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  1. So Now everything is NO-TRADE (44 replies)
  2. I would like to see a spell search option (6 replies)
  3. Concern with attuning equipment and selling to merchants (8 replies)
  4. The attuned equipment change. Test it for a long time. (55 replies)
  5. Unhappy with Attuneable Item Change (26 replies)
  6. Please scrap the whole tradeskill Interdependancy change in live patch (2 replies)
  7. Please implement events that will kill toons if they aren't countered (17 replies)
  8. SOE, Why can't we copy instead of transfer toons? (3 replies)
  9. The Temple of Cazic-Thule drop: " A shattered sword " still bugged on test>? (0 replies)
  10. Question about attuning crafted items and sell prices (1 replies)
  11. Zoning and Food (16 replies)
  12. Attune bugged (16 replies)
  13. Possible Mobs dropping coin in the future? (9 replies)
  14. Great move by the Devs. (10 replies)
  15. RARE TS Armor/Jewelry should NOT be Attunable (5 replies)
  16. Patch Message for Feb 15 (0 replies)
  17. Crafted Items -- Vendor buy back pricing model (4 replies)
  18. Attunable armor is going to be bad for the tanks and the new players (7 replies)
  19. Reset Tradeskill Choice (3 replies)
  20. Changes to /who for Guilds (0 replies)
  21. There is now a confirmation dialog when destroying coins (3 replies)
  22. Serious feedback on what is on test and was changed in last patch, constructive long post (6 replies)
  23. The great imbalance of balancing (tradeskills) (12 replies)
  24. Attuneable W & A, Bravo, but what about the jewelers? (4 replies)
  25. Just a little bit more... (4 replies)
  26. Con system (0 replies)
  27. Did you play EQ1? (3 replies)
  28. t5 boxes (1 replies)
  29. To attune, or not to attune (19 replies)
  30. Make Horse Fun Spell Speed Gain = ZERO / Allow Sprinting like other fun spells == Everyone Happy (22 replies)
  31. EQ2 Client Application has encountered a problem (3 replies)
  32. Tradeskill Writs vs Adventure Writs (10 replies)
  33. Twist on collection exp.... New idea. (25 replies)
  34. Suggestion: Multiple Vendors in TS Instances (4 replies)
  35. Let the EverCamp begin. Attune = camp hell. (57 replies)
  36. Heroic Encounters (2 replies)
  37. ETA on changes? (28 replies)
  38. Why is there no Email system? (4 replies)
  39. From a view of a Talior correct me if I am mistaken (7 replies)
  40. Paladin Horse Solution (4 replies)
  41. Resists (0 replies)
  42. Hmm. (0 replies)
  43. Game Crashing (2 replies)
  44. A wish upon a horse (19 replies)
  45. Noooooo!!!! (6 replies)
  46. Wizard feedback - (5 replies)
  47. The Overlord needs LOTS more people, please (0 replies)
  48. Wizards are getting nerfed with this patch!! (21 replies)
  49. How come Alchemists can make multiples but Provisioners liek me can't? (4 replies)
  50. An alternative method of fuel pricing. (0 replies)
  51. Things to keep in mind on the tradeskill sys, Devs and Players (0 replies)
  52. Grey con weapons/gear will have a negative effect now !? (24 replies)
  53. No coin writ rewards? Clarify this rumor, please! (7 replies)
  54. Suggestion/request for crafting fuel selection (9 replies)
  55. To Testers: Has there been any change to Defiler/Mystic Wards? (3 replies)
  56. Have T5 Carpentry issues been addressed? (2 replies)
  57. I'll never buy Provisioner items...and it's not why you think. (77 replies)
  58. Solo instanced zones (6 replies)
  59. Why not make primary classes create multiples? (4 replies)
  60. Ignore me. Double post (0 replies)
  61. Constructive Ideas on Money-Sinking (61 replies)
  62. loosing buffs on zone (4 replies)
  63. what are the NPC buyback prices? (6 replies)
  64. Problem with Trustee status and No-Trade furniture (4 replies)
