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  1. Fleeing (6 replies)
  2. Haste Item Stacking Question (21 replies)
  3. Best Soloer Now? (27 replies)
  4. Soloing Epics? ie, New Con Ranges and problems with it. (6 replies)
  5. Quest Reward Armour seems very wrong. (1 replies)
  6. At work, is Test back up? (1 replies)
  7. master II training upgrades (1 replies)
  8. Splitpaw Champion rewards (1 replies)
  9. spell upgrades not more meaningful? (18 replies)
  10. Weight and bagage becomes trivial in the higher game- Why not make it more fun :) (16 replies)
  11. Weapon dmg rating is WAY down (9 replies)
  12. Actuallly Ready by Sep 12??? (9 replies)
  13. No green + after loging onto test server (6 replies)
  14. Please add a percentage value for chance to hit. (1 replies)
  15. Spell Description Bug or something else? (8 replies)
  16. Test: Increased Experienced and /respec (9 replies)
  17. Qeynos Harbor CRASH TO DESKTOP (14 replies)
  18. Question on guild changes... (20 replies)
  19. Will respec be FORCED? (11 replies)
  20. Test Server 09/01/05 (26 replies)
  21. still unable to log on (0 replies)
  22. Base avoidance on tower and kite shields has been reduced from 20% to 15%. (7 replies)
  23. Why this combat system revamp? (2 replies)
  24. Please add an Auto Decline for Dueling (38 replies)
  25. Very displeased with the new Cure Changes coming to all priests anyone else feel the same ? (4 replies)
  26. Unlocked combat and griefing - The solution (5 replies)
  27. Cant log onto test yet server shows as up (21 replies)
  28. A small id, for a new usefull trouba spell, and a dirge counterpart =) (0 replies)
  29. Onscreen Time of Day Clock Feature not working (0 replies)
  30. Reuse timers visible on hidden hotbar... (0 replies)
  31. avoidance of all tanks (15 replies)
  32. Changes to Training Options don't seem to fit the "long-term" perspective stated (6 replies)
  33. Are there any plans to add tier 4 super rare contested named recipes on test? (0 replies)
  34. STILL BUGGED - Adept prices and broker interface (9 replies)
  35. Broken Mindless Corpse graphics in Fallen Gate (the return of the pink cube) (14 replies)
  36. CTD and broken training (0 replies)
  37. Honestly... do you think they care? (4 replies)
  38. Class Choices Vs Master 2 Spells, whats your preference? (9 replies)
  39. Too Much, Too late, and way too much wasted time........ (4 replies)
  40. Power Leveling: How does it affect you? (4 replies)
  41. Curious how auto attack damage will improve for priest (1 replies)
  42. The problem I have with EQ2 (59 replies)
  43. Hey Devs, you completely missed the concept of a Conjurer/Necromancer. (32 replies)
  44. New con system a combination of the old ones? (2 replies)
  45. NT (0 replies)
  46. Why getting training spells at 54, 44, 34 etc is a bad idea and hurts PC power level (97 replies)
  47. Calling to the developers... (9 replies)
  48. The test server folks NEED a /respec (7 replies)
  49. Quick Question on Armourer Recipe Books. (2 replies)
  50. Why the changes? (12 replies)
  51. Is it possible to have a flag to indicate when mobs are in combat but not locked? (9 replies)
  52. In-game poll about locked encounter (0 replies)
  53. Date (1 replies)
  54. Dueling bugged? (1 replies)
  55. CTD with SOEBUILD= 2257 (5 replies)
  56. Can you test stack issues with Mystic Ursine and other proc buff, they dont seem to work together (0 replies)
  57. Anychanges to Anvilpaw's weapons? (0 replies)
  58. Update 13e, mobs need retuned, made them a bit too easy (36 replies)
  59. Unlocked Encounters and the use of /yell (4 replies)
  60. Locking Combat Encounter Command /lock (20 replies)
  61. Concerns about new encounter locking (or lack there of) (9 replies)
  62. update 13e, my reaction to the newest version of our world.... (3 replies)
  63. Losing upgraded spells / skills when they are being replaced. (0 replies)
  64. WOW THE CHANGES ARE GOOD (20 replies)
  65. Rare Legendary harvested ? (151 replies)
  66. bonus exp (4 replies)
  67. Some comments on new changes on Test (4 replies)
  68. DoF XP vs Harclave XP for Level 50 -- How is it? (16 replies)
  69. How do you obtain the new Master II's? (12 replies)
  70. purpose of see invis or see hidden? (9 replies)
  71. Armor feedback (8 replies)
  72. What is the difference..... (2 replies)
  73. Why am I not seeing any SK fixes/changes...part 2 (64 replies)
  74. Just the facts Please. (3 replies)
  75. Why are they unblancing scout group sneaks/invis? (5 replies)
  76. Thoughts of what is to come... (3 replies)
  77. new comabt system (0 replies)
  78. ~16 days left~ A plea from a fan (6 replies)
  79. Conjuror problem with recent change. (0 replies)
