View Full Version : SK changes
melaine_dvarvensplitter
08-19-2006, 12:15 AM
<DIV>LU 27A, SK changes.... I wonder how much the recast timer on Death march has been reduced. </DIV> <DIV> </DIV> <DIV>I have been able to cast my LT on the pallies in group and raid and had no issues with the buff stacking. /shrug</DIV> <DIV> </DIV> <DIV>Finally some lovin.</DIV> <DIV> </DIV> <DIV>Thanks Sony <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>*I didnt remember to copy the post from LU27a update notes in regards to SK changes .. ok make that lazy /smirk*</DIV> <DIV> </DIV> <DIV>/salute</DIV> <DIV> </DIV> <DIV>Ramone</DIV> <DIV> </DIV>
<DIV>I would like to know also. Does anyone have an Image or info on what the discription says and the recast timer? Wish i had a 70 SK on test to see what impact it has. </DIV>
jjlo69
08-23-2006, 06:35 PM
<P>i went to test and did the eq2clicky link of deathmarch and i was not impressed personally.. the recast is still at 3 minutes dur one minute. which oulnt be bad; however, the change the dps mod to 10 sec and only at 52% and casting speed to 52%.. i personally dont like. the CA would be more benifitical if casting speed was changed to haste an this spell would be more usefull and change it from 10 to say 20 sec to really impact the group more.</P> <P> </P> <P>zordie </P> <P>70 sk permafrost</P>
Erratee2
08-24-2006, 10:57 PM
<P>are you serious? most of our DPS comes from spells... and spell haste as it is, is a rare thing.</P> <P>Wow... just... wow.</P>
ArmadaXeenelk
08-25-2006, 11:29 PM
Hmmm interesting... well since our previous DPS mod put us over the cap in most cases(adept3 and master) it makes sense to lower it. this is good because now in a group it may still hit the cap with other buffs PLUS we get 50% spell haste(this is going to be great not only for us but for the casters of the group). was the linky for the master or adept3? I'm hoping the int buff is still there.now to get it to trigger off of raid kills instead of just group..... I can dream (<b>only affect the SK's group, but trigger off of any mob killed by raid</b>)Hey Ramone, I had trouble with stacking issues when I put my lifetap ward on a paladin who already had his ward up, it would replace his with mine. :shrug:now where is our Defensive stance resist fix? we need disease/poison not just one of them (see Paladin defensive stance they get two).<div></div>
Xanoth
08-26-2006, 06:30 PM
<blockquote><hr>ArmadaXeenelk wrote:now where is our Defensive stance resist fix? we need disease/poison not just one of them (see Paladin defensive stance they get two).<hr></blockquote>that would then start a war with all the other tanks wanting two resists too. focus on defencive stance would be nice though, having a troubadour use swansong makes a huge difference to the amount of interupts you get.
jjlo69
08-28-2006, 05:43 PM
<P>the clicky was of ad3 and the int mod was at 124 for the ad version..</P> <P> </P> <P>zordie </P> <P>70 sk </P> <P>permafrost</P>
<DIV>I love Death March. It's great for zones like den etc. where you hae a lot of 2 3 mob encounters you can really notice the difference when it procs. That 15 seconds of 100% dps is huge with a full group unloading on a target.<BR><BR>Also from my understanding to make DM effecitve in raid situations: Inquiz's have a spell that automatically counts as the death blow regardless of who actually lands it. Thus making it your best bet to be in an inquiz group so you get the proc no matter what.<BR><BR>It may be coercer though let me see if i can dig it up.<BR><BR>Thanks</DIV>
Hekynn
09-06-2006, 12:08 AM
Man thank you SoE for trying to make our class a bit better <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> though I'd wish you guys can gives us some hp and power buffs like in the old days hehehe.<div></div>
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