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#31 |
Tester
Join Date: Jun 2006
Posts: 90
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![]() Let's have a go at a couple of the questions raised. Why can't you buy a stack of 20 off the broker? Apart from the obvious answer, somebody only wanted 2 so left 18 on the broker, players do not put 10 stacks of a food item on the broker at a time. There are two reasons for this: 1 Players have better things to do with their time 2 Theres no money in it - if they do. A stack of 100 arrows sells for 25 gold regularly on my server; very few people will pay 25 gold for two pieces of food. Arrows are essential, food is not. Moreover food and drink is not the best thing for what ever the consumer wants; Health or Power regen - use totems; Stats boosts - use potions. What the provie needs is to be the sole provider of consumables that do these things, not a second rate provider of a hybrid. Buit that requires a design philosophy change that is unlikely to happen and will annoy lots of people. People spend hours making food and drink for all their guild mates. Is it unkind to point out that they could suggest their guild mates make their own food and drink - or get an alt to do so? The excuse "All my crafters are already committed" no longer holds water. Suggest they buy another Character slot from SOE so they can have a provisioner as well People spend hours making food and drink for their alts A stack of food and drink lasts 100 hours, which is probably as much as a toon is online in a week (unless you just leave them logged on). So, unless you are multi boxing, you are only looking at doing this once per week at most. I can do a writ in 4 minutes (6 combines) so 20 combines should only be about 15 minutes at level 90. Catin of Runnyeye |
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#32 |
Server: Unrest
Guild: Parse Heroes
Rank: Leader
Loremaster
Join Date: Jul 2009
Posts: 207
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![]() I'm sympathetic to the alt situation - i have the crafting alt army myself, so I get it. At the same time, I am one of those that fears an oversupply will mean an even worse dilution of prices. We have evidence from the recent past that this will happen. The increase in totems has lead to a direct (as in witin 48 hours) decrease in my margins. Totems that used to sell for 15-20 g are now selling for 2. You also see the bot crafters out in force - you know the onces with 1158 totems at 1c less than your 80. My suggestion is a provi quest, like the alchemist distillation quest, that would allow for the making if heirloom only food in bulk. My alt army isnt in the economy and so my ability to fee my alts a little bit faster won't effect prices at all - I wasn't buying for them anyway. What it will do is free up my time to make guildees food or make food for the broker, rather than feeding those glutinous alts. |
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#33 |
Loremaster
Join Date: Mar 2005
Location: IL
Posts: 17
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![]() feldon30 wrote:
Well said!! I have a 90 provisioner and if I'm looking for make money that is the last crafter I'd go with - my time is worth much more on my other tradeskillers. I don't see how more would devalue the food at all and I don't know why anyone would rely on a provi for profit anyway.
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*~*Sheuyilie*~*Wizard*~*Mistmoore*~* |
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#34 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() djshari wrote:
You know, I have a 90 provisioner. I make pomagranite ambrosia and satherian tails because it takes exactly 5 combines to make 2 full stacks. I've also got some lower level toons that I don't feel like using 90 food on them. You know what I do? I buy the food for them because it isn't worth the time and effort to make it. I'd rather use the ample coin that I have made doing other things because FOOD AND DRINK ARE CHEAP. Player made food, the best food in game, is cheap on the broker. If you don't like spending 30 minuites making it, then don't! Buy it just like I do. Buy it just like your customers do. When enough provisioners do this the prices will start to climb and one day you'll think its worth saving the money by spending the time. That is how any free market is suppose to work. Honestly? The "proffessional" provisioners complain they arn't making much. I think that just means there are too many provisioners at work, because there certainly isn't any shortage of supply. Oh, but you can't find whole stacks for sale? Ya know, seriously if you can find 2 2-hour food and drink how much would you like to be that you'll visit a broker again before you go through another 4 hours of play time? A stack of 20 5-hour food lasts me for multiple months. It isn't like I use up the time when I'm logged out. I'm also sure if you searched food for a certain level, you could find a good canidate to narrow your search down to just one name and buy 20. Sure this takes all of an additonal 1 minuite but I'm sure its worth the extra inch of effort. 30 minuites to make 100 game hours of food and drink at 2 per combine. A full time job is 40 hours. Your talking about 2 and a half weeks of play time here. A typical raid takes 2 hours, so your talking about 50 raids! Do you know how many arrows a ranger would use for 50 raids? Or how many cure noxious potions anyone would use? Hundreds! Thousands! If you honestly think its too hard now, then why are you wasting your time doing it? Someone else is willing to waste their time doing it for you, and all its going to cost is selling a bag of fertalizer, some random bone, and a flask of water to buy a weeks worth of food and drink. I'm sure you could farm some of this "valuable loot" in that 30 minuites your not crafting. |
