EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > The Development Corner > In Testing Feedback
Members List

Notices

Reply
Thread Tools
Unread 06-16-2005, 09:40 PM   #61
Orki who Pos

 
Join Date: Nov 2004
Posts: 201
Default

Exiar, you do realize that the casual gamers were the ones hit the hardest right?

 

The hardcore, and the raiders, can obtain other mana regeneration gear.. but for the casual gamers, only two items are available.

 

GEBs were relatively easy to get, but once you got those.. you'r stuck.

 

The advantage of the invoker robe was that, while it sure would take a long while, you COULD go looking for it an hour a week, or just hunt in feerott while you were in that level range.

 

You CANNOT go raid an hour every week, and get the remaining mana regeneration items.

For those you need a raiding guild. (Read, non-casual)

__________________
While I must accept having no ETA for the rebirth of Christ..
Please post one for the promised coercer/healer balancing.


Orki who Pos is offline   Reply With Quote
Unread 06-16-2005, 09:41 PM   #62
Sagie

Loremaster
 
Join Date: Dec 2004
Posts: 2
Default

eerrrr just who is going to tell my enchanter friend, whom just bought this robe two days ago for 20p that it's now worthless? oucch!
__________________
Mimosa 70 Warden
Sagie is offline   Reply With Quote
Unread 06-16-2005, 09:52 PM   #63
AnonymeDiscret

Loremaster
 
Join Date: May 2005
Posts: 19
Default



encanta wrote:

I do however agree with the people who want VLA to be wearable only by mages. It has always seemed wrong that other armour wearers can see a robe with some stat or buff they prefer to one of their own armour type and can choose to wear it, but a VLA wearer (quite rightly) cannot pick say a heavy armour BP.




It's incredible people (especially mages) always get this the wrong way.
 
The problem is not that HA wearers can wear VLA, that point is just logical : If I can wear a 50 Kg enchanted cuirass, I CAN wear a magical shirt, that's quite obvious.
 
The problem is : why on earth HA wearers prefer to wear a VLA robe ? Everyone answers correctly : because it has a power-regen on it. Yes, that's true, this is the reason. And then, all you find to say is "make all VLA robes only wearable by mages".
Wrong.
True answer : make HA (and Medium/Light of course) breastplates with a power regen on it !
Make it a rare drop or a hard quest (not both please, don't do the ROI mistake again) but do make some availables and you will no longer see plate wearers with ROI.
 
As far as I recall, there's only one HA breastplate with a power regen on it, and of course, it's dropped by a raid target and is really rare.
 
AnonymeDiscret is offline   Reply With Quote
Unread 06-16-2005, 09:53 PM   #64
Reiano

Loremaster
 
Join Date: Nov 2004
Posts: 79
Default

I Think the robe should be nerfed its still easy to get  got it to drop on a alt why xping and got it  on my main and there always some for sale on broker. I see pepole passing  on the cryptic and robe of protection cause they dont want to give up there roi. And the regens on fabled should stack cause there lot harder to get especialy to get a couple that stack especialy with the nerf to steel chests.
Reiano is offline   Reply With Quote
Unread 06-16-2005, 09:55 PM   #65
CoebyWu

Loremaster
CoebyWu's Avatar
 
Join Date: Nov 2004
Posts: 42
Default


Orki who Posts wrote:

Exiar, you do realize that the casual gamers were the ones hit the hardest right?


This is so very true.  If they had instead put in a combat power regen cap, Lets say 50, it would have accomplished what they were shooting for without hurting the casual player. Is the casual player with 40 the real problem, or the high level raider with 100 the problem?  With this change, anyone with the RoI and Boots drops to 16, while the high level raider is still above 50.
__________________
CoebyWu is offline   Reply With Quote
Unread 06-16-2005, 10:05 PM   #66
Skyrocket

Loremaster
 
Join Date: Nov 2004
Posts: 94
Default

  I am a Templar and wear the robe...But this is needed.    The robe was available way to early and way to much in the beginning.  Yes it is a little harder to get now, but that is a bit late.   Everyone seems to be wearing this robe cause of power regen.  To be honest i couldn't tell you one other stat on the item.   I do hope they add some nice dropped Breastplates for doing this tho.  Also maybe healers will start to look like actual healers and not a wizard.
 
