIV> <DIV>It is unfortunate that I feel this way, because it is totally based off of differing views (by players) as to what is courteous and what is reasonable competition.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>/waves at everyone who says: "whiner", "wants it easy", "competition is the way is should be" and notes the following:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Couple of weeks ago, listening in on the crafting channel (as I always do), I note that the one of the most well-respected crafters on our server (an incrediby helpful, informative, old school crafter who has been with the game since the beginning) comes out into the crafting channel and <EM><U>by name</U></EM>, starts bad-mouthing a lower level player who dared to accuse her of node stealing. Apparently this other player was at the node first, the well-respected crafter came up and started harvesting, feeling it was perfectly ok to do so. When the other player became upset, the well-respected crafter shrugged it off. The other player knew she was at the node first, because, as the well-respected crafter admitted: she already had a root in her bag to prove it. And, continued the well-respected crafter in crafting-chat, laughing, THAT was only because went she went to steal the node, the well-respected crafter did not have her harvesting tool on. She continued to make fun of the other player (by name), and her friends joined in.</DIV> <DIV> </DIV> <DIV>What's sad is that I have run into this other player many times out harvesting. She is courteous to the point of backing away from nodes when there is any question that two people arrive at the same time. I have seen her sit and wait while lower level characters harvest the zone.</DIV> <DIV> </DIV> <DIV>There was no need to bad-mouth this player, nor act in a "griefing" way at the node.</DIV> <DIV> </DIV> <DIV>Competition is healthy.</DIV> <DIV> </DIV> <DIV>Griefing is not.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>/goes back to harvesting for that quest item only to have a horse-riding level 70 swoop in and grab the node... realizing they repop within 30 minutes.</DIV> <DIV> </DIV> <DIV>/bows to the other player that backed off when I got there first</DIV> <DIV> </DIV> <DIV> </DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Goldenflight on <span class=date_text>10-04-2006</span> <span class=time_text>09:02 AM</span>
Outkasted2006
10-04-2006, 07:56 PM
<BR> <BLOCKQUOTE> <HR> Kizee wrote:<BR> <DIV>/beats dead horse</DIV> <DIV> </DIV> <DIV>I have an idea... maybe move to another spot?</DIV> <DIV> </DIV> <DIV>I don't know what you people are doing to get so many nodes stolen but I can count on 1 hand how many times people intentionally stole a node from me.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Then either you play on a server with no people on it, live on the isle of refuge, or have played the game less then a week. (sarcasm) </P> <P> I can't count that many times its happened to me. I go to node(s) Maybe get 1 harvest off, oops aggro, other player of any lvl comes up and takes it. Yes sometimes they say the " I didn't" see you line. Well how in the world did you NOT hear combat. Or the line " I didn't know you were harvesting thought maybe you were xp'n".Do you really think I am out XP'ing lowly green's that I kill in 5-6 seconds? No, I personally believe the truth is 95% of harvesters are out there busting there butt for their OWN purpose(nothing wrong with it, just be honest here) The more chances they get, closer they just maybe to finishing it up and going on to something else. But, is encounter locking nodes a good idea? Certainly, because it would cause no harm,and stop meaningless debates on "whose node it was" . Oh that brings me to another one I have had before. " These aren't your nodes these are for everyone" . See , I find this statement funny, because in a sense it's true, but in another sense it's full of crap lol. Yes, no node in this game is technically designed just for you. But in the 2 yrs I have played this game, I have learned there is a unwritten rule... and that unwritten rule is..... ?? I'll see which of you know what im referring to.</P>
Beermizer
10-04-2006, 08:01 PM
<P>1.) You don't own the node, you only own what you get from it, so it's not stealing.</P> <P>Think of it like picking blackberrys from a bush in the forrest, if someone else comes along and picks from that same bush, they arnt stealing, unless you own the land the bush is on, and in EQ2 you dont.</P> <P>Really anoys me that folks call it stealing, it might be rude, but it's not stealing.</P>
Outkasted2006
10-04-2006, 08:03 PM
<BR> <BLOCKQUOTE> <HR> Beermizer wrote:<BR> <P>1.) You don't own the node, you only own what you get from it, so it's not stealing.</P> <P>Think of it like picking blackberrys from a bush in the forrest, if someone else comes along and picks from that same bush, they arnt stealing, unless you own the land the bush is on, and in EQ2 you dont.</P> <P>Really anoys me that folks call it stealing, it might be rude, but it's not stealing.</P><BR> <HR> </BLOCKQUOTE><BR>Your wrong. And comparing it to real life is laughable.
I really don't see much "node stealing". Most people will not bother with a node once someone starts harvesting it. The few ocassions that it has happened have been from group members or much rarer from someone who simply didn't see me right away (lag, distracted, whatever). It's really not a huge deal as there are usually more to harvest anyway. What I do have a problem with is if I have to clear mobs away from a node or nodes and while I'm fighting some level 70 will come in and grab it. Unfortunately, not much can be done about that. I don't think they are lurking behind me till I engage in a fight to snatch a node that they could have just gotten. Usually if I say hello and tell them what I'm trying to do they are more than willing to help.Sometimes the best solution to a problem is to talk to people. Expect some to be jerks, expect some to be cooperative. <div></div>
Goldenflig
10-04-2006, 08:04 PM
<BR> <BLOCKQUOTE> <HR> Beermizer wrote:<BR> <P>1.) You don't own the node, you only own what you get from it, so it's not stealing.</P> <P>Think of it like picking blackberrys from a bush in the forrest, if someone else comes along and picks from that same bush, they arnt stealing, unless you own the land the bush is on, and in EQ2 you dont.</P> <P>Really anoys me that folks call it stealing, it might be rude, but it's not stealing.</P><BR> <HR> </BLOCKQUOTE> <P>/Agree</P> <P> </P> <P>It's rude.<BR></P>
Beermizer
10-04-2006, 08:11 PM
<BR> <BLOCKQUOTE> <HR> Outkasted2006 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Beermizer wrote:<BR> <P>1.) You don't own the node, you only own what you get from it, so it's not stealing.</P> <P>Think of it like picking blackberrys from a bush in the forrest, if someone else comes along and picks from that same bush, they arnt stealing, unless you own the land the bush is on, and in EQ2 you dont.</P> <P>Really anoys me that folks call it stealing, it might be rude, but it's not stealing.</P><BR> <HR> </BLOCKQUOTE><BR>Your wrong. And comparing it to real life is laughable.<BR> <HR> </BLOCKQUOTE><BR>Ok your right, I am wrong, You dont own any of it SoE does. As far as compairing it to real life it was an example of morals, games or real life its still rude but happens, it doesn't make it againt the rules, just not something person with morals would do.
IllusiveThoughts
10-04-2006, 08:14 PM
<BR> <BLOCKQUOTE> <HR> Beermizer wrote:<BR> <P>1.) You don't own the node, you only own what you get from it, so it's not stealing.</P> <P>Think of it like picking blackberrys from a bush in the forrest, if someone else comes along and picks from that same bush, they arnt stealing, unless you own the land the bush is on, and in EQ2 you dont.</P> <P>Really anoys me that folks call it stealing, it might be rude, but it's not stealing.</P><BR> <HR> </BLOCKQUOTE> <P><BR>thats when you whip out your club and show them darwins theory of evolution. EQ2 non pvp you cant do that.</P> <P>I'm all for locking of a node, but only one node at a time, and once you start harvesting that node, you can not harvest another (any) node until that one is gone, if you die / evac / run a certain proximity from the node, then the node is up for grabs.</P>
Outkasted2006
10-04-2006, 08:16 PM
<BR> <BLOCKQUOTE> <HR> Beermizer wrote:<BR> <BR> <BLOCKQUOTE> <HR> Outkasted2006 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Beermizer wrote:<BR> <P>1.) You don't own the node, you only own what you get from it, so it's not stealing.</P> <P>Think of it like picking blackberrys from a bush in the forrest, if someone else comes along and picks from that same bush, they arnt stealing, unless you own the land the bush is on, and in EQ2 you dont.</P> <P>Really anoys me that folks call it stealing, it might be rude, but it's not stealing.</P><BR> <HR> </BLOCKQUOTE><BR>Your wrong. And comparing it to real life is laughable.<BR> <HR> </BLOCKQUOTE><BR>Ok your right, I am wrong, You dont own any of it SoE does. As far as compairing it to real life it was an example of morals, games or real life its still rude but happens, it doesn't make it againt the rules, just not something person with morals would do.<BR> <HR> </BLOCKQUOTE><BR>I agree with how you put it this time. If you read what i posted though. I said this is half-true, when someone says you don't own the node. No you don't. But there is a unwritten rule. Since no one has said it yet, I will. If someone is harvesting a node, it's their's, and you move on to the next one.
