View Full Version : This game could be alot better!
Nymphetamine
02-14-2005, 07:23 AM
<DIV>Dev's look here <A href="http://www.mmorpg.com/gamelist.cfm/setView/ratings/setRView/none/gameID/2" target=_blank>http://www.mmorpg.com/gamelist.cfm/setView/ratings/setRView/none/gameID/2</A> Read the 770 reviews people have wrote and u'll see where you need to go with this game to be the best! The game has the graphics, sound and a great team to back it but theres several things that make the game just not fun!</DIV> <DIV> </DIV> <UL> <LI>Group xp debt, most people find this to be not needed : Just makes everything more of a pain in the [Removed for Content]. Reducing the fun</LI> <LI>More solo quests and solo content! Having to group to do anything just makes it less fun, cause it takes ages to find the right group! A mix of the two would be great, solo quests are needed badly! Most the [Removed for Content] xp ones are group.</LI> <LI>PvP servers, i don't see how it can ruin the agme for people who want to pve on their other pve only server! This would just add more to the game!</LI> <LI>Take away the bells and add boats to travel, then take away the zones so it's one big world! Currently the zones and the bells remove the immersion. I'd like to travel on small boats like venice round the city <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And like the boat in beta that was removed from antonica to thundering steppes etc etc</LI> <LI>Make you a ghost to get your shard back cause going to get it back and dying again isnt fun!</LI></UL> <P> </P> <P>Think these are major problems and i think they are the major ones on <A href="http://www.mmorpg.com" target=_blank>www.mmorpg.com</A> that stops alot of people playing! The changes couldn't ruin the xp people have playing atm <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Just make the game have more life and more fun!</P>
Merend
02-14-2005, 08:00 AM
<BR> <BLOCKQUOTE> <HR> Nymphetamine wrote:<BR> <DIV>Dev's look here <A href="http://www.mmorpg.com/gamelist.cfm/setView/ratings/setRView/none/gameID/2" target=_blank>http://www.mmorpg.com/gamelist.cfm/setView/ratings/setRView/none/gameID/2</A> Read the 770 reviews people have wrote and u'll see where you need to go with this game to be the best! The game has the graphics, sound and a great team to back it but theres several things that make the game just not fun!</DIV> <DIV> </DIV> <UL> <LI>Group xp debt, most people find this to be not needed : Just makes everything more of a pain in the [Removed for Content]. Reducing the fun</LI></UL> <P><FONT color=#66cc00>not sure this is a good idea. the system is good, gives you an incentive to make sure your groupmates dont die and not just penalizeing those classes that are at higher risk of death in a group reguardless of skill lvl. All that needs to be changed is the debt from accross the zone where you couldnt have done anything to help anyway and no way to abandon the group that you see dieing from accross the zone.</FONT></P> <UL> <LI>More solo quests and solo content! Having to group to do anything just makes it less fun, cause it takes ages to find the right group! A mix of the two would be great, solo quests are needed badly! Most the [Removed for Content] xp ones are group.</LI></UL> <P><FONT color=#66cc00>wouldnt be opposed to more solo/small group quests but there are a fair number avalible if you look. unfortunatly the reward scales to the challenge and the large group ones tend to be harder so there you go.</FONT></P> <UL> <LI>PvP servers, i don't see how it can ruin the agme for people who want to pve on their other pve only server! This would just add more to the game!</LI></UL> <P><FONT color=#66cc00>no idea what the fixation on PVP is... plenty of games have it this one dosent, why not go to a game that does if you want it that bad. I'm not opposed to the idea but the devs have said they dont intend to put it in for a long time if ever. also the classes arnt ballence agianst eachother in combat they were never intended to be. trying to make them ballenced agianst eachother would take dev time away from the game as it is so actualy it would be takeing alot away from the game in lost dev time that coulda been spent adding new stuff.