Someone said all power regen items should be included....but I do not agree with doing that.  For one thing the Buckler, belt, and Tailsman that have power regen are obtained from raiding and are not dropped everytime in these zones.  We have done a zone many of times and the buckler has only dropped twice for us.  Those are not as common which is the way i hope it is kept.   
 
Someone said this will make raids harder.   If it does that would be good.....but I doubt it.
 
To the other members in the raid.........FEED ME POWER!!!!   :smileyvery-happy:

Message Edited by Skyrocket on 06-16-2005 12:10 PM

Skyrocket is offline   Reply With Quote
Unread 06-16-2005, 10:21 PM   #67
thepriz

Loremaster
thepriz's Avatar
 
Join Date: Dec 2004
Posts: 219
Default

While I agree that things should be a challange to get, when I hear about things like spending 3 weeks to get something to spawn or good loot is only available to raiders this makes me think about EQ1 all over again. I would love to be able to raid. I just hate spending hours of wasted time trying to get raids together. I work hard to build my guild up only to have people join grab free houndouts and leave as soon as they got what they wanted. I continually try to recruit people to make my guild bigger, but with the small numbers on my server and the low incomming new people this is rediculous. Now I can understand balance and such but, to restrict the best loot to the top raiding guilds is rediculous. If EQ2 heads in the direction of EQ1 and only allows raiding guilds to get good stuff then I guess, I will find a new game. Only time will tell.
__________________
thepriz is offline   Reply With Quote
Unread 06-16-2005, 10:23 PM   #68
BdybldKris

Loremaster
 
Join Date: Nov 2004
Posts: 37
Default

I'm sorry, but the change is utter BS.  IF the names of the effects were the same, fine...don't let them stack...They are 2 different effects, therefore they SHOULD stack....

 

This is just poor game management, period.

__________________
BdybldKris is offline   Reply With Quote
Unread 06-16-2005, 10:39 PM   #69
Revri

 
Join Date: Nov 2004
Posts: 24
Default

I do not understand the logic behind such a drastic change in end-game caster gear. The stacking of these items do not prevent people from going oom when facing a tough encounter. Even as a conj with RoI, GEBs, and my numerous mana generating spells i go through my mana relatively quickly. I have not seen a solid arguement yet for why this change is going live. Are their any other ideas?

__________________
---------------
Revrick Bloodthirsty
65 Conj
70 Alchemist
BeFaLLeN
Revri is offline   Reply With Quote
Unread 06-16-2005, 10:47 PM   #70
Kven

 
Join Date: Mar 2005
Posts: 202
Default

 

Here's my take on this:

 

I currently have the robe.

I think the robe WAS overpowered.  When people pass on FABLED caster robe to keep their Robe of the Invoker, something's wrong.

HOWEVER

They took the wrong approach.  The only thing that REALLY irritates me is that all the time I put into getting it ( levels 32 to 43 on the lowest-con mobs I could find to make it last so I could get drop ).  They just strip it away.  I mean, I'm going to have to buy another robe now.  My old one went to a vendor.

 

Give us a chance to get our time / money back.  How?  Make this robe sell for some nice amount of pp.  At least I could get a decent replacement and some spell upgrades that I still need.  The nerf was taking our lollypop away.  I'm cool w/ that, but they didn't just steal our candy, they slapped us in the face and spit on us too.

 

WEEKS / MONTHS were wasted just trying to get this item.   UNATTUNING is NOT the answer, who the hell is going to WANT to buy this robe now?  I couldn't give it away if I wanted to.  If I could it'd be for 30g because everyone is going to unload this item.

 

I do agree, however, that it was far overpowered... I'm just irritated because of wasting my (as COUNTLESS others have) time. SMILEY

 

Kven is offline   Reply With Quote
Unread 06-16-2005, 10:52 PM   #71
Mysticali

 
Join Date: Nov 2004
Posts: 4
Default

Okay Level 50 Illusionist here with Master 1 Insight. My point of view on this whole matter.