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#35 |
Loremaster
Join Date: Mar 2006
Posts: 523
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![]() djshari wrote:
All of this has been discussed before and nothign here is new, until that changes why would anyone expect the outcome to be different this time. Alts were addressed by Domino with the heirloom recipe and raids are a player not provisioner class problem. The only new thing in this thread is stack size and peope either dont care, dont mind or are for it. Noone disagrees on increasing stack size. |
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#36 |
Server: Guk
Guild: Lions den
Rank: Royalty
Loremaster
Join Date: Feb 2006
Posts: 153
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![]() I guess since you can make every thing in under 30 sec everyone else can. I guess I must be the worst crafter in the game because my average is 45 sec. I guess we all can't have all the answers like you do. Problem solved. |
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#37 |
Loremaster
Join Date: Nov 2004
Posts: 391
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![]() LivelyHound wrote:
Wow i hope YOU really believe half that crap you just spilled out there. There are lots of here including myself who have 8 or 9 90 crafters i do know what the hell is going on you guys just want to save your profit margin hell i refuse to sell anything crafter made in this game its not worth the time and effort anymore i just want to beable to make my own stuff. Food does NOT need to be made 2 at a time that can be changed very easy. |
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#38 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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![]() Just thought I'd point out something .. Everyone keeps going on and on about the 5 hour food/drink and how it lasts 100 hours if in a stack of 20. This is true! But, not everyone buys/uses the 5 hour food/drink. I actually don't like to use it on any of my alts unless the stats are the best for the situation - or - I know that I am going to need the extra regen for those full 5 hours - or - it happens to be the only thing I have left and then I'll be sure and /camp out asap to save time. And, I always have autoconsume off! I tend to make the 40 mins to 2 hour food / drink for my alts, actually.
Still a lot in some instances sure but I'd still like to be able to make it a little faster and get on with my EQ2 Life. |
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#39 |
Loremaster
Join Date: Nov 2004
Posts: 622
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![]() Like many others, I have pretty much given up making food/drink except for my self and alts - and even then I sometimes just buy it because it is so frakking tedious. At level 90, food simply is not worth the time to make it for sale - on a time vs profit basis, I can make money faster killing trash mobs in SF, farming collectibles, making furniture, or any of a dozen other things. Way back years ago when the game was new, a lot of these restrictions made sense - not just on provisioners, but other "mass commodity" items also. I can see problems that might come up if those items could be made in stacks of 20 or 50 or whatever, such as flooding the market. That would be limited to a large extent by the amount of raw materials available though. Yes, it is true that some guild harvest banks have 20,000 Amber - but that is because Amber and a few other similar items are almost useless or such low usage as to be total garbage. Looking at our own harvest box, I see 5 different level 80-89 food/drink/alchemy items with a quantity of less than 300 - and that is with the guild robo-harvesters going almost full time. |
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#40 |
Loremaster
Join Date: Mar 2006
Posts: 523
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![]() Asif wrote:
Way to address the points I raised. That was a really well thought out reasoned response. Like you I have many crafters at 90... unlike you I don't see a problem with provisioning. Sorry you do but if you want to change provisioning the best course of action is to address the points I raised and point out where I was wrong. Otherwise all Domino will see is my side of the story and think things are fine. But then you knew that and have as such attacked my arguments with concise reasoned fact based counter arguments. Oh wait, no you attacked my personal character instead by insinuating profiteering on my behalf. Classy. |
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#41 |
Loremaster
Join Date: Mar 2006
Posts: 523
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![]() Pavahac@Guk wrote:
Even at 45 secs per combine Feldons assessment was way off. I'll redo my assessment of 96 combines for raiding at 45 secs and we come out with : 72 mins or an hour and a quarter, add in recipe finding time, call it an hour and a half which is far less than he said at 15 hours per week. How about instead of being snide, you counter my arguments. |
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#42 |
Loremaster
Join Date: Jan 2005
Posts: 3,552
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![]() Kaisha@Permafrost wrote:
That is your personal choice. Everybody talks about 5 hour food (which fyi is actually 5hr 30 min so a full stack gets 110 hours actually) because its the default choice for most people and the most efficient way to go when your talking about time spent crafting rather than materials and fuel used. Your way is more material efficient and closer to actual use for benifit. I would like to point out that by making 2h 15 food your basically doubling your time for crafting. The 40 minuite food is 1/9th of the max duration so your investing a whole lot of extra time. If you think that saving 1g 50s and a few raw resources is worth an extra minuite of your play time then it all works out for you. Now you asking for it to be made faster seems to fly in the face of your personal choice. If you were concerned about efficency then you'd also realize that you'd save time by moving up to the 5 hour foods. By making the concious decision not to your wasting time to save a little money. Asking the developers to make this more convient for you while you can easily do something to effectively get the same result is hypocritical. |
