View Full Version : NEW BELLS
DeathEater024
09-18-2006, 06:58 PM
<DIV>I tell you what I would like to see is some new bells. I am only thinking of 2 inparticular. If we could get 2 bells made for level 40 and above characters only. One bell to take you to the nek docks from freeport and one bell to take you from Quinos (LOL I only play evil so I totaly butchard the spelling here) to the Thundering Steps Docks. </DIV> <DIV> </DIV> <DIV>So in short One bell to Nek, and one to TS. I think the bells should be one way as well so you can eliminate people using it to jump straight from Q and over to F in 3 hops. SO you have to be 40+ Adventure level to use it maybe have a cetrtain amount of city faction and it only goes one way. Any takers on that :smileyvery-happy:</DIV>
Umm these bells exist already (for a fee) if I am reading your post right?Qeynos harbor has bell to TS and NEk, as does East Freeport.... Ticket costs 60s....
Paladin776
09-18-2006, 07:02 PM
<blockquote><hr>DeathEater024 wrote:<DIV>I tell you what I would like to see is some new bells. I am only thinking of 2 inparticular. If we could get 2 bells made for level 40 and above characters only. One bell to take you to the nek docks from freeport and one bell to take you from Quinos (LOL I only play evil so I totaly butchard the spelling here) to the Thundering Steps Docks. </DIV><DIV> </DIV><DIV>So in short One bell to Nek, and one to TS. I think the bells should be one way as well so you can eliminate people using it to jump straight from Q and over to F in 3 hops. SO you have to be 40+ Adventure level to use it maybe have a cetrtain amount of city faction and it only goes one way. Any takers on that :smileyvery-happy:</DIV><hr></blockquote>Don't know why you would suggest something we already have. In Qeynos Harbor and East Freeport, the Harbormasters will sell you a ticket to either TS or Nek for 60s. Buy the ticket, use the Sea Voyage bell, and you're at your destination.
Ariania
09-18-2006, 07:04 PM
<FONT color=#ff99ff>I'm quite content with the harbormaster ..... </FONT>
Eveningsong
09-18-2006, 07:30 PM
What I'd love to see is a bell BACK to town... Call of Qeynos/the Overlord is great, but since I can take the bell to TS/Nek as many times as I'm willing to pay, I'd like to have the option to return more than once an hour without running the whole way back.
MirageE
09-18-2006, 07:33 PM
I second the vote back to town AND a boat to the opposite city from there (e.g. - I am Qeynos so I take Qeynos to TS or Nek... then want a boat from TS or Nek to Commonlands). Would pay an incremental 60s back and to the new city without hesitation. Heck, would pay 2x that for the 2nd leg to Commonlands or something if somehow this is an option.<div></div>
<DIV>Bells in North and South Qeynos would be nice, too - there's already docks there. It might also help alleviate some of the lag in the Harbour, since there would be two more options for getting around. I'm not sure where they'd go in Freeport, since I can't think of any water except in East Freeport, but I'm not that familiar with Freeport.</DIV>
DeathEater024
09-18-2006, 08:02 PM
<P>In freeport every zone has a dock it be nice to just bounce out from longshadow alley or what not. Anyways I didnt know there was a bell LOL :smileysad: </P> <P>THATS AWSOME>:smileyvery-happy:</P>
Gargamel
09-18-2006, 08:59 PM
<div></div>Well hell, lets just put in a no-power, no-cast time instaport command that you can /loc to any time you want.Clearly the two spells we have to warp you to your Home City and MajDul...and the bells in every home zone, and home city docs that will take you to the 3 T2 zones...and the 60s cost to ship you to the 2 T3 zones...and bells to get you to 8 more zones from there...and griffon towers in the first 3 tiers (up to lvl 30) that are all over the place...and the spires you can use to go from Commondlands <-> Antonica...are just not enough.While we are at it, lets give every new player 10plat and a nightmare horse, and put 'beta buffers' so people can pick what lvl they'd like to start out at.... and lets start guilds out at lvl 40.And there just HAS to be something we can do to make crafting easier....You know what... why don't we just skip the games and cut to the chase... lets make EQ2 a big chat room hub where you can 'zone into' any quest or place you want to be immediately once you find a group./PUKE<div></div><p>Message Edited by Gargamel on <span class=date_text>09-18-2006</span> <span class=time_text>01:02 PM</span>
DeathEater024
09-18-2006, 11:06 PM
<DIV><BR> <BLOCKQUOTE> <HR> Gargamel wrote:<BR> Well hell, lets just put in a no-power, no-cast time instaport command that you can /loc to any time you want.<BR><BR>Clearly the two spells we have to warp you to your Home City and MajDul...<BR>and the bells in every home zone, and home city docs that will take you to the 3 T2 zones...<BR>and the 60s cost to ship you to the 2 T3 zones...<BR>and bells to get you to 8 more zones from there...<BR>and griffon towers in the first 3 tiers (up to lvl 30) that are all over the place...<BR>and the spires you can use to go from Commondlands <-> Antonica...<BR><BR>are just not enough.<BR><BR>While we are at it, lets give every new player 10plat and a nightmare horse, and put 'beta buffers' so people can pick what lvl they'd like to start out at.... and lets start guilds out at lvl 40.<BR><BR>And there just HAS to be something we can do to make crafting easier....<BR><BR>You know what... why don't we just skip the games and cut to the chase... lets make EQ2 a big chat room hub where you can 'zone into' any quest or place you want to be immediately once you find a group.<BR><BR>/PUKE<BR><BR><BR><BR> <P>Message Edited by Gargamel on <SPAN class=date_text>09-18-2006</SPAN> <SPAN class=time_text>01:02 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>WOW you know what makes me puke is people like you. People like you make me sick, whats the point in the flame wow I didnt know about the bells for 60 silver ohhhhhh ...... KIll him now before the disease spreads. I could give two craps if there is a bell to get back, it only being free east freeport isnt a huge deal I wouldnt mind getting to nek for 60 from any bell in the starting town though. Why dont you take your ten plat, nightmare horse, betta buffers, with your bad attitude and shove it up your ^$&. </DIV> <DIV> </DIV> <DIV>Crafting is already to easy ( I actualy liked sub combines)</DIV> <DIV> </DIV> <DIV>Personaly and I know you wouldnt understand being who you are but throwing ideas out for test is what this forum is all about, and all you have to do is disagree, not blast off on a huge rant.</DIV> <DIV> </DIV> <DIV>Thx to everyone else for the ideas and help Like I said I didnt know there already was a bell. </DIV> <DIV>Happy Adventuring everyone. :smileyvery-happy:</DIV> <DIV> </DIV>
