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Search: Posts Made By: Spymast
Forum: Illusionist 09-22-2005, 01:51 PM
Replies: 8
Views: 106
Posted By Spymast
<DIV>Patch note DID NOT say about nerf is not...

<DIV>Patch note DID NOT say about nerf is not equal to they DID NOT nerf.</DIV> <DIV> </DIV> <DIV>Patch note DID say bug is fixed is not equal to they DID really fixed.</DIV> <DIV> </DIV> <DIV>The...
Forum: Illusionist 09-15-2005, 06:55 PM
Replies: 4
Views: 60
Posted By Spymast
<DIV>Most group illustion are buged. It's a know...

<DIV>Most group illustion are buged. It's a know bug since dof beta. NO official response.</DIV><p>Message Edited by Spymaster on <span class=date_text>09-15-2005</span> <span class=time_text>07:55...
Forum: In Testing Feedback 08-06-2005, 11:20 AM
Replies: 4
Views: 62
Posted By Spymast
<DIV>ALL lag case by old buff. if you found the...

<DIV>ALL lag case by old buff. if you found the zone lag. just shout "OFF all your old buff' and rebuf new one. It's the fix. </DIV>
Forum: In Testing Feedback 07-04-2005, 09:41 AM
Replies: 33
Views: 261
Posted By Spymast
<P>EQ2 Devs teams need more communication. I...

<P>EQ2 Devs teams need more communication. I believe there is many different teams working individually. The graphic engine team, core engine, items, skill/spell/combat, CS, TS. But, they are working...
Forum: Developer Roundtable 06-22-2005, 02:55 PM
Replies: 108
Views: 1,204
Posted By Spymast
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Almeric...

<DIV><BR></DIV> <BLOCKQUOTE> <HR> Almeric wrote:<BR> <DIV>Last I heard, there was more to life than raiding.  Are there not areas for GROUPS of level 50s to also go looking for adventure and...
Forum: Developer Roundtable 06-22-2005, 12:08 PM
Replies: 108
Views: 1,204
Posted By Spymast
<BR> <BLOCKQUOTE> <HR> Kilox wrote:<BR>Thank you,...

<BR> <BLOCKQUOTE> <HR> Kilox wrote:<BR>Thank you, I only rant because I for one am a fan of EQ2, it has a great foundation,<FONT color=#ff0000> but honestly the end game is so poor atm that unless...
Forum: Illusionist 06-20-2005, 07:23 AM
Replies: 15
Views: 155
Posted By Spymast
<DIV>There is no communication between each team...

<DIV>There is no communication between each team of the designer. The combat/skill designer didnt talk to class desinger so make the class unbalance.</DIV> <DIV>The item designer didnt talke to...
Forum: In Testing Feedback 06-20-2005, 06:58 AM
Replies: 9
Views: 231
Posted By Spymast
<P>In SoE eyes, the robe is working perfectly...

<P>In SoE eyes, the robe is working perfectly because owner can't get any benefit. You ask for a fix just waste your time. If you ask for a more nerf version, I think tomorrow patch will nerf it. But...
Forum: In Testing Feedback 06-16-2005, 11:30 PM
Replies: 246
Views: 1,317
Posted By Spymast
<P>DEVS please listen. if you just nerf these 2...

<P>DEVS please listen. if you just nerf these 2 items effect dont't stack. IT'S NOT REAL FIX. NO NEED SHY TO USE BACK EQ1 FT CAP METHOD. It's the best way to solve the problem. I believe everyone...
Forum: Illusionist 06-05-2005, 11:14 PM
Replies: 3
Views: 101
Posted By Spymast
<DIV>"Someone" posted that they are working on...

<DIV>"Someone" posted that they are working on combat/spell system revamping and said chanter should do less then other mage class but better then some scout class. Do you think this "bs" can become...
Forum: In Testing Feedback 05-24-2005, 03:19 PM
Replies: 3
Views: 53
Posted By Spymast
<P>Post bug fix here is no use. Someone post ask...

<P>Post bug fix here is no use. Someone post ask for fix link yesterday, just yesterday. The post alraedy deleted....</P> <P>I think this is a well know bug. but SoE dont fix it over 2weeks for some...
Forum: In Testing Feedback 05-23-2005, 02:17 PM
Replies: 6
Views: 74
Posted By Spymast
<DIV>SoE fix bug priority is like this :</DIV>...

<DIV>SoE fix bug priority is like this :</DIV> <DIV> </DIV> <DIV>High priority : Dont affect player, Dont affect server stable, Dont affect client stable, Player dont know the bug. will fix next day...
Forum: In Testing Feedback 05-11-2005, 08:01 AM
Replies: 6
Views: 88
Posted By Spymast
<DIV>Our guild has the same problem. After we...