I have RoI, GEB's and Prismatic. (Even as an Illusionist !)

The whole thing about nerfing players from benefiting from both the RoI and GEB's just so that "Enchanters" are a must and to make it easier for them to get into raids is completely untrue. (As mentioned in another post as a reason why this change was needed lol)

On my average day when I log on, I almost immediately get asked by my Guild or Alliance to come to a raid if a mob is up. If im free and Tradeskilling I on average get Pm'd about 3-5 times a day from random guilds or raids to help them on a raid. If I happen to be afk or around the house I get Spammed by people on MSN until I do log on !

Yes, Things like Drayek and Zalek etc are easy and can be done without and Enchanter class present, but thats not the fault of the GEB or RoI, its SOE's fault for making those mobs so stupidly easy. I mean even with less than 2 groups we are standing around waiting for the next part for minutes on Drayek twiddling our thumbs and our MT the other day tanked Drayek NAKED !! (No Armour etc , Just a weapon) and im being serious here I have the screenie to prove it !

Some raids we wont even try to attempt without an Enchanter or myself present, even though a "few" not all people have the RoI and GEB's quite simply because time after time they tell me that Im needed and without me there , they notice such a huge difference and fail often without me.

Now let me see.... as it is currently, there is a distinct lack of Very Light Armour Fabled drops from epic mobs. As it stands at the moment Brawlers and Scout classes seem to have it made where it seems at least from my perspective their armour drops more frequently than Heavy or Very Light.

Im a 50 Tailor with the secrets to Tailoring vol 40 and ive seen the stats on the Velvet Robes and even if this patch does go through, still noone will ever want to use their Yew Primer on that as its stats aside from the +Power are poor like most robes without +int in the game.

So as it stands at the moment the RoI is not easy to get unless you happen to be very lucky (like on a raid) or you happen to be very rich and can afford 20odd plat to buy one. It is and was every casters dream robe which many aimed and played for months to get, just like in EQ1 where people spent entire months trying to complete their epics to get that 1 item. People were given a goal to reach just like IRL and once they achieved it of which some people never or still are trying, they feel an immense sence of satisfaction when they finally get one.

What are the alternatives? as far as a fabled robe goes.. thats the main issue.. there isnt really a decent alternative robe. Yes there are nice robes like the Ancient Rallosian Gown + 16 int +16 wis +32 health +44 power but thats again from a treasured not fabled. As I said already the fabled Velvet Robe made from the Yew Primer does not even come close to stats and the gown was something I just picked out the top of my head.

If an enchanter ever has anything to complain about its not the fact that they cannot get into raids because everyone is decked out in GEB and RoI's and Prismatics etc its more the case of there is really only room for 1 Enchanter in a full 24 raid grp. And after Insight and Legerity, there is our problem. Yes Master Dismay decreases crushing piercing etc of Target by 9. We have Powerdrains which after speechless are hardly worth it anymore especially since epics can regen power. We have so many spells that cannot be used on Epics. Thats where the problem I believe lies for Enchanters. After Insight is on everyone and the debuff has landed we dont have the slows or stuns that we did in EQ1, and so many of our spells are not for use in this version against Epics. And as so many people never see an active enchanter around many are used to trying things without one there (As enchanters in this game seem to be far less popular to play than in EQ1 because IMO people level them to around their mid 30's and give up the class).

From a raiding Enchanters perspective, we are strongly needed by any raid force even with people having the mentioned items and every good raid force should have one. If you wanted to help the enchanter class just look in thier boards and look at the main issues that we are concerned on, there are plenty !

Now if there is any change that needed to be made it is to give a decent alternative to the casters involved and make Very Light armour drop more frequently. Or for the life of me make things such as robes only equippable by those classes intended to use it. I mean you dont see a mage decked out in full Ebon Platemail do you? But why, when we are so close to the September expansion are you suddenly changing this. At lvl 60 this robe will be so grey and something new and exciting will be every casters dream and goal to get. But why ruin everyones moral and attitudes on something as silly like this when the fact of the matter is SOE the Epic mobs in this game are just too EASY !!!