Kenazeer
10-04-2006, 08:17 PM
<P>Let's try coming at this from a different angle....</P> <P>What damage or detrimental effect would out of combat "node locking" have to the game? or What positive influence do "open" nodes serve in the game?</P>
Zaldor
10-04-2006, 08:18 PM
<P>Until they nerf the ability for people to be arsehats, this will continue and the powers that be at SOE have already said that node locking will never appear in the game.</P> <P>However, I do /feedback it quite a bit. I have seen nothing cause as much stress and people to log off in disgust as people who just can't resist showing off their l33t rudeness skills. </P> <P>I guess you can just sum it up like this, "people in this game are rude, and will continue to be rude, and for you to take offense, is childish".</P> <P> </P> <P>Zaldor - SOE really puts the FU in FUN</P>
Goldenflig
10-04-2006, 08:19 PM
<BR> <BLOCKQUOTE> <HR> IllusiveThoughts wrote:<BR> <BR> <BLOCKQUOTE> <HR> Beermizer wrote:<BR> <P>1.) You don't own the node, you only own what you get from it, so it's not stealing.</P> <P>Think of it like picking blackberrys from a bush in the forrest, if someone else comes along and picks from that same bush, they arnt stealing, unless you own the land the bush is on, and in EQ2 you dont.</P> <P>Really anoys me that folks call it stealing, it might be rude, but it's not stealing.</P><BR> <HR> </BLOCKQUOTE> <P><BR>thats when you whip out your club and show them darwins theory of evolution. EQ2 non pvp you cant do that.</P> <P>I'm all for locking of a node, but only one node at a time, and once you start harvesting that node, you can not harvest another (any) node until that one is gone, if you die / evac / run a certain proximity from the node, then the node is up for grabs.</P><BR> <HR> </BLOCKQUOTE> <P> </P> <P>They can do with mob encounters, why not nodes?</P> <P> </P> <P>One more instance of programming in "rules" in order to "police" behavior. /sighs at current state of society and necessary legislation</P><p>Message Edited by Goldenflight on <span class=date_text>10-04-2006</span> <span class=time_text>09:21 AM</span>
Macadamianuts
10-04-2006, 08:19 PM
I allegedly stole someone's node once.
Kizee
10-04-2006, 08:23 PM
<DIV>Even if they did impliment node locking you will have the same whiners coming back to the boards crying when people with faster mounts get to the node before them or people running ahead of the lower level person locking nodes just to tick the lower level person off.</DIV> <DIV> </DIV> <DIV>Zaldor has it right...until they nerf the abiltity for people to be [expletive haxx0red by Raijinn]s then you will have to live with node jumpers.</DIV> <DIV> </DIV> <DIV> </DIV>
Rattfa
10-04-2006, 08:36 PM
<div><blockquote><hr>Goldenflight wrote:<div></div> <blockquote> <hr> Beermizer wrote: <div></div> <p>1.) You don't own the node, you only own what you get from it, so it's not stealing.</p> <p>Think of it like picking blackberrys from a bush in the forrest, if someone else comes along and picks from that same bush, they arnt stealing, unless you own the land the bush is on, and in EQ2 you dont.</p> <p>Really anoys me that folks call it stealing, it might be rude, but it's not stealing.</p> <hr> </blockquote> <p>/Agree</p> <p>It's rude.</p><hr></blockquote>Yep.It's rude IMO, but not stealing. Get over it.</div>
Kenazeer
10-04-2006, 08:45 PM
<DIV>So no one going to take a stab at the questions, or are we to just blindingly accept that this is the way it will be because it is the way it has always been? Really now, for something to make sense it needs to be grounded in some sort of critical thinking. What are the +/- to leaving nodes open vs the +/- to locking them? I haven't formed a hard opinion yet, but one thing for "open" is that it is another form of comeptition in the game. As far as closed, one possible negative could be getting "stuck in harvesting" as opposed to combat. Think it through and decide, just don't accept it because it has always been that way.</DIV>
Geakor
10-04-2006, 08:45 PM
<DIV>Yep you don't own the node - but it is flat out rude to go up to a node someone else is already harvesting! But you want to know what I do about those nasty node stealing peeps......... FOLLOW THEM - who cares! When someone steals my node, and I know they did it on purpose, I follow them. I harvest anything and everything the start to. If they stop harvesting it after one shot and move to another - go with them. Do it until they say something or you get bored, give a rude comment too like "Node stealer!!" Who cares! :smileymad:</DIV>
Lydiae
10-04-2006, 08:55 PM
<P>Node stealing is as rude as kill stealing. It's the equivalent of killing a mob someone else had already engaged and taking the loot. It seems like common courtesy but anyone who's ever worked in retail knows Hell is other people. They eliminated kill stealing in the game for a reason, which is the same reason they should eliminate node stealing. Maybe they could just change it so we harvest the node once and it drops the average mix of resources it drops after 3 harvests.</P> <P>That said, I've only had people harvest the same node I'm on a few times. I say "hey! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" they say they didn't see me and apologize and life goes on. It could be server culture. I imagine PVP and Exchange servers probably get a lot more cutthroat about everything, this included.</P> <P>I've had someone take a node I was after but then I got aggroed. It's a little annoying but it's not nearly the same as harvesting a node I'm standing there picking away at.</P>
ke'la
10-04-2006, 08:59 PM
<P><U>reasons why locked nodes are bad:</U></P> <UL> <LI>Stuck in harvest, now you have to relog to fix this</LI> <LI>each harvest is consitered by the game to be a Seperate encounter, as such they would have to lock you into an infianant number of encounters on that node as you don't always kill the node in three hits.</LI> <LI>Huge amount of Dev time required for little gain</LI> <LI>what happens when you get attacked while locked with a Node?</LI></UL> <P><U>Reasons why Locked nodes are good:</U></P> <UL> <LI>forces people not to be rude in this one small area of the game(if they are rude with Nodes they are rude elsewhere too)</LI> <LI>um thats about it.</LI></UL>
Arimeth
10-04-2006, 09:37 PM
<P>O.k., if we don't wanna call it node *stealing*, lets call it node *usurping*.</P> <P>I feel that it is completely rude, and it has happended to me on many occasions. </P> <P>One particular night I had 2 different people following me around and both were trying to usurp the same node I was on. I finally decided to skip one node entirely, and get a head start on the next one. I left 1 harvest on that node and watched as they both were fighting over it. I continued on to the next doing the same thing. They finally got tired of only getting 1 harvest between them on each node, and stopped following me.</P> <P>On the flip side of that is when someone gets wrongfully accused of node usurping because the other persons computer has lag and they believed they got to the node first. This happened to my wife last week. She was harvesting for no more than 5 minutes, when she came accross a root node that she only got 2 harvests from. Within a minute another player and one of their guild members called my wife a few choice words that I will not repeat here. Mainly because they are very rude and would get filtered anyway. Needless to say that upset my wife pretty badly. (She is a Sunday School teacher for crying out loud)</P> <P>I am opposed to node locking mainly because it could put nodes in limbo for several minutes. (They had a hard enough time with broken mob encounters)</P> <P>I believe it would be easier if they implimented a secondary effect on the harvesting skills that (while your in the process of harvesting) would create a short range AoE that would prevent anyone else from harvesting while within that short (and I do mean short) range of you. Because it is only in effect while you are currently harvesting, it would cancel if you move, or stop harvesting.</P> <P>That is my 2cp worth. Please don't dismiss this idea. I know it has been talked to death, but doesn't that just prove that it is important enough to look into.</P> <P> </P>
tweety1972
10-04-2006, 10:10 PM
<P>Having someone "standing" on the node and fighting a mob should be a big enough hint that you were trying to get that node before you were attacked, If that doesn't work the elusive /yell "that's my node buddy" usually works <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>I have had a few do this stealing the node from me while I was fighting and get upset when I would break combat and laugh when they got killed <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (mean ain't I)</P>
PixelPunk
10-04-2006, 10:21 PM
You could always take it to the arena and dual them at the same level.Let the winner get the node. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Outkasted2006
10-04-2006, 10:29 PM
<BR> <BLOCKQUOTE> <HR> Lydiaele wrote:<BR> <P>Node stealing is as rude as kill stealing. It's the equivalent of killing a mob someone else had already engaged and taking the loot. It seems like common courtesy but anyone who's ever worked in retail knows Hell is other people. They eliminated kill stealing in the game for a reason, which is the same reason they should eliminate node stealing. Maybe they could just change it so we harvest the node once and it drops the average mix of resources it drops after 3 harvests.</P> <P>That said, I've only had people harvest the same node I'm on a few times. I say "hey! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" they say they didn't see me and apologize and life goes on. It could be server culture. I imagine PVP and Exchange servers probably get a lot more cutthroat about everything, this included.</P> <P>I've had someone take a node I was after but then I got aggroed. It's a little annoying but it's not nearly the same as harvesting a node I'm standing there picking away at.</P><BR> <HR> </BLOCKQUOTE><BR>pvp is more fun (as long as they are of different alignment) then you kill them and harvest the node as their corpse watches you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
AbsentmindedMage
10-04-2006, 11:44 PM
I am against node locking because i think it will cause more grief than it would prevent. As for node stealing, I will say the following:* Do not harvest while in an illusionary form like a snake, badger, etc... If you get your node harvested while in such a form, you have no one to blame except yourself. Some people do not have the names on over every character's head. So, if you are in Enchanted Lands and in a badger form and harvesting, dont get upset if someone starts harvesting the same node. I have had this happen a few times. I have little sympathy for the people that get their nodes "stolen" because of it.* If you are in combat and intend to harvest a node, you need to stand on top of the node. Not several feet away from it. As a level 70 player, most zones are grey to me. Unless you are standing on top of the node, I have no idea if you are just fighting that creature for xp, quest or what. <div></div>
Solento
10-05-2006, 01:43 AM