KniteShayd
09-18-2006, 11:09 PM
<P>I agree that its about time NQ and SQ have working bells to/from inside outside Qeynos. </P> <P>It makes no sense that they never had them in the first place.</P> <P> </P> <P>in regards to the subject of the thread, I agreed a EL and Lava bell should be on TS docks and a EF and Zek bell should be on Nek docks. If not another bell then why not a box to choose from? I still get the Prize of Prexus option when I ring the Zek bell, dev's could just throw in EL as an option too. :smileyindifferent:</P> <P>I fully support Rides back home, even if i had to pay. Do dev's themselves run from EF to TS then havto run to the zone line in ant (since TS is unbalanced w/out a griffon by docks) and then havto run to bell or gate in ant to qeynos? This is all on a PvP server may I remind you... or try Cl - Nek - TS - Ant. sure there are the spires, but am as likely to get ganked there as runnin through the rest of the zones. </P> <P>Bells home only make sense. even if its only to EFreep/QH.:smileywink:</P>
Jackula
09-18-2006, 11:46 PM
The PvP servers might be an exception to this, but on the PvE servers the way the bells work is just a wasted time sink. At max level they don't add fun or content, they just take time. 3 load screens does not equal fun, aside from the chance to /bonk (random generated name, junk gear wearing, no guild tag) bot and his 3-5 identical level group mates who are slowly moving through the bell sytem. After awhile, even Whack-a-Mole is dull.While we're at it, can we change the teleporters warning message to, "You have 3 more minutes to play Free Cell until the spire becomes active." ?<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>
<DIV>I figured someone like Gargamel would show up eventually. If he wants to walk everywhere, go for it. But there's zero challenge to walking through a bunch of grey zones - Qeynos Harbour to Antonica to the Steppes to Nektulos to the Commonlands to East Freeport (with or without sewers at both ends) is completely grey to me, and having to run that is a complete waste of my time.</DIV> <DIV> </DIV> <DIV>But, since EQ1 and previous MMOs had time sinks, then we need to have them, too. Challenge is good. Grinding and timesinks are bad. My computer has pretty fast load times, and I've got a cable modem, but not everyone does. For some people, it can take several minutes to zone, and if you have to do it several times to get somewhere, that's a big timesink. Timesinks are just the devs' way of not having to develop real content to keep people playing and to keep the challenge up. There's nothing "uber" about camping 36 hours for that rare mob - that's called not having a life, as the rest of us have these things called jobs.</DIV>
DeathEater024
09-19-2006, 12:07 AM
<BLOCKQUOTE><BR><BR>While we're at it, can we change the teleporters warning message to, "You have 3 more minutes to play Free Cell until the spire becomes active." ?<BR><BR><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><BR> <BR> <HR> </BLOCKQUOTE>LOL :smileywink:<BR>
Gargamel
09-19-2006, 01:10 AM
<div></div>Lera: Its not about loving to walk everywhere, its about creating a virtual world. Hate walking? Then get a mount, or group with a fury, or buy some cheap wolf totems, use the damm griffons, or use the dozen other ways of actually insta'porting around EQ2.You people seem to want a glorified chatroom and demand the entire game be shrunk down to a little tiny clicky you can stick into yoru house which will zone you anywhere in game so you can avoid having to spend the whole 5min it takes to get anywhere in game currently (save for naggy, and KoS IF you just missed a spire)Is that what you want? Something so you don't have to zone out of your little house? Something to cut out all that pesky interaction with other players (even if its just passing by?)I didn't even mention some of the other 'insta-port' items in game... you have the rug quest reward you can place in your house to zone you to the Shimmering citadel (and the equipable item that ports you there if you are in DoF)... yet I know having to force you to click your home city zone bell, zone to docks, and then take rug to SS is 'such a waste of your 3min'What you actually want is Diablo 1 where every quest starts by clicking the same entrace.. its so much easier... right? The rest of the game is just a way to get a group, and should be killed because its tedious. Seems like you people want a single player game with co-op ability... I suggest you look elsewhere.<div></div><p>Message Edited by Gargamel on <span class=date_text>09-18-2006</span> <span class=time_text>05:35 PM</span>
DeathEater024
09-19-2006, 01:34 AM
AS per usaual not a single constructive coment but thanks for stoping by. :smileywink:
Jackula
09-19-2006, 01:39 AM
