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View Full Version : An alternative method of fuel pricing.


Sarkoris
02-15-2005, 08:38 AM
<DIV>This may seem a bit out of left field but I'll post it anyway. Rather than increase the fuel costs across the board per tier why not allow another metod of fuel pricing - harvestable fuel. Make it an uncommon harvestable node if you need to limit it more than normal nodes. The benefits of this are several fold. </DIV> <DIV> </DIV> <DIV>Those crafters who don't wish to be an adventurer can still progress their craft without having to rely on increasing their prices severely and relying on selling their wares to players quickly to have the coin to progress.</DIV> <DIV> </DIV> <DIV>This will never be as convenient as buying fuel from the tradeskill society vendor but is a cheaper if slower approach.</DIV> <DIV> </DIV> <DIV>You don't even need to change the harvestable nodes just add a chance for each harvest attempt to yield a fuel instead of its normal item IE. Harvest a Windswept Stones node in CL and you get a chance of rough agate, electrum or fuel.</DIV> <DIV> </DIV> <DIV>I'm sure the more experienced testers will have more pros and cons than I can list so I'll throw it open to you.</DIV> <DIV> </DIV> <DIV>Thoughts ?</DIV> <DIV> </DIV> <DIV>Sark.</DIV>