<DIV>Our guild has the same problem. After we done first 3 waves and npc said good luck to us. Then, we wait 15mins, no behemoth pop for us.</DIV> <DIV> </DIV> <DIV>The script seems bugged from...
Forum: Illusionist 04-20-2005, 11:12 AM
Replies: 11
Views: 109
Posted By Spymast
<DIV>After read many posts about class balance,...

<DIV>After read many posts about class balance, abilites, spells, role and player feeling. I want to start a poll like post that talking about what is your ideal illustionist ?<BR>Maybe it could give...
Forum: Illusionist 04-16-2005, 08:13 AM
Replies: 49
Views: 608
Posted By Spymast
<BR> <BLOCKQUOTE> <HR> Oghier wrote:<BR> <BR>...

<BR> <BLOCKQUOTE> <HR> Oghier wrote:<BR> <BR> <BLOCKQUOTE> <P></P> <HR> <P>Spymaster wrote:</P> <P>we are supplement class. If you really want DPS then go play other class.</P> <DIV> <HR>...
Forum: Illusionist 04-15-2005, 10:53 PM
Replies: 49
Views: 608
Posted By Spymast
<DIV>Totally agree about our DPS is from buff....

<DIV>Totally agree about our DPS is from buff. Group with illusionist the group can keep fighting for long period. If you are doing "ice anf fire" quest or killing some epic mob(group x 4 with 3...
Forum: Illusionist 02-24-2005, 01:50 AM
Replies: 9
Views: 105
Posted By Spymast
<DIV>By game default. normal mob thats under 6...

<DIV>By game default. normal mob thats under 6 level and with correct vesion  invis spell shouldn't see your invis. However, by another game default. all rogue/scout type mob must see invis or...
Forum: Illusionist 02-23-2005, 03:53 PM
Replies: 11
Views: 246
Posted By Spymast
<DIV>Spell msg said legerity is 49% haste for...

<DIV>Spell msg said legerity is 49% haste for adept 1. But I remeber that app1 legerity is also 49%. Am I right ?</DIV> <DIV>So any idea why give app2 to adept 3 spell for the haste spell ?</DIV>...
Forum: Illusionist 02-11-2005, 10:52 PM
Replies: 5
Views: 109
Posted By Spymast
<DIV>Both spell seems not working . I got...

<DIV>Both spell seems not working . I got messsage for the effect, but mobs still didnt drop power since February patch or soe add tons of power to the mob ?</DIV>
Forum: Illusionist 01-28-2005, 10:09 PM
Replies: 108
Views: 1,852
Posted By Spymast
<DIV>Post the bug/issues here useful ?</DIV>...

<DIV>Post the bug/issues here useful ?</DIV> <DIV>Any official reply ?</DIV> <DIV>Does any soe staff read the this post ?</DIV> <DIV>Does soe care about our feedback ?</DIV> <DIV>Any issues listed...
Forum: Illusionist 01-23-2005, 08:29 PM
Replies: 7
Views: 58
Posted By Spymast
<DIV>You are my hero. I absolutely agree all your...

<DIV>You are my hero. I absolutely agree all your speaking. I wish have SOE staff can/will read the post and tell the game designer and have some improvement very soon.</DIV>
Forum: Illusionist 01-23-2005, 07:51 PM
Replies: 0
Views: 70
Posted By Spymast
<DIV>I am so tired to non-stop buff these 2 line...

<DIV>I am so tired to non-stop buff these 2 line spell in group. </DIV> <DIV> </DIV> <DIV>Upgrade both spell to 15mins  or Nerf them to only can cast on 1 group member pls.</DIV> <DIV> </DIV>...
Forum: Illusionist 01-22-2005, 07:04 PM
Replies: 34
Views: 223
Posted By Spymast
<DIV>Complain about buffs is no use. It just...

<DIV>Complain about buffs is no use. It just gives idea for SOE nerf . I believe a big nerf is coming soon.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Spell change is patch :</DIV> <DIV> </DIV> <DIV>We...
Forum: Developer Roundtable 01-17-2005, 08:58 PM
Replies: 24
Views: 355
Posted By Spymast
<DIV>Don't know should post here or not but...

<DIV>Don't know should post here or not but ...</DIV> <DIV> </DIV> <DIV>Illusionist lvl 44.6 spell "Mind Drain" is still "bug". please take a look. It generate hate better then...
Forum: Illusionist 01-13-2005, 08:13 PM
Replies: 6
Views: 220
Posted By Spymast
<DIV>I am sure the spell is bugged. Look at the...

<DIV>I am sure the spell is bugged. Look at the HO icon. Its a blue smicith that is for fighter type. It does a 50 to 130 "Power" nuke and produce huge hate to the target. I have /bug report....
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