<div><blockquote><hr>ke'la wrote:<div></div> <p><u>reasons why locked nodes are bad:</u></p> <ul> <li>each harvest is consitered by the game to be a Seperate encounter, as such they would have to lock you into an infianant number of encounters on that node as you don't always kill the node in three hits.</li> <li>Huge amount of Dev time required for little gain</li> <li>what happens when you get attacked while locked with a Node?</li></ul> <p><u>Reasons why Locked nodes are good:</u></p> <ul> <li>forces people not to be rude in this one small area of the game(if they are rude with Nodes they are rude elsewhere too)</li> <li>um thats about it.</li></ul><hr></blockquote>I don't know that removing a point of frustation and an entry point for griefing could be considered trivial.Examine this possibility -- a node remains locked to an individual while in the process of being harvested (the harvest action is in effect). Once a harvest is complete (successful or not) or interrupted by a combat encounter, the node unlocks and becomes fair game for any harvester. This is reasonably consistent with the combat mechanic that either prevents player 3rd parties from interrupting encounters or denies them any hard benefit from doing so.</div>
AbsentmindedMage
10-05-2006, 02:57 AM
<div><blockquote><hr>Solento wrote:<div><blockquote><hr>ke'la wrote:<div></div> <p><u>reasons why locked nodes are bad:</u></p> <ul> <li>each harvest is consitered by the game to be a Seperate encounter, as such they would have to lock you into an infianant number of encounters on that node as you don't always kill the node in three hits.</li> <li>Huge amount of Dev time required for little gain</li> <li>what happens when you get attacked while locked with a Node?</li></ul> <p><u>Reasons why Locked nodes are good:</u></p> <ul> <li>forces people not to be rude in this one small area of the game(if they are rude with Nodes they are rude elsewhere too)</li> <li>um thats about it.</li></ul><hr></blockquote>I don't know that removing a point of frustation and an entry point for griefing could be considered trivial.Examine this possibility -- a node remains locked to an individual while in the process of being harvested (the harvest action is in effect). Once a harvest is complete (successful or not) or interrupted by a combat encounter, the node unlocks and becomes fair game for any harvester. This is reasonably consistent with the combat mechanic that either prevents player 3rd parties from interrupting encounters or denies them any hard benefit from doing so.</div><hr></blockquote>Why waste the time coding that? Just make it so that each node has one harvest. You get all 3 collects when doing one harvest action on it. Then there can be no issue with it being locked and no issue with it being stolen as first person to get it, well, gets it.</div>
Fizzelopegu
10-05-2006, 05:45 AM
<div><blockquote><hr>Kizee wrote:<div></div> <blockquote> <hr> Maroger wrote: <div></div> <blockquote> <hr> Kizee wrote: <div>/beats dead horse</div> <div> </div> <div>I have an idea... maybe move to another spot?</div> <div> </div> <div>I don't know what you people are doing to get so many nodes stolen but I can count on 1 hand how many times people intentionally stole a node from me.</div> <hr> </blockquote>I have harvesting tools - but I am not Level 70 -- and it is the level 70's that are the real node-stealers!! <hr> </blockquote> <p>I must have missed that level 70 quest for the "Node Stealer" title. Where can I pick it up?</p> <p>I fail to see what level 70's have to do with node stealing.</p><hr></blockquote>Isn't it obvious? on many occasions you've got to fight through baddies to get to the node, and so many times some level 70 [expletive haxx0red by Raijinn] on a carpet comes rolling through aggro free to take it. It's happening more and more, so much so i'm beginning to wonder what kind of community this game has.</div>
Ryantos
10-05-2006, 02:16 PM
<div></div><p>Node locking should never be implemented. This is a fact of the game... I have had nodes ganked from me.. T6 is horrible for that; however i would never wish that demon upon us. If its to stressful.. come back later. If anything perhaps have 9 harvests from a node or something (random number, I don’t know what would be appropriate) that way in close packed area's (fear tainted isle) 9 harvests on one node is teh same as walking half a step for the 3 nodes it would take to get nine harvests. I have not thought out this suggestion, so i dont know if there is any potential for disaster. Keep in mind, they already newbie-orized harvesting so many times... you are now _<i>guaranteed</i>_ 3 harvests per node... much better I got as a growing crafter.</p>
Ryantos
10-05-2006, 02:18 PM
<div><blockquote><hr>AbsentmindedMage wrote:<div>Why waste the time coding that? Just make it so that each node has one harvest. You get all 3 collects when doing one harvest action on it. Then there can be no issue with it being locked and no issue with it being stolen as first person to get it, well, gets it.</div><hr></blockquote>Just read this one.. not a bad idea, i like it better then my idea. May need to increse harvest time or somthing so you dont gather 6000 harvests in 10 min heh heh</div>
Funkalicio
10-05-2006, 03:48 PM
70s do this all the time in TT with the leather/meat nodes near the gorgs.I fight off the gorgs ( or am in the process of it) and they roll in and take each node that is up.Just because you hit 70 doesn't give you the clean grace to do something so rude.<div></div>
Jackula
10-05-2006, 04:10 PM
<div></div>It seems like a good idea. I like it better than the dead-horse idea of node locking. I can also see how it could be abused. Imagine that hypothetical node that gives everything in one pull, so what you get is 3 x what you can get now in one attempt. Theoretically that could give you anywhere from 3-30 possible raws but realistically 3-15. That node would take also likely take as long to harvest as one attempt x 3. If I had sandalwood harvesting tools and you had no harvesting tools I could quite possibly get it all from you leaving you nothing. Someone with max level harvesting skills (no chance to fail) vs someone who was still working on their harvest skills (a chance to fail) would be even worse. A fail on your part would definitely give me the all the raws a node has. The only benefit would be that one node would tie me up longer, giving you more chance to move on and get a headstart on the next node. Assuming it was close by and I couldn't beat your low run speed with my high run speed it would be all yours. This proposed solution doesn't necessarily solve anything.I remember being in my 30s harvesting in Feerrott and seeing others run through and harvest freely as everything was grey to them. To me, every step could be my next chance to die and revive. Was I jealous? Extremely. My solution was to do what I could, try to find less busy spots or times, and ultimately to level up so everything was grey to me as well.The biggest help I can think of would be to have more areas that are harvestable which would ease competition for scarce nodes. I hope EoF brings us new adventure zones for every tier of adventuring/harvesting. T6 definitely suffers the most from scarcity and is traditionally the busiest place to harvest on my server. I'd love to see more places to harvest alot more than I'd like to see node-locking.*****How many nodes do you think you should get dibs on Funkalicious just because you're fighting near them? I understand you have to fight to clear the gorgs from what you want. What I'm asking is, if there are 10 dens there that contain meat (unlikely) and leather (likely) that you want, how many dens should be reserved just for you?You can call shotgun when a bunch of friends are piling into a buddies car. You can call dibs on the last piece of pizza perhaps too. There isn't a "dibs" feature in game. Sometimes I have harvested dens while someone lower was fighting gorgs. He had of course been fighting gorgs for over three hours. How long should I leave all the dens for him? Other times, I have given a harvester an entire stack of pelts because I know it can be a PITA to harvest them when they still con to you. In either case, node-locking wouldn't really solve this specific problem. You could clear one den from agro and get it all to yourself but someone level 70 would still be able to harvest the rest of them.<div></div><p>Message Edited by countjackula on <span class=date_text>10-05-2006</span> <span class=time_text>06:20 AM</span>
Catseyes
10-05-2006, 04:40 PM
it's not about game mechanics, it's about people relations . We're in a MMORPG , and there are two category of ppl . The social ones and the rudes ones. The second category always find easier and funny to "steal" from others, to profit of other's efforts.It's not coz the game permit you to do something that u have the "right" to do it. You can insult other humans in real life, it's physically possible, but u wont do that for nothing as it's rude and non social. even if it's a game, avatars are played by humans behind. Think to them when u want to do things for your own. You can reach thru grey mobs and harvest a node under someone fighting for it, but u shouldnt coz it's more than rude. it's being an #### . You can harvest a node someone is already on it , and even harvest all coz u have a tool and not him ,game permit , fair-play and humal relationship no . I hate when i have to wait for node repop, and the good one for my craft, and someone just reach it by passing. Yes game permit it , but it's rude and non social. What u can do and u re allowed to, is the difference between a like player and a #### [Removed for Content] . Ymrir, 69 inqui / befallen<div></div>
AbsentmindedMage
10-05-2006, 04:59 PM
Again, unless you are standing on top of the node defending it or unless you make it perfectly clear that you intend to harvest it to a 70 who is coming by, how the heck are they suppose to know? If you are standing several feet away and fighting something, it isnt clear what you are doing. So, you can not rightly complain. In any case, the node isnt owned by anyone until they start to harvest it. If you have outgrown a zone and everything is grey to you, you do gain a benefit to harvesting there. Why should you have to forfeit that benefit?<div></div>
Zaldor
10-05-2006, 05:30 PM
<BR> <BLOCKQUOTE> <HR> AbsentmindedMage wrote:<BR><FONT color=#ffff00>Again, unless you are standing on top of the node defending it or unless you make it perfectly clear that you intend to harvest it to a 70 who is coming by, how the heck are they suppose to know?</FONT> If you are standing several feet away and fighting something, it isnt clear what you are doing. So, you can not rightly complain. In any case, the node isnt owned by anyone until they start to harvest it. If you have outgrown a zone and everything is grey to you, you do gain a benefit to harvesting there. Why should you have to forfeit that benefit?<BR> <BR> <HR> </BLOCKQUOTE> <P>I was told by a high level genius one time that even though my character was standing right in the ore node clearing the mobs, that he wasn't sure what I was going to do, and that's why he still harvested it right out from under me. Then when I pointed out to him how rude that was he accused me of whining. No, I just have respect for my fellow players, unlike this arsehat.</P> <P>Just about every time I go out and harvest my ignore list gets a little longer.</P> <P> </P> <P>Zaldor - 70 Carpenter/51 Node Clearer<BR></P>
CoLD MeTaL
10-05-2006, 06:23 PM
What u should be asking for is more node availability so people don't have to scrap over them, T6 and T7 is ridiculously scarce.