Well, I suggest you go chase a Smurf. Now that we're both at the stage where we are going to ignore each others suggestions, ponder this. Yes, living in an interactive world does create immersion. Yes, when the world isn't grey it might actually be a challenge and require risk to get where you need to go. Perhaps it would even require team work to reach your destination. The old boat rides did. However, once a zone is grey it isn't anything special.If I wanted to interact with a grey world I always could foot slog it. Or I could use my 48% speed horse and roleplay "riding through the countryside". Those options should be available for those that want them. For those that don't want them, they aren't bonus material. They're old material. I've spent my time watching the sun rise on the coast of EL before. It really hasn't changed much in over a 100 days played. Another fine example is the previously mentioned waiting for portals. I usually wait with my afk flag on while I'm alt-tabbed playing a card game. Why? I don't talk to strangers on the port pad very often just like I don't talk to strangers on the subway very often. Consider my style akin to someone who is roleplaying not being intrusive with an intact survival instinct.I will socialize with my friends/group when I get to them, not some random stranger. I continue to work within the system, but for me that travelling and time is wasted content and time for my main.I'm glad you find joy in it. I find it inefficient and dull.<div></div>
Magic
09-19-2006, 01:41 AM
<P>It's a long trip through Antonica or the Commonlands to reach Thundering Steppes or Nektulos Forest, respectively. Using the call ability gets you back home in 30 seconds so only half of the trip is tedious. Too bad we don't have the plane of (drat, I forgot the name) where you can teleport to any other plane or many other zones as we did in EQ1. I appreciated the time that it saved me in travel.</P> <P>A second bind point that can be set anywhere in any zone would be awesome. You'd need to get there manually to set it the first time. After that you can bounce back and forth between them. This would be good for, say between your raid's location and the bank back home.</P>
Ebjelen
09-19-2006, 02:48 AM
<BR> <BLOCKQUOTE> <HR> Gargamel wrote:<BR> <BR>Clearly the two spells we have to warp you to your Home City and MajDul...<BR>and the bells in every home zone, and home city docs that will take you to the 3 T2 zones...<BR>and the 60s cost to ship you to the 2 T3 zones...<BR>and bells to get you to 8 more zones from there...<BR>and griffon towers in the first 3 tiers (up to lvl 30) that are all over the place...<BR>and the spires you can use to go from Commondlands <-> Antonica...<BR><BR> <HR> </BLOCKQUOTE> <P>You forgot about:</P> <P>The <BR></P>
Ebjelen
09-19-2006, 02:52 AM
<blockquote><hr>Gargamel wrote:<div></div>Clearly the two spells we have to warp you to your Home City and MajDul...and the bells in every home zone, and home city docs that will take you to the 3 T2 zones...and the 60s cost to ship you to the 2 T3 zones...and bells to get you to 8 more zones from there...<font color="#ffff99">and griffon towers in the first 3 tiers</font> (up to lvl 30) that are all over the place...and the spires you can use to go from Commondlands <-> Antonica... <hr></blockquote>You forgot about: <ul> <li> the carpet rides in PoF and SS.</li> <li>the cloud rides in KoS</li> <li>The upcoming druid rings, they're everywhere!</li> </ul> So much for being thorough. <div></div>
<div><blockquote><hr>Gargamel wrote:<div></div>Lera: Its not about loving to walk everywhere, its about creating a virtual world. Hate walking? Then get a mount, or group with a fury, or buy some cheap wolf totems, use the damm griffons, or use the dozen other ways of actually insta'porting around EQ2.<hr></blockquote>I already have the 40% horse, and I use the griffons whenever possible.If you like the whole immersion thing, and feel bells spoil that, then walk everywhere. Nobody's stopping you. I prefer a game experience where I can actually get right to the quests. When I first did the Freeport to Qeynos betrayal quest, having to make it through Nektulos was fun (and the Steppes, although after the owlbears, the Steppes were nothing), and finally stepping through the gate to Antonica was great. 30 levels later, and I've seen that more times than I care to, and I'll happily pay the 60s to go right to the Steppes or Nektulos and then one bell to the other zones. What you call immersion I and others call timesinks.</div>
Terabethia
09-19-2006, 05:15 PM
<BR> <BLOCKQUOTE> <HR> Gargamel wrote:<BR> Lera: Its not about loving to walk everywhere, its about creating a virtual world. Hate walking? Then get a mount, or group with a fury, or buy some cheap wolf totems, use the damm griffons, or use the dozen other ways of actually insta'porting around EQ2.<BR><BR>You people seem to want a glorified chatroom and demand the entire game be shrunk down to a little tiny clicky you can stick into yoru house which will zone you anywhere in game so you can avoid having to spend the whole 5min it takes to get anywhere in game currently (save for naggy, and KoS IF you just missed a spire)<BR><BR>Is that what you want? Something so you don't have to zone out of your little house? Something to cut out all that pesky interaction with other players (even if its just passing by?)<BR><BR>I didn't even mention some of the other 'insta-port' items in game... you have the rug quest reward you can place in your house to zone you to the Shimmering citadel (and the equipable item that ports you there if you are in DoF)... yet I know having to force you to click your home city zone bell, zone to docks, and then take rug to SS is 'such a waste of your 3min'<BR><BR>What you actually want is Diablo 1 where every quest starts by clicking the same entrace.. its so much easier... right? The rest of the game is just a way to get a group, and should be killed because its tedious. Seems like you people want a single player game with co-op ability... I suggest you look elsewhere.<BR><BR><BR> <P>Message Edited by Gargamel on <SPAN class=date_text>09-18-2006</SPAN> <SPAN class=time_text>05:35 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><FONT color=#33ccff>I would like to know why it is that everytime someone has a reasonable suggestion (in this case it happened that his idea is already in the game) some jerk has to come through and completely blow up and over exaggerate the request. Where in his request did he say he wants Instant-Travel??? WHERE? No where, that's where. Just like the hundreds of other posts where people request a small change and people like you instantly jump up and scream over nothing.