View Full Version : To Glendral
Brorimed
09-25-2006, 10:01 AM
<DIV>Dear Glendral ..</DIV> <DIV> </DIV> <DIV>Not all ideas are good. The tradeskill outdoors thingie is</DIV> <DIV>one of the bad ones . If you're the dev on it please dont be offended</DIV> <DIV>when i say that you really shouldnt implement it . You probably spent alot of</DIV> <DIV>time on it but it just isnt a good thing .</DIV> <DIV>Please talk to your dev team about dropping it and hurry back to developing</DIV> <DIV>all the good stuff you guys normally come up with . </DIV> <DIV>Because this idea simply isnt one of the good ones :smileyindifferent:</DIV> <DIV> </DIV> <DIV>Brorim .. Permafrost </DIV> <DIV> </DIV><p>Message Edited by Brorimed on <span class=date_text>09-24-2006</span> <span class=time_text>11:03 PM</span>
missionarymarr
09-25-2006, 10:26 AM
<BR> <BLOCKQUOTE> <HR> Brorimed wrote:<BR> <DIV>Dear Glendral ..</DIV> <DIV> </DIV> <DIV>Not all ideas are good. The tradeskill outdoors thingie is</DIV> <DIV>one of the bad ones . If you're the dev on it please dont be offended</DIV> <DIV>when i say that you really shouldnt implement it . You probably spent alot of</DIV> <DIV>time on it but it just isnt a good thing .</DIV> <DIV>Please talk to your dev team about dropping it and hurry back to developing</DIV> <DIV>all the good stuff you guys normally come up with . </DIV> <DIV>Because this idea simply isnt one of the good ones :smileyindifferent:</DIV> <DIV> </DIV> <DIV>Brorim .. Permafrost </DIV> <DIV> </DIV> <P>Message Edited by Brorimed on <SPAN class=date_text>09-24-2006</SPAN> <SPAN class=time_text>11:03 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Well as for adding the devices in the cities that isn't a bad change in my opinion. The bad part of the whole thing is the removal of the Tradeskill Instances. I would hope that the DEVs do listen to all the complaints and not allow the removal of the instances go live. I wouldn't mind seeing the rest of the change go live just please don't remove the instances.</P> <P><BR> </P>
Calthine
09-25-2006, 11:42 AM
Let's all show up for the Playtest Monday 4pm Pacific and see how if tests out.
Kenazeer
09-25-2006, 05:06 PM
<BR> <BLOCKQUOTE> <HR> Calthine wrote:<BR> Let's all show up for the Playtest Monday 4pm Pacific and see how if tests out.<BR> <HR> </BLOCKQUOTE><BR>Why? If they would come and say they aren't getting rid of the TS instances I imagine they would get a lot more particiaption. Do you understand there is a world of difference sometimes between <STRONG>can</STRONG> and <STRONG>should</STRONG>? Whether they <STRONG>can</STRONG> make the outdoor tradeskill stations work is a completely seperate issue than whether they <STRONG>should</STRONG> be the only available option. <STRONG>Even if</STRONG> they are functionally equivalant, shouldn't the decision maker be what the palyerbase prefers? I could paint my car bright pink and it would function perfectly well; do I want a bright pink car?
DeathEater024
09-25-2006, 06:12 PM
LOL I was thinking of just logging in and standing ourside my favorite instance as a form of protest but I like having them out in the city but I would much rather craft in my dank little hole in longshadow alley.
Zaldor
09-25-2006, 06:29 PM
<BR> <BLOCKQUOTE> <HR> Calthine wrote:<BR> Let's all show up for the Playtest Monday 4pm Pacific and see how if tests out.<BR> <HR> </BLOCKQUOTE> <P><BR>Too bad so many people will be at work during that time. </P> <P>Maybe they will decide to work late a couple of hours later in the week and have a real playtest.</P> <P> </P> <P>Zaldor - You can take my tradeskill instances from my cold dead hands</P>
Zabjade
09-25-2006, 06:49 PM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">Personally I'm withholding opinion on the matter until I see placement of crafting stations fuel/venders/Rush orders desks. At worst I can Tradeskill in my mains house and buy extra stations for my new alt employees. </font></font></font><div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.