Magic
10-05-2006, 11:38 PM
<P>My! This is an old argument! It's been around since launch years ago. I was one of those original few who complained about this very issue and asked for node locking. SOE says that harvesting nodes are supposed to be public and they will not change this. Their reasons are sound. I've since adjusted to, and agreed with, their reasoning. Let me explain.</P> <P>This is a MMO after all. We all pay to play and we all have equal rights to everything in the game. Therefore, it isn't rude for anyone to come to the node that you're at. On the contrary, it is you who is being rude by denying that node to others. Think about that for a moment and let it sink in.</P> <P>Nobody is under any obligation to leave "your" node alone. If they want to be courteous and harvest a different node, that is their choice. If they choose to harvest the same nodes as you, then let it be or go elsewhere. You would be the one out of line to say anything bad to, or about, the other player, including challenging them to a duel for that reason. Like children, we must learn to be nice and share our toys. The same rule applies to camping and pretty much everything else in the game. Besides, harvest nodes are generally plentiful. Once the current crop is harvested, a fresh batch will respawn.</P> <P>On the other hand, if someone seems to be following you to every node, in spite of there being many other nearby nodes to harvest, then that's a different story. Although they have the right to harvest from any node they choose, they are following you intentionally to aggravate you. I think this is what they call griefing. This can be reported and a GM will intervene.</P>
Oakum
10-06-2006, 12:37 AM
<P>I respect people harvesting nodes as "owning" that node and expect others to do the same out of reciprical politeness. </P> <P>Accidents do happen though. I use first person view before, have 2 nodes in my field of view, finish one start the second. When I have gotton only one harvest then I have turned and seen someone else harvesting and apologized. </P> <P>Also when me and another player start harvesting within one or two seconds of each other on the same node IT COULD BE LAG. Their computer may show them getting there first whereas my computer showed me doing it. I don't sweat it and even skip a node to break the pattern of hitting the nodes at the same time. </P> <P>Now when they do something obvious like starting to harvest a node I am harvesting in an open area after I have already harvested one raw off of it, then all requirements to be polite to that player are off since they obviously dont play by the generally accepted standards of player conduct anyway. </P> <P> One of my "favorite farmers" who routinely "shared" nodes with every one as well as would send tells to people in attempts to drive them away from the area is a prime example. I checked the named that is the right lvl to drop a a warden master I don't have and he was there getting ready to pull. Normally I would wait to see if they got unlucky and killed or if in a good mood or it was someone I know, even heal them if they dont have encounters locked. I promptly nuked the named, killed it, and got a master, not the right one though, "sigh"). That is perfectly legal according to SOE, but in my book rude and not the way we should do it. I don't see it as stooping to their lvl as much as playing by "their" rules in order to get a point across. I also make a point of "sharing" the nodes as he harvests them too. </P> <P>Players like that either learn that doing whats right is better, play ffa everything, or don't care because they wont get paid if they don't turn in enough rares/plat to their bosses. Usually the last. If they can't play by the general social rules the players have worked out over time, then there is no shame in playing by the rules they follow which is FFA and the good players just encourage these type players if they ignore it although time constrains can make returning the favor untenable.</P> <P>A level 70 player knows what most players consider right or wrong when it comes to playing the game unless they bought the account/lvl 70 character from someone else which would only legally be possible on an exchange server.</P>
BlackVelve
10-06-2006, 12:49 AM
<DIV>There should be no reason that they aren't able to lock nodes. The arguments I've heard against it are actually quite silly. They do not HAVE to lock the node for good (otherwise, I agree there can be abuses..like node locking all in the area)..but if someone is actively harvesting it (swinging their harvesting instrument), then no one else should be able to draw off of it and if they queue up their harvestings, then they stay active in harvesting it. Eventually the node stealers will get the hint and probably stop following others around trying to steal. People should stop giving sony a pass by arguing that it shouldn't be locked when other games do this the way I mentioned and it works VERY well. </DIV>
AbsentmindedMage
10-06-2006, 01:54 AM
<blockquote><hr>BlackVelvet2 wrote:<div>There should be no reason that they aren't able to lock nodes. The arguments I've heard against it are actually quite silly. They do not HAVE to lock the node for good (otherwise, I agree there can be abuses..like node locking all in the area)..but if someone is actively harvesting it (swinging their harvesting instrument), then no one else should be able to draw off of it and if they queue up their harvestings, then they stay active in harvesting it. Eventually the node stealers will get the hint and probably stop following others around trying to steal. People should stop giving sony a pass by arguing that it shouldn't be locked when other games do this the way I mentioned and it works VERY well. </div><hr></blockquote>Right but most of the complaints I have seen in this thread have been in regard to high level players being able to bypass aggro and get to a node that a lower level player is intending to get to. And i find that silly. Why shouldnt a higher level player be able to bypass aggro and go about harvesting? They have earned that ability by getting over 10 levels higher than the encounters. Why should they have to wait on you to kill a creature? There are enough nodes out there were complaining about this is stupid. Locking the node in any way will be abused. I know of no MMO game that has the resource locked like you speak of.
BlackVelve
10-06-2006, 02:13 AM
<DIV>You could not be more incorrect absentminded mage.</DIV> <DIV> </DIV> <DIV>It is NOT abused in WOW. If you are currently mining a node lets say, it will say that node is busy and the person trying to steal moves on. It ONLY does this though if it is actively being mined. This is NOT abused. It is absurd to say there is NO way to do it because abuse will happen...thinking that way will create no creative solutions and the problem will still remain...period with that type of thinking.</DIV>
Goldenflig
10-06-2006, 02:42 AM
<BR> <BLOCKQUOTE> <HR> AbsentmindedMage wrote:<BR><BR> <BLOCKQUOTE> <HR> BlackVelvet2 wrote:<BR> <DIV>There should be no reason that they aren't able to lock nodes. The arguments I've heard against it are actually quite silly. They do not HAVE to lock the node for good (otherwise, I agree there can be abuses..like node locking all in the area)..but if someone is actively harvesting it (swinging their harvesting instrument), then no one else should be able to draw off of it and if they queue up their harvestings, then they stay active in harvesting it. Eventually the node stealers will get the hint and probably stop following others around trying to steal. People should stop giving sony a pass by arguing that it shouldn't be locked when other games do this the way I mentioned and it works VERY well. </DIV><BR> <HR> </BLOCKQUOTE>Right but most of the complaints I have seen in this thread have been in regard to high level players being able to bypass aggro and get to a node that a lower level player is intending to get to. And i find that silly. Why shouldnt a higher level player be able to bypass aggro and go about harvesting? They have earned that ability by getting over 10 levels higher than the encounters. <FONT color=#ffff00>Why should they have to wait on you to kill a creature</FONT>? <BR><BR>There are enough nodes out there were complaining about this is stupid. <BR><BR>Locking the node in any way will be abused. I know of no MMO game that has the resource locked like you speak of.<BR><BR><BR> <HR> </BLOCKQUOTE> <P> </P> <P>They shouldn't of course because they are a higher level and earned the right!! <sarcasm off></P> <P>(And btw, I don't necessarily agree about there being enough nodes; depends on the zone, the nodes and time of day.)</P> <P>I guess, coming from other games, where helping lowbies benefitted everybody, I don't play that way: as if I'm entitled because I'm higher level. (Please note I am not accusing the above poster of this attitude. ) It's just that I've heard this argument used too many times in this game and elsewhere to "justify" rudeness. </P> <P> </P> <P>If I'm out in a zone where I am 10 levels higher than the mobs (still some that can nail me if I'm not watching), and I see a solo player struggling with aggro to get to a node, I have 2 choices: </P> <P>a) zoom in and grab the node while they are busy</P> <P>b) move on and farm elsewhere</P> <P> </P> <P>I usually follow b. </P> <P>The other day I watched someone trying to get at the iron nodes in the hills behind Windstalker where the bears and hulking wolves roam. Obviously struggling, they were successful, barely. After an inspect, I discovered it was a fledgling weaponsmith who could use the iron as well as the skill ups in harvesting. I walked over and handed them half the iron I had already harvested. Wasn't much, maybe 20 clusters or so. I knew I could get at it a lot easier than they could, and faster. Was I a sucker? Did I need to? Wasn't I helping someone who might someday be a competing crafter who could outsell me on the broker? Shouldn't I have been making sure they felt they were in boot camp and had to earn every thing the hard way? Could you accuse me of not doing them any favors by giving them a "hand-out"?</P> <P>/shakes head</P> <P>What did it cost me in the end? Not much. It wasn't that much of a gesture. I sure got a happy smile from their surprised Thanks! though. :smileyhappy:</P> <P>If I see someone lower than me near a node I know is needed for a quest item, I will always send a tell asking if they need it. If they do, I back away.</P> <P>If the zone is crowded (via /who), I will come back later, to not compete with those who might need skill ups or quests. </P> <P>If I spot someone lower than me close by in the area, I will find somewhere else to go.</P> <P>If it's a level 70, or someone 30+ levels higher than me nearby, harvesting, I won't go out of my way to be rude; I will continue gathering, skilling up as I need to. If we get to the same node at close to the same time, I figure we are an in healthy competition. /shrug</P> <P> </P> <P>I have to note: I don't necessarily do all this in some grand gesture of noblesse oblige (all though that is at the core of my philosophy in life and my guild's playstyle through various games.) </P> <P>I'm selfish.</P> <P>I'm doing this to keep my stress level down. </P> <P>Been out competing (and often winning) against the 'big boys' in life. I don't need to do it in a game.</P> <P> </P> <P>For those of you that do: whatever works for you. If competing against someone lower is ok by you (and adds to your sense of enjoyment, go for it.) Just don't expect everybody to see it the same way you do. They might think you're rude.</P> <P>Just like you might think I'm soft. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P> </P> <P> </P><p>Message Edited by Goldenflight on <span class=date_text>10-05-2006</span> <span class=time_text>03:44 PM</span>
