View Full Version : No more FD training after LU26?
c00nd
08-08-2006, 07:53 PM
<DIV> <DIV><BR><STRONG><FONT color=#ffcc00>*** Combat ***</FONT></STRONG></DIV> <DIV> </DIV> <DIV>- Social creatures will no longer respond to calls for help from other NPCs if they are already busy fighting or while they are returning home after a battle.</DIV> <DIV> </DIV></DIV>
Sadaen
08-08-2006, 08:25 PM
<P>Umm doesnt read that way to me.....Means group 1 is fighting a mob group 2 runs by with a train...the mobs from group 2 will not help group 1 even if they call for help.</P> <P> </P> <P>Dont know where you got anything about FD?</P>
Wrapye
08-08-2006, 08:26 PM
If by training you mean training mobs so that they attack someone else, then no, it looks like they are correcting that.<div></div>
c00nd
08-08-2006, 09:17 PM
<BR> <BLOCKQUOTE> <HR> sacremon wrote:<BR>If by training you mean training mobs so that they attack someone else, then no, it looks like they are correcting that.<BR><BR><BR> <BR> <HR> </BLOCKQUOTE><BR>Exactly what I meant. Sorry I wasn't more clear. Good fix IMHO.
WAPCE
08-08-2006, 10:00 PM
That only says they won't respond to calls for help from NPCs, not aggro on their own by proximity if someone FDs.
IllusiveThoughts
08-08-2006, 10:39 PM
<BR> <BLOCKQUOTE> <HR> WAPCE wrote:<BR>That only says they won't respond to calls for help from NPCs, not aggro on their own by proximity if someone FDs.<BR> <HR> </BLOCKQUOTE><BR>good point.
c00nd
08-08-2006, 11:02 PM
<BR> <BLOCKQUOTE> <HR> WAPCE wrote:<BR>That only says they won't respond to calls for help from NPCs, not aggro on their own by proximity if someone FDs.<BR> <HR> </BLOCKQUOTE> <P><BR>Is "while they are returning home after battle" not the state the mobs are in after FD?</P> <P>Shouldn't it be?</P>
<DIV>You did not even need FD to do this.</DIV> <DIV> </DIV> <DIV>You only needed to body pull the mob back to another group that is fighting the same type of mob. If they are social, the mob would then turn and attack the group for beating on his buddy. FD only made this easier to do.</DIV> <DIV> </DIV> <DIV>I am glad they are fixing this. I had rolled a new toon the other day and was killing blackfur deckhands on the beach in Forest Ruins for Vaugh's quest, and each time I engaged one, another player who was sitting near by would get up and train another one to me. Nice guy huh.</DIV>
WAPCE
08-08-2006, 11:25 PM
<blockquote><hr>c00nd0g wrote:<BR> <BLOCKQUOTE> <HR> WAPCE wrote:<BR>That only says they won't respond to calls for help from NPCs, not aggro on their own by proximity if someone FDs.<BR> <HR> </BLOCKQUOTE> <P><BR>Is "while they are returning home after battle" not the state the mobs are in after FD?</P> <P>Shouldn't it be?</P><hr></blockquote> It is that state, but the update note as written applies only to ignoring calls for help when returning home. Calling for help is not the only way to FD-train someone (proximity, catching them in a PBAoE, etc).
Ebjelen
08-09-2006, 03:45 AM
Sounds like something we'd want to test out <span>:smileysurprised: This wouldn't take high levels, you could do it in BB or WC. </span><div></div>
treasterbr
08-09-2006, 08:47 AM
<DIV>you know it is getting harder and harder to get revenge on other players. Glad I can still spawn dreadwake then sit back and watch people with smart mouths and not high enough to fight it die. oh well guess it is beeter for teh overall gam play ... still miss the tue FD trains from EQ1 VIVA Spectre FD pulls to Oasis Docks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />:smileytongue:</DIV>
Soldancer
08-09-2006, 01:07 PM
-<p>Message Edited by Soldancer on <span class=date_text>08-25-2006</span> <span class=time_text>08:26 PM</span>
Wrytched
08-09-2006, 05:03 PM
<P>I'm curious to see how this works...</P> <P>When inconsiderate_prick_group_1 trains 5 groups of stuff past sweet_innoncent_group_2 the mobs didn't attack sweet_innocent_group_2 unless sweet_innocent_group_2 was using AoE spells at the time and accidently hit one of the mobs that were returning home.</P> <P>Am I mistaken, from what I've seen, a whole group (lead by a FD puller) run past mobs, all agro is on the puller and when he/she FDs the mobs ignore the rest of the puller's group. They should ignore all other players as well until they reset. </P> <P>When mobs are returning home (assuming they are far enough from their spawn point) they turn "non-agro" lets face it, after a long run, they're just too tired to beat on someone else. However, if provoked by an AoE spell or taunt, then those mobs would attack.</P> <P>I curious to see how they're changing this unless they're going to make mobs locked until they reset or by changing mobs to stay agro on you until they reach their spawn point.</P>
ToejaM t
08-10-2006, 06:35 AM
The problem happens when someone engages a mob and yells on it then trains it thru someone fighting something which would social aggro it would then drop onto him.<div></div>
<BR> <BLOCKQUOTE> <HR> Sadaen wrote:<BR> <P>Umm doesnt read that way to me.....Means group 1 is fighting a mob group 2 runs by with a train...the mobs from group 2 will not help group 1 even if they call for help.</P> <P> </P> <P>Dont know where you got anything about FD?</P><BR> <HR> </BLOCKQUOTE>Simple.. My group is in RE and busy killing a group of mobs with teh intention of killing the named mob in that same room. Group B decides they want that named so they have their FD class run around aggroing a crap load of mobs and run them in the middle of our group then FD. We wipe..<BR><p>Message Edited by Trook on <span class=date_text>08-10-2006</span> <span class=time_text>07:04 AM</span>
Devilsbane
08-11-2006, 03:56 AM
The FD person used the techique in 3 ways. Social aggro (body pull only), AoE attackes (poor fighters, mages, and scouts didnt work on priests :smileytongue: ), and FD success (same as body pull). When FD fail the train person dies almost everytime :smileyvery-happy:.
ironman2000
08-15-2006, 03:10 AM
<BR> <BLOCKQUOTE> <HR> ToejaM tbh wrote:<BR>The problem happens when someone engages a mob and yells on it then trains it thru someone fighting something which would social aggro it would then drop onto him.<BR> <BR> <HR> </BLOCKQUOTE><BR>People didn't even need to engage the mobs, just run past them and run past the other group, I had a person do that to me several times in SS while trying to get updates for sandscrawler writs. I know she didn't aggro them because she had combat lock when she was fighting them herself and when she ran them into me she wasn't locked in combat and there was no lock symbol on her or the mobs. I'm glad to see this crappy behavior is being stopped or lessened by this update.
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