</FONT></P> <UL> <LI>Take away the bells and add boats to travel, then take away the zones so it's one big world! Currently the zones and the bells remove the immersion. I'd like to travel on small boats like venice round the city <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And like the boat in beta that was removed from antonica to thundering steppes etc etc</LI></UL> <P><FONT color=#66cc00>in terms of imersion this idea is great. in terms of server stability its not so good. they have enough trouble keeping some of the larger zones stable when there are lots of people in them, can you imagin what would hapen if the whole game was one big zone? also how would they handel instances? TS sometimes has 3 or 4 instances each with 100+ people in them. that would be very very crowded if all those people were in the same zone. also zones crash often and only the people in it are effected, if it was 1 big zone it could potentialy take the whole server down at once. were better off the way things are IMO</FONT></P> <UL> <LI>Make you a ghost to get your shard back cause going to get it back and dying again isnt fun!</LI></UL> <P><FONT color=#66cc00>no thanks I dont like this idea at all. I'v never had a problem geting a shard except in a few dungeons or times when I'v gone somewhere that I had no right in being. if I choose I can just live with the debt and 3 days of stat reduction but I'v never had to do that other than 1 time I died just befor takeing a several day vacation, coulda retrieved that shard if I'd had the time as it was I didnt care. at least you dont have to go back and get your items off thecorpse... this system is already fairly lax unless you are just bad at avoiding agro.</FONT></P> <P>Think these are major problems and i think they are the major ones on <A href="http://www.mmorpg.com/" target=_blank>www.mmorpg.com</A> that stops alot of people playing! The changes couldn't ruin the xp people have playing atm <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Just make the game have more life and more fun!</P><BR> <HR> </BLOCKQUOTE><BR> <DIV>btw this is kinda the wrong forum for this it isnt tester feedback</DIV>
Wulfrunn
02-14-2005, 08:10 AM
<blockquote><hr>Nymphetamine wrote:<DIV>Dev's look here <A href="http://www.mmorpg.com/gamelist.cfm/setView/ratings/setRView/none/gameID/2" target=_blank>http://www.mmorpg.com/gamelist.cfm/setView/ratings/setRView/none/gameID/2</A> Read the 770 reviews people have wrote and u'll see where you need to go with this game to be the best! The game has the graphics, sound and a great team to back it but theres several things that make the game just not fun!</DIV><DIV> </DIV><UL><LI>Group xp debt, most people find this to be not needed : Just makes everything more of a pain in the [Removed for Content]. Reducing the fun</LI><LI>More solo quests and solo content! Having to group to do anything just makes it less fun, cause it takes ages to find the right group! A mix of the two would be great, solo quests are needed badly! Most the [Removed for Content] xp ones are group.</LI><LI>PvP servers, i don't see how it can ruin the agme for people who want to pve on their other pve only server! This would just add more to the game!</LI><LI>Take away the bells and add boats to travel, then take away the zones so it's one big world! Currently the zones and the bells remove the immersion. I'd like to travel on small boats like venice round the city <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And like the boat in beta that was removed from antonica to thundering steppes etc etc</LI><LI>Make you a ghost to get your shard back cause going to get it back and dying again isnt fun!</LI></UL><P> </P><P>Think these are major problems and i think they are the major ones on <A href="http://www.mmorpg.com" target=_blank>www.mmorpg.com</A> that stops alot of people playing! The changes couldn't ruin the xp people have playing atm <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Just make the game have more life and more fun!</P><hr></blockquote>Let me take the items one at a time. There is a lot of solo content. I've soloed several characters in to the 20s (and with what I've been able to see first hand I should have no problems soloing into the low 30s. Now that's just what I've seen first hand.Was this most people or just most peole in that review? 770 people is a bare fraction of the players. You may be correct that most players want no group debt but this does not support your argument. This is simply too low of a sample and where the sample came from could also impact the results.PvP servers in EQ1 were very low population compaired to normal rules servers. SOE seems to think (and they may be wrong) that the investment in time, money and hardware is not worth the incremental increase in players. Again the review does not sample a large enough number of people to make the decision to make such a major investment.There are solo quests and there should be more. The realy good experience ones should be for groups. There is nothing that says that soloers should be able to advance as fast as those that group. That there is a viable way for someone to solo up is what counts.Taking away the bells and bringing back boats should not happen. My reason is that on the occasion that I crash to desktop or character select while zoning (and it does happen sometimes when I have a flakey internet connection) I can just ring the bell again. When I was playing EQ1 and I crashed out of the game, many times I fell into the water and had no way to zone without swimming back to a dock to get on the boat again which could be a long distance away.Taking away the zones (while I think that would be cool) would require a major redesign of the game code and I would rather that effort go to increasing content and correcting bugs.No ghosting to get your shard back. Getting your shard back is a desirable thing but is not required to continue to play.I've had characters that couldn't get their shard back and that slowed my advancement for three days but then the shard gets restored.