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#43 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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![]() Meirril wrote: That is your personal choice. Everybody talks about 5 hour food (which fyi is actually 5hr 30 min so a full stack gets 110 hours actually) because its the default choice for most people and the most efficient way to go when your talking about time spent crafting rather than materials and fuel used. Your way is more material efficient and closer to actual use for benifit. I would like to point out that by making 2h 15 food your basically doubling your time for crafting. The 40 minuite food is 1/9th of the max duration so your investing a whole lot of extra time. If you think that saving 1g 50s and a few raw resources is worth an extra minuite of your play time then it all works out for you. Hardly, I was merely pointing out that there are other timed amounts and again a straight 5 hour & 3 Minute food/drink would be wasteful to me and truthfully probably many others who seem to insist on -only- using 5 hour food/drink because it is 'best' in someone's point of view. 5 hour & 3 minute food/drink is useful if I (or anyone) am (is) actively adventuring or crafting for those 5 hour & 3 Minutes. So I am not doubling my production time by making the lower timed food/drink because I'd still have to make the food again in the same amount of time based on usage if not in game/rl time. If I log on my character and eat/drink 5 hour & 3 minute food/drink and then only adventure/craft for 2 hours and go and do something where mana/health doesn't matter for 3+ hours I have just wasted those 3 hours and 3 mins remaining on that food/drink. So I didn't get the benefit for the full 5 hours & 3 minutes in the first place. And, frankly, every single request in game is due to someone's discomfort with the game in some way or another. So don't get up on your high horse because I stand on one side of the arguement and you apparently stand on the other. And, I am most definetly not being a hypocrite. I have been wanting the Provisioners to make more than (2) at a time for a very long time and I have never seen any reason not to ask for legitimate requests from our Devs. If we don't ask, they'll never know we want something. And, the more something is requested, the more they know we really want it. But, I won't say I haven't disagreed with others in their suggestions along the way, that would be hypocrital. But, I have always -tried- to remain neutral about the suggestion but I can't say I have always succeed, again, that would be hypocrisy. So .. were you hoping by calling me names that you'll get this thread closed or were going for a different word? |
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#44 |
Loremaster
Join Date: Jun 2009
Posts: 1,739
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![]() Sigrdrifa@Lucan DLere wrote:
not me! its already in stacks of 20 in your bag, unless you mean make combines of 20 bc we only make 2 at a time and that would be wonderful. i would *not* love the cost of fuel to go up, the higher you level, the higher the fuel and unless youve got a wealthy level 90 adventurer, those fuel costs hurt. so, no, pls dont raise the fuel! regarding what others have said: YES! please lets make more than 2 at a time. why cant we make 20 foods with each fully completed recipe? that would be nice. p.s. i also no longer sell my food/drink on the broker. it isnt worth it. i do, however, make level appropriate food for all the alts and if a guildmate asks, i'll make them a stack. |
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#45 |
Server: Guk
Guild: Lions den
Rank: Royalty
Loremaster
Join Date: Feb 2006
Posts: 153
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![]() You still don't get it. What a snobish attitude. You can come up with all the math you want but the experience and the way people play does not calculate into your math. You also forgot about the one that fights you and can take over a minute to make. To sit there and button mash doing the same recipe over and over for very little profit is tedious. |
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#46 |
Server: Butcherblock
Guild: Test of Time
Rank: Member
Loremaster
Join Date: Jan 2007
Posts: 757
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![]() I am on the side that agrees that only making 2 items per combine is very tedious, time consuming, and boring when it comes to making full stacks of food/drink. My provy has the joyous job of keeping our guild food bank full of 70, 80, and 90 food/drink for guild members. I only make the 5 hour 3 min food because it lasts the longest and I don't have to restock the bank as often. I also only make stacks of 10 because 5 times through each recipe is bearable, 10 times is not. Honestly, I wish my provy would learn to double (or triple) her recipes because only making 2 servings at a time when their is a crowd to feed is so annoying! |
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#47 |
Loremaster
Join Date: Sep 2005
Location: Reading, England
Posts: 2,309
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![]() If you don't enjoy provisioning don't do it. It's not as if food or drink is needed in game, except for raiding. It's not as if it is expensive to buy food or drink from the broker. It's not as if there are a shortage of people making food and drink for sale. Food and drink are cheap of the broker - means that there more than sufficient available - which means there is no need to make it even easier to make. |