Message Edited by Mysticality on 06-16-2005 11:58 AM

__________________
Sir Mysticality of The Shard

Level 50 Illusionist

Cadre

Toxxulia
Mysticali is offline   Reply With Quote
Unread 06-16-2005, 11:16 PM   #72
Ashlian

Loremaster
 
Join Date: Nov 2004
Posts: 432
Default

I cannot understand, given the fact that they had EQ1 to provide sterling examples of unintended stacking effects, why this situation ever occurred to begin with. A better solution would have been to replace the effect on the GEB's and put in a couple of other quested items that would be more difficult, but not impossible, for the casual gamer to achieve. As has been previously stated, it's not the casual gamer who is breaking the curve on mana regen. This leaves the raiders essentially untouched but manages to remove the only hopes the casual gamer had of buffing their mana regen.
 
Hard and soft caps were constantly utilized in One when they screwed up with stacking, and there should be plenty of methods to tweak it in Two without devaluing all the effort people put into getting these items.
 
Ashlian Liadan, 39 Fury, 32 Tailor of Mistmoore
__________________
Photobucket
Ashlian is offline   Reply With Quote
Unread 06-16-2005, 11:23 PM   #73
Brash

Loremaster
Brash's Avatar
 
Join Date: Dec 2004
Location: Hartford, CT
Posts: 41
Default

The 20 per tick regen  really  wasn't a whole lot  of help  IMO  can't understand  why it was  neccesary to Nerf AND make the  effects not stack one or the other would  have sufficed.    Kind of sad they nerf a  Heritage Quest item,  I have enough of them hanging on the wall . . .
Brash is offline   Reply With Quote
Unread 06-16-2005, 11:30 PM   #74
Spymast

 
Join Date: Nov 2004
Posts: 25
Default

DEVS please listen. if you just nerf these 2 items effect dont't stack. IT'S NOT REAL FIX. NO NEED SHY TO USE BACK EQ1 FT CAP METHOD. It's the best way to solve the problem. I believe everyone here like this. Maybe EQ2 should have a cap around 30 to 45 total item power regen effect ATM. So player can choose items with power regen them self. If boots + robe over 30 and the cap is 30 then only give 30regen. It's a good idea ? It's wont hurt everyone and your item designer much easy to put power regen effect to item because it's a a cap!. Event you have all power regen item in game and use it at same time. You actually only have 30 for example.

If you only nerf these 2 items. NO one would like to hear it. If you want nerf. NERF all power regen item. So not only the guilds can raid can get over 40 power regen effect. Robe + Boots is the best power regen items for normal players without raiding force at this moment. 

I think all players would like the total cap method to prevent overpower issue rather then just nerf to items. Why EQ2 team can't learn the good things from EQ1 the most successful MORPG and always do some stxpid things.

Spymast is offline   Reply With Quote
Unread 06-16-2005, 11:32 PM   #75
Cecil_Stri

General
 
Join Date: Nov 2004
Posts: 312
Default



kaoriknights wrote:

Whats baffling is that there is already class only loot in game-- except they only did it for one class. Lord Nagalik in Solusek's Eye drops an entire set of Brawling skill only armor-- and he drops it ALOT. What I don't understand is why would they do something like this but for only one class and then make it so after you've killed the mob more than 2 times all the armor rots.

They should have made more use of archtype skills as armor requirments than just slapping VLA, LA, et c on it.

Changing the Robe to 16 is understandable-- changing the boots to 16 is still more than ample for their difficulty but making them not stack is just uncalled for. I feel the boots should be lowered further and allow the items to continue to stack. SOE needs to stop fixing gameplay issues by nerfing things that aren't the cause. Content isn't too easy because ROI and GEB stack, content is too easy because the mobs are actually just too easy... its not that confusing.

