View Full Version : In Testing Feedback
- So Now everything is NO-TRADE (44 replies)
- I would like to see a spell search option (6 replies)
- Concern with attuning equipment and selling to merchants (8 replies)
- The attuned equipment change. Test it for a long time. (55 replies)
- Unhappy with Attuneable Item Change (26 replies)
- Please scrap the whole tradeskill Interdependancy change in live patch (2 replies)
- Please implement events that will kill toons if they aren't countered (17 replies)
- SOE, Why can't we copy instead of transfer toons? (3 replies)
- The Temple of Cazic-Thule drop: " A shattered sword " still bugged on test>? (0 replies)
- Question about attuning crafted items and sell prices (1 replies)
- Zoning and Food (16 replies)
- Attune bugged (16 replies)
- Possible Mobs dropping coin in the future? (9 replies)
- Great move by the Devs. (10 replies)
- RARE TS Armor/Jewelry should NOT be Attunable (5 replies)
- Patch Message for Feb 15 (0 replies)
- Crafted Items -- Vendor buy back pricing model (4 replies)
- Attunable armor is going to be bad for the tanks and the new players (7 replies)
- Reset Tradeskill Choice (3 replies)
- Changes to /who for Guilds (0 replies)
- There is now a confirmation dialog when destroying coins (3 replies)
- Serious feedback on what is on test and was changed in last patch, constructive long post (6 replies)
- The great imbalance of balancing (tradeskills) (12 replies)
- Attuneable W & A, Bravo, but what about the jewelers? (4 replies)
- Just a little bit more... (4 replies)
- Con system (0 replies)
- Did you play EQ1? (3 replies)
- t5 boxes (1 replies)
- To attune, or not to attune (19 replies)
- Make Horse Fun Spell Speed Gain = ZERO / Allow Sprinting like other fun spells == Everyone Happy (22 replies)
- EQ2 Client Application has encountered a problem (3 replies)
- Tradeskill Writs vs Adventure Writs (10 replies)
- Twist on collection exp.... New idea. (25 replies)
- Suggestion: Multiple Vendors in TS Instances (4 replies)
- Let the EverCamp begin. Attune = camp hell. (57 replies)
- Heroic Encounters (2 replies)
- ETA on changes? (28 replies)
- Why is there no Email system? (4 replies)
- From a view of a Talior correct me if I am mistaken (7 replies)
- Paladin Horse Solution (4 replies)
- Resists (0 replies)
- Hmm. (0 replies)
- Game Crashing (2 replies)
- A wish upon a horse (19 replies)
- Noooooo!!!! (6 replies)
- Wizard feedback - (5 replies)
- The Overlord needs LOTS more people, please (0 replies)
- Wizards are getting nerfed with this patch!! (21 replies)
- How come Alchemists can make multiples but Provisioners liek me can't? (4 replies)
- An alternative method of fuel pricing. (0 replies)
- Things to keep in mind on the tradeskill sys, Devs and Players (0 replies)
- Grey con weapons/gear will have a negative effect now !? (24 replies)
- No coin writ rewards? Clarify this rumor, please! (7 replies)
- Suggestion/request for crafting fuel selection (9 replies)
- To Testers: Has there been any change to Defiler/Mystic Wards? (3 replies)
- Have T5 Carpentry issues been addressed? (2 replies)
- I'll never buy Provisioner items...and it's not why you think. (77 replies)
- Solo instanced zones (6 replies)
- Why not make primary classes create multiples? (4 replies)
- Ignore me. Double post (0 replies)
- Constructive Ideas on Money-Sinking (61 replies)
- loosing buffs on zone (4 replies)
- what are the NPC buyback prices? (6 replies)
- Problem with Trustee status and No-Trade furniture (4 replies)
- Tradeskill changes , Feedback from a tester (14 replies)
- High End Wizard Changes - any testers having fun yet? (18 replies)
- Is the Crafting System REALLY broken so we NEED a revamp? (4 replies)
- Any lvl 20+ tradeskillers on test? (4 replies)
- Question on current test patch (1 replies)
- Instead of changing the fuel costs by tier..... (4 replies)
- any love for conjurors? (2 replies)
- nerf the horse cause it gets you out of combat fast lol thats one of the benefits omg this is silly (20 replies)
- question about new TS books (1 replies)
- This game could be alot better! (13 replies)
- New weaving skill tested in t3 (3 replies)
- Would be tester can't start game (6 replies)
- Question from (potential) new tester... (2 replies)
- Tradeskill Changes (1 replies)
- Trying to understand.....(tradeksill changes) (0 replies)
- The Price of Reducing Downtime (10 replies)
- Idea for crafting changes (0 replies)
- Effect of value changes and increased fuel costs at T2. A specific example. (15 replies)
- Patch changes in crafting, good or bad (11 replies)
- Market Liquidity is the Answer (6 replies)
- Fixing Tradeskills and Interdependcy (0 replies)