</FONT></P> <P><FONT color=#33ccff>The fact is, the game evolves. The people evolve. Some things that made perfect sense at the release of the game no longer make sense. And some things that never made sense still don't. For instance, why can you travel from QH to TS/Nek, but you can't travel back? If a boat can make it there, it sure as heck can make it home again. And the spires. Why would you have to wait for them to "activate" to travel to KoS, but you just clickie out instantaly when you want to leave? Consistancy, anyone?? Reduce the wait to 2-3 minutes, and put it on both sides. Makes more sense. </FONT></P> <P><FONT color=#33ccff>As far as all the "porting" items in the game (and there are only three that I know of, two of which go to the same place!)... they have nothing to do with the topic. Those items take you to specific places, not home. People don't "Step on the Rug" unless they are going to SC, and how often is that? I can't remember the last time I used it, and my mirror has been in the bank since the release of KoS. People get those items and then outgrow them as they no longer need to go there. Sure, some people still do, but most don't. </FONT></P>
Barakuz
09-19-2006, 09:30 PM
<DIV>IMHO a return bell makes sense, why could it not be a return ticket you purchase.</DIV> <DIV>From an immersion stand point, doesn't it make sense that the boats that transport you to each of these locations i.e. TS and Nek docks, actually return to the starting point to pickup more passengers, or do they just dematerialize and re-appear in QH / EF.</DIV> <DIV> </DIV> <DIV>There are already enough time sinks in this game...why not reduce the timers on CoQ and the spires. Some people don't like the ability to get around the zones quickly...fine, don't use the griffs or CoQ instead hoof it - your choice. For the others of us that would like to maximize our playing time, give us efficient transport mechanisms.</DIV> <DIV> </DIV> <DIV>Barakuzz</DIV>
Lairdragna
09-20-2006, 05:00 AM
I would support more moneysinks in which you trade coin for convenience. I'd pay a gold a trip to go to Nek and TS if they would also throw in bells direct to other zones, and back... Maybe 1 gold to Nek/TS, 2 gold direct to LS/EF and I would pay 3 gold for a direct port up to any of the KoS zones. Leave the carpet to DoF free as well as the bell to Mara.Too much coin in the game and too much wasted time for some. Allow others that want to run do so. Those that want to maximize play time can make a choice, pay or wait. I would pay gladly. Please SOE take my coin and give me more tickets!<div></div>
littleman17
09-20-2006, 11:22 AM
<DIV>Most of these ideas are really good, minus that troll Garg who I think just enjoys flaming things.</DIV> <DIV> </DIV> <DIV>But Lair, those prices are a way too high... Not everyone in the game is rich. My main only has 3.9 plat... with those prices, I'd be broke in no time.</DIV> <DIV> </DIV> <DIV>Most of my lower characters only run around with a max of 10-15 gold (I almost never win masters or any other valuable loot).</DIV> <DIV> </DIV> <DIV>A return bell from Nek Forest and the Steppes is all that is really needed. I mean it is only one click from the TS to EF, Zek and the Feerrott. You can reach the EL/LS in one click from nek forest...</DIV> <DIV> </DIV> <DIV>I hope that this game does evolve more in the future, and gets rid of a lot of the time sinks... trying to talk a group into waiting 2 hours each for 3 named mobs for 3 different quests in the SoS is very boring, and the rewards aren't worth the time it takes to complete them. (Named Jailor, Talonlord Steelrend and the named orate on top of the pyramid.)</DIV>
Verdyn
09-20-2006, 12:10 PM
<div></div><div></div><div></div>The one and ONLY bell that I want has been mentioned already: a bell to take us back from TS or Nek. Obviously the bell should only work to take someone back to their home city but I don't know why travel to TS is only one way. I mean, the captains have to go back to Qeynos to pick up more travellers anyway, why not let use ride downstairs in the cargo hold with the crackers and rum? <span>:smileyvery-happy:</span><div></div><p>Message Edited by Verdyn on <span class=date_text>09-20-2006</span> <span class=time_text>04:11 AM</span>
Lairdragna
09-20-2006, 04:40 PM
Honestly I don't think the prices are high at all. Repair costs are next to nothing. I nearly broke a set of fabled gear and it was around 30g to repair. Oneof the alts who was on our last raid got his gear down to 10% (all legendary) and it cost 3g to repair. A lot of quest rewards in KoS offer 10g or more, sometimes per step of the quest. Body loot off the droags on Temple Grounds can sell for up to like 19g, and it drops on gray mobs. Money is way too easy to come by. I raid 99% of the time when I play, and there is no money to be had in raiding unless your guild sells the loot and divies it up. I don't craft. I blew a wad on an alt (like close to 80p so far) and am still sitting on 75p.My proposal would also not require you to pay, you could still do it the old way and save coin. Take the new services only when absolutely necessary or you have a few gold to spare. Run through next in under an hour and you'll walk aay with some sellable loot and some xp unless you are maxed at 70/50.Just too much money in the game in my opinion and the people with a lot assume everyone else has it and it is often reflected in their broker prices.<div></div>
Kaedi
09-20-2006, 06:00 PM
<BR> <BLOCKQUOTE> <HR> DeathEater024 wrote:<BR> <DIV>I tell you what I would like to see is some new bells. I am only thinking of 2 inparticular. If we could get 2 bells made for level 40 and above characters only. One bell to take you to the nek docks from freeport and one bell to take you from <STRONG><FONT color=#ff3300>Quinos</FONT></STRONG> (LOL I only play evil so I totaly butchard the spelling here) to the Thundering Steps Docks. </DIV> <DIV> </DIV> <DIV>So in short One bell to Nek, and one to TS. I think the bells should be one way as well so you can eliminate people using it to jump straight from Q and over to F in 3 hops. SO you have to be 40+ Adventure level to use it maybe have a cetrtain amount of city faction and it only goes one way. Any takers on that :smileyvery-happy:</DIV><BR> <HR> </BLOCKQUOTE><EM>Just remember Qeynos backwards is SonyEQ</EM><BR>