And for anyone that says it gives greater value to enchanters-- well possibly, but I've still managed to run OOP on raids several occasions without an Enchanter and my regen items. Most raids without an enchanter are miserable. Anyone that wouldn't take an enchanter to save a raid spot because they had a ton of regen items seems a little questionable.




Content isn't too easy cause the mobs are too easy.... Its too easy cause the current system allows certain buff stacks to make your tank pretty much invulnerable.

 

This is a balance problem not a mob problem... We as  a guild have been fighting and fighting and getting our butts whooped from mobs and while everyone was complaining about how easy everything was..

Well we were scratching our heads and wondering why everything kept getting increased and one day we decided to go all out avoidance... got our tank up to 100%... cast dust storm on tank... and then all content became trivial.  The combat system upgrade will hopefully fix this huge balance issue (its not just that one spell... many spells buff avoidance to the point where a tank becomes godly)

Cecil_Stri is offline   Reply With Quote
Unread 06-16-2005, 11:48 PM   #76
Malachi

 
Join Date: Nov 2004
Posts: 13
Default

Changing the Robe to 16 is understandable-- changing the boots to 16 is still more than ample for their difficulty but making them not stack is just uncalled for. I feel the boots should be lowered further and allow the items to continue to stack. SOE needs to stop fixing gameplay issues by nerfing things that aren't the cause. Content isn't too easy because ROI and GEB stack, content is too easy because the mobs are actually just too easy... its not that confusing. ----------------- So let me get this straight, because you have a robe and are now feeling slighted, your "fix" is to screw over everyone else without the robe so that you can wear it and still get the benefits? I understand that this so called fix is hard on those of you with the robe, but intent of this change (for better or worse) is to make it so everyone doesnt feel like they need to have it to be effective. Nerfing the GEBs so that your robe will stack will have the exact opposite effect. Instead of the majority of people wanting this robe, everyone will. I realize that you already have the robe, thus couldn't care less about what happens to everyone else, but at least think of something better than sticking it to those of us who niether have nor want that robe. Understand, the change to the robe is to make it less desirable, not more.
Malachi is offline   Reply With Quote
Unread 06-16-2005, 11:52 PM   #77
MiscreantPy

 
Join Date: Nov 2004
Posts: 197
Default



RandomPlayer wrote:

It also sucks that a handful of people raced to Feerrott levels while it was still a 10 minute rock timer and got it easily while others had to sweat blood to get it.  This balances out that inequity somewhat if only for players that haven't already sweated that blood.


2 minute timer on the rock actually, we used to camp it just to sell it to merchants for 40s a pop. :/
__________________
Symphonia -70 Buffbot / 62 Armorer, Halcyon Affinity
Stop calling me dps.
MiscreantPy is offline   Reply With Quote
Unread 06-16-2005, 11:53 PM   #78
AndorDehay

Loremaster
 
Join Date: Nov 2004
Posts: 16
Default

I see this as a great move.  I am sick of seeing a thousand Invoker clones running around.  SOE should come out with a whole bunch of new mana regen robes as dragon loot that stack with GEBS.  A lvl 41 robe should be the end at of robes. . .
AndorDehay is offline   Reply With Quote
Unread 06-16-2005, 11:56 PM   #79
Vulking

Loremaster
 
Join Date: Nov 2004
Posts: 301
Default

You know, I had an epiphany on Nerfday (nerfday was the first patch day of EQ2).  I decided not to spend one stinking gold piece on any item in this game that was considered uber.  I had bought the Cap of Ethermire, remember that one?  They nerfed it, never mind that it was almost impossible to get, that it was rare. 
 
Well, ever since I have left those items alone.  Why? Because they will get nerfed.  SOE does not want any object in this game to create an environment where one player can say, "I have something you don't".  And for how ever much I STRONGLY DISAGREE with SOE for this viewpoint, it will not change things one bit. 
 
No statement about an item "being too powerful, or not working as intended", will ever convince me that its anything but an attempt to equalize the game environment for everyone. 
 