<p>Message Edited by Wulfrunner on <span class=date_text>02-13-2005</span> <span class=time_text>10:51 PM</span>
Bruge
02-14-2005, 08:25 AM
<DIV>Theres already a game out that has everything you mentioned..... And by your signature you are already playing it. Why try and make this game exactly like that game?</DIV>
Nymphetamine
02-14-2005, 08:33 AM
<DIV>Well i've just pointed out Things that arn't needed in the game that don't make it fun :</DIV> <DIV>From what i've seen in wow (Which i wont be playing much longer as i don't like the tradeskilling) there are some great ideas! Things like group xp debt don't really make the game fun, why would you want it? Most people i've played with find it annoying! This doesn't encourage me to group and with the lack of solo content, what choice do i have? Personally i think soloer's should be able to advance just as fast! Grouping is just apart of the game that could make it more fun! But personally i don't see a problem with soloing just as fast, you just miss out on the other half of the game.</DIV> <DIV> </DIV> <DIV>whats the point in having good and evil if you can't pvp? Everquest did it wrong, EQ2 could look at other games and correct all that! I've talked to alot of people in wow and they've said to me that they chose wow cause it has pvp! Theres a whole market out there who would join EQ2 if they did pvp right!</DIV> <DIV> </DIV> <DIV>I back everything i said, maybe not the ghosting to collect your shard cause certain classes can make u invisible to collect it for you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But everythig else i think would improve the game! Personally i don't know why you'd want group xp debt in? Do you find it fun to grind it all back? Cause most people i spoke to who don'tplay EQ2, alot who do say its just annoying!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I posted it here cause there isn't a Everquest 2 general chat :</DIV> <DIV> </DIV> <DIV>( Also if you could see the whole of my sig it shows i play Everquest 2 more <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Not trying to turn it into wow, I'm quite bored of wow. Just think EQ2 has alot of things that make it not fun, if you look at the ratings you'd see that fun is 6/10 <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</DIV><p>Message Edited by Nymphetamine on <span class=date_text>02-13-2005</span> <span class=time_text>07:36 PM</span>
Thesp
02-14-2005, 10:27 AM
<BR> <BLOCKQUOTE> <HR> Nymphetamine wrote: <UL> <LI>Group xp debt, most people find this to be not needed : Just makes everything more of a pain in the [Removed for Content]. Reducing the fun</LI></UL> <BLOCKQUOTE dir=ltr> <P><FONT color=#ffff00>Yea, make death fun, because you should really like dying over and over just to see your toon flop up and down. /sarcasm off. Ok, seriously, you're way off base on this one. Shared debt is to make the penalty for dying a group penalty. If you think there shouldn't be a penalty for dying, you're playing the wrong game. Yes, there are those random instances where someone falls off the cliff or gets agro while he's still otw to the group, but those are few and far between. The large majority of deaths in a group happen when the group is in combat, if someone dies, its not always his own fault. Tanks die way more than anyone else, healers are 2nd because they have the most agro after the tank and usually have very few resources to deal with the hits. Is it fair that they should bear the brunt of the penalty when things go wrong?</FONT></P></BLOCKQUOTE> <UL> <LI>More solo quests and solo content! Having to group to do anything just makes it less fun, cause it takes ages to find the right group! A mix of the two would be great, solo quests are needed badly! Most the [Removed for Content] xp ones are group.