- NPC weapon/armor sellers need to sell more equipment... (0 replies)
- Indirect consequences of this patch. (39 replies)
- Alchemists will earn SEVEN times what other tradeclasses make after patch!!!!! (4 replies)
- Economic impact of interdependancy removal - summary analysis. (10 replies)
- Hope there is a movelog back to old server (21 replies)
- Two Warlock AoE spells at level 50.. are you kidding me? (0 replies)
- Planned Changes Feedback (1 replies)
- Choice of artisan and more (3 replies)
- Selling attunable items to NPCs (0 replies)
- Durability buffs? (8 replies)
- LvL 30 Illusionist Breeze update (0 replies)
- Implied target variable, does it exist? (0 replies)
- Broker question, or maybe suggestion (3 replies)
- Tradeskill society tasks will now reward a 20% profit margin based on the fuel costs necessary to... (3 replies)
- resetting con system back (27 replies)
- - Items that have been attuned or that are marked as no trade can now be sold to NPC merchants. (6 replies)
- Crafting Question for the testers (0 replies)
- Merchants and Communication Suggestion (0 replies)
- All tradeskill classes can now refine their own materials and components! ???? (2 replies)
- House Vault Suggestion (11 replies)
- Trade Skill revamp Feedback (0 replies)
- Clarification requested on crafting changes. (1 replies)
- crashing after feb 12th patch (10 replies)
- crafting (1 replies)
- crafting (0 replies)
- crafting (0 replies)
- crafting (0 replies)
- There is no drink available because Provisioners get too much from Writs (12 replies)
- There is no drink available because Provisioners get too much from Writs (0 replies)
- There is no drink available because Provisioners get too much from Writs (0 replies)
- Playing around with Apothecary on Test (14 replies)
- Suggestions For The Paladin and Shadowknight horse changes - And more... (58 replies)
- EQPlayers for Test Server (0 replies)
- Trade skill instance leveling (0 replies)
- Anybody at Sony actually play this game? (11 replies)
- Can anyone tell me the reason why all horses were nerfed? (10 replies)
- Soloability (1 replies)
- I do not understand.... (3 replies)
- Mistake on apothecary buff (0 replies)
- Duel weild broken (0 replies)
- Peeved about patch (5 replies)
- Goblin Territory marker (2 replies)
- Sabotage Quests (0 replies)
- Scout mitigation, 1h + shield offers no bonus. (8 replies)
- Just curious. (0 replies)
- My Tradeskill Guild will be destroyed. (18 replies)
- Please roll back all patches to December :) (0 replies)
- Difference Between Ask SOE #31 & Patch Notes (2 replies)
- About the new crafting... (0 replies)
- LVL40+ Writs (0 replies)
- Alchemist and NPC item remedies (1 replies)
- Feedback: High demand and high cost on consumables. (127 replies)
- What is happing to the rare refine and interim recipes ? (0 replies)
- did sellback go up much for ink? (1 replies)
- My Top 10 list to fix EQ2 Tradeskill Problems (1 replies)
- Summing up Threads (0 replies)
- Balance or Imbalance !! (3 replies)
- Noticed a trend....paperdoll idea (0 replies)
- Can any Alchemist on test please confirm or deny.. (4 replies)
- How to Fix Provisioners so that Everybody WINS (84 replies)
- Excuse Me? Buying back horses? (5 replies)
- This just keeps getting better and better... (0 replies)
- Provisioners - Higher aggregate supply and lower COGS needed (9 replies)
- High and Low lvl Testing (0 replies)
- Why this patch shouldn't go live ... (as it is) (18 replies)
- Attention: The Glass House forum is closed! ROFLMAO (3 replies)
- Would using the "more expensive" fuel for finished products only help? (1 replies)
- Zone restrictions lifted? (77 replies)
- General Feedback, with a suggestion (0 replies)
- Is crafting just too easy? (0 replies)
- Better finish the journey is half the fun before it becomes unfun (4 replies)
- Attn Developers Please Read, Not a gripe string (5 replies)
- Con changes (4 replies)
- Updates!! (3 replies)
- Updates! (0 replies)
- Pristine subs (0 replies)
- This could be a real Armageddon patch!!! (DEVs should read it) (28 replies)
- OK getting tired of alchemists being picked on! (15 replies)
- ...making everyone independent does not create balance, it creates boredom... (2 replies)
- Is it me or Do Provisioners come out with a win on new tradeskill stuff? (8 replies)
- Removng interdependancy creates a solo grind... (4 replies)
- The test server patch (0 replies)
- Bad Tradeskill Updates -- (2 replies)
- This better not go live - if it does it better have some huge adjustments (9 replies)
- Horse Sprint? (1 replies)
- Paladins and Shadow Knights getting nerfed even further... (40 replies)
- How is the high end tested? (6 replies)