Goldenflig
10-06-2006, 02:52 AM
<BR> <BLOCKQUOTE> <HR> BlackVelvet2 wrote:<BR> <DIV>You could not be more incorrect absentminded mage.</DIV> <DIV> </DIV> <DIV>It is NOT abused in WOW. If you are currently mining a node lets say, it will say that node is busy and the person trying to steal moves on. It ONLY does this though if it is actively being mined. This is NOT abused. It is absurd to say there is NO way to do it because abuse will happen...thinking that way will create no creative solutions and the problem will still remain...period with that type of thinking.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I agree in WoW that the node gets "locked". Which is great. Whoever gets there first gets it.</P> <P>That takes care of one issue here: (faster harvesting tools giving an advantage.)</P> <P>There is still the social issue of those on faster mounts and higher level. That exists in both games. And was often a factor in WoW as well. That will always be a problem in MMORPGs. (which is the one I think most are talking about here). And yes, I'd like to see this addressed, as I've noticed different "cultures" breed different interpretations of what is "correct" in game, understanding of course, that many will claim SONY has already declared what is "correct" via its current programming. </P> <P>In fairness, there is one major difference however I need to point out:</P> <P>In WoW, the nodes were spread fairly far apart. It would be very hard to lock down a bunch of nodes all in one area at the same time. That could be abused here.</P> <P> </P><p>Message Edited by Goldenflight on <span class=date_text>10-05-2006</span> <span class=time_text>03:58 PM</span>
Zaldor
10-06-2006, 03:16 AM
<BR> <BLOCKQUOTE> <HR> Aljola wrote:<BR> <P>My! This is an old argument! It's been around since launch years ago. I was one of those original few who complained about this very issue and asked for node locking. SOE says that harvesting nodes are supposed to be public and they will not change this. Their reasons are sound. I've since adjusted to, and agreed with, their reasoning. Let me explain.</P> <P>This is a MMO after all. <FONT color=#ffff00>We all pay to play and we all have equal rights to everything in the game</FONT>. Therefore, it isn't rude for anyone to come to the node that you're at. On the contrary, it is you who is being rude by denying that node to others. Think about that for a moment and let it sink in.</P> <P>Nobody is under any obligation to leave "your" node alone. If they want to be courteous and harvest a different node, that is their choice. If they choose to harvest the same nodes as you, then let it be or go elsewhere. You would be the one out of line to say anything bad to, or about, the other player, including challenging them to a duel for that reason. Like children, we must learn to be nice and share our toys. The same rule applies to camping and pretty much everything else in the game. Besides, harvest nodes are generally plentiful. Once the current crop is harvested, a fresh batch will respawn.</P> <P>On the other hand, if someone seems to be following you to every node, in spite of there being many other nearby nodes to harvest, then that's a different story. Although they have the right to harvest from any node they choose, they are following you intentionally to aggravate you. I think this is what they call griefing. This can be reported and a GM will intervene.</P><BR> <HR> </BLOCKQUOTE>So, why can I lock down a mob?<BR>
BlackVelve
10-06-2006, 03:31 AM
<DIV>Goldenflight, </DIV> <DIV>Unless things have changed in the last 6 months in WOW, your account of how node locking in WOW works isn't what I experienced.</DIV> <DIV> </DIV> <DIV>1) You say that the node is "locked" in wow. It isn't really truly locked through the entire duration once someone touches it. It is ONLY locked as long as someone continually is ACTIVELY harvesting it. I can only surmise that two people commenting against my suggestion to mirror that to this game is that you both don't quite understand what is meant by actively harvesting it. It means the player is harvesting it at that moment in time..and queuing it up. They are NOT fighting another npc, they are not harvesting ANOTHER node nearby. A person comes up while one person is Actively harvesting a node...that other person moves on because they can't interfere with it while the harvester is actively harvesting it.</DIV> <DIV> </DIV> <DIV>2) Referring to your comment of: "In wow, the nodes were spread far apart. it would be very hard to lock down a bunch of nodes all in one area and it could be abused here." Again, this can't be abused even in WOW, even if two nodes were side by side together, I could not harvest BOTH and LOCK them BOTH down at the same time nor could I again...lock the node down for good..I had to KEEP actively harvesting the node.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I see NO abuse that can happen with this method..sorry just don't see it. Unless you tell me it changed in the last 6 months..then ok..fine..but how WOW started out when I played it, it worked fantastic with no way to abuse it. The only people who whined in WOW were the people who could not steal <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> and they got flamed for it lol as well they should have.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Atleast for faster horses and faster harvesting...with wow's solution faster harvesting isn't a big deal because if you are again actively harvesting the node and queuing up your harvests, doesn't matter the speed at which you harvest. Now if one whines about faster horses..geezus..save up and buy the horse. I saved up..worked my tail off for a faster horse. Atleast someone has the option of saving up and buying a faster horse if they want...whereas that same person has no choice atm in this game of eq2 to not get their node sniped from.</DIV> <DIV> </DIV> <DIV>I repeated myself a lot in this post because I have been very clear on how it works in WOW and people are still mischaracterizing what locking a node means via actively harvesting it as opposed to saying that once it's locked it's locked. This is NOT rocket science lol.</DIV>
Goldenflig
10-06-2006, 03:47 AM
<U></U><BR> <BLOCKQUOTE> <HR> BlackVelvet2 wrote:<BR> <DIV>Goldenflight, </DIV> <DIV>Unless things have changed in the last 6 months in WOW, your account of how node locking in WOW works isn't what I experienced.</DIV> <DIV> </DIV> <DIV>1) You say that the node is "locked" in wow. It isn't really truly locked through the entire duration once someone touches it. It is ONLY locked as long as someone continually is ACTIVELY harvesting it. I can only surmise that two people commenting against my suggestion to mirror that to this game is that you both don't quite understand what is meant by actively harvesting it. It means the player is harvesting it at that moment in time..and queuing it up. They are NOT fighting another npc, they are not harvesting ANOTHER node nearby. A person comes up while one person is Actively harvesting a node...that other person moves on because they can't interfere with it while the harvester is actively harvesting it.</DIV> <DIV> </DIV> <DIV>2) Referring to your comment of: "In wow, the nodes were spread far apart. it would be very hard to lock down a bunch of nodes all in one area and it could be abused here." Again, this can't be abused even in WOW, even if two nodes were side by side together, I could not harvest BOTH and LOCK them BOTH down at the same time nor could I again...lock the node down for good..I had to KEEP actively harvesting the node.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I see NO abuse that can happen with this method..sorry just don't see it. Unless you tell me it changed in the last 6 months..then ok..fine..but how WOW started out when I played it, it worked fantastic with no way to abuse it. The only people who whined in WOW were the people who could not steal <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> and they got flamed for it lol as well they should have.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Atleast for faster horses and faster harvesting...with wow's solution faster harvesting isn't a big deal because if you are again actively harvesting the node and queuing up your harvests, doesn't matter the speed at which you harvest. Now if one whines about faster horses..geezus..save up and buy the horse. I saved up..worked my tail off for a faster horse. Atleast someone has the option of saving up and buying a faster horse if they want...whereas that same person has no choice atm in this game of eq2 to not get their node sniped from.</DIV> <DIV> </DIV> <DIV>I repeated myself a lot in this post because I have been very clear on how it works in WOW and people are still mischaracterizing what locking a node means via actively harvesting it as opposed to saying that once it's locked it's locked. This is NOT rocket science lol.</DIV><BR> <HR> </BLOCKQUOTE> <P> I will concede the locking node in WoW worked. (was there from open beta up until 7 months ago.) And I sit corrected, one had to be "actively" harvesting.Playing Devil's advocate always gets me into trouble. :smileyvery-happy: And if the locking wasn't established this way in EQ2, then, yes, I could see abuse.</P> <P>There were ways in WoW to abuse other players at nodes (Horde/Alliance differences even on a PvE server) and I'd run into a few that delighted in doing so. Here, where Qeynos and Freeport classes can group on a PvE server and mob encounters are locked, at least that doesn't happen. </P> <P>As for faster horses: I know what that feels like. I managed to buy myself and 3 other gulidmates mounts through hard work going solo in instances (with a restor druid no less until I got smart and rolled both a mage and a rogue), a little crafting, and a little harvesting. Then danged if we didn't hit endgame and roll 2 more sets of 60's all wanting those faster mounts. :smileytongue: </P> <P>Out here? We're working on getting the guild to level 30, getting SP, and I'm still the one working to save up money for those mounts. Right now, my troubador is our, uh, speed bot. :smileysad: At least here, <EM>all </EM>classes get 40% speed by hitting sprint. </P> <P> </P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Goldenflight on <span class=date_text>10-05-2006</span> <span class=time_text>04:56 PM</span>