  80. Combat revamp, The Ugly, The Bad, still looking for the good (28 replies)
  81. Priest Gear (Int vs Wis) (11 replies)
  82. Impact of new changes to Troubs and Dirges RE: Run speed/JMA? (2 replies)
  83. Any ETA of LU13? (3 replies)
  84. Crafting and Equipment Change (10 replies)
  85. adept 3's (5 replies)
  86. Group Cures? (18 replies)
  87. RE:Resurrection Changes (2 replies)
  88. faction? (1 replies)
  89. Resurrection Changes (47 replies)
  90. Armor and Equipment Changes Needed (1 replies)
  91. DoF and Test Server (3 replies)
  92. Seperate server for 16 and under (3 replies)
  93. First connect to test: 19 hour download - fear release day! (13 replies)
  94. New combat rules + Splitpaw Solo Arena Champ = ??? (0 replies)
  95. Tested: Warlock 27, Berzerker 25 (0 replies)
  96. Impact of armor and spell mechanics changes (3 replies)
  97. any changes to the way xp and xp debt works on test as of Aug. 24? (2 replies)
  98. XP vs Time and the new combat changes (13 replies)
  99. Proposed Illusionist "Improvements" (0 replies)
  100. Chest Traps (6 replies)
  101. Summoners and protection problems (2 replies)
  102. do mystic wards use the resistance of the player or is it currently similar to Armor mitigation ? (4 replies)
  103. Sugjestion's (1 replies)
  104. Please improving the LFG Function (5 replies)
  105. Monkey business (0 replies)
  106. Combat Revamp (0 replies)
  107. Aquatic creatures and groups (4 replies)
  108. Necro revamp question (2 replies)
  109. Player comfort in-game (10 replies)
  110. The POSITIVE thread, please post comments! (17 replies)
  111. Sorry, but the aquatic mob changes scream exploit (26 replies)
  112. Crusaders - Stats and the Combat Changes (7 replies)
  113. Epic Mob Resistances (10 replies)
  114. Duelling (3 replies)
  115. Major crafting bug on test; crafting buffs cancel instead of refreshing (8 replies)
  116. Moved to appropriate forum. (0 replies)
  117. Magi's Shielding... (17 replies)
  118. Hey, at least they still have time to test it.... *cough* (0 replies)
  119. Broken Quest: Problem Solving:Test Server (2 replies)
  120. Multitude of broken (unfinished) items (0 replies)
  121. Some positive results (1 replies)
  122. Disturbing News (10 replies)
  123. token spells... (1 replies)
  124. Pallies and no sheild buffs (1 replies)
  125. Buffs. Community. and relaxing locked encounters abit. (8 replies)
  126. The state of things. (6 replies)
  127. heroic encounter question (5 replies)
  128. Is mentoring fixed (or enhanced) with the combat update? (10 replies)
  129. Couple of thoughts and ideas SoE you may like or dislike. (1 replies)
  130. When will the Live Update go Live? (1 replies)
  131. Summon Food/Drink? (0 replies)
  132. Are we still fine tuning the combat change? (16 replies)
  133. Scout Str boost in CU? (5 replies)
  134. Any happy Brigand on test? (4 replies)
  135. Experience Debt Changes Coming Soon to Test (410 replies)
  136. So... INT affects spell damage even for priests.... yeeeeeaaaahhh.... (25 replies)
  137. What are the NEW class Concepts after the Combat Changes? (121 replies)
  138. Is there a planed ETA for the haste cap? (6 replies)
  139. Question about damage (0 replies)
  140. Does Intelligence affect DD and Dot's for Priest classes? (2 replies)
  141. Lets take it to the polls!! Two poll questions regarding the combat revamp.. you vote!! (15 replies)
  142. Enchanter and concentration slots – imbalance intended? (11 replies)
  143. Quest Broken: The 999 Year Old Port (6 replies)
  144. Merchant MOTDs? Item descriptions on the broker? (4 replies)
  145. Best Solo Class on Test Server? (1 replies)
  146. What did your do to the GFX last patch? (20 replies)
  147. Question (0 replies)
  148. Soga models on test server??? (2 replies)
  149. EQ 2 originally advertised as a game for small groups and soloers. (9 replies)
  150. Test Server Economy or lack thereof (18 replies)
  151. Zone re-tiering (29 replies)
  152. Devs: A Compasionate Plea / Add a /reroll (63 replies)
  153. I wish I didn't know what I know now... which is not much. (50 replies)
  154. casting timer for skills (11 replies)
  155. solo with the LU13 changes? (5 replies)
  156. Wizards and Rooting (4 replies)
  157. Suggestion for improvement to comabt system changes (7 replies)
  158. Zombie Pet Animation (4 replies)
  159. Question regarding non-scaling item stats (12 replies)
  160. Any one willing to sort things out for me? (4 replies)
  161. Seems all right to me.... (5 replies)
  162. Combat Tracker or Log (2 replies)
  163. Grouping After Combat Change Goes Live (4 replies)
  164. Harclave is a part of the problem. (75 replies)
  165. Just curious where the game is going if DPS and HEAL is the most important for victory... (5 replies)