  65. Tradeskill changes , Feedback from a tester (14 replies)
  66. High End Wizard Changes - any testers having fun yet? (18 replies)
  67. Is the Crafting System REALLY broken so we NEED a revamp? (4 replies)
  68. Any lvl 20+ tradeskillers on test? (4 replies)
  69. Question on current test patch (1 replies)
  70. Instead of changing the fuel costs by tier..... (4 replies)
  71. any love for conjurors? (2 replies)
  72. nerf the horse cause it gets you out of combat fast lol thats one of the benefits omg this is silly (20 replies)
  73. question about new TS books (1 replies)
  74. This game could be alot better! (13 replies)
  75. New weaving skill tested in t3 (3 replies)
  76. Would be tester can't start game (6 replies)
  77. Question from (potential) new tester... (2 replies)
  78. Tradeskill Changes (1 replies)
  79. Trying to understand.....(tradeksill changes) (0 replies)
  80. The Price of Reducing Downtime (10 replies)
  81. Idea for crafting changes (0 replies)
  82. Effect of value changes and increased fuel costs at T2. A specific example. (15 replies)
  83. Patch changes in crafting, good or bad (11 replies)
  84. Market Liquidity is the Answer (6 replies)
  85. Fixing Tradeskills and Interdependcy (0 replies)
  86. NPC weapon/armor sellers need to sell more equipment... (0 replies)
  87. Indirect consequences of this patch. (39 replies)
  88. Alchemists will earn SEVEN times what other tradeclasses make after patch!!!!! (4 replies)
  89. Economic impact of interdependancy removal - summary analysis. (10 replies)
  90. Hope there is a movelog back to old server (21 replies)
  91. Two Warlock AoE spells at level 50.. are you kidding me? (0 replies)
  92. Planned Changes Feedback (1 replies)
  93. Choice of artisan and more (3 replies)
  94. Selling attunable items to NPCs (0 replies)
  95. Durability buffs? (8 replies)
  96. LvL 30 Illusionist Breeze update (0 replies)
  97. Implied target variable, does it exist? (0 replies)
  98. Broker question, or maybe suggestion (3 replies)
  99. Tradeskill society tasks will now reward a 20% profit margin based on the fuel costs necessary to... (3 replies)
  100. resetting con system back (27 replies)
  101. - Items that have been attuned or that are marked as no trade can now be sold to NPC merchants. (6 replies)
  102. Crafting Question for the testers (0 replies)
  103. Merchants and Communication Suggestion (0 replies)
  104. All tradeskill classes can now refine their own materials and components! ???? (2 replies)
  105. House Vault Suggestion (11 replies)
  106. Trade Skill revamp Feedback (0 replies)
  107. Clarification requested on crafting changes. (1 replies)
  108. crashing after feb 12th patch (10 replies)
  109. crafting (1 replies)
  110. crafting (0 replies)
  111. crafting (0 replies)
  112. crafting (0 replies)
  113. There is no drink available because Provisioners get too much from Writs (12 replies)
  114. There is no drink available because Provisioners get too much from Writs (0 replies)
  115. There is no drink available because Provisioners get too much from Writs (0 replies)
  116. Playing around with Apothecary on Test (14 replies)
  117. Suggestions For The Paladin and Shadowknight horse changes - And more... (58 replies)
  118. EQPlayers for Test Server (0 replies)
  119. Trade skill instance leveling (0 replies)
  120. Anybody at Sony actually play this game? (11 replies)
  121. Can anyone tell me the reason why all horses were nerfed? (10 replies)
  122. Soloability (1 replies)
  123. I do not understand.... (3 replies)
  124. Mistake on apothecary buff (0 replies)
  125. Duel weild broken (0 replies)
  126. Peeved about patch (5 replies)
  127. Goblin Territory marker (2 replies)
  128. Sabotage Quests (0 replies)
  129. Scout mitigation, 1h + shield offers no bonus. (8 replies)