You see, more people are happy if they have what you have.  Its social behavior at its best and worst.  It is my contention that SOE believes they will keep more people playing the game, and thus paying for the game, if they are happy.  Well this works in the short run, ie. 1 to 2 years, but after that the sameness will take over and people will wonder what they are in it for, and begin to search for a change. 
 
I feel that this is the wrong viewpoint to take,  I argue that it is the differences that make things interesting and fun.  The differences are defined by the challanges and the risks involved in obtaining something someone else doesn't have.  How boring is the world if its all beige in color, where everyone has the same thing. 
 
Where are all the people who complain about the sameness of armor type and color?  These are the same people who should be arguing against any change to nerf objects in the game at all.
 
Perhaps SOE is all too aware of this and have no intention of pro-longing this game beyond a 3 year life cycle, and will add just enough new content to make people forget about the sameness by providing you with another color of beige.
 
In the end, I don't play this game for the unique items, I play to be with friends.  And I will continue to save my plat for some item "to be determined" that has no chance of being nerfed and thus not ever leaving me feeling I wasted my ingame money and time by buying the Cap of Ethermire again.
__________________
Red One: "stay on topic.."
Red Two: "I can't shake him!"
Red One: "stay on topic.."
Red Two: "There too close!.....ahhhhhhghh!!"
Vulking is offline   Reply With Quote
Unread 06-17-2005, 12:42 AM   #80
DevinK

Loremaster
 
Join Date: Nov 2004
Posts: 32
Default

I don't think it's too much to ask for at least 5pp sell back for this robe.
__________________


Hosting Dragon Pajama Parties since 1997
DevinK is offline   Reply With Quote
Unread 06-17-2005, 12:47 AM   #81
alxsen

 
Join Date: Nov 2004
Posts: 66
Default

I think if not for any other reasons, they should stack because the robe is SO hard to get now. it is now a pointless item as the stats blow.

__________________
Perhaps the immobility of the things that surround us is forced upon them by our conviction that they are themselves and not anything else, and by the immobility of our conceptions of them.
alxsen is offline   Reply With Quote
Unread 06-17-2005, 12:49 AM   #82
jaythedogg

Loremaster
 
Join Date: Nov 2004
Location: Eastern Iowa
Posts: 70
Default

Yea, they never nerfed the flowing thought items in EQ stacking together...
__________________

i liek milk
jaythedogg is offline   Reply With Quote
Unread 06-17-2005, 12:50 AM   #83
jaythedogg

Loremaster
 
Join Date: Nov 2004
Location: Eastern Iowa
Posts: 70
Default

HERE HERE! 6g is not worth the hours camping lizardmen I spent.
__________________

i liek milk
jaythedogg is offline   Reply With Quote
Unread 06-17-2005, 12:56 AM   #84
Timber13

Loremaster
 
Join Date: Nov 2004
Location: Belgium
Posts: 194
Default

Sorry SOE but this can't be truth, it's like offering a child 2 candies, once he got them in his mouth, you take one out of it. That doesn't work and your customers don't want that happening. You made the Robe and the Boots like that, some people camped it for weeks and others payed tons of plat for it. Just saying now, hey let's nerf it and let them not stack anymore just DOES NOT WORK! I can understand you nerf it that the power regen becomes 16 or so, but they need to stack with eachother. Many fabled power regen gear stack aswell, you work for that stuff [expletive ninja'd by Faarbot] hard so you want that reward aswell! Point. Period. Over.
 
 
Ullr - 50 Warden of Toxxulia
__________________




The level 80 Warden.
Timber13 is offline   Reply With Quote
Unread 06-17-2005, 01:00 AM   #85
Kirotaan

Loremaster
Kirotaan's Avatar
 
Join Date: Mar 2005
Posts: 210
Default


jaythedogg wrote:Yea, they never nerfed the flowing thought items in EQ stacking together...