</LI></UL> <BLOCKQUOTE dir=ltr> <P><FONT color=#ffff00>There are lots of soloable quests, there are lots of group quests. Hell, there are alot of [FaarNerfed!] quests in this game, period. Grouping is fun, more fun than soloing IMO. And if it takes ages to get a group, you're doing something wrong (or you suck at this game and everyone else knows it so they don't invite you). Head to the popular xp zone for your level, throw up lfg, and you wont be waiting long (unless you go when theres like 2 people in the zone). Most quests should be group oriented, because most of your time should be spent in a group, soloing should only be done to pass the time between groups. I don't see this as an issue becuase from my personal experience up to level 35, there is plenty to do solo, I always have about 5-10 solo specific quests up at any one time.</FONT></P></BLOCKQUOTE> <UL> <LI>PvP servers, i don't see how it can ruin the agme for people who want to pve on their other pve only server! This would just add more to the game!</LI></UL> <BLOCKQUOTE dir=ltr> <P><FONT color=#ffff00>How does it ruin the game? Because the devs have to spend alot of time developing it and balancing it and those balance changes will affect the pve servers (maybe not 100% but a still a good number will). Second, dev time spent developing PvP will take away dev time spent adding content and fixing balance issues with the PvE, now you have 2 mediocre games instead of 1 really great game. Not sure about you but I like playing great games, not mediocre ones.</FONT></P></BLOCKQUOTE> <UL> <LI>Take away the bells and add boats to travel, then take away the zones so it's one big world! Currently the zones and the bells remove the immersion. I'd like to travel on small boats like venice round the city <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> And like the boat in beta that was removed from antonica to thundering steppes etc etc</LI></UL> <BLOCKQUOTE dir=ltr> <P><FONT color=#ffff00>Zones vs Continuous world is a matter of opinion. Personally I think zones can be made really good in and of themselves without the need for taking transitions between areas like going from the forest to the desert to the swamp. Why spend time designing a forest -> desert transition when you can just make the best desert and the best forest and call them zones? Continuous worlds also have issues with load times and texture swapping. Usually they reuse the same textures over and over to save memory. They also have to load alot more when you first enter the game (or do some silly swap transition deal where when you pass a certain point it dynamically loads new components, you'll notice your machine lag too) So in essence you have zones, you just don't get the load screen. In the end, neither is right nor wrong, all a matter of personal preference. SOE has chosen zones for reasons they've already stated, if you want to play a continuous world, you'll need to go elsewhere.</FONT></P></BLOCKQUOTE> <UL> <LI>Make you a ghost to get your shard back cause going to get it back and dying again isnt fun!</LI></UL> <BLOCKQUOTE dir=ltr> <P><FONT color=#ffff00>Here you go with wanting death to be fun. Sry but it aint gonna happen. Death sucks, as it should. You should really, really not want to die, ever, and you should jump up and down and curse the heavens when you do. One should be able to count the number of deaths in one night by counting the number of objects thrown across the room.</FONT></P> <P><FONT color=#ffff00>Ok, so if they give you a ghost (basically make you completely invisable to all mobs) why have the shard system at all? If getting your shard is completely free, whats the point? BTW, 99% of the time getting your shard is little more than trivial anyways, unless a group disbands on you after a death (very bad deal, you never leave a group when someone has a shard, corpse, whatever in the world and it came as a result of your group) or you decide you're going to go exploring in an area with mobs twice your level and you get dead under the dragons foot.</FONT></P></BLOCKQUOTE> <P> </P> <P>Think these are major problems and i think they are the major ones on <A href="http://www.mmorpg.com/" target=_blank>www.mmorpg.com</A> that stops alot of people playing! The changes couldn't ruin the xp people have playing atm <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Just make the game have more life and more fun!</P> <P><FONT color=#ffff00>Hey, if you don't like it, don't play it, no game is going to please everyone. I don't play WoW, because I don't like WoW. I don't play DAoC because I don't like it either. I quit eqlive because I got bored of it (ie I don't like it anymore). But I don't go on their forums and tell all the people that do like the game the way it is that they need to may wholesale changes to the very core mechanics of the game.</FONT></P><BR> <HR> </BLOCKQUOTE><BR>
Qwindar
02-14-2005, 10:30 AM
Do! you! have! to! use! so! many! exlamation! points! in! your! posts!?! Does! it! make! typing! more! fun!?!Ok, had to try it myself to figure it out. Thanks.