<BR> <BLOCKQUOTE> <HR> Lairdragna wrote:<BR>Honestly I don't think the prices are high at all. Repair costs are next to nothing. I nearly broke a set of fabled gear and it was around 30g to repair. Oneof the alts who was on our last raid got his gear down to 10% (all legendary) and it cost 3g to repair. A lot of quest rewards in KoS offer 10g or more, sometimes per step of the quest. Body loot off the droags on Temple Grounds can sell for up to like 19g, and it drops on gray mobs. Money is way too easy to come by. I raid 99% of the time when I play, and there is no money to be had in raiding unless your guild sells the loot and divies it up. I don't craft. I blew a wad on an alt (like close to 80p so far) and am still sitting on 75p.<BR> <HR> </BLOCKQUOTE> <P>Not everyone has access to the skies yet, either because they don't have the expansion or they're not yet level 60. I prefer to solo, but if I go to the skies at level 58, I get eaten. I've got about 10 plat in the bank, and one of my guildmates who adventures way more than I do has even less. Several gold is way too much for transport back - the 60s price is good, or perhaps even 80s, but any more than that penalises players who don't have oodles of money. The main goal of bells shouldn't be a moneysink, but removing a timesink from the game. From a business perspective, too, that makes sense - cutting out the boring parts of the game will help attract players, while making them spend money won't. At level 70, money may be easy to get, but until level 40 or so, it's not, and with the two expansions, it's become harder past then as prices go up. </P>
Gargamel
09-21-2006, 12:02 AM
<div></div><div><blockquote><hr>littleman17 wrote:<div>Most of these ideas are really good, minus that troll Garg who I think just enjoys flaming things.</div> <div> </div> <div>But Lair, those prices are a way too high <i>(1g round trip to Nek, 2g round trip to EL, 3g round trip to KoS).</i>.. Not everyone in the game is rich. My main only has 3.9 plat... with those prices, I'd be broke in no time.</div> <div> </div><hr></blockquote>Oh for the love of god...I'm not a [Removed for Content]' toll, I vehimately disagree with you and the other <b>insta-win</b> crowd and explained why. If you can't deal with it, thats just too bad, but trolling it was not.</div><p>Message Edited by Gargamel on <span class=date_text>09-20-2006</span> <span class=time_text>04:03 PM</span>
Lairdragna
09-21-2006, 01:37 AM
In general there is way too much money in the game... and pulling it out 60s at a time is meaningless.<div></div>
ke'la
09-21-2006, 03:05 AM
<BR> <BLOCKQUOTE> <HR> Gargamel wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> littleman17 wrote:<BR> <DIV>Most of these ideas are really good, minus that troll Garg who I think just enjoys flaming things.</DIV> <DIV> </DIV> <DIV>But Lair, those prices are a way too high <I>(1g round trip to Nek, 2g round trip to EL, 3g round trip to KoS).</I>.. Not everyone in the game is rich. My main only has 3.9 plat... with those prices, I'd be broke in no time.</DIV> <DIV> </DIV> <HR> </BLOCKQUOTE>Oh for the love of god...<BR><BR>I'm not a [Removed for Content]' toll, I vehimately disagree with you and the other <B>insta-win</B> crowd and explained why. <BR><BR>If you can't deal with it, thats just too bad, but trolling it was not.<BR><BR><BR></DIV> <P>Message Edited by Gargamel on <SPAN class=date_text>09-20-2006</SPAN> <SPAN class=time_text>04:03 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Calling People names and stereo typeing them without accually paying attn to thier posts makes you a Troll. If you accually read and comperhended what the OP said his request was ALL READY IN GAME so it would not add and Intstant Win Btn or the like. In fact once he/she found out that what they wanted to do was already in game they where fine with how the system currently works, though thought that a return bell(for a fee) would be nice. </P> <P>Now, if you have a problem with the current bell system the way it is then that is a seperate issue and I would recomend making a seperat post asking to remove the bells. If you don't have a problem with the current bell system then with the exspetion of adding a return bell you and the OP accually AGREE.</P> <P>IMO a return bell would be nice but really is not necicary for the most part, I personally like the 5minish timer on the spires and while I do think its kinda weird that there is no wait going back... it kinda makes sence from a technical standpoint, going up you only have 1 destination coming back you have 2 possable destinations and SOE seems to have a Problem with Pop-up Zopne windows working when they are not tied to a clicky(see trying to get into SoS2 from PoF when DoF launched). From a lore standpoint it could be that the Spires up need to charge up more as fighting gravity going up requires more power then cusoning your fall coming down, plus you have 2 spires feeding power to the clicky in KoS as such it could always be charged.</P>
Lairdragna
09-21-2006, 03:41 AM
You could in theory put a porter at the spires in KoS and hail them and choose a shard down, but thats a pain. I do like the idea of return bells a lot.<div></div>
<div><blockquote><hr>Gargamel wrote:<div></div><div>I'm not a [Removed for Content]' toll, I vehimately disagree with you and the other <b>insta-win</b> crowd and explained why. </div><hr></blockquote>Um... how is asking for faster travel (skipping areas filled with grey mobs which are no challenge) "insta-win"? And how does one win an MMO, anyway?Nobody here has asked for the game to be made easier. They've asked for it to be made less boring. Timesinks do not equal challenge, and immersion isn't a factor because you have the option to avoid any sort of quick travel. I know some people think camping and grinding and traveling for hours to cross the game world is what makes an MMO, but these days, that's just lazy developers.</div>
Maroger
09-21-2006, 07:58 AM