SisterTheresa
10-06-2006, 04:37 AM
<BR> <BLOCKQUOTE> <HR> tweety1972 wrote:<BR> <P><FONT color=#ffff00>Having someone "standing" on the node and fighting a mob should be a big enough hint that you were trying to get that node before you were attacked, If that doesn't work the elusive /yell "that's my node buddy" usually works <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></FONT></P> <P>I have had a few do this stealing the node from me while I was fighting and get upset when I would break combat and laugh when they got killed <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (mean ain't I)</P><BR> <HR> </BLOCKQUOTE> <P>I have a slight problem with this. You see, sometimes when I fight, nodes pop out of the blue near me or around me. So ... if this happens to someone else, am I to stand around and wait to see if they take it? Or spam them with tells each time a person stands next to a node to see if they are going to harvest it?</P> <P>I'm sorry but the nodes were made to have lots on them for a reason, to be shared. I was anry at first because of it but I have moved on since then. Before you could only get 1 of something a pop, and now you can harvest 1, 3, 5, 10 at a time. So .. what's so bad?<BR></P>
Magic
10-06-2006, 07:13 AM
<BR> <BLOCKQUOTE> <HR> Zaldor wrote:<BR> <BR> <BLOCKQUOTE> <HR> Aljola wrote:<BR> <P>...This is a MMO after all. <FONT color=#ffff00>We all pay to play and we all have equal rights to everything in the game</FONT>. ...</P> <HR> </BLOCKQUOTE>So, why can I lock down a mob?<BR><BR> <HR> </BLOCKQUOTE> <P><BR>Good point there, Zaldor! Yes, why can we lock encounters? I assume that it was done to reduce kill stealing and power leveling. I guess that node stealing could get the same treatment if there are enough complaints about it. On that note I'll bow out and let everyone complain. I wouldn't mind node locking anyway.</P>
Landiin
10-06-2006, 11:17 AM
There are four times I'll take a node someone is standing by;<ol><li>If they are fighting. ( /shrug I'll expect you to do the same to me, if you don't, your lose not mine.)</li><li>if they are standing there for a sec or two not harvesting. ( you snooze, you lose!)</li><li>If we arrive at the node at the same time. (may the fastest harvester win! You had better be spamming <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )</li><li>If you have stole from me before. (but not by the first three)</li></ol>I will not attempt to harvest if;<ol><li>you are clearly there before me, not fighting or idling.</li></ol>I know some of you will say I'm an [Removed for Content] but /shrug you have a right to your opinions.<div></div>
Lydiae
10-06-2006, 10:03 PM
<BR> <BLOCKQUOTE> <HR> countjackula wrote:<BR> <BR><BR>Imagine that hypothetical node that gives everything in one pull, so what you get is 3 x what you can get now in one attempt. Theoretically that could give you anywhere from 3-30 possible raws but realistically 3-15. That node would take also likely take as long to harvest as one attempt x 3. If I had sandalwood harvesting tools and you had no harvesting tools I could quite possibly get it all from you leaving you nothing. Someone with max level harvesting skills (no chance to fail) vs someone who was still working on their harvest skills (a chance to fail) would be even worse. A fail on your part would definitely give me the all the raws a node has. <HR> </BLOCKQUOTE>In a one-pull setup instead of black and white success or fail, it would make sense have the number of raws you pull be based on your skill. Just figure in the avereage number of fails a lower skill player would have in 3 pulls and figure that in when coming up with a total. Lower skill players would probaly end up getting about 1/3rd fewer raws. That would mean it will take them longer to get a stack of raws than a higher level player, which is the way it is now.<BR>
Thicket Tundrabog
10-06-2006, 10:44 PM
<div><blockquote><hr>Funkalicious wrote:70s do this all the time in TT with the leather/meat nodes near the gorgs.I fight off the gorgs ( or am in the process of it) and they roll in and take each node that is up.Just because you hit 70 doesn't give you the clean grace to do something so rude.<div></div><hr></blockquote>I could easily be a level 70 that does this. I frequently harvest near the gorgs. I frequently see people killing gorgs. I haven't the slightest idea if they are harvesters killing aggro mobs or killing for some other reason. Send me a tell saying that you are killing to harvest and I'll back off. Heck... I'll even give you a stack of pelts or meat because it's so much easier for me to harvest than you.I do understand your frustration though. It was the same for me before I hit 70. The solution to my problem was straightforward. I leveled to 70.</div>
Magic
10-07-2006, 01:05 AM
<P>That's what I like about this game, there are so many nice people here! Even though it isn't against the rules to harvest the same node as somebody else, it is considerate and polite to avoid it rather than to share it with them. It is even more polite to offer some of your harvests! Bravo to those who do that. My point is just that you shouldn't get annoyed over it when people don't treat you as you would have treated them in the same situation. Some people are courteous, and some aren't. Some people will not appreciate the courtesy that you show them. Those are facts of life. On that note I'd like to thank everyone who allowed me to have the nodes to myself. That was very generous of you. I've done the same to you.</P>
MullenSkywatcher
10-07-2006, 04:40 PM
<div><blockquote><hr>Landiin wrote:There are four times I'll take a node someone is standing by;<ol><li>If they are fighting. ( /shrug I'll expect you to do the same to me, if you don't, your lose not mine.)</li><li>if they are standing there for a sec or two not harvesting. ( you snooze, you lose!)</li><li>If we arrive at the node at the same time. (may the fastest harvester win! You had better be spamming <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )</li><li>If you have stole from me before. (but not by the first three)</li></ol>I will not attempt to harvest if;<ol><li>you are clearly there before me, not fighting or idling.</li></ol>I know some of you will say I'm an [Removed for Content] but /shrug you have a right to your opinions.<div></div><hr></blockquote>I shorten this to "I respect your harvest animation" If I don't see a harvest animation, I assume you are not harvesting.</div>
Sharis
10-07-2006, 09:16 PM
<div><blockquote><hr>Funkalicious wrote:70s do this all the time in TT with the leather/meat nodes near the gorgs.I fight off the gorgs ( or am in the process of it) and they roll in and take each node that is up.Just because you hit 70 doesn't give you the clean grace to do something so rude.<div></div><hr></blockquote>Wow, do you know how this reads? You are claiming not just the node you are standing on, but all the nodes in the area because you are clearing mobs and I don't have to. So I'm supposed to not harvest near the gorgs at all, not the nodes near you, not the nodes way far away from you, because you have to kill mobs to get to the nodes and I don't.Sorry, won't fly. I will respect the node you are standing on. Heck, I'll throw you a heal if I'm on a heal-capable char. But to tell me I should not touch any node in a 500 feet radius around you (or whatever) is pushing the envelope don't you think?</div>
Fleaba
10-09-2006, 07:05 AM
<P>MHO here.</P> <P>More needs to be looked at then just node locking. IMHO</P> <P>Been playing since day 2 and I have 4 crafters myself. Not really for profit but more for something to do on the side and a way to help friends out. All but one lvl 40+.</P> <P>When I go harvesting, I of course use my high lvl main to do it to avoid agro. I'll run out to my favorite area and begin harvesting every node in the area to clear out the place holders for what I really want. Problem is, there are some nodes that are just needed far more often then others. Metal/Loam nodes and Root nodes are from what I"ve seen the most desired nodes for most harvesters. </P> <P>If I see another person harvesting out there too, I'll send them a tell asking what they need and if they need something I don't. I'll suggest we harvest everything we can and swap around raws when we are tired of harvesting. (THIS IS OF COURSE GOOD HARVESTING ETHICS YET A VERY RARE OCCURANCE AND ONLY HAPPENS CONSTANTLY IN MY FANTASIES)</P> <P>What happens is you get RUDE person riding up and harvesting specific nodes that in most occasions is what I need and they leave all the UNWANTED NODES for me to clean up. I remember spending over about 2 hours in the Sinking Sands trying to get some roots for my alchemist one day and didn't even have a stack built up yet. I eventually realized there was another harvester who was taking all the root nodes. I got rather riled up and decided to say F the other nodes and I'm going to do the same thing. However it didn't work to well cuz said RUDE person had one of them fast horses and I just had the carpet. </P> <P>My crafters have sat since then because I just get too frustrated trying to harvest raws for them and I play the game to enjoy it, not get worked up and in a [Removed for Content] mood. </P> <P>KOS has the right idea! Area's that have specific nodes in them so I no longer have to be the "polite" harvester and run around clearing out unwanted nodes to get the ones I want to spawn, so a RUDE person can come and clean up the good stuff after I do.</P>
QuestingCrafter
10-09-2006, 07:39 AM
<P>Easy solution: When you start a node harvest, no one else can attempt to harvest from it for six seconds. During this time, you can start another attempt (which restarts the six second timer) if the node is still there. While you are 'locked' onto a node harvest for those six seconds, you cannot start harvesting on a different node. There! No node 'stealing', no one can lock down more than one node. And it's easy to code, really. (Though given their inability to exceed basic 1980s era collision detection with large mobs disappearing into archictecture ... wait, that's another thread!)</P> <P>And just as linked, multi-mob encounters can be locked, I don't see why it's any less fair to let one person 'lock' a three-harvest node. When I'm working city writs, I can engage and lock a six-mob encounter!</P> <P>As far as L70s harvesting everything not moving ... meh. No one else is preventing you from getting to level 70. Does it annoy me when I'm on my sub-70 Bruiser alt, trying to get some materials for his Smithing? Sure. But it's rare that a L70 clears 'contested' nodes other than T6 and T7; I don't have the expectation that just because my toon's crafting is in that range, that I should get a free pass to harvest all I need there.</P>
Well i hope when the new expansion comes out it will have more areas to gather for all lvls and that should get rid of some of the problem.