  130. Just curious. (0 replies)
  131. My Tradeskill Guild will be destroyed. (18 replies)
  132. Please roll back all patches to December :) (0 replies)
  133. Difference Between Ask SOE #31 & Patch Notes (2 replies)
  134. About the new crafting... (0 replies)
  135. LVL40+ Writs (0 replies)
  136. Alchemist and NPC item remedies (1 replies)
  137. Feedback: High demand and high cost on consumables. (127 replies)
  138. What is happing to the rare refine and interim recipes ? (0 replies)
  139. did sellback go up much for ink? (1 replies)
  140. My Top 10 list to fix EQ2 Tradeskill Problems (1 replies)
  141. Summing up Threads (0 replies)
  142. Balance or Imbalance !! (3 replies)
  143. Noticed a trend....paperdoll idea (0 replies)
  144. Can any Alchemist on test please confirm or deny.. (4 replies)
  145. How to Fix Provisioners so that Everybody WINS (84 replies)
  146. Excuse Me? Buying back horses? (5 replies)
  147. This just keeps getting better and better... (0 replies)
  148. Provisioners - Higher aggregate supply and lower COGS needed (9 replies)
  149. High and Low lvl Testing (0 replies)
  150. Why this patch shouldn't go live ... (as it is) (18 replies)
  151. Attention: The Glass House forum is closed! ROFLMAO (3 replies)
  152. Would using the "more expensive" fuel for finished products only help? (1 replies)
  153. Zone restrictions lifted? (77 replies)
  154. General Feedback, with a suggestion (0 replies)
  155. Is crafting just too easy? (0 replies)
  156. Better finish the journey is half the fun before it becomes unfun (4 replies)
  157. Attn Developers Please Read, Not a gripe string (5 replies)
  158. Con changes (4 replies)
  159. Updates!! (3 replies)
  160. Updates! (0 replies)
  161. Pristine subs (0 replies)
  162. This could be a real Armageddon patch!!! (DEVs should read it) (28 replies)
  163. OK getting tired of alchemists being picked on! (15 replies)
  164. ...making everyone independent does not create balance, it creates boredom... (2 replies)
  165. Is it me or Do Provisioners come out with a win on new tradeskill stuff? (8 replies)
  166. Removng interdependancy creates a solo grind... (4 replies)
  167. The test server patch (0 replies)
  168. Bad Tradeskill Updates -- (2 replies)
  169. This better not go live - if it does it better have some huge adjustments (9 replies)
  170. Horse Sprint? (1 replies)
  171. Paladins and Shadow Knights getting nerfed even further... (40 replies)
  172. How is the high end tested? (6 replies)
  173. How the horses should be fixed. (0 replies)
  174. Did anyone think about this game prior to launch? We are ready to close 3 accounts. (37 replies)
  175. Personal Status lost on the move (0 replies)
  176. was nerfing summon food and water a good idea (9 replies)
  177. Tradeskill dependencies (17 replies)
  178. Alchemist potions an potion changes (1 replies)
  179. Feedback SoE really understands (15 replies)
  180. Any idea on patch ETA.... (7 replies)
  181. Provisioners (11 replies)
  182. Question about Illusionists in Feb9th notes (1 replies)
  183. Fuel name and info request (2 replies)
  184. Any ETA, or round about when this patch might go live? (3 replies)
  185. Warlock high-end changes (20 replies)
  186. Not all of us are rich.... (10 replies)
  187. This....is insane (50 replies)
  188. Pardon me SOE, but what vendor can I sell my horse back for full value at? (212 replies)
  189. Ok let me get this straight... (4 replies)
  190. Making yourself heard. Plz sign here if you oppose this Horse nerfdate. (9 replies)
  191. Rewards..... (5 replies)
  192. Mounts (0 replies)
  193. So what does Freeport and Nekultos get the shaft on the new instanced solo dungeons? (13 replies)
  194. Quest item notfication problem (0 replies)