<BR> <BLOCKQUOTE> <HR> Eveningsong wrote:<BR>What I'd love to see is a bell BACK to town... Call of Qeynos/the Overlord is great, but since I can take the bell to TS/Nek as many times as I'm willing to pay, I'd like to have the option to return more than once an hour without running the whole way back.<BR> <HR> </BLOCKQUOTE>So would I !! Return bells would be great!!<BR>
Kitsune286
09-21-2006, 08:40 AM
<div></div>I like the idea of a bi-directional travel between Qeynos Harbor/East Freeport and Thundering Steppes/Nektolus Forest. And it could fit in to the game. Thundermist Village must have some exporting/importing they do, so it would make sense that boats would travel at least semi-freqently there, for exampe.<div></div>
Maroger
09-22-2006, 09:50 PM
<DIV>It will never happen. This patch they are too busy ripping out the crafting instances to worry about bells. Their goals for this patch are a nother nerf to crafting!!</DIV>
Generic123
09-23-2006, 12:49 AM
<BR> <BLOCKQUOTE> <HR> DeathEater024 wrote:<BR> <DIV> and one bell to take you from Quinos (LOL I only play evil so I totaly butchard the spelling here) <BR> <HR> </DIV></BLOCKQUOTE> <P><FONT face="Times New Roman" color=#ffffff size=3>That should be one of the easiest spelling to remember…<SPAN> </SPAN></FONT></P> <P><FONT face="Times New Roman" color=#ffffff size=3>It’s Sony EQ spelled backwards.</FONT></P><BR>
Tarryn
09-23-2006, 09:51 AM
<P>I think there are too many bells, port items, and travel spells already. I don't think everyone should have to walk everywhere, but they need to have SOME degree of actual travel involved in...er...traveling. Otherwise a lot of the the game zone content is just so much wasted code.</P> <P>There's a balance. It shouldn't unnecessarily disadvantage anyone, and it shouldn't be a bad timesink--but it should provide for a certain degree of immersion.</P>
thark
09-23-2006, 04:04 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV>I figured someone like Gargamel would show up eventually. If he wants to walk everywhere, go for it. But there's zero challenge to walking through a bunch of grey zones - Qeynos Harbour to Antonica to the Steppes to Nektulos to the Commonlands to East Freeport (with or without sewers at both ends) is completely grey to me, and having to run that is a complete waste of my time.</DIV> <DIV> </DIV> <DIV>But, since EQ1 and previous MMOs had time sinks, then we need to have them, too. Challenge is good. Grinding and timesinks are bad. My computer has pretty fast load times, and I've got a cable modem, but not everyone does. For some people, it can take several minutes to zone, and if you have to do it several times to get somewhere, that's a big timesink. Timesinks are just the devs' way of not having to develop real content to keep people playing and to keep the challenge up. There's nothing "uber" about camping 36 hours for that rare mob - that's called not having a life, as the rest of us have these things called jobs.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Well, I can say I'm both sided in this debate..</P> <P>Lets put down positive and negative remarks around the current bell system</P> <P>POSITIVE THINGS</P> <P>1 You get fast to your destination, wich ofcourse lets you enjoy the content at a faster pace</P> <P>But, this is really all the positive things it does actually..</P> <P>NEGATIVE THINGS</P> <P>1a. The World around you get's smaller, you can't even get the feel that you actually travel to another land or area/island, If there has to be instant travel like this, can they please show us a small sailing movie clip or something, so it reflects on the travel, I actually think WoW got something right in this part. </P> <P>1bI also think the idea behind the access quests that let you travel to distant lands before was eccelent, but they are but a distant memory /sod</P> <P>2. In PvP It get's hillarious, That you actually use a boat and travel in realtime(for days I would presume), and when you get there you are as damaged as you where at the start position..This is so flawed, but hey, Its only a game..<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>3. The trip is sometimes part of the fun and danger in exploring new lands, but ofcourse can also be(See nr 1 Positive things)</P> <P>4. Zoning in general, take for instance zoning from Commonlands to Nektolos, you get no feel what so ever that these 2 regions get together at some point it's just land area 1 and suddenly land area 2 wich is a totally diffrent envirioment than 1. This effekt makes it so disillusional that we are living in a world that connects with actual regions, Now its just playing area 1,2 and 3 etc...</P> <P> </P> <P>As you can see there is far more negative things than actual positive ones...But this is how I feel about it anyways..If we are going to believe that SoE has done their research correctly todays players just want to get fast access to the areas they want to venture in, nothing else, this was also commented by Moorgard in a post of mine actually, where he claims it has to do with making the game more accessable.. </P> <P>Rigmor</P> <P> </P> <P>PS: As you can see I made the current situation positive and the negative side as it shoud be IMO..As it must be negative in some peoples eyes.</P> <P> </P><p>Message Edited by thark on <span class=date_text>09-23-2006</span> <span class=time_text>05:11 AM</span>
Littl
09-24-2006, 02:23 AM
I think gargamel is just upset about people wanting the game to be easier all the time and he can't help but take it out on you. Either that or you shot his dog. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />I'm ok with things the way they are, Usually when I leave the city and want to come back my call timer is up and ready anyway. And I always take the Harbor's Boat. Speaking of, anyone know what happened to the shady Qeynos Harbor Boat ticket agent? He isn't at the spot he used to be and nobody can tell me where he went. I used to take his boat to EL and Feerrot. I liked that guy. He was funny because in order so he wouldn't get caught he sells his tickets as something else. I think they were charms or somehting. I forget.