thepriz
10-11-2006, 03:16 AM
<blockquote><hr>vcjester wrote:<div></div><p>When I go harvesting, I of course use my high lvl main to do it to avoid agro. I'll run out to my favorite area and begin <font color="#ff0000">harvesting every node in the area to clear out the place holders for what I really want</font>. Problem is, there are some nodes that are just needed far more often then others. Metal/Loam nodes and Root nodes are from what I"ve seen the most desired nodes for most harvesters. </p><hr></blockquote>It has been stated by the Devs that harvesting a ore node does not open a spot for a root node. It will spawn an ore node after 30 min, I believe was said. If you harvest a root node it will spawn a root node etc....<div></div>
Landiin
10-11-2006, 03:32 AM
<div><blockquote><hr>thepriz wrote:<blockquote><hr>vcjester wrote:<div></div><p>When I go harvesting, I of course use my high lvl main to do it to avoid agro. I'll run out to my favorite area and begin <font color="#ff0000">harvesting every node in the area to clear out the place holders for what I really want</font>. Problem is, there are some nodes that are just needed far more often then others. Metal/Loam nodes and Root nodes are from what I"ve seen the most desired nodes for most harvesters. </p><hr></blockquote>It has been stated by the Devs that harvesting a ore node does not open a spot for a root node. It will spawn an ore node after 30 min, I believe was said. If you harvest a root node it will spawn a root node etc....<div></div><hr></blockquote>Only after DoF. In the old world I believe it is still random what will spawn back.</div>
Wrytched
10-11-2006, 05:24 PM
<DIV>Wow... so much hate.</DIV> <DIV> </DIV> <DIV>I go to Gazer Island whenever I want to harvest spongies for spells.</DIV> <DIV> </DIV> <DIV>There are 3 locations where 5-6 nodes randomly spawn in each of the stone structures.</DIV> <DIV> </DIV> <DIV>As an SK, I'll grab all 10+ mobs, sometimes, I'll grab 20 (clearing 2 structures at a time) and AE mobs then go back and harvest.</DIV> <DIV> </DIV> <DIV>For the most part, people are VERY considerate. I am in return. If I clear the 10 mobs, then those nodes, should be mine... are they, no not really, but most players respect that you did the work. </DIV> <DIV> </DIV> <DIV>If some one else comes along, I'll give up 1 of the 3 structures and I'll respect their "camp."</DIV> <DIV> </DIV> <DIV>Unfortunately, there are some jerks that like to try to steal the nodes while you're clearing. At times like this, I truly love being a shadowknight with Feign Death. I've killed people 15 times for trying to take from me.</DIV> <DIV> </DIV> <DIV>If I have 10-20 mobs on me and I'm standing over top of a node or group of nodes, don't even think of taking them...</DIV>
Hirofortis
10-11-2006, 06:54 PM
<DIV>Node locking. Such an interesting concept. Well if ya do it it has to be you can only lock 1 node. Otherwise your going to see people running around locking everything within the area. wow that would fix the issue. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Have you tried talking to people instead of just getting mad at them? I find that most people are just trying to play the game and have fun. Sure there are some harvest bots out there, but really, most people are just out to have fun and most times they harvest there nodes, you harvest yours and everyone is happy. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>*** Talk and listen, the way to really solve the issue. ***</DIV>
grymmstone
10-11-2006, 09:10 PM
I must admit. I have stolen a node. With good reason though. My wife was struggling through EL harvesting every plant and trap node. Trying her darndest to get wood and ores to pop. As she would clear a field a Carpet Queen would just cruise through and cherry pick the ore, root and wood nodes. My wife was so frustrated I think she woulda choked the person to death. So I zoned in and found her. Hung around until the carpet surfer rolled by then promptly jumped on every node he was pulling. He responds with a Hey I was harvesting that node, back off MoFo. lol. My response. Quit Cherry Pickin' MoFo!!!
psubull
10-11-2006, 09:34 PM
I steal nodes from carebears that start threads like this<div></div>
QuestingCrafter
10-12-2006, 01:40 AM
<BR> <BLOCKQUOTE> <HR> psubullet wrote:<BR>I steal nodes from carebears that start threads like this<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I modemhack ego-inflated morons who think PKing takes skill</P> <P>Edit: I _am_ being humorous here, as was the above poster. </P><p>Message Edited by Priapm on <span class=date_text>10-11-2006</span> <span class=time_text>02:45 PM</span>
Stosh68
10-12-2006, 12:05 PM
<div></div><div></div><div></div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=96710&query.id=0#M96710" target=_blank>The answer.</a><p>Message Edited by Stosh68 on <span class=date_text>10-12-2006</span> <span class=time_text>01:08 AM</span>
bluefish
10-12-2006, 04:42 PM
<div><blockquote><hr>Maroger wrote:<div>It is getting disgraceful they way people come up and steal the node you are harvesting. It has replaced kill-stealing as the biggest irritation in the game.</div> <div> </div> <div>If you can lock combat to prevent kill stealing, please allow us to lock harvesting nodes to prevent Node steadling!!</div> <div> </div> <div>I am sick and tired of some level 70 stealing the node I am harvesting and SOE will not do anything about it. This is a serious problem!!!</div><hr></blockquote>Why stop there?Why not just have them lock anything you target as soon as you target it?better yet , why not let you pick what items you will get from the node .. yea that's it .. much better .. no wait .. how about no harvesting at all .. as soon as you log on a drop down menu pops up and lets you choose any harvested item and as many as you want ?YEA what great ideas!!!!seriously people ... find another node ... it's just a game sheesh ... have fun with it </div>
valkyrja
10-12-2006, 11:44 PM
There are 2 major flaws when it comes to the concept of node locking IMO.1 - Sometimes, I want to share nodes. When I'm with guildies and we're camping an area, we often kill everything aggro and harvest everything within reach. As a result we are often sharing the nodes. I have no problem with this.2 - It seems like a lot of server work to track something that is such a minor issue. Essentially the server would have to check every node you harvest to see if it's locked. To me, that seems like a lot of work for the server to do for something that hardly effects your daily play.I am very polite when it comes to harvesting, and so are most others. If it really bothers you so much, go somewhere else and harvest. I do most of my T7 harvesting in Bonemire because there arent small patches of places to harvest, and few people seem to do so.<div></div>
Kabahl
10-14-2006, 12:59 AM
<DIV> NO ONE owns a node (I'm not counting legally in real life, I'm talking about characters in EQ2). Period. There have been MANY times I see someone mining a node, so, I will politely NOT mine the node the person is targetted on, but start mining another nearby node. I get a tell saying, </DIV> <DIV> </DIV> <DIV> 'You node stealer! I have been standing here for hours harvesting! Don't you see that!!! All the nodes that pop here are mine!!! *&#*@& you! You *$#@^ ^#&^*%!!! You're a - (you can fill in the rest, here. ________ . I'm sure you've cursed, been cursed at, or heard/saw someone being cursed out. It's pretty much all the same). </DIV> <DIV> </DIV> <DIV> Uhhh . . . sorry guy, no, all these node are not 'all yours'. A node pops, it's up for grabs to anyone. Oh, sure, for polite people, if someone is fighting a mob near a node, we think, "Hey, they might have been harvesting there and got jumped. I'll move to another one . . . .Everyone may not be as polite as that, but if you're fighting and someone's harvesting . . . Oh, I dunno, try sending a tell saying . . . politely . . . "Hey, just so you know, I was trying to harvest that node then got jumped. Could you please leave it for me?" (I KNOW there are people, myself included, that honestly didn't realize someone was fighting nearby (I have my sound down, especially late night and play in first person (hey, 6 years of EQ1 in first person, it's what I know)). If it happens, and the person is polite, heck, I'll go and find another node, kill the mob near it, and send a tell to the person letting them know I cleared this area, there's a node here, sorry for earlier." But if a person immediately starts cursing me, my parents, my friends, my guild, the horse I rode in on, and my born and unborn children . . . I'm not gonna be so nice. /ignore is a wonderful thing d - : ).</DIV> <DIV> Sure, that person may ignore you and keep on harvesting "your" node. Fine. Now you know that person isn't sticking to the "unwritten" polite harvesting conventions, so it's FFA whenever I see that person harvesting a node. (Sometimes, just for spite (I AM an evil ratongan assassin after all ( - : ) I will follow them and harvest any node they have targetted. It breaks up the boredom of the harvest for me, really . . . ) </DIV> <DIV> </DIV> <DIV> The reality is, most people I've encountered while harvesting, if you send them a POLITE tell, people will listen. And for those that don't? - give them the same courtesy they gave you. Easy, simple and effective way to handle the situation. No whining and moaning, they "take" a node from you, give to them what they did to you. They start complaining to you, then you say, "Hey, you've been doing the same to me. If you want to agree not to harvest a node we're in the middle of harvesting, fine. If not, fine. I just wanna know the rules of the game ahead of time . . . "</DIV> <DIV> </DIV> <DIV> We teach people how to treat us. AND, you get what you give. If you're polite, they're more likely to be. You're rude, (even if they are in the "wrong") they're going to get defensive and be rude right back. Send a tell, negotiate rules, (ignoring tells, to me, signifies FFA harvesting) - talk it out. Deal with the problem and the person(s) that is the cause of the problem. Be polite, be direct, act appropriately. Or, FFA everything. Either way, now you know what to expect when encountering that person. </DIV> <DIV> Just please, PLEASE, don't be "the neighbor" who calls the police if my music is too loud. Give me a call or walk on over and ask me, politely. At least from me, you'll get a gauranteed "Oh, I'm sorry, I didn't realize it was that loud." There's no need to bring the authorities into this (i.e. Sony GMs, programmers, developers, designers, artists, etc. etc., yada yada, whomever works at making this game). </DIV> <DIV> AND, if the person continues to be rude? Dont get mad. They are just conveying to you that, around them, the rules are: there are no rules. Cool! You know how much FUN that can be? I can do ANYthing!! And they can't get mad 'cause they made the rules! </DIV> <DIV> ANARCHY!!!!!!!!!!!!!!!!</DIV> <DIV> </DIV> <DIV>Charn - 70 Ratonga Assassin - Guk</DIV> <DIV> </DIV> <DIV>P.S. If you've made it this far, I'm VERY impressed! Usually people don't GET to the end of my posts! </DIV>
QuestingCrafter
10-14-2006, 10:39 AM
<P>While I'm "pro Locking*", I have to admit I get pretty fair results if I shoot someone a tell asking which type they're most interested in, and being a little diplomatic. I need ore for my smithing, they need some wood for carpentry ... it can work out too. Some people are actual jerks, and some people are willing to work something out if you just COMMUNICATE with them. ^_^</P> <P>*Yes, I know a dev said they have no intention of implementing; it's still my preference. =)</P>
BlackVelve