  195. TS Change question (0 replies)
  196. New Fuel Costs - any SWG players out there? (20 replies)
  197. What Test Won't Show Re: Horses (4 replies)
  198. when is soe going to fix mystics ? (1 replies)
  199. Positive thread for the "change" (46 replies)
  200. My problem with nerfing and the sad pathetic whiners of the game.... (21 replies)
  201. I have a suggestion that should make everyone happy regarding the NEW tradeskill non-interdependency (3 replies)
  202. I have a suggestion that should make everyone happy regarding the NEW tradeskill non-interdependency (19 replies)
  203. A suggestion for tradeskill fixing while retaining interdependency (1 replies)
  204. Aside from horses, has anyone tested the new Solo duo instances? (3 replies)
  205. Please read. Better solution for horses. (18 replies)
  206. Can someone please explain new horse info? (10 replies)
  207. New Tradeskill changes? How about putting offline vendoring in? (7 replies)
  208. Attention: Nerfed my Horse!? (7 replies)
  209. Scale the new horse speed with horse prices (2 replies)
  210. Why was an active, interesting and RELEVANT thread locked??? (3 replies)
  211. Easier way to nerf mounts other then spd reduction (15 replies)
  212. Will refunds be given on Housing bought? (0 replies)
  213. Are Vendor Poisons still available on test? (0 replies)
  214. Important - Vendor food and drink prices must be raised! (53 replies)
  215. Questions Concerning Wizard/Warlock Fix (6 replies)
  216. Sellback prices only taking into account the last combine - needs to consider all fuel used (11 replies)
  217. Devs: Anyway to make this forum for folks who are testing only? (0 replies)
  218. Did brawlers just get a big boost in their tanking abilities? (3 replies)
  219. EQ II Team - Thank you (20 replies)
  220. Small group player, who is unlikely to reach high levels of strength (1 replies)
  221. Testers, what quality of subcomponents can you make? (0 replies)
  222. I save for months to buy a horse and you nerf it? I want my pp back. (111 replies)
  223. Character Trait reset coming? (0 replies)
  224. Can sages now make their own Inks? (12 replies)
  225. Cool changes but what about a way to see dps? (6 replies)
  226. Feedback needed on new patch! Healer Agro... (8 replies)
  227. Thx for nerfing shamans (12 replies)
  228. Some great changes. (32 replies)
  229. Might want to test this one; "Huge healing exploit found - devs please fix" (0 replies)
  230. Petition to stop the mount nerf (65 replies)
  231. Feb 9th Feedback (15 replies)
  232. - All tradeskill classes can now refine their own materials and components! ???? (167 replies)
  233. New Fuel Prices - Significantly too high (49 replies)
  234. after the feb 9 update, launcher crashes. (23 replies)
  235. Mounts? (49 replies)
  236. EQ2 Manual Typos...I hope! (5 replies)
  237. So Im on test now, no economy wanted? (11 replies)
  238. What should my new character on the Test server be? (7 replies)
  239. Taunt and Aggro (10 replies)
  240. How do you start a character on test? (2 replies)
  241. Test Server Question (6 replies)
  242. Import and export function for friends list (0 replies)
  243. trades on test. (3 replies)
  244. How has the first wave of movelogs affected things? (9 replies)
  245. Will the world itself ever be a bit more "interactive" in terms of combat? (7 replies)
  246. Need to be able to do a /who tradeskill search (5 replies)
  247. TestEq2.exe file missing yesterday, now launchpad want's to DL all files. (2 replies)
  248. help, on server innovation the citizenship quest doesnt work anymore. you get logged while zoning (1 replies)
  249. 40 zerker..is it just me or do dps taunt and keep aggro better than me (3 replies)
  250. Instance Zones (2 replies)