Just a quick question on that.  When I left EQ1 flowing thought was limited to 15.  Is that still true?
__________________
https://webfiles.colorado.edu/blechaj/carraltsig.jpg
Kirotaan is offline   Reply With Quote
Unread 06-17-2005, 01:01 AM   #86
Armill

Loremaster
 
Join Date: Dec 2004
Posts: 157
Default

Giving the robe a 5p sell back would be just plain silly. Like someone mentioned earlier they used to just sell it for 40 silver on the broker cause it spawned way to fast. That means a lot of people are just gonna get 5p for what, sitting down for 2 minutes. That means they should give all those people who got a greater lightstone for doing that whole quest before Rama'nai was brought on a shorter timer other than his uber never appear one should be able to sell that for like 2 plat. It doesn't balance and it just seems like an ignorant comment.
 
I don't wish to come off as a jerk by saying that, i'm just trying to make a point that by letting people who camped something for 2 minutes to get 5 plat isn' good. And yes I know some people had to camp it for like 1 whole eq year, im just saying it seems a little bit overblown asking for 5 plat. Maybe like 60 gold like jboots, but 5plat it just way to much if thats the case i want like 2 plat for my greater lightstone. Cause Rama'nai sucked too.

Message Edited by Armill on 06-16-2005 02:11 PM

Armill is offline   Reply With Quote
Unread 06-17-2005, 01:25 AM   #87
DaenaeRavenso

 
Join Date: Dec 2004
Posts: 27
Default

__________________________________________________ __________________________________________________ __________________
 Golden Efreeti Boots and Robe of the Invoker now regenerate 16 power at level 50 instead of 20. In addition, their regen effects no longer stack
__________________________________________________ __________________________________________________ __________________
 
WHY?
 
:smileymad::smileysad::smileymad::womansad::womans ad::womansad::smileymad:
 
 
 
Dae
 

Message Edited by DaenaeRavensong on 06-16-2005 02:26 PM

Message Edited by DaenaeRavensong on 06-16-2005 02:27 PM

DaenaeRavenso is offline   Reply With Quote
Unread 06-17-2005, 01:30 AM   #88
Ashlian

Loremaster
 
Join Date: Nov 2004
Posts: 432
Default



Kirotaan wrote:


jaythedogg wrote:
Yea, they never nerfed the flowing thought items in EQ stacking together...


Just a quick question on that.  When I left EQ1 flowing thought was limited to 15.  Is that still true?


I believe they added aa's by which you could increase your FT cap....that would have been right around when I left, so I can't tell you exactly what they are.

I still think a cap would be appropriate if they're that concerned about presently trivialized content....it's not that hard to raise a cap once it's put in play, and the people who are getting seriously shafted on this aren't the people trivializing the content anyway. I have NO ARGUMENT with more choices, I would love more choices! But until that blessed day, stop nerfing things until the fabled combat revamp goes live and you can actually SEE what will truly need to be nerfed. How can any kind of equipment balancing be done when the playing field will shift so dramatically with the revamp?

I don't understand it....and I just spent quite a bit of time helping my sister in law work on the robe starter. We would have been delighted to spend our extremely limited playtime together on something else if we'd known this was coming. Thank Tunare she didn't just buy it outright :smileyindifferent:

Ashlian Liadan, 39 Fury, 32 Tailor of Mistmoore


 

__________________
Photobucket
Ashlian is offline   Reply With Quote
Unread 06-17-2005, 01:36 AM   #89
Kirotaan

Loremaster
Kirotaan's Avatar
 
Join Date: Mar 2005
Posts: 210
Default

Ashlian yeah i like the idea of capping it.  I own neither items but I would be concerned about it later on. Edit bad spelling issues  

Message Edited by Kirotaan on 06-16-2005 03:36 PM

__________________
https://webfiles.colorado.edu/blechaj/carraltsig.jpg
Kirotaan is offline   Reply With Quote
Unread 06-17-2005, 02:00 AM   #90
Weekst

 
Join Date: Nov 2004
Posts: 41
Default

Once live all you can do is dump the robe and get a rallosian robe and keep the boots , move on..Useless item...ROI <---will be useless to casters even...The stats aren't the greatest its worn for effect...

Weekst is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 05:22 PM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.