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View Full Version : Would using the "more expensive" fuel for finished products only help?


Tigs
02-11-2005, 10:29 PM
<DIV>I've been reading about the manner in which the new fuel costs are going to negatively affect crafting (along with posts regarding all the other changes, which I'll ignore for now). I think one of the eggregious examples of the fuel costs I've seen is regarding provisioners trying to make some of their longer duration drinks, which require 4 combines, and thus on the order of 60+ silver just in fuel. So, what if SOE made it so that it was only finished products that required the more expensive fuels, and all the refining and intermediate steps used the old (6cp) fuels? Would that resolve this particular issue?</DIV> <DIV> </DIV> <DIV>Tigsen</DIV>

Merend
02-12-2005, 06:30 AM
it wouldnt help the provisoners any. most of their long duration drinks require 2 or more shorter duration drinks (finished componants) as componants. it would help everybody else out alot expecialy alchemists (I'm one of those) cause for the most part we never even make finished items anyway. not a good solution IMO corse I dont think the one on test is any beter.