<div><blockquote><hr>Littles wrote:Speaking of, anyone know what happened to the shady Qeynos Harbor Boat ticket agent? He isn't at the spot he used to be and nobody can tell me where he went. I used to take his boat to EL and Feerrot. I liked that guy. He was funny because in order so he wouldn't get caught he sells his tickets as something else. I think they were charms or somehting. I forget.<hr></blockquote>They removed him, since very few people used his boats. I wish they hadn't, but the devs are big on removing content.</div>
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Littles wrote:<BR><BR><BR>Speaking of, anyone know what happened to the shady Qeynos Harbor Boat ticket agent? He isn't at the spot he used to be and nobody can tell me where he went. I used to take his boat to EL and Feerrot. I liked that guy. He was funny because in order so he wouldn't get caught he sells his tickets as something else. I think they were charms or somehting. I forget.<BR> <HR> </BLOCKQUOTE>They removed him, since very few people used his boats. I wish they hadn't, but the devs are big on removing content.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>A lot of people diodnt know he existed. I've played for almost 2 years now and only found him a week before he was removed. Thought he was great for the week I was able to use him. Getting directly to some of the zones he let you travel to was very convenient, but we know about convenience in this game, they took it out of the game back in LU 14. :smileysurprised: :smileytongue:
Magic
09-26-2006, 12:53 AM
<P>I like the bells but I miss the boat rides of EQ1. I can see one poster's point about skipping content when porting. In defense of the bells, I have two things to say. Firstly, they need to be found, so the content along the way is seen at least once. Secondly, they are not mandatory, so you aren't forced to use them if you choose to walk. So make as many bells as you want, SOE, and we'll decide which ones we'll use.</P>
Gargamel
09-26-2006, 02:05 AM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Gargamel wrote:<BR> <DIV><BR>I'm not a [Removed for Content]' toll, I vehimately disagree with you and the other <B>insta-win</B> crowd and explained why. <BR><BR></DIV> <HR> </BLOCKQUOTE><BR>Um... how is asking for faster travel (skipping areas filled with grey mobs which are no challenge) "insta-win"? And how does one win an MMO, anyway?<BR><BR>Nobody here has asked for the game to be made easier. They've asked for it to be made less boring. Timesinks do not equal challenge, and immersion isn't a factor because you have the option to avoid any sort of quick travel. I know some people think camping and grinding and traveling for hours to cross the game world is what makes an MMO, but these days, that's just lazy developers.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yes it is. With the already ridiculous volume of instant-ports, shortcuts, speed buffs, and griff/carpet rides, crying about how long it takes to get around tells me you are part of the insta-win crowd. Same people who couldn't stand access quests and 'demanded' simplier crafting, are baffled when having to wait on a spire, and can't understand why SoE wouldn't retroactively apply XP since they were 'capped' and were playing for months before an expansion goes live. Same people are never happy.</P> <P>It was just demonstrated again later in the thread when even putting a price on the 'higher teir' bells was cried about.</P> <P>It'd be like if I responded with disagreement to a post about "please make crafting easier" pointing out all of the 'simplification' of tradeskilling up to that point, and that post being called trolling. You can call it harsh or agressive or whatever but it was an on topic disagreement and explanation of why I thought that way... not just some random jibberish meant to [Removed for Content] people off and get a response (ie. it wasn't for shtizngiggles baby)</P> <P>But whatever, I can see my contribution to this thread is just going to be responding to people redefining my post and then going off on a tangent, so I guess this will be my last post here, hopefully it will be easier to stay on topic.</P> <P> </P> <P> </P> <P> </P><p>Message Edited by Gargamel on <span class=date_text>09-25-2006</span> <span class=time_text>06:07 PM</span>
<div><blockquote><hr>Gargamel wrote:<div></div> <div></div> <div></div>Yes it is. With the already ridiculous volume of instant-ports, shortcuts, speed buffs, and griff/carpet rides, crying about how long it takes to get around tells me you are part of the insta-win crowd. Same people who couldn't stand access quests and 'demanded' simplier crafting, are baffled when having to wait on a spire, and can't understand why SoE wouldn't retroactively apply XP since they were 'capped' and were playing for months before an expansion goes live. Same people are never happy.<hr></blockquote>Again, where's the challenge in running across grey zones? "Insta-win" would be asking for them to just give me the loot without having to fight through the dungeon for it, or maybe being able to instantly teleport to any spot in Norrath (rather than to the beginning of the main zones). I don't pay $15 a month to sit around waiting on spires - it adds zero challenge to the game. Maybe it's more realistic, but this is a game, and most people apparently find actual content more entertaining than waiting.You've yet again failed to explain just what "insta-win" is - if you can even win an MMO - since faster travel doesn't ease the challenge of getting to level 70, earning money, or completing quests. It makes it faster, but no less challenging.And, since you brought it up, I liked access quests and didn't mind them being mandatory, was in favour of keeping at least some components (losing the WORTS would have sufficed), and, not having reached 60 or 70 yet, retroactive XP wasn't an issue for me, but since I'll likely hit 70 before the cap gets raised to 80, I'd be against it.</div>
bluefish
09-26-2006, 03:00 AM
<div><blockquote><hr><div>Nobody here has asked for the game to be made easier. They've asked for it to be made less boring. Timesinks do not equal challenge, and immersion isn't a factor because you have the option to avoid any sort of quick travel. I know some people think camping and grinding and traveling for hours to cross the game world is what makes an MMO, but these days, that's just lazy developers.</div><hr></blockquote>You could not be any further from the truth with every one of your statements .. everyone here who has askeed for more bells is asking to have the game made easier .. timesinks do equal challenge .. you must have a risk versus reward and also penalties for your actions.. this includes corpse runs ( which no longer exist in EQ2 = very sad) camping, grinding and traveling for hours is exactly what a massive multiplayer online role playing game is all about ( see the role playing part?)the bottom line .. most of the players are lazy .. not the devs .. they want an easy quick game ( extremely boring in my opinion) .. but I no longer care what they do to this game anymore .. as soon as vaguard comes out .. adios amigos ( I am too quick to let the door hit me on the way out <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )Seriously , I can understand where you are coming from.. but the game is already too easy .. we don't need it any easier .. I am all for insta travel IF and only IF it is done by in game player character .. like wizards and druids .. as for waiting 5 minutes for spires be glad its not like eqlive and you had to wait 15 minutes .. </div>