- How the horses should be fixed. (0 replies)
- Did anyone think about this game prior to launch? We are ready to close 3 accounts. (37 replies)
- Personal Status lost on the move (0 replies)
- was nerfing summon food and water a good idea (9 replies)
- Tradeskill dependencies (17 replies)
- Alchemist potions an potion changes (1 replies)
- Feedback SoE really understands (15 replies)
- Any idea on patch ETA.... (7 replies)
- Provisioners (11 replies)
- Question about Illusionists in Feb9th notes (1 replies)
- Fuel name and info request (2 replies)
- Any ETA, or round about when this patch might go live? (3 replies)
- Warlock high-end changes (20 replies)
- Not all of us are rich.... (10 replies)
- This....is insane (50 replies)
- Pardon me SOE, but what vendor can I sell my horse back for full value at? (212 replies)
- Ok let me get this straight... (4 replies)
- Making yourself heard. Plz sign here if you oppose this Horse nerfdate. (9 replies)
- Rewards..... (5 replies)
- Mounts (0 replies)
- So what does Freeport and Nekultos get the shaft on the new instanced solo dungeons? (13 replies)
- Quest item notfication problem (0 replies)
- TS Change question (0 replies)
- New Fuel Costs - any SWG players out there? (20 replies)
- What Test Won't Show Re: Horses (4 replies)
- when is soe going to fix mystics ? (1 replies)
- Positive thread for the "change" (46 replies)
- My problem with nerfing and the sad pathetic whiners of the game.... (21 replies)
- I have a suggestion that should make everyone happy regarding the NEW tradeskill non-interdependency (3 replies)
- I have a suggestion that should make everyone happy regarding the NEW tradeskill non-interdependency (19 replies)
- A suggestion for tradeskill fixing while retaining interdependency (1 replies)
- Aside from horses, has anyone tested the new Solo duo instances? (3 replies)
- Please read. Better solution for horses. (18 replies)
- Can someone please explain new horse info? (10 replies)
- New Tradeskill changes? How about putting offline vendoring in? (7 replies)
- Attention: Nerfed my Horse!? (7 replies)
- Scale the new horse speed with horse prices (2 replies)
- Why was an active, interesting and RELEVANT thread locked??? (3 replies)
- Easier way to nerf mounts other then spd reduction (15 replies)
- Will refunds be given on Housing bought? (0 replies)
- Are Vendor Poisons still available on test? (0 replies)
- Important - Vendor food and drink prices must be raised! (53 replies)
- Questions Concerning Wizard/Warlock Fix (6 replies)
- Sellback prices only taking into account the last combine - needs to consider all fuel used (11 replies)
- Devs: Anyway to make this forum for folks who are testing only? (0 replies)
- Did brawlers just get a big boost in their tanking abilities? (3 replies)
- EQ II Team - Thank you (20 replies)
- Small group player, who is unlikely to reach high levels of strength (1 replies)
- Testers, what quality of subcomponents can you make? (0 replies)
- I save for months to buy a horse and you nerf it? I want my pp back. (111 replies)
- Character Trait reset coming? (0 replies)
- Can sages now make their own Inks? (12 replies)
- Cool changes but what about a way to see dps? (6 replies)
- Feedback needed on new patch! Healer Agro... (8 replies)
- Thx for nerfing shamans (12 replies)
- Some great changes. (32 replies)
- Might want to test this one; "Huge healing exploit found - devs please fix" (0 replies)
- Petition to stop the mount nerf (65 replies)
- Feb 9th Feedback (15 replies)
- - All tradeskill classes can now refine their own materials and components! ???? (167 replies)
- New Fuel Prices - Significantly too high (49 replies)
- after the feb 9 update, launcher crashes. (23 replies)
- Mounts? (49 replies)
- EQ2 Manual Typos...I hope! (5 replies)
- So Im on test now, no economy wanted? (11 replies)
- What should my new character on the Test server be? (7 replies)
- Taunt and Aggro (10 replies)
- How do you start a character on test? (2 replies)
- Test Server Question (6 replies)
- Import and export function for friends list (0 replies)
- trades on test. (3 replies)
- How has the first wave of movelogs affected things? (9 replies)
- Will the world itself ever be a bit more "interactive" in terms of combat? (7 replies)
- Need to be able to do a /who tradeskill search (5 replies)
- TestEq2.exe file missing yesterday, now launchpad want's to DL all files. (2 replies)
- help, on server innovation the citizenship quest doesnt work anymore. you get logged while zoning (1 replies)
- 40 zerker..is it just me or do dps taunt and keep aggro better than me (3 replies)
- Instance Zones (2 replies)
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