Sorentio
02-14-2005, 12:31 PM
<DIV>As a wizard who dies pretty easily I like the fact that the healers and tanks I group with have motivation to save my butt when a mob aggro's me. :></DIV> <DIV> </DIV> <DIV>It doesn't have to be about "fun" if it's about making the game better.</DIV>
Hmm, I hate the bells too. Recently in EQ1, thanks to the PoP, they nerfed the ship. I wanted to ride on the ship because it is much more interesting the clicking on a book. I would like to ring the bell and have a ship come pick me up, then have a slightly short ride to wherever im going. But the reason the boat was so fun in EQ1 was because you'd be going across huge oceans and seeing islands and stuff. A ride from Scale Yard to Temple street, for example, wouldn't be at all interesting. And it eats up time like no other. I think perhaps for Nek to TS there should be a ship, but that's just my opinion.
Jan It
02-14-2005, 01:13 PM
- group debt is a great innovation, the longer I play with it the more I like it- i agree, finding a group takes way too long, but we got more solo content already. That´s why I´s appreciate an improved system to find a group.- if there was an easy way to implement tense PvP we´d probably have it right now- I don´t mind bells- death has it´s penalties, much more than in WoW, and that´s a good thing. SoE could put in another moneysink here and allow a priest in your hometown to summon your shard for an appropriate fee. This "ghosting" sounds very childish to me.
<DIV>I only agree on PvP. As it stands the setting, two opposing cities, calls for PvP. And, imho, the faction balance, if not the class balance, is already there. A PvP <EM>à la </EM>DAoC would work great (i think).</DIV> <DIV>End of zones would somewhat be nice for bigger immersion but clearly not mandatory.</DIV> <DIV>I dont like the rest of proposed change. I also play WoW but only for the PvP side. On all other aspects, and still imho, EQ2 is far far superior. Im not a big fan of the "all easy" stand point they choose for WoW</DIV>
Qwindar
02-14-2005, 05:51 PM
<blockquote><hr>Qwindar wrote:Do! you! have! to! use! so! many! exlamation! points! in! your! posts!?! Does! it! make! typing! more! fun!?!Ok, had to try it myself to figure it out. Thanks.<hr></blockquote>Thank you for one starring my above post, honestly, by doing so I can make my point. I had fun making that post and I still think it's funny, by one starring it shows that you don't share my sense of humor and don't see the "fun" in it. The same applies with the game, I enjoy EQ2 as it is and the stuff you suggest really wouldn't add to my enjoyment. I enjoyed pulling in EQ, it was a challenge, but pulling in EQ2 consists of walking up to a mob, or a linked group of mobs, getting aggro and bringing it back to your group, not much challenge in that. To be honest with you, I enjoyed the challenge of a CR in EQ, so your "ghost" idea would make the game to dumbed down for me, and I would not find it more fun. For the most point, the game is too watered down for me, all equipment for a particular level is roughly the same and risk vs. reward is not there yet. If they fix these three points, they will increase the fun for the bulk of people who don't want to play WoW. If you find WoW has more of the things your looking for, enjoy it.Later.
pixychelle
02-14-2005, 08:22 PM
<DIV>Several other people have addressed your concerns in detail, so I'll just say that I don't agree with a single one of your points, except possibly putting more solo content in (which they have been and still are working on).</DIV> <DIV> </DIV> <DIV>However, I wanted to chime in about you saying that people chose WoW over EQ2 because it has PvP. I, on the other hand, was going to play WoW and instead chose EQ2 because it does NOT have PvP. I loathe PvP, and after playing other games that badly attempted to balance PvP players' whines with the PvE game (including EQ), I jumped at playing the game that doesn't have a single iota of PvP content.</DIV> <DIV> </DIV> <DIV>If they do add PvP to EQ2, the instant that they start balancing classes or other content because of PvP-only gripes, I'm gone.</DIV>
Teache
02-14-2005, 08:48 PM
<DIV>Nice post Nymph, I support making the game more fun and enjoyable, you have to ignore the naysayers. Your money is just as green as their money. :smileyvery-happy:</DIV>
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