  166. Pets... (1 replies)
  167. Enough of all the depressing CA revamp posts. Someone tell us about the weapon revamp (2 replies)
  168. Bruiser feedback: variety and the CA cost/damage ratio (5 replies)
  169. Gonna Have to Face It, You're Addicted to Revamps (5 replies)
  170. You Destroyed My Mystic Now Destroying My Troubador (9 replies)
  171. Sounds Good (1 replies)
  172. Sounds Good (0 replies)
  173. Testlock feedback (9 replies)
  174. The 4 bruiser classes (1 replies)
  175. A thought on Rogues and the loss of the bow (0 replies)
  176. Suggestion about class revamp (0 replies)
  177. Re-Tiering Thread (3 replies)
  178. Low level mobs and their heals (4 replies)
  179. bugged hair styles? (4 replies)
  180. A Simple Solution (0 replies)
  181. Templars shields going to be fixed? (0 replies)
  182. Will it still be fun when this goes live? (21 replies)
  183. last patchnotes -> pets, the joke with the mage-pet (0 replies)
  184. Uktrils Round Shield of Striking, stats now? (2 replies)
  185. mob con means more....xp is same? (11 replies)
  186. Nerf away, but isnt it just a game? (0 replies)
  187. Avoidance bug? (1 replies)
  188. "Level" of a spell/art? (5 replies)
  189. /movelog? (6 replies)
  190. My experince with a crusader on Test LV 1-19 (0 replies)
  191. Huge concerns about Coercer's DPS bread and butter: Tyrannical Mind (12 replies)
  192. hahahaha: enchanter blink description in the combat changes thread (7 replies)
  193. Armor Questions (0 replies)
  194. FE FI FO FUM I SMELL THE BLOOD...hmmm thats an idea... (8 replies)
  195. the test server (1 replies)
  196. the test server (1 replies)
  197. New AC distrubution in armor? (0 replies)
  198. Why Nerf Mez? (41 replies)
  199. Pls fix Ancient Combine Great Flail !! (4 replies)
  200. Rogue Class Skill "Smuggle" to under powered (0 replies)
  201. Crusaders and Ranged Weapons (6 replies)
  202. Do you find combat more rewarding now? (10 replies)
  203. Plea - Dont Ruin what you have Fixed already (Game Mechanics) (14 replies)
  204. 13c downtiering undone, but heroics still oober? (0 replies)
  205. Curious about Inquisitor. (2 replies)
  206. Complaint about change/nerf to scout sneak lines. (3 replies)
  207. Are the fluff spells changed in the new combat system? (2 replies)
  208. The Lesson of Mediocrity (15 replies)
  209. Starting a character on test (2 replies)
  210. Suggestion for Dopple and a good way to shut me up (0 replies)
  211. What are they going to do with the weapon slots for brawlers that go unarmed? (6 replies)
  212. Do Necromancer DoTs now stack with another Necromancer as promised? (0 replies)
  213. The most effective way to test class balance .. (0 replies)
  214. Lack of weapons for bruisers in stances? (12 replies)
  215. CLASS REMOVED!!!! Before:some Troubadours After Change: NONE (2 replies)
  216. How are Paladins and Monks in the revamp? (0 replies)
  217. Illusionist wear VLA, why do we have to tank to solo? Live and test...boggle (0 replies)
  218. Peat Bog - Bog Slugs for Mage class quest seem to be MIA (4 replies)
  219. Ask for Patch Note Writer volunteers -- crazy idea? (5 replies)
  220. New combat change (0 replies)
  221. New graphics problems logging into Test (4 replies)
  222. Feedback poll (2 replies)
  223. Troubadors on test - what do you think. (0 replies)
  224. PvP Dueling (3 replies)
  225. broker window must still be in progress (2 replies)
  226. Moving off TEST (4 replies)
  227. New evil monk? (4 replies)
  228. A scout test combat question (15 replies)
  229. Crafted Potions - Changes Coming? (0 replies)
  230. I am excited about the combat changes! (17 replies)
  231. Changes are gonna force us to seek Groups, Soloers BEWARE (44 replies)
  232. Warning about Class Balance and Nerfs (87 replies)
  233. We NEED a new test server.... (27 replies)
  234. Harvesting skill resets (0 replies)
  235. The Paladin after Revamp (2 replies)
  236. Group invis/sneak ect (3 replies)
  237. great fears (8 replies)
  238. Templar Nerf (11 replies)
  239. Are illusionists supposed to have charm? (13 replies)
  240. Tradeskill volumes not not show in new broker windows (1 replies)
  241. Hmmmm Am I playing EQ or EQ2? (1 replies)
  242. The Woeful Population (116 replies)
  243. What will became Old Spells ? (1 replies)
  244. What's the direction? (0 replies)
  245. /charcopy -- Please (17 replies)
  246. Changes that Impact the Fundamental Play Styles of a Class Should be Avoided (2 replies)
  247. Same Name, Different Game (26 replies)
  248. Patron removal idea to keep guilds from bootin inactive members (47 replies)
  249. Any feed back on the new Guild Changes? (1 replies)
  250. Odd Problem Trying to Access Test (2 replies)