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#48 |
Loremaster
Join Date: Mar 2006
Posts: 523
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![]() Pavahac@Guk wrote:
So in other words you cant disprove or counter any of my points. It may come across as snobbish, or maybe that just being informed. Either way it doesn't negate the facts. IF you are in it for profit according to your last comment, then asking for increased quantity per combine will destroy what little profit there is in tradeskilling as a provisioner. If you really meant what you said about experience then you would be arguing for potion combines to be more than 10 a go and weaponsmiths adorns to be more than 2 a go and so on... as those crafts are far worse off as I already pointed out, but no you are only looking at provisioning. To your point on sitting there on one recipe being tedious. The difference between on recipe and another is text and an icon. The action of the combine is the same, the experience is almost identical. The tedium comes from making many combines, whether you be lvling or making broker items, or writs, or food. Provos at least get the chance to make their combines quicker than scholars and outfitters, saving them time in the long run on the same number of combines. As to your initial comment of: "[i] just don't get it". Really? I'm fairly sure I get it, people are bored by making food for others and their alts, they would rather be adventuring and doing 10 combines instead of 1 which is just too much! See my inital post on that. It's a people thing, not a problem with the tradeskill. If that's you then go adventure and what terron just said. Of course maybe I don't get it, and if that is the case instead of taking attitude with it. Explain it. Then you might get your point across and move the discussion forward. As to the "one combine that fights you taking over a minute", I didn't forget them, they just happen so rarely at max level as to be inconsequential and not worth mentioning. I would suggest if you are having a lot of combines to do, i.e. provisioning raid force food, and find this happens to you a lot, that you possibly invest a very little time to get the basic crafting gear. It is there and was added for a reason. With a modicum of gear no combine will ever fight you for over a minute. With all the gear you would be hard pushed to make an 8 tick combine taking you over 30secs. Furthermore, even if you are experiencing those, the number that you come across can't be more than 1 in 40 or 50. And if they really bother you take brell as a god, and just zap them to completion. Of course I am / have been talking about max lvl, the lower levels sure combines will occasionally fight you because your base tick is more important than your arts are, but at high levels the inverse is true and the combine arts are far more important than the base ticks so if the tick fails or not, it really doesnt slow you down that much, if at all. Many combines even with a fail tick will complete in the exact same number of ticks. A little in-depth info for anyone left reading: Rush writs. Faster ever 5mins54secs left.Average @ max lvl : 5mins 48ish. Work it out over the 6 combines and the combines are taking 26 - 28 secs or so. That's before you take out the 20 secs searching for recipes. Much as I described above. A 1 minute combine is 15 ticks. Base success chance on a tick is around 65%, fails 25%, crits 10%, crit fail less than half of 1 percent. With a few pieces of gear success goes to over 80%. At 20% fail rate you have 3 ticks in 15 fail. Not to mention that if you succesfully counter an event you wont ever have a fail tick unless its a crit fail. These rates were worked out on max level combines when 80 was the max. Incidentally, I have all the gear and if I put it on I have a 95% success rate without pushing any buttons (excluding active counter ticks). I doubt that can be got higher as I imagine the fail 5% is built in due to diminished returns on gear. However, you can artificially inflate it over that point by succesful counters turning fails into successes. The only one that seems constant is crit fail as impossibly rare, though like buses two always come at once It is possible currently to get around 24% bonus to success and around 10% bonus to crit success and over +100skill. |
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#49 |
Server: Oasis
Guild: Tyranny
Rank: Raider
Loremaster
Join Date: May 2005
Posts: 634
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![]() Advanced provisioner books that let you make the same food as the regular books, but at 5-10 per stack. Boom. Done.
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#50 |
Tester
Join Date: Nov 2004
Posts: 7,842
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![]() Karimonster wrote:
Requiring a rare like other classes require? or an imbuing material? or just additional components and fuel? |
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#51 |
Loremaster
Join Date: Nov 2004
Posts: 1,271
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![]() Rijacki wrote:
Alchemy dusts. |
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#52 |
Loremaster
Join Date: Apr 2009
Posts: 10
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![]() I have a crafter in each profession. (Thank Marr for expanded character slots). Prov is by far the worst due to low number of product and the low number of recipes. Its torture to level these guys up. I buy food from the festivals cause I dont want to spend 10 hrs making food. I would also like a higher stacking limit as well. 50 would be acceptable. |
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