10-20-2006, 11:49 AM
<DIV>It amazes me how people keep parroting about "we can't lock nodes because it isn't fair" and they completely disregard the solution that WOW came up with that is COMPLETELY effective yet not abused.</DIV> <DIV> </DIV> <DIV>Seriously, some of you are just problem people and not solution seekers. There IS a solution to this and it works VERY effectively....other games have it..no problem in asking sony for this solution too. Or would you rather keep fighting over nodes and try to say how you are justified in stealing more nodes from people when it actually could be fixed that you wouldn't initially have to feel that way...hmmmmmmm? /shrug</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Rotba
10-20-2006, 05:51 PM
Someone remember EQ1 and what happened when you sat down medditating? You got aggro easier. I think this would be the best solution for most of the problem. If you start harvesting your level doesnt count for aggro and every aggro mob near you will come and try to dent you even if more than 10lvl lower. Lvl70 will still have an easier time than people who are the same level as the mobs in that region.--To the person who says 'I only respect the node you are standing on': Some people have to move while in-combat to avoid further aggro. At least leave some nodes for them. Ever tried to complete quests or harvest in Sinking Sands the last weeks?You can set your clock on the same (mostly unguileded) guys on carpet that come and clear everything nodes and questmobs.The answer if you complain to a lvl70 in sinking sands: Get used to it only happens to me like hundred thousand times.There are a lot of aggro wandering mobs in SS at lvl50. You fight a spider at the only node in miles (happened to be a root) only to get it stolen by a level70 without any tradeskill level.There are plenty high level people around harvesting to sell them on the broker for money so there is no place left were you can go to harvest. You can't even go and fight to gain money to buy the components because all humanoid mobs are killed by hordes of high level wizards. I you are starting to cast your spell to pull a group you ll end with aggro on a grayed group because a wizard got the lock and your spell came to late because of triple the casting time.So I am back to my high level char with pet to harvest as it is the only chance to get at nodes. The drawback: Getting the harvest skills up for things like Augren's Auspicious Inkwell is really tiresome when you can only use really high lvl chars.Theoretically you could file a petition for harassment, because the zone is farmed all over, but the new customer support system tends to lock up in referal loops.Nothing is more fun getting challenged to a duel because you disrupt someone at plat farming while you try to get 5 mobs for a quest.<div></div>
Eneelia
10-24-2006, 11:11 PM
<P>Whats next locking the broker.. .. we have all had it happen. You go to click buy and your item is gone!</P> <P> </P> <P>Hey I was looking at that upgrade, its a great spell, not sure I can spend 2p on it now, since I wont use it for 5 levels. Its such a good price thou... OMG I been brokernapped, someone got my spell. </P> <P>/petition Dear SOE someone bought the spell I was looking at. Please to be fixing that thank you.</P> <P> </P> <P>This is an MMO.. you are playing with people. Sometimes it goes your way sometimes it doesnt.. sometimes its polite sometimes it isnt. The differnce is when someone gets your node you can see there name.. so rather then marking it off to oh well its the game; &&*%%^ Tristin.. that nodestealer. Who probably didnt notice you anyway.</P> <P>If you dont want to play with people NWN2 comes out on Halloween.. It looks awesome too.</P> <P>Edit .. Sorry to necropost, I dont read the boards often, I am generally in game. </P> <P> </P><p>Message Edited by Eneelia on <span class=date_text>10-24-2006</span> <span class=time_text>12:13 PM</span>
Ranja
10-31-2006, 03:18 AM
You must all hate predators then. My AA Poise reduces all casting times by 50% so right away all my harveting becomes 4 (3.8 i beleive) secs instead of 5. Add a harvesting tool and I am harvesting a 3 (2.8 secs). I can clear a node faster than you can say "Hey that ranja is stealing my node!".For the record, I dont node steal and actually have never had it happen to me. I guess I am lucky but I dont see it as the problem that some people are making it out to be.<div></div>
Tarya
10-31-2006, 04:16 PM
As a lvl 70 adventurer and lvl 50 tailor (with my second toon) I have the luxury of 'gray harvesting'. But I try to choose areas that are more dangerous for lower level characters, this is in t6. On t7 and my lvl 70 adv and 70 carpenter I 'gray harvest' in TT since it's easier, but I try to choose a time when there's nobody there (luckily I'm european on US server). I won't take nodes that someone is harvesting or even standing between two nodes. Or fighting on top of a node. But this is the behaviour that I have chosen to take. This is how I would like to be treated myself. If others don't behave like me that is their choice and I have to live with it. I don't have to be happy about it but I live with it. I would hope that this game would teach people nice behaviour, without SOE forcing certain behaviour on you. And I hope by showing example and behaving nicely it would spread. What can you do if you don't like this behaviour? Well several different ways - which some of them have been suggested here too. - you can choose to move on or harvest on different time... doesn't always work if you need something now (e.g if doing an order). Both move on... doesn't change the other person's behaviour though, but is that your job to change? - you can choose to be as bad behaving and follow, bad mouth etc the other character. Neither of you feel any better and just increases bad behaviour. - you can choose to say something and indicate you wanted that node. Well here is something we can explore... how to do this? - you can check if the other person is just rare harvesting ie not using the common harvests. Maybe that person would be willing to give those common harvests to you if you ask nicely. - you can check if you were seen that you are harvesting that node and if the other person wouldn't mind taking next node. - you can agree to take different areas or divide nodes if you harvest different things (especially if you tend to clear whole area to have nodes popping) Those were just examples. But do you see my point? Only behaviour you can impact is your own. And you can choose if you judge before asking. But be prepared to accept the fact that life is not fair and not all behave nicely. But they never learn to behave nicely if they can't make the choice. If SOE puts node locking on they don't have to learn. It won't solve anything. They continue behaving that way in other things. We can only hope that by showing example and giving them a benefit of a doubt they would notice that it's worthwhile to act nice. <div></div>
Set up macros... I have one for each harvesting skill, you can chain 2 actions in a row for each. i.e.Fishing: ; usea Fishing ; usea FishingForesting: ; usea Foresting ; usea Forestingetc...Target the node with Tab, and hit the hotbat key for the correct skill and presto, you have an instant 2 harvests in a row with the minimum delay in between. If you have a harvesting tool on top of it, then it's even faster and you can harvest faster than anyone.Now just log in late when there's fewer people online, find a quiet spot and harvest your heart out!<div></div>
silvername
10-31-2006, 11:55 PM
<DIV>Silver walks up to a bush to collect some berries. A dwarf comes stroling along and says. "ow, you are collecting berries. mind if I join you. I need them for a recipe im working on." silver says. "ow sure. no problem." the two finish haravesting the bush. Silver says." I still need some more. I saw another bush back there. im guna head the other way. think i saw some. " dwarf says" ow thanks. good harvesting to you." Silver says. "and to you." bolth go on there way.</DIV> <DIV> </DIV> <DIV>(( I play on a antonia bayle. Roleplay server. in fact. EQ2 is one big ropeplay. desined for us to play char in a 3D world, desined to work like the real world. If they where to lock the harvesting, where goes the every day conversation. in RL you must go up to someone to see if they doing same thing as you. This is how it works. and it was made this way for a reason. just ask them politly. OMG you have to actualy talk to someone. lol. thats my take. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ))</DIV>
mellowknees72
11-01-2006, 02:36 AM
<BR> <BLOCKQUOTE> <HR> Maroger wrote:<BR> <DIV>It is getting disgraceful they way people come up and steal the node you are harvesting. It has replaced kill-stealing as the biggest irritation in the game.</DIV> <DIV> </DIV> <DIV>If you can lock combat to prevent kill stealing, please allow us to lock harvesting nodes to prevent Node steadling!!</DIV> <DIV> </DIV> <DIV>I am sick and tired of some level 70 stealing the node I am harvesting and SOE will not do anything about it. This is a serious problem!!!</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>People are rude. It's a fact of life.</P> <P>When this happens, just move to another area. If the person continues to follow you and "node jump" everything you're harvesting, /report them for harassment.</P> <P>And not to trivialize your post, but I honestly don't see nodes not being locked as a "serious problem". Not when there are actual game mechanics issues that need to be corrected, and nodes are functioning as intended. </P> <P>IMO, I don't want to ever see them locked. It just seems like a waste of effort and time to me. </P>
<P>I agree with the dev and in game issues that could arise from locking nodes.</P> <P>I also agree with Goldenflight. It is nearly always the high levels taking things from the lower levels. I have been lucky enough that it hasnt happened me but maybe thats cause i dont harvest much lol.</P> <P>I am also of the opinion that when ppl complain about mobs or nodes being stolen from them that the people who mock them and have a laugh about it are doing so to make themselves feel less guilty for being the peopl that do it. Why does everyone need to get a laugh from another persons misfortune? Would be nice to see people being helpfull for a change not enough of that going on in these games. EQ2 is a game isn't it? So why cant people play it instead of using it as a bully tool?</P>
silvername
11-02-2006, 09:48 PM
<BR> <BLOCKQUOTE> <HR> xboxg wrote:<BR> <P>I agree with the dev and in game issues that could arise from locking nodes.</P> <P>I also agree with Goldenflight. It is nearly always the high levels taking things from the lower levels. I have been lucky enough that it hasnt happened me but maybe thats cause i dont harvest much lol.</P> <P>I am also of the opinion that when ppl complain about mobs or nodes being stolen from them that the people who mock them and have a laugh about it are doing so to make themselves feel less guilty for being the peopl that do it. Why does everyone need to get a laugh from another persons misfortune? Would be nice to see people being helpfull for a change not enough of that going on in these games. EQ2 is a game isn't it? So why cant people play it instead of using it as a bully tool?</P><BR> <HR> </BLOCKQUOTE>Probliy the biggest reason are bullys in game, id because they are like 16 years old and are the one's gettin bullyed. so they play, lv high, and bully others where in RL they get there buts kicked. there are probbily other resesons, but thats what i think about.<BR>
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