<div><blockquote><hr>bluefish wrote:<div>You could not be any further from the truth with every one of your statements .. everyone here who has askeed for more bells is asking to have the game made easier .. timesinks do equal challenge .. you must have a risk versus reward and also penalties for your actions.. this includes corpse runs ( which no longer exist in EQ2 = very sad) camping, grinding and traveling for hours is exactly what a massive multiplayer online role playing game is all about ( see the role playing part?)</div><hr></blockquote>Are you being serious here? I'm going to assume so, and respond.Camping, grinding, and traveling are NOT what an MMO is about. That may have been what EQ1 was like, and if so, then I'm glad I didn't play it. There is zero challenge to the player, other than finding excuses why you're not at work and convincing the family to run out for Mountain Dew at 3 AM, in sitting at the computer for 3 days waiting for that super-rare spawn. The challenge comes in being able to fight through the area to get to it, and then killing it.I had a quest a few days ago which required me to go to Fallen Gate and kill Shadowfang. That area is completely grey to me, at level 59, so I got to sit at my computer, doing nothing (actually, I ended up watching Mythbusters most of the time) for an hour waiting for it to pop. Even if the area hadn't been grey, I still could have done nothing, since he pops in an area with nothing else around. Even before they moved him, there were a couple gloom snakes, which aren't too tough. Where's the challenge? That's not fun - that's boredom. If the quest is meant to take an hour, with a reward appropriate to that, then add content. Instead of "wait an hour and kill Shadowfang", make me gather a bunch of these, kill some of those, and then fight through the area to get to the boss, who immediately shows up. Fill that hour with content, instead of waiting.MMORPGs, and RPGs in general, are about character, story, plot, quests, and, yes, killing and looting. All those are fun. Sitting around doing nothing is not fun. Grinding is also not fun - it's bad design. When I play, I want to experience content I've never done before, not the same old thing every day.I'm also glad corpse runs are gone, although that's less of a pure timesink because it also acts as a penalty for dying. I'm not sad to see them go - and, yes, I admit this is one place I do like the game easier - but I could live with them, since they serve a purpose. Camping does not, other than to prove who has the least life outside the game, and that's just silly. </div>
Magic
09-26-2006, 10:02 PM
<P>Yes, what Lera said. Bells are optional, not mandatory, and should be included for those who wish to use them.</P>
phoenixshard
09-28-2006, 08:40 PM
<div><blockquote><hr>bluefish wrote:<div><blockquote><hr><div>Nobody here has asked for the game to be made easier. They've asked for it to be made less boring. Timesinks do not equal challenge, and immersion isn't a factor because you have the option to avoid any sort of quick travel. I know some people think camping and grinding and traveling for hours to cross the game world is what makes an MMO, but these days, that's just lazy developers.</div><hr></blockquote>You could not be any further from the truth with every one of your statements .. everyone here who has askeed for more bells is asking to have the game made easier .. timesinks do equal challenge .. you must have a risk versus reward and also penalties for your actions.. this includes corpse runs ( which no longer exist in EQ2 = very sad) camping, grinding and traveling for hours is exactly what a massive multiplayer online role playing game is all about ( see the role playing part?)the bottom line .. most of the players are lazy .. not the devs .. they want an easy quick game ( extremely boring in my opinion) .. but I no longer care what they do to this game anymore .. as soon as vaguard comes out .. adios amigos ( I am too quick to let the door hit me on the way out <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )Seriously , I can understand where you are coming from.. but the game is already too easy .. we don't need it any easier .. I am all for insta travel IF and only IF it is done by in game player character .. like wizards and druids .. as for waiting 5 minutes for spires be glad its not like eqlive and you had to wait 15 minutes .. </div><hr></blockquote>I don't see how timesinks could be considered a challenge. How is it a challenge to go across a zone where all the encounters are greyed out? The only challenging thing there is staying awake or keeping an eye for shinies. I do agree with the idea earlier that makes it so you have to visit the zone at least once before you would be able to zone directly there from your home city. That makes it more of a challenge and avoids the time wasted running through zones that offer nothing except an occassional collectible. </div>
Ealdiin
09-28-2006, 09:28 PM
<DIV>I would like to see the return to the city from Nek/TS docks as well. I've run back to both freeport and qeynos on several toons. The first 100 times or so might have been interesting but every time on every char is just a waste. In the virtual world, you'd think the boat captains/far sea traders would see the business opportunity for return service. I don't mind some timesinks (played eq1 for a long time) but travel (after the first time, or several times) shouldnt be a timesink ordeal. I</DIV>
Larogi
09-29-2006, 02:24 AM
<BR> <BLOCKQUOTE> <HR> Ealdiin wrote:<BR> <DIV>I would like to see the return to the city from Nek/TS docks as well. I've run back to both freeport and qeynos on several toons. The first 100 times or so might have been interesting but every time on every char is just a waste. In the virtual world, you'd think the boat captains/far sea traders would see the business opportunity for return service. I don't mind some timesinks (played eq1 for a long time) but travel (after the first time, or several times) shouldnt be a timesink ordeal. I</DIV><BR> <HR> </BLOCKQUOTE> <P><BR><FONT color=#3366ff>I agree, if your going to have a bell to a location, you should be able to return. It should cost money to return, just like it costs to get to Nek/TS.</FONT></P> <P> </P>
Littl
10-02-2006, 06:58 AM
Thanks for answering Lera. I miss that guy. I thought it was pretty kool the way he was setup.
SisterTheresa
10-03-2006, 08:35 PM
<BR> <BLOCKQUOTE> <HR> Lera wrote:<BR> <DIV>Bells in North and South Qeynos would be nice, too - there's already docks there. It might also help alleviate some of the lag in the Harbour, since there would be two more options for getting around. I'm not sure where they'd go in Freeport, since I can't think of any water except in East Freeport, but I'm not that familiar with Freeport.</DIV><BR> <HR> </BLOCKQUOTE><BR>How can you not be familiar with Freeport? -=pokies Lera=-
<blockquote><hr>SisterTheresa wrote:<div></div> How can you not be familiar with Freeport? -=pokies Lera=-<hr></blockquote> Well, more so now. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Freeport's creepy!<div></div>
Macadamianuts
10-04-2006, 08:39